mirror of https://github.com/libsdl-org/SDL
Fixed bug 4286 - Joystick subsystem causes "not responding" when app is in the background
Added a hint to control whether a separate thread should be used for joystick events. This is off by default because dispatching messages in other threads appears to cause problems on some versions of Windows.
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@ -708,6 +708,17 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
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/**
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* \brief A variable controlling whether a separate thread should be used
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* for handling joystick detection and raw input messages on Windows
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*
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* This variable can be set to the following values:
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* "0" - A separate thread is not used (the default)
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* "1" - A separate thread is used for handling raw input messages
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*
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*/
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#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
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/**
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* \brief A variable controlling whether Linux joysticks adhere their HID-defined deadzones or return unfiltered values.
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* This is useful for Wine which implements its own deadzone handler if requested by games, also it enables xinput
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@ -705,8 +705,7 @@ LINUX_JoystickInit(void)
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SDL_LogWarn(SDL_LOG_CATEGORY_INPUT,
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"Unable to initialize inotify, falling back to polling: %s",
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strerror (errno));
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}
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else {
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} else {
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/* We need to watch for attribute changes in addition to
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* creation, because when a device is first created, it has
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* permissions that we can't read. When udev chmods it to
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@ -34,6 +34,7 @@
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_mutex.h"
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#include "SDL_joystick.h"
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@ -59,11 +60,12 @@
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#endif
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/* local variables */
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static SDL_bool s_bJoystickThread = SDL_FALSE;
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static SDL_bool s_bDeviceAdded = SDL_FALSE;
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static SDL_bool s_bDeviceRemoved = SDL_FALSE;
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static SDL_cond *s_condJoystickThread = NULL;
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static SDL_mutex *s_mutexJoyStickEnum = NULL;
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static SDL_Thread *s_threadJoystick = NULL;
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static SDL_Thread *s_joystickThread = NULL;
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static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
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JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
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@ -227,18 +229,18 @@ SDL_WaitForDeviceNotification(SDL_DeviceNotificationData *data, SDL_mutex *mutex
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#endif /* __WINRT__ */
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static SDL_DeviceNotificationData s_notification_data;
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/* Function/thread to scan the system for joysticks. */
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static int
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SDL_JoystickThread(void *_data)
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{
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SDL_DeviceNotificationData notification_data;
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#if SDL_JOYSTICK_XINPUT
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SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
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SDL_zeroa(bOpenedXInputDevices);
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#endif
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if (SDL_CreateDeviceNotification(¬ification_data) < 0) {
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if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
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return -1;
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}
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@ -246,7 +248,7 @@ SDL_JoystickThread(void *_data)
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while (s_bJoystickThreadQuit == SDL_FALSE) {
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SDL_bool bXInputChanged = SDL_FALSE;
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if (SDL_WaitForDeviceNotification(¬ification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
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if (SDL_WaitForDeviceNotification(&s_notification_data, s_mutexJoyStickEnum) == SDL_FALSE) {
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#if SDL_JOYSTICK_XINPUT
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/* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
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SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
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@ -277,11 +279,58 @@ SDL_JoystickThread(void *_data)
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}
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SDL_UnlockMutex(s_mutexJoyStickEnum);
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SDL_CleanupDeviceNotification(¬ification_data);
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SDL_CleanupDeviceNotification(&s_notification_data);
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return 1;
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}
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/* spin up the thread to detect hotplug of devices */
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static int
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SDL_StartJoystickThread(void)
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{
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s_mutexJoyStickEnum = SDL_CreateMutex();
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if (!s_mutexJoyStickEnum) {
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return -1;
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}
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s_condJoystickThread = SDL_CreateCond();
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if (!s_condJoystickThread) {
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return -1;
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}
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s_bJoystickThreadQuit = SDL_FALSE;
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s_joystickThread = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
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if (!s_joystickThread) {
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return -1;
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}
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return 0;
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}
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static void
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SDL_StopJoystickThread(void)
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{
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if (!s_joystickThread) {
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return;
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}
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SDL_LockMutex(s_mutexJoyStickEnum);
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s_bJoystickThreadQuit = SDL_TRUE;
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SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
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SDL_UnlockMutex(s_mutexJoyStickEnum);
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#ifndef __WINRT__
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PostThreadMessage(SDL_GetThreadID(s_joystickThread), WM_QUIT, 0, 0);
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#endif
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SDL_WaitThread(s_joystickThread, NULL); /* wait for it to bugger off */
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SDL_DestroyCond(s_condJoystickThread);
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s_condJoystickThread = NULL;
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SDL_DestroyMutex(s_mutexJoyStickEnum);
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s_mutexJoyStickEnum = NULL;
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s_joystickThread = NULL;
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}
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void WINDOWS_AddJoystickDevice(JoyStick_DeviceData *device)
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{
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device->send_add_event = SDL_TRUE;
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@ -312,16 +361,19 @@ WINDOWS_JoystickInit(void)
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return -1;
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}
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s_mutexJoyStickEnum = SDL_CreateMutex();
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s_condJoystickThread = SDL_CreateCond();
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s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
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WINDOWS_JoystickDetect();
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if (!s_threadJoystick) {
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/* spin up the thread to detect hotplug of devices */
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s_bJoystickThreadQuit = SDL_FALSE;
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s_threadJoystick = SDL_CreateThreadInternal(SDL_JoystickThread, "SDL_joystick", 64 * 1024, NULL);
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s_bJoystickThread = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_THREAD, SDL_TRUE);
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if (s_bJoystickThread) {
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if (SDL_StartJoystickThread() < 0) {
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return -1;
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}
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} else {
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if (SDL_CreateDeviceNotification(&s_notification_data) < 0) {
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return -1;
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}
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}
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return 0;
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}
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@ -351,7 +403,9 @@ WINDOWS_JoystickDetect(void)
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return; /* thread hasn't signaled, nothing to do right now. */
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}
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SDL_LockMutex(s_mutexJoyStickEnum);
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if (s_mutexJoyStickEnum) {
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SDL_LockMutex(s_mutexJoyStickEnum);
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}
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s_bDeviceAdded = SDL_FALSE;
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s_bDeviceRemoved = SDL_FALSE;
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@ -365,7 +419,9 @@ WINDOWS_JoystickDetect(void)
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/* Look for XInput devices. Do this last, so they're first in the final list. */
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SDL_XINPUT_JoystickDetect(&pCurList);
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SDL_UnlockMutex(s_mutexJoyStickEnum);
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if (s_mutexJoyStickEnum) {
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SDL_UnlockMutex(s_mutexJoyStickEnum);
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}
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while (pCurList) {
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JoyStick_DeviceData *pListNext = NULL;
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@ -577,21 +633,10 @@ WINDOWS_JoystickQuit(void)
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}
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SYS_Joystick = NULL;
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if (s_threadJoystick) {
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SDL_LockMutex(s_mutexJoyStickEnum);
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s_bJoystickThreadQuit = SDL_TRUE;
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SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
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SDL_UnlockMutex(s_mutexJoyStickEnum);
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#ifndef __WINRT__
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PostThreadMessage(SDL_GetThreadID(s_threadJoystick), WM_QUIT, 0, 0);
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#endif
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SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
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SDL_DestroyMutex(s_mutexJoyStickEnum);
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SDL_DestroyCond(s_condJoystickThread);
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s_condJoystickThread= NULL;
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s_mutexJoyStickEnum = NULL;
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s_threadJoystick = NULL;
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if (s_bJoystickThread) {
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SDL_StopJoystickThread();
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} else {
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SDL_CleanupDeviceNotification(&s_notification_data);
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}
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SDL_DINPUT_JoystickQuit();
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