testaudio: Fixed some bugs Valgrind pointed out.

This commit is contained in:
Ryan C. Gordon 2023-10-16 10:03:42 -04:00
parent a17f3ba916
commit 354611a0c6
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GPG Key ID: FA148B892AB48044
1 changed files with 4 additions and 1 deletions

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@ -316,7 +316,9 @@ static void DestroyThing(Thing *thing)
case THING_LOGDEV:
case THING_LOGDEV_CAPTURE:
SDL_CloseAudioDevice(thing->data.logdev.devid);
SDL_DestroyTexture(thing->data.logdev.visualizer);
if (state->renderers[0] != NULL) {
SDL_DestroyTexture(thing->data.logdev.visualizer);
}
SDL_DestroyMutex(thing->data.logdev.postmix_lock);
SDL_free(thing->data.logdev.postmix_buffer);
break;
@ -557,6 +559,7 @@ static void StreamThing_ontick(Thing *thing, Uint64 now)
SDL_AudioSpec spec;
if (!available || (SDL_GetAudioStreamFormat(thing->data.stream.stream, NULL, &spec) < 0)) {
DestroyThingInPoof(thing);
return;
} else {
const int ticksleft = (int) ((((Uint64) (available / SDL_AUDIO_FRAMESIZE(spec))) * 1000) / spec.freq);
const float pct = thing->data.stream.total_ticks ? (((float) (ticksleft)) / ((float) thing->data.stream.total_ticks)) : 0.0f;