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Sync SDL3 wiki -> header
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@ -1806,8 +1806,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *d
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* Returns the supported shader formats for this GPU context.
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*
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* \param device a GPU context to query.
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* \returns a bitflag indicating which shader formats the driver is
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* able to consume.
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* \returns a bitflag indicating which shader formats the driver is able to
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* consume.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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