foundationdb/fdbclient/ThreadSafeTransaction.h

139 lines
5.2 KiB
C++

/*
* ThreadSafeTransaction.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FDBCLIENT_THREADSAFETRANSACTION_H
#define FDBCLIENT_THREADSAFETRANSACTION_H
#pragma once
#include "fdbclient/ReadYourWrites.h"
#include "flow/ThreadHelper.actor.h"
#include "fdbclient/ClusterInterface.h"
#include "fdbclient/IClientApi.h"
class ThreadSafeDatabase : public IDatabase, public ThreadSafeReferenceCounted<ThreadSafeDatabase> {
public:
~ThreadSafeDatabase();
static ThreadFuture<Reference<IDatabase>> createFromExistingDatabase(Database cx);
Reference<ITransaction> createTransaction();
void setOption( FDBDatabaseOptions::Option option, Optional<StringRef> value = Optional<StringRef>() );
ThreadFuture<Void> onConnected(); // Returns after a majority of coordination servers are available and have reported a leader. The cluster file therefore is valid, but the database might be unavailable.
void addref() { ThreadSafeReferenceCounted<ThreadSafeDatabase>::addref(); }
void delref() { ThreadSafeReferenceCounted<ThreadSafeDatabase>::delref(); }
private:
friend class ThreadSafeTransaction;
DatabaseContext* db;
public: // Internal use only
ThreadSafeDatabase( std::string connFilename, int apiVersion );
ThreadSafeDatabase( DatabaseContext* db ) : db(db) {}
DatabaseContext* unsafeGetPtr() const { return db; }
};
class ThreadSafeTransaction : public ITransaction, ThreadSafeReferenceCounted<ThreadSafeTransaction>, NonCopyable {
public:
explicit ThreadSafeTransaction(DatabaseContext* cx);
~ThreadSafeTransaction();
void cancel();
void setVersion( Version v );
ThreadFuture<Version> getReadVersion();
ThreadFuture< Optional<Value> > get( const KeyRef& key, bool snapshot = false );
ThreadFuture< Key > getKey( const KeySelectorRef& key, bool snapshot = false );
ThreadFuture< Standalone<RangeResultRef> > getRange( const KeySelectorRef& begin, const KeySelectorRef& end, int limit, bool snapshot = false, bool reverse = false );
ThreadFuture< Standalone<RangeResultRef> > getRange( const KeySelectorRef& begin, const KeySelectorRef& end, GetRangeLimits limits, bool snapshot = false, bool reverse = false );
ThreadFuture< Standalone<RangeResultRef> > getRange( const KeyRangeRef& keys, int limit, bool snapshot = false, bool reverse = false ) {
return getRange( firstGreaterOrEqual(keys.begin), firstGreaterOrEqual(keys.end), limit, snapshot, reverse );
}
ThreadFuture< Standalone<RangeResultRef> > getRange( const KeyRangeRef& keys, GetRangeLimits limits, bool snapshot = false, bool reverse = false ) {
return getRange( firstGreaterOrEqual(keys.begin), firstGreaterOrEqual(keys.end), limits, snapshot, reverse );
}
ThreadFuture<Standalone<VectorRef<const char*>>> getAddressesForKey(const KeyRef& key);
void addReadConflictRange( const KeyRangeRef& keys );
void makeSelfConflicting();
void atomicOp( const KeyRef& key, const ValueRef& value, uint32_t operationType );
void set( const KeyRef& key, const ValueRef& value );
void clear( const KeyRef& begin, const KeyRef& end);
void clear( const KeyRangeRef& range );
void clear( const KeyRef& key );
ThreadFuture< Void > watch( const KeyRef& key );
void addWriteConflictRange( const KeyRangeRef& keys );
ThreadFuture<Void> commit();
Version getCommittedVersion();
ThreadFuture<Standalone<StringRef>> getVersionstamp();
void setOption( FDBTransactionOptions::Option option, Optional<StringRef> value = Optional<StringRef>() );
ThreadFuture<Void> checkDeferredError();
ThreadFuture<Void> onError( Error const& e );
// These are to permit use as state variables in actors:
ThreadSafeTransaction() : tr(NULL) {}
void operator=(ThreadSafeTransaction&& r) BOOST_NOEXCEPT;
ThreadSafeTransaction(ThreadSafeTransaction&& r) BOOST_NOEXCEPT;
void reset();
void addref() { ThreadSafeReferenceCounted<ThreadSafeTransaction>::addref(); }
void delref() { ThreadSafeReferenceCounted<ThreadSafeTransaction>::delref(); }
private:
ReadYourWritesTransaction *tr;
};
class ThreadSafeApi : public IClientApi, ThreadSafeReferenceCounted<ThreadSafeApi> {
public:
void selectApiVersion(int apiVersion);
const char* getClientVersion();
void setNetworkOption(FDBNetworkOptions::Option option, Optional<StringRef> value = Optional<StringRef>());
void setupNetwork();
void runNetwork();
void stopNetwork();
Reference<IDatabase> createDatabase(const char *clusterFilePath);
void addNetworkThreadCompletionHook(void (*hook)(void*), void *hookParameter);
static IClientApi* api;
private:
ThreadSafeApi();
int apiVersion;
const std::string clientVersion;
uint64_t transportId;
Mutex lock;
std::vector<std::pair<void (*)(void*), void*>> threadCompletionHooks;
};
#endif