mirror of https://github.com/libsdl-org/SDL
Show the firmware version in testgamecontroller
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@ -133,6 +133,7 @@ static void AddController(int device_index, SDL_bool verbose)
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SDL_JoystickID controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
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SDL_GameController *controller;
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SDL_GameController **controllers;
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Uint16 firmware_version;
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controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
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if (controller_id < 0) {
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@ -168,6 +169,13 @@ static void AddController(int device_index, SDL_bool verbose)
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SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
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}
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firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);
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if (firmware_version) {
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if (verbose) {
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SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
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}
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}
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if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) {
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if (verbose) {
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SDL_Log("Enabling accelerometer at %.2f Hz\n", SDL_GameControllerGetSensorDataRate(gamecontroller, SDL_SENSOR_ACCEL));
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