152 lines
5.7 KiB
C++
152 lines
5.7 KiB
C++
/*
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* KeyValueStoreCompressTestData.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbserver/IKeyValueStore.h"
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#include "flow/actorcompiler.h" // has to be last include
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// KeyValueStoreCompressTestData wraps an existing IKeyValueStore and
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// implements the following rudimentary compression scheme:
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// An arbitrarily long value which consists entirely of a single repeated nonzero byte is mapped to
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// a 5-byte value consisting of that byte followed by a little-endian integer giving the number
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// of repetitions.
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// All other values are mapped to a zero byte followed by the value.
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// This store is used in testing to let us simulate having much bigger disks than we actually
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// have, in order to test really big databases.
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struct KeyValueStoreCompressTestData final : IKeyValueStore {
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IKeyValueStore* store;
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KeyValueStoreCompressTestData(IKeyValueStore* store) : store(store) {}
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Future<Void> getError() const override { return store->getError(); }
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Future<Void> onClosed() const override { return store->onClosed(); }
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void dispose() override {
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store->dispose();
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delete this;
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}
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void close() override {
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store->close();
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delete this;
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}
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KeyValueStoreType getType() const override { return store->getType(); }
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StorageBytes getStorageBytes() const override { return store->getStorageBytes(); }
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void set(KeyValueRef keyValue, const Arena* arena = nullptr) override {
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store->set(KeyValueRef(keyValue.key, pack(keyValue.value)), arena);
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}
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void clear(KeyRangeRef range, const Arena* arena = nullptr) override { store->clear(range, arena); }
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Future<Void> commit(bool sequential = false) override { return store->commit(sequential); }
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Future<Optional<Value>> readValue(KeyRef key, IKeyValueStore::ReadType, Optional<UID> debugID) override {
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return doReadValue(store, key, debugID);
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}
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// Note that readValuePrefix doesn't do anything in this implementation of IKeyValueStore, so the "atomic bomb"
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// problem is still present if you are using this storage interface, but this storage interface is not used by
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// customers ever. However, if you want to try to test malicious atomic op workloads with compressed values for some
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// reason, you will need to fix this.
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Future<Optional<Value>> readValuePrefix(KeyRef key,
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int maxLength,
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IKeyValueStore::ReadType,
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Optional<UID> debugID) override {
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return doReadValuePrefix(store, key, maxLength, debugID);
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}
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// If rowLimit>=0, reads first rows sorted ascending, otherwise reads last rows sorted descending
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// The total size of the returned value (less the last entry) will be less than byteLimit
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Future<RangeResult> readRange(KeyRangeRef keys, int rowLimit, int byteLimit, IKeyValueStore::ReadType) override {
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return doReadRange(store, keys, rowLimit, byteLimit);
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}
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private:
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ACTOR static Future<Optional<Value>> doReadValue(IKeyValueStore* store, Key key, Optional<UID> debugID) {
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Optional<Value> v = wait(store->readValue(key, IKeyValueStore::ReadType::NORMAL, debugID));
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if (!v.present())
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return v;
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return unpack(v.get());
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}
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ACTOR static Future<Optional<Value>> doReadValuePrefix(IKeyValueStore* store,
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Key key,
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int maxLength,
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Optional<UID> debugID) {
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Optional<Value> v = wait(doReadValue(store, key, debugID));
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if (!v.present())
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return v;
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if (maxLength < v.get().size()) {
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return v.get().substr(0, maxLength);
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} else {
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return v;
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}
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}
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ACTOR Future<RangeResult> doReadRange(IKeyValueStore* store, KeyRangeRef keys, int rowLimit, int byteLimit) {
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RangeResult _vs = wait(store->readRange(keys, rowLimit, byteLimit));
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RangeResult vs = _vs; // Get rid of implicit const& from wait statement
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Arena& a = vs.arena();
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for (int i = 0; i < vs.size(); i++)
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vs[i].value = ValueRef(a, (ValueRef const&)unpack(vs[i].value));
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return vs;
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}
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// These implement the actual "compression" scheme
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static Value pack(Value val) {
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if (!val.size())
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return val;
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uint8_t c = val[0];
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// If the value starts with a 0-byte, then we don't compress it
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if (c == 0)
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return val.withPrefix(LiteralStringRef("\x00"));
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for (int i = 1; i < val.size(); i++) {
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if (val[i] != c) {
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// The value is something other than a single repeated character, so not compressible :-)
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return val.withPrefix(LiteralStringRef("\x00"));
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}
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}
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int n = val.size();
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val = makeString(5);
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uint8_t* p = mutateString(val);
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p[0] = c;
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*(int*)(p + 1) = n;
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return val;
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}
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static Value unpack(Value val) {
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if (!val.size())
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return val;
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if (val[0] == 0)
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return val.substr(1); // Uncompressed value
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ASSERT(val.size() == 5);
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uint8_t c = val[0];
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int n = *(int*)(val.begin() + 1);
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val = makeString(n);
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uint8_t* p = mutateString(val);
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memset(p, c, n);
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return val;
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}
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};
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IKeyValueStore* keyValueStoreCompressTestData(IKeyValueStore* store) {
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return new KeyValueStoreCompressTestData(store);
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}
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