mirror of https://github.com/libsdl-org/SDL
ci: add GDK
This commit is contained in:
parent
490f7af92b
commit
31b3f5ea79
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@ -0,0 +1,82 @@
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name: 'Setup GDK (Game Development Kit) for Windows Desktop'
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description: 'Download GDK and install into MSBuild'
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inputs:
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# Keep edition and ref in sync!
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edition:
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description: 'GDK edition'
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default: '240601' # YYMMUU (Year Month Update)
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ref:
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description: 'Git reference'
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default: 'June_2024_Update_1'
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folder:
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description: 'Folder where to create Directory.Build.props'
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required: true
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default: '${{ github.workspace }}'
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runs:
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using: 'composite'
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steps:
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- uses: actions/setup-python@main
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with:
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python-version: 3.x
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- name: 'Calculate variables'
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id: calc
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shell: pwsh
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run: |
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$vs_folder=@(vswhere -latest -property installationPath)
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echo "vs-folder=${vs_folder}" >> $Env:GITHUB_OUTPUT
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echo "gdk-path=${{ runner.temp }}\GDK-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
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echo "cache-key=gdk-${{ inputs.ref }}-${{ inputs.edition }}" >> $Env:GITHUB_OUTPUT
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- name: 'Restore cached GDK'
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id: cache-restore
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uses: actions/cache/restore@v4
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with:
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path: '${{ steps.calc.outputs.gdk-path }}'
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key: ${{ steps.calc.outputs.cache-key }}
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- name: 'Download GDK'
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if: ${{ !steps.cache-restore.outputs.cache-hit }}
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shell: pwsh
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run: |
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python build-scripts/setup-gdk-desktop.py `
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--download `
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--temp-folder "${{ runner.temp }}" `
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--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
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--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
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--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
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--no-user-props
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- name: 'Extract GDK'
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if: ${{ !steps.cache-restore.outputs.cache-hit }}
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shell: pwsh
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run: |
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python build-scripts/setup-gdk-desktop.py `
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--extract `
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--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
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--temp-folder "${{ runner.temp }}" `
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--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
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--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
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--no-user-props
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- name: 'Cache GDK'
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if: ${{ !steps.cache-restore.outputs.cache-hit }}
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uses: actions/cache/save@v4
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with:
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path: '${{ steps.calc.outputs.gdk-path }}'
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key: ${{ steps.calc.outputs.cache-key }}
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- name: 'Copy MSBuild files into GDK'
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shell: pwsh
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run: |
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python build-scripts/setup-gdk-desktop.py `
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--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
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--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
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--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
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--copy-msbuild `
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--no-user-props
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- name: 'Write user props'
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shell: pwsh
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run: |
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python build-scripts/setup-gdk-desktop.py `
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--ref-edition "${{ inputs.ref }},${{ inputs.edition }}" `
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--temp-folder "${{ runner.temp }}" `
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--vs-folder="${{ steps.calc.outputs.vs-folder }}" `
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--gdk-path="${{ steps.calc.outputs.gdk-path }}" `
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"--props-folder=${{ inputs.folder }}"
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@ -95,6 +95,7 @@ class JobSpec:
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msvc_arch: Optional[MsvcArch] = None
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clang_cl: bool = False
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uwp: bool = False
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gdk: bool = False
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vita_gles: Optional[VitaGLES] = None
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@ -111,13 +112,14 @@ JOB_SPECS = {
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"msvc-arm32": JobSpec(name="Windows (MSVC, ARM)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm32", msvc_arch=MsvcArch.Arm32, ),
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"msvc-arm64": JobSpec(name="Windows (MSVC, ARM64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-arm64", msvc_arch=MsvcArch.Arm64, ),
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"msvc-uwp-x64": JobSpec(name="UWP (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-UWP", msvc_arch=MsvcArch.X64, msvc_project="VisualC-WinRT/SDL-UWP.sln", uwp=True, ),
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"msvc-gdk-x64": JobSpec(name="GDK (MSVC, x64)", os=JobOs.WindowsLatest, platform=SdlPlatform.Msvc, artifact="SDL-VC-GDK", msvc_arch=MsvcArch.X64, msvc_project="VisualC-GDK/SDL.sln", gdk=True, no_cmake=True, ),
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"ubuntu-20.04": JobSpec(name="Ubuntu 20.04", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04", ),
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"ubuntu-22.04": JobSpec(name="Ubuntu 22.04", os=JobOs.Ubuntu22_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu22.04", ),
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"ubuntu-intel-icx": JobSpec(name="Ubuntu 20.04 (Intel oneAPI)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-oneapi", intel=IntelCompiler.Icx, ),
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"ubuntu-intel-icc": JobSpec(name="Ubuntu 20.04 (Intel Compiler)", os=JobOs.Ubuntu20_04, platform=SdlPlatform.Linux, artifact="SDL-ubuntu20.04-icc", intel=IntelCompiler.Icc, ),
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"macos-framework-x64": JobSpec(name="MacOS (Framework) (x86_64)", os=JobOs.Macos12, platform=SdlPlatform.MacOS, artifact="SDL-macos-framework", apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
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"macos-framework-arm64": JobSpec(name="MacOS (Framework) (arm64)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact=None, apple_framework=True, apple_archs={AppleArch.Aarch64, AppleArch.X86_64, }, ),
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"amcos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
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"macos-gnu-arm64": JobSpec(name="MacOS (GNU prefix)", os=JobOs.MacosLatest, platform=SdlPlatform.MacOS, artifact="SDL-macos-arm64-gnu", apple_framework=False, apple_archs={AppleArch.Aarch64, }, ),
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"android-cmake": JobSpec(name="Android (CMake)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, ),
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"android-cmake-lean": JobSpec(name="Android (CMake, lean)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact="SDL-lean-android-arm64", android_abi="arm64-v8a", android_arch="aarch64", android_platform=23, lean=True, ),
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"android-mk": JobSpec(name="Android (Android.mk)", os=JobOs.UbuntuLatest, platform=SdlPlatform.Android, artifact=None, no_cmake=True, android_mk=True, ),
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@ -191,6 +193,7 @@ class JobDetails:
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setup_libusb_arch: str = ""
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xcode_sdk: str = ""
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cpactions: bool = False
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setup_gdk_folder: str = ""
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cpactions_os: str = ""
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cpactions_version: str = ""
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cpactions_arch: str = ""
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"cpactions-setup-cmd": self.cpactions_setup_cmd,
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"cpactions-install-cmd": self.cpactions_install_cmd,
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"setup-vita-gles-type": self.setup_vita_gles_type,
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"setup-gdk-folder": self.setup_gdk_folder,
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}
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return {k: v for k, v in data.items() if v != ""}
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))
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match spec.platform:
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case SdlPlatform.Msvc:
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job.setup_ninja = True
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job.setup_ninja = not spec.gdk
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job.clang_tidy = False # complains about \threadsafety: "unknown command tag name [clang-diagnostic-documentation-unknown-command]"
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job.msvc_project = spec.msvc_project if spec.msvc_project else ""
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job.test_pkg_config = False
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if spec.msvc_project:
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match spec.msvc_arch:
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case MsvcArch.X86:
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job.msvc_project_flags.append("-p:Platform=Win32")
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msvc_platform = "Win32"
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case MsvcArch.X64:
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job.msvc_project_flags.append("-p:Platform=x64")
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msvc_platform = "x64"
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case _:
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raise ValueError(f"Unsupported vcxproj architecture (arch={spec.msvc_arch})")
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if spec.gdk:
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msvc_platform = f"Gaming.Desktop.{msvc_platform}"
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job.msvc_project_flags.append(f"-p:Platform={msvc_platform}")
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match spec.msvc_arch:
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case MsvcArch.X86:
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job.msvc_vcvars = "x64_x86"
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"-DCMAKE_SYSTEM_VERSION=10.0",
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))
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job.msvc_project_flags.append("-p:WindowsTargetPlatformVersion=10.0.17763.0")
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elif spec.gdk:
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job.setup_gdk_folder = "VisualC-GDK"
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else:
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match spec.msvc_arch:
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case MsvcArch.X86:
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if fpic is not None:
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job.cmake_arguments.append(f"-DCMAKE_POSITION_INDEPENDENT_CODE={tf(fpic)}")
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if job.no_cmake:
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job.cmake_arguments = []
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return job
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if: ${{ matrix.platform.platform == 'msvc' }}
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with:
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arch: ${{ matrix.platform.msvc-vcvars }}
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- name: 'Set up Windows GDK Desktop'
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uses: ./.github/actions/setup-gdk-desktop
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if: ${{ matrix.platform.setup-gdk-folder != '' }}
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with:
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folder: '${{ matrix.platform.setup-gdk-folder }}'
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- name: 'Set up LoongArch64 toolchain'
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uses: ./.github/actions/setup-loongarch64-toolchain
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id: setup-loongarch64-toolchain
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@ -83,6 +83,7 @@ VisualC/tests/testyuv/testyuv.bmp
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VisualC-GDK/**/Layout
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src/render/direct3d12/D3D12_*_One.h
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src/render/direct3d12/D3D12_*_Series.h
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Directory.Build.props
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# for Android
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android-project/local.properties
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#!/usr/bin/env python
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import argparse
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import functools
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import logging
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import os
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from pathlib import Path
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import re
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import shutil
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import subprocess
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import tempfile
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import textwrap
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import urllib.request
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import zipfile
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# Update both variables when updating the GDK
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GIT_REF = "June_2024_Update_1"
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GDK_EDITION = "240601" # YYMMUU
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logger = logging.getLogger(__name__)
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class GdDesktopConfigurator:
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def __init__(self, gdk_path, arch, vs_folder, vs_version=None, vs_toolset=None, temp_folder=None, git_ref=None, gdk_edition=None):
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self.git_ref = git_ref or GIT_REF
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self.gdk_edition = gdk_edition or GDK_EDITION
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self.gdk_path = gdk_path
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self.temp_folder = temp_folder or Path(tempfile.gettempdir())
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self.dl_archive_path = Path(self.temp_folder) / f"{ self.git_ref }.zip"
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self.gdk_extract_path = Path(self.temp_folder) / f"GDK-{ self.git_ref }"
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self.arch = arch
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self.vs_folder = vs_folder
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self._vs_version = vs_version
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self._vs_toolset = vs_toolset
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def download_archive(self) -> None:
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gdk_url = f"https://github.com/microsoft/GDK/archive/refs/tags/{ GIT_REF }.zip"
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logger.info("Downloading %s to %s", gdk_url, self.dl_archive_path)
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urllib.request.urlretrieve(gdk_url, self.dl_archive_path)
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assert self.dl_archive_path.is_file()
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def extract_zip_archive(self) -> None:
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extract_path = self.gdk_extract_path.parent
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assert self.dl_archive_path.is_file()
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logger.info("Extracting %s to %s", self.dl_archive_path, extract_path)
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with zipfile.ZipFile(self.dl_archive_path) as zf:
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zf.extractall(extract_path)
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assert self.gdk_extract_path.is_dir(), f"{self.gdk_extract_path} must exist"
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def extract_development_kit(self) -> None:
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extract_dks_cmd = self.gdk_extract_path / "SetupScripts/ExtractXboxOneDKs.cmd"
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assert extract_dks_cmd.is_file()
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logger.info("Extracting GDK Development Kit: running %s", extract_dks_cmd)
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cmd = ["cmd.exe", "/C", str(extract_dks_cmd), str(self.gdk_extract_path), str(self.gdk_path)]
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logger.debug("Running %r", cmd)
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subprocess.check_call(cmd)
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def detect_vs_version(self) -> str:
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vs_regex = re.compile("VS([0-9]{4})")
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supported_vs_versions = []
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for p in self.gaming_grdk_build_path.iterdir():
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if not p.is_dir():
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continue
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if m := vs_regex.match(p.name):
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supported_vs_versions.append(m.group(1))
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logger.info(f"Supported Visual Studio versions: {supported_vs_versions}")
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vs_versions = set(self.vs_folder.parts).intersection(set(supported_vs_versions))
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if not vs_versions:
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raise RuntimeError("Visual Studio version is incompatible")
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if len(vs_versions) > 1:
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raise RuntimeError(f"Too many compatible VS versions found ({vs_versions})")
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vs_version = vs_versions.pop()
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logger.info(f"Used Visual Studio version: {vs_version}")
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return vs_version
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def detect_vs_toolset(self) -> str:
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toolset_paths = []
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for ts_path in self.gdk_toolset_parent_path.iterdir():
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if not ts_path.is_dir():
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continue
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ms_props = ts_path / "Microsoft.Cpp.props"
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if not ms_props.is_file():
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continue
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toolset_paths.append(ts_path.name)
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logger.info("Detected Visual Studio toolsets: %s", toolset_paths)
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assert toolset_paths, "Have we detected at least one toolset?"
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def toolset_number(toolset: str) -> int:
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if m:= re.match("[^0-9]*([0-9]+).*", toolset):
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return int(m.group(1))
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return -9
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return max(toolset_paths, key=toolset_number)
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@property
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def vs_version(self) -> str:
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if self._vs_version is None:
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self._vs_version = self.detect_vs_version()
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return self._vs_version
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@property
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def vs_toolset(self) -> str:
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if self._vs_toolset is None:
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self._vs_toolset = self.detect_vs_toolset()
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return self._vs_toolset
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@staticmethod
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def copy_files_and_merge_into(srcdir: Path, dstdir: Path) -> None:
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logger.info(f"Copy {srcdir} to {dstdir}")
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for root, _, files in os.walk(srcdir):
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dest_root = dstdir / Path(root).relative_to(srcdir)
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if not dest_root.is_dir():
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dest_root.mkdir()
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for file in files:
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srcfile = Path(root) / file
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dstfile = dest_root / file
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shutil.copy(srcfile, dstfile)
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def copy_msbuild(self) -> None:
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vc_toolset_parent_path = self.vs_folder / "MSBuild/Microsoft/VC"
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if 1:
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logger.info(f"Detected compatible Visual Studio version: {self.vs_version}")
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srcdir = vc_toolset_parent_path
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dstdir = self.gdk_toolset_parent_path
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assert srcdir.is_dir(), "Source directory must exist"
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assert dstdir.is_dir(), "Destination directory must exist"
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self.copy_files_and_merge_into(srcdir=srcdir, dstdir=dstdir)
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@property
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def game_dk_path(self) -> Path:
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return self.gdk_path / "Microsoft GDK"
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@property
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def game_dk_latest_path(self) -> Path:
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return self.game_dk_path / self.gdk_edition
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@property
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def windows_sdk_path(self) -> Path:
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return self.gdk_path / "Windows Kits/10"
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@property
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def gaming_grdk_build_path(self) -> Path:
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return self.game_dk_latest_path / "GRDK"
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@property
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def gdk_toolset_parent_path(self) -> Path:
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return self.gaming_grdk_build_path / f"VS{self.vs_version}/flatDeployment/MSBuild/Microsoft/VC"
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@property
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def env(self) -> dict[str, str]:
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game_dk = self.game_dk_path
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game_dk_latest = self.game_dk_latest_path
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windows_sdk_dir = self.windows_sdk_path
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gaming_grdk_build = self.gaming_grdk_build_path
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return {
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"GRDKEDITION": f"{self.gdk_edition}",
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"GameDK": f"{game_dk}\\",
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"GameDKLatest": f"{ game_dk_latest }\\",
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"WindowsSdkDir": f"{ windows_sdk_dir }\\",
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"GamingGRDKBuild": f"{ gaming_grdk_build }\\",
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"VSInstallDir": f"{ self.vs_folder }\\",
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}
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def create_user_props(self, path: Path) -> None:
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vc_targets_path = self.gaming_grdk_build_path / f"VS{ self.vs_version }/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
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vc_targets_path16 = self.gaming_grdk_build_path / f"VS2019/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
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vc_targets_path17 = self.gaming_grdk_build_path / f"VS2022/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
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additional_include_directories = ";".join(str(p) for p in self.gdk_include_paths)
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additional_library_directories = ";".join(str(p) for p in self.gdk_library_paths)
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durango_xdk_install_path = self.gdk_path / "Microsoft GDK"
|
||||
with path.open("w") as f:
|
||||
f.write(textwrap.dedent(f"""\
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<VCTargetsPath>{ vc_targets_path }\\</VCTargetsPath>
|
||||
<VCTargetsPath16>{ vc_targets_path16 }\\</VCTargetsPath16>
|
||||
<VCTargetsPath17>{ vc_targets_path17 }\\</VCTargetsPath17>
|
||||
<BWOI_GDK_Path>{ self.gaming_grdk_build_path }\\</BWOI_GDK_Path>
|
||||
<Platform Condition="'$(Platform)' == ''">Gaming.Desktop.x64</Platform>
|
||||
<Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
|
||||
<XdkEditionTarget>{ self.gdk_edition }</XdkEditionTarget>
|
||||
<DurangoXdkInstallPath>{ durango_xdk_install_path }</DurangoXdkInstallPath>
|
||||
|
||||
<DefaultXdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2019>
|
||||
<XdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2019>
|
||||
<DefaultXdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2022>
|
||||
<XdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2022>
|
||||
|
||||
<Deterministic>true</Deterministic>
|
||||
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
|
||||
<ClearDevCommandPromptEnvVars>true</ClearDevCommandPromptEnvVars>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>{ additional_include_directories };%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>{ additional_library_directories };%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
||||
"""))
|
||||
|
||||
@property
|
||||
def gdk_include_paths(self) -> list[Path]:
|
||||
return [
|
||||
self.gaming_grdk_build_path / "gamekit/include",
|
||||
]
|
||||
|
||||
@property
|
||||
def gdk_library_paths(self) -> list[Path]:
|
||||
return [
|
||||
self.gaming_grdk_build_path / f"gamekit/lib/{self.arch}",
|
||||
]
|
||||
|
||||
@property
|
||||
def gdk_binary_path(self) -> list[Path]:
|
||||
return [
|
||||
self.gaming_grdk_build_path / "bin",
|
||||
self.game_dk_path / "bin",
|
||||
]
|
||||
|
||||
@property
|
||||
def build_env(self) -> dict[str, str]:
|
||||
gdk_include = ";".join(str(p) for p in self.gdk_include_paths)
|
||||
gdk_lib = ";".join(str(p) for p in self.gdk_library_paths)
|
||||
gdk_path = ";".join(str(p) for p in self.gdk_binary_path)
|
||||
return {
|
||||
"GDK_INCLUDE": gdk_include,
|
||||
"GDK_LIB": gdk_lib,
|
||||
"GDK_PATH": gdk_path,
|
||||
}
|
||||
|
||||
def print_env(self) -> None:
|
||||
for k, v in self.env.items():
|
||||
print(f"set \"{k}={v}\"")
|
||||
print()
|
||||
for k, v in self.build_env.items():
|
||||
print(f"set \"{k}={v}\"")
|
||||
print()
|
||||
print(f"set \"PATH=%GDK_PATH%;%PATH%\"")
|
||||
print(f"set \"LIB=%GDK_LIB%;%LIB%\"")
|
||||
print(f"set \"INCLUDE=%GDK_INCLUDE%;%INCLUDE%\"")
|
||||
|
||||
|
||||
def main():
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
parser = argparse.ArgumentParser(allow_abbrev=False)
|
||||
parser.add_argument("--arch", choices=["amd64"], default="amd64", help="Architecture")
|
||||
parser.add_argument("--download", action="store_true", help="Download GDK")
|
||||
parser.add_argument("--extract", action="store_true", help="Extract downloaded GDK")
|
||||
parser.add_argument("--copy-msbuild", action="store_true", help="Copy MSBuild files")
|
||||
parser.add_argument("--temp-folder", help="Temporary folder where to download and extract GDK")
|
||||
parser.add_argument("--gdk-path", required=True, type=Path, help="Folder where to store the GDK")
|
||||
parser.add_argument("--ref-edition", type=str, help="Git ref and GDK edition separated by comma")
|
||||
parser.add_argument("--vs-folder", required=True, type=Path, help="Installation folder of Visual Studio")
|
||||
parser.add_argument("--vs-version", required=False, type=int, help="Visual Studio version")
|
||||
parser.add_argument("--vs-toolset", required=False, help="Visual Studio toolset (e.g. v150)")
|
||||
parser.add_argument("--props-folder", required=False, type=Path, default=Path(), help="Visual Studio toolset (e.g. v150)")
|
||||
parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
|
||||
args = parser.parse_args()
|
||||
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
|
||||
git_ref = None
|
||||
gdk_edition = None
|
||||
if args.ref_edition is not None:
|
||||
git_ref, gdk_edition = args.ref_edition.split(",", 1)
|
||||
try:
|
||||
int(gdk_edition)
|
||||
except ValueError:
|
||||
parser.error("Edition should be an integer (YYMMUU) (Y=year M=month U=update)")
|
||||
|
||||
configurator = GdDesktopConfigurator(
|
||||
arch=args.arch,
|
||||
git_ref=git_ref,
|
||||
gdk_edition=gdk_edition,
|
||||
vs_folder=args.vs_folder,
|
||||
vs_version=args.vs_version,
|
||||
vs_toolset=args.vs_toolset,
|
||||
gdk_path=args.gdk_path,
|
||||
temp_folder=args.temp_folder,
|
||||
)
|
||||
|
||||
if args.download:
|
||||
configurator.download_archive()
|
||||
|
||||
if args.extract:
|
||||
configurator.extract_zip_archive()
|
||||
|
||||
configurator.extract_development_kit()
|
||||
|
||||
if args.copy_msbuild:
|
||||
configurator.copy_msbuild()
|
||||
|
||||
if args.user_props:
|
||||
configurator.print_env()
|
||||
configurator.create_user_props(args.props_folder / "Directory.Build.props")
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
Loading…
Reference in New Issue