681 lines
35 KiB
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681 lines
35 KiB
HTML
<meta charset="utf-8">
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# TLog Spill-By-Reference Design
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## Background
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(This assumes a basic familiarity with [FoundationDB's architecture](https://www.youtu.be/EMwhsGsxfPU).)
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Transaction logs are a distributed Write-Ahead-Log for FoundationDB. They
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receive commits from commit proxies, and are responsible for durably storing
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those commits, and making them available to storage servers for reading.
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Clients send *mutations*, the list of their set, clears, atomic operations,
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etc., to commit proxies. Commit proxies collect mutations into a *batch*, which
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is the list of all changes that need to be applied to the database to bring it
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from version `N-1` to `N`. Commit proxies then walk through their in-memory
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mapping of shard boundaries to associate one or more *tags*, a small integer
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uniquely identifying a destination storage server, with each mutation. They
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then send a *commit*, the full list of `(tags, mutation)` for each mutation in
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a batch, to the transaction logs.
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The transaction log has two responsibilities: it must persist the commits to
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disk and notify the proxy when a commit is durably stored, and it must make the
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commit available for consumption by the storage server. Each storage server
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*peeks* its own tag, which requests all mutations from the transaction log with
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the given tag at a given version or above. After a storage server durably
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applies the mutations to disk, it *pops* the transaction logs with the same tag
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and its new durable version, notifying the transaction logs that they may
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discard mutations with the given tag and a lesser version.
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To persist commits, a transaction log appends commits to a growable on-disk
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ring buffer, called a *disk queue*, in version order. Commit data is *pushed*
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onto the disk queue, and when all mutations in the oldest commit persisted are
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no longer needed, the disk queue is *popped* to trim its tail.
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To make commits available to storage servers efficiently, a transaction log
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maintains a copy of the commit in-memory, and maintains one queue per tag that
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indexes the location of each mutation in each commit with the specific tag,
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sequentially. This way, responding to a peek from a storage server only
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requires sequentially walking through the queue, and copying each mutation
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referenced into the response buffer.
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Transaction logs internally handle commits via performing two operations
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concurrently. First, they walk through each mutation in the commit, and push
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the mutation onto an in-memory queue of mutations destined for that tag.
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Second, they include the data in the next batch of pages to durably persist to
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disk. These in-memory queues are popped from when the corresponding storage
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server has persisted the data to its own disk. The disk queue only exists to
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allow the in-memory queues to be rebuilt if the transaction log crashes, is
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never read from except during a transaction log recovering post-crash, and is
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popped when the oldest version it contains is no longer needed in memory.
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TLogs will need to hold the last 5-7 seconds of mutations. In normal
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operation, the default 1.5GB of memory is enough such that the last 5-7 seconds
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of commits should almost always fit in memory. However, in the presence of
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failures, the transaction log can be required to buffer significantly more
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data. Most notably, when a storage server fails, its tag isn't popped until
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data distribution is able to re-replicate all of the shards that storage server
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was responsible for to other storage servers. Before that happens, mutations
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will accumulate on the TLog destined for the failed storage server, in case it
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comes back and is able to rejoin the cluster.
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When this accumulation causes the memory required to hold all the unpopped data
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to exceed `TLOG_SPILL_THREASHOLD` bytes, the transaction log offloads the
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oldest data to disk. This writing of data to disk to reduce TLog memory
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pressure is referred to as *spilling*.
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**************************************************************
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* Transaction Log *
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* *
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* *
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* +------------------+ pushes +------------+ *
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* | Incoming Commits |----------->| Disk Queue | +------+ *
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* +------------------+ +------------+ |SQLite| *
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* | ^ +------+ *
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* | | ^ *
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* | pops | *
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* +------+-------+------+ | writes *
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* | | | | | *
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* v v v +----------+ *
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* in-memory +---+ +---+ +---+ |Spill Loop| *
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* queues | 1 | | 2 | | 3 | +----------+ *
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* per-tag | | | | | | ^ *
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* |...| |...| |...| | *
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* | | | | *
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* v v v | *
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* +-------+------+--------------+ *
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* queues spilled on overflow *
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* *
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**************************************************************
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## Overview
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Previously, spilling would work by writing the data to a SQLite B-tree. The
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key would be `(tag, version)`, and the value would be all the mutations
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destined for the given tag at the given version. Peek requests have a start
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version, that is the latest version for which the storage server knows about,
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and the TLog responds by range-reading the B-tree from the start version. Pop
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requests allow the TLog to forget all mutations for a tag until a specific
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version, and the TLog thus issues a range clear from `(tag, 0)` to
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`(tag, pop_version)`. After spilling, the durably written data in the disk
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queue would be trimmed to only include from the spilled version on, as any
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required data is now entirely, durably held in the B-tree. As the entire value
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is copied into the B-tree, this method of spilling will be referred to as
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*spill-by-value* in the rest of this document.
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Unfortunately, it turned out that spilling in this fashion greatly impacts TLog
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performance. A write bandwidth saturation test was run against a cluster, with
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a modification to the transaction logs to have them act as if there was one
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storage server that was permanently failed; it never sent pop requests to allow
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the TLog to remove data from memory. After 15min, the write bandwidth had
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reduced to 30% of its baseline. After 30min, that became 10%. After 60min,
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that became 5%. Writing entire values gives an immediate 3x additional write
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amplification, and the actual write amplification increases as the B-tree gets
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deeper. (This is an intentional illustration of the worst case, due to the
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workload being a saturating write load.)
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With the recent multi-DC/multi-region work, a failure of a remote data center
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would cause transaction logs to need to buffer all commits, as every commit is
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tagged as destined for the remote datacenter. This would rapidly push
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transaction logs into a spilling regime, and thus write bandwidth would begin
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to rapidly degrade. It is unacceptable for a remote datacenter failure to so
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drastically affect the primary datacenter's performance in the case of a
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failure, so a more performant way of spilling data is required.
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Whereas spill-by-value copied the entire mutation into the B-tree and removes
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it from the disk queue, spill-by-reference leaves the mutations in the disk
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queue and writes a pointer to it into the B-tree. Performance experiments
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revealed that the TLog's performance while spilling was dictated more by the
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number of writes done to the SQLite B-tree, than by the size of those writes.
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Thus, "spill-by-reference" being able to do a significantly better batching
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with its writes to the B-tree is more important than that it writes less data
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in aggregate. Spill-by-reference significantly reduces the volume of data
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written to the B-tree, and the less data that we write, the more we can batch
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versions to be written together.
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************************************************************************
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* DiskQueue *
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* *
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* ------- Index in B-tree ------- ---- Index in memory ---- *
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* / \ / \ *
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* +-----------------------------------+-----------------------------+ *
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* | Spilled Data | Most Recent Data | *
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* +-----------------------------------+-----------------------------+ *
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* lowest version highest version *
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* *
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************************************************************************
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Spill-by-reference works by taking a larger range of versions, and building a
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single key-value pair per tag that describes where in the disk queue is every
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relevant commit for that tag. Concretely, this takes the form
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`(tag, last_version) -> [(version, start, end, mutation_bytes), ...]`, where:
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* `tag` is the small integer representing the storage server this mutation batch is destined for.
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* `last_version` is the last/maximum version contained in the value's batch.
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* `version` is the version of the commit that this index entry points to.
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* `start` is an index into the disk queue of where to find the beginning of the commit.
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* `end` is an index into the disk queue of where the end of the commit is.
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* `mutation_bytes` is the number of bytes in the commit that are relevant for this tag.
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And then writing only once per tag spilled into the B-tree for each iteration
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through spilling. This turns the number of writes into the B-Tree from
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`O(tags * versions)` to `O(tags)`.
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Note that each tuple in the list represents a commit, and not a mutation. This
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means that peeking spilled commits will involve reading all mutations that were
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a part of the commit, and then filtering them to only the ones that have the
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tag of interest. Alternatively, one could have each tuple represent a mutation
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within a commit, to prevent over-reading when peeking. There exist
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pathological workloads for each strategy. The purpose of this work is most
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importantly to support spilling of log router tags. These exist on every
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mutation, so that it will get copied to other datacenters. This is the exact
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pathological workload for recording each mutation individually, because it only
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increases the number of IO operations used to read the same amount of data.
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For a wider set of workloads, there's room to establish a heuristic as to when
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to record mutation(s) versus the entire commit, but performance testing hasn't
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surfaced this as important enough to include in the initial version of this
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work.
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Peeking spilled data now works by issuing a range read to the B-tree from
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`(tag, peek_begin)` to `(tag, infinity)`. This is why the key contains the
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last version of the batch, rather than the beginning, so that a range read from
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the peek request's version will always return all relevant batches. For each
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batched tuple, if the version is greater than our peek request's version, then
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we read the commit containing that mutation from disk, extract the relevant
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mutations, and append them to our response. There is a target size of the
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response, 150KB by default. As we iterate through the tuples, we sum
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`mutation_bytes`, which already informs us how many bytes of relevant mutations
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we'll get from a given commit. This allows us to make sure we won't waste disk
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IOs on reads that will end up being discarded as unnecessary.
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Popping spilled data works similarly to before, but now requires recovering
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information from disk. Previously, we would maintain a map from version to
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location in the disk queue for every version we hadn't yet spilled. Once
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spilling has copied the value into the B-tree, knowing where the commit was in
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the disk queue is useless to us, and is removed. In spill-by-reference, that
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information is still needed to know how to map "pop until version 7" to "pop
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until byte 87" in the disk queue. Unfortunately, keeping this information in
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memory would result in TLogs slowly consuming more and more
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memory[^versionmap-memory] as more data is spilled. Instead, we issue a range
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read of the B-tree from `(tag, pop_version)` to `(tag, infinity)` and look at
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the first commit we find with a version greater than our own. We then use its
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starting disk queue location as the limit of what we could pop the disk queue
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until for this tag.
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[^versionmap-memory]: Pessimistic assumptions would suggest that a TLog spilling 1TB of data would require ~50GB of memory to hold this map, which isn't acceptable.
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## Detailed Implementation
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The rough outline of concrete changes proposed looks like:
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1. Allow a new TLog and old TLog to co-exist and be configurable, upgradeable, and recoverable
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1. Modify spilling in new TLogServer
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1. Modify peeking in new TLogServer
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1. Modify popping in new TLogServer
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1. Spill txsTag specially
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### Configuring and Upgrading
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Modifying how transaction logs spill data is a change to the on-disk files of
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transaction logs. The work for enabling safe upgrades and rollbacks of
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persistent state changes to transaction logs was split off into a seperate
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design document: "Forward Compatibility for Transaction Logs".
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That document describes a `log_version` configuration setting that controls the
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availability of new transaction log features. A similar configuration setting
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was created, `log_spill`, that at `log_version>=3`, one may `fdbcli>
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configure log_spill:=2` to enable spill-by-reference. Only FDB 6.1 or newer
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will be unable to recover transaction log files that were using
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spill-by-reference. FDB 6.2 will use spill-by-reference by default.
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| FDB Version | Default | Configurable |
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|-------------|---------|--------------|
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| 6.0 | No | No |
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| 6.1 | No | Yes |
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| 6.2 | Yes | Yes |
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If running FDB 6.1, the full command to enable spill-by-reference is
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`fdbcli> configure log_version:=3 log_spill:=2`.
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The TLog implementing spill-by-value was moved to `OldTLogServer_6_0.actor.cpp`
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and namespaced similarly. `tLogFnForOptions` takes a `TLogOptions`, which is
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the version and spillType, and returns the correct TLog implementation
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according to those settings. We maintain a map of
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`(TLogVersion, StoreType, TLogSpillType)` to TLog instance, so that only
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one SharedTLog exists per configuration variant.
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### Generations
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As a background, each time FoundationDB goes through a recovery, it will
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recruit a new generation of transaction logs. This new generation of
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transaction logs will often be recruited on the same worker that hosted the
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previous generation's transaction log. The old generation of transaction logs
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will only shut down once all the data that they have has been fully popped.
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This means that there can be multiple instances of a transaction log in the
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same process.
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Naively, this would create resource issues. Each instance would think that it
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is allowed its own 1.5GB buffer of in-memory mutations. Instead, internally to
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the TLog implmentation, the transaction log is split into two parts. A
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`SharedTLog` is all the data that should be shared across multiple generations.
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A TLog is all the data that is private to one generation. Most notably, the
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1.5GB mutation buffer and the on-disk files are owned by the `SharedTLog`. The
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index for the data added to that buffer is maintained within each TLog. In the
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code, a SharedTLog is `struct TLogData`, and a TLog is `struct LogData`.
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(I didn't choose these names.)
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This background is required, because one needs to keep in mind that we might be
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committing in one TLog instance, a different one might be spilling, and yet
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another might be the one popping data.
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*********************************************************
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* SharedTLog *
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* *
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* +--------+--------+--------+--------+--------+ *
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* | TLog 1 | TLog 2 | TLog 3 | TLog 4 | TLog 5 | *
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* +--------+--------+--------+--------+--------+ *
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* ^ popping ^spilling ^committing *
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*********************************************************
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Conceptually, this is because each TLog owns a separate part of the same Disk
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Queue file. The earliest TLog instance needs to be the one that controls when
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the earliest part of the file can be discarded. We spill in version order, and
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thus whatever TLog is responsible for the earliest unspilled version needs to
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be the one doing the spilling. We always commit the newest version, so the
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newest TLog must be the one writing to the disk queue and inserting new data
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into the buffer of mutations.
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### Spilling
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`updatePersistentData()` is the core of the spilling loop, that takes a new
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persistent data version, writes the in-memory index for all commits less than
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that version to disk, and then removes them from memory. By contact, once
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spilling commits an updated persistentDataVersion to the B-tree, then those
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bytes will not need to be recovered into memory after a crash, nor will the
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in-memory bytes be needed to serve a peek response.
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Our new method of spilling iterates through each tag, and builds up a
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`vector<SpilledData>` for each tag, where `SpilledData` is:
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``` CPP
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struct SpilledData {
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Version version;
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IDiskQueue::location start;
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uint32_t length;
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uint32_t mutationBytes;
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};
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```
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And then this vector is serialized, and written to the B-tree as
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`(logId, tag, max(SpilledData.version))` = `serialized(vector<SpilledData>)`
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As we iterate through each commit, we record the number of mutation bytes in
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this commit that have our tag of interest. This is so that later, peeking can
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read exactly the number of commits that it needs from disk.
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Although the focus of this project is on the topic of spilling, the code
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implementing itself saw the least amount of total change.
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### Peeking
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A `TLogPeekRequest` contains a `Tag` and a `Version`, and is a request for all
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commits with the specified tag with a commit version greater than or equal to
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the given version. The goal is to return a 150KB block of mutations.
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When servicing a peek request, we will read up to 150KB of mutations from the
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in-memory index. If the peek version is lower than the version that we've
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spilled to disk, then we consult the on-disk index for up to 150KB of
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mutations. (If we tried to read from disk first, and then read from memory, we
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would then be racing with the spilling loop moving data from memory to disk.)
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**************************************************************************
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* *
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* +---------+ Tag +---------+ Tag +--------+ *
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* | Peek |-------->| Spilled | ...------------->| Memory | *
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* | Request | Version | Index | Version | Index | *
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* +---------+ +---------+ +--------+ *
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* | | *
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* +-----------------+-----------------+ | *
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* / \ Start=100 _/ \_ Start=500 + Start=900 + Ptr=0xF00 *
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* / \ Length=50 / \ Length=70 / \ Length=30 / \ Length=30 *
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* +------------------------------------------------+------------------+ *
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* | Disk Queue | Also In Memory | *
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* +------------------------------------------------+------------------+ *
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* *
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**************************************************************************
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Spill-by-value and memory storage engine only ever read from the DiskQueue when
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recovering, and read the entire file linearly. Therefore, `IDiskQueue` had no
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API for random reads to the DiskQueue. That ability is now required for
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peeking, and thus, `IDiskQueue`'s API has been enhanced correspondingly:
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``` CPP
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BOOLEAN_PARAM(CheckHashes);
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class IDiskQueue {
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// ...
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Future<Standalone<StringRef>> read(location start, location end, CheckHashes ch);
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// ...
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};
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```
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Internally, the DiskQueue adds page headers every 4K, which are stripped out
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from the returned data. Therefore, the length of the result will not be the
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same as `end-start`, intentionally. For this reason, the API is `(start, end)`
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and not `(start, length)`.
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Spilled data, when using spill-by-value, was resistant to bitrot via data being
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checksummed interally within SQLite's B-tree. Now that reads can be done
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directly, the responsibility for verifying data integrity falls upon the
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DiskQueue. `CheckHashes::TRUE` will cause the DiskQueue to use the checksum in
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each DiskQueue page to verify data integrity. If an externally maintained
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checksums exists to verify the returned data, then `CheckHashes::FALSE` can be
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used to elide the checksumming. A page failing its checksum will cause the
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transaction log to die with an `io_error()`.
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What is read from disk is a `TLogQueueEntry`:
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``` CPP
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struct TLogQueueEntryRef {
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UID id;
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Version version;
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Version knownCommittedVersion;
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StringRef messages;
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}
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```
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Which provides the commit version and the logId of the TLog generation that
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produced this commit, in addition to all of the mutations for that version.
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(`knownCommittedVersion` is only used during FDB's recovery process.)
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### Popping
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As storage servers persist data, they send `pop(tag, version)` requests to the
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transaction log to notify it that it is allowed to discard data for `tag` up
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through `version`. Once all the tags have been popped from the oldest commit
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in the DiskQueue, the tail of the DiskQueue can be discarded to reclaim space.
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If our popped version is in the range of what has been spilled, then we need to
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consult our on-disk index to see what is the next location in the disk queue
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that has data which is useful to us. This act would race with the spilling
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loop changing what data is spilled, and thus disk queue popping
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(`popDiskQueue()`) was made to run serially after spilling completes.
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Also due to spilling and popping largely overlapping in state, the disk queue
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popping loop does not immediately react to a pop request from a storage server
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changing the popped version for a tag. Spilling saves the popped version for
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each tag when the spill loop runs, and if that version changed, then
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`popDiskQueue()` refreshes its knowledge of what the minimum location in the
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disk queue is required for that tag. We can pop the disk queue to the minimum
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of all minimum tag locations, or to the minimum location needed for an
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in-memory mutation if there is no spilled data.
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As a post implementation note, this ended up being a "here be dragons"
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experience, with a surprising number of edge cases in races between
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spilling/popping, various situations of having/not having/having inaccurate
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data for tags, or that tags can stop being pushed to when storage servers are
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removed but their corresponding `TagData` is never removed.
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### Transaction State Store
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For FDB to perform a recovery, there is information that it needs to know about
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the database, such as the configuration, worker exclusions, backup status, etc.
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These values are stored into the database in the `\xff` system keyspace.
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However, during a recovery, FDB can't read this data from the storage servers,
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because recovery hasn't completed, so it doesn't know who the storage servers
|
|
are yet. Thus, a copy of this data is held in-memory on every proxy in the
|
|
*transaction state store*, and durably persisted as a part of commits on the
|
|
transaction logs. Being durably stored on the transaction logs means the list
|
|
of transaction logs can be fetched from the coordinators, and then used to load
|
|
the rest of the information about the database.
|
|
|
|
The in-memory storage engine writes an equal amount of mutations and snapshot
|
|
data to a queue, an when a full snapshot of the data has been written, deletes
|
|
the preceeding snapshot and begins writing a new one. When backing an
|
|
in-memory storage engine with the transaction logs, the
|
|
`LogSystemDiskQueueAdapter` implements writing to a queue as committing
|
|
mutations to the transaction logs with a special tag of `txsTag`, and deleting
|
|
the preceeding snapshot as popping the transaction logs for the tag of `txsTag`
|
|
until the version where the last full snapshot began.
|
|
|
|
This means that unlike every other commit that is tagged and stored on the
|
|
transaction logs, `txsTag` signifies data that is:
|
|
|
|
1. Committed to infrequently
|
|
2. Only peeked on recovery
|
|
3. Popped infrequently, and a large portion of the data is popped at once
|
|
4. A small total volume of data
|
|
|
|
The most problematic of these is the infrequent popping. Unpopped data will be
|
|
spilled after some time, and if `txsTag` data is spilled and not popped, it
|
|
will prevent the DiskQueue from being popped as well. This will cause the
|
|
DiskQueue to grow continuously. The infrequent commits and small data volume
|
|
means that there benefits of spill-by-reference over spill-by-value don't apply
|
|
for this tag.
|
|
|
|
Thus, even when configured to spill-by-reference, `txsTag` is spilled by value.
|
|
|
|
### Disk Queue Recovery
|
|
|
|
If a transaction log dies and restarts, all commits that were in memory at the
|
|
time of the crash must be loaded back into memory. Recovery is blocked on this
|
|
process, as there might have been a commit to the transaction state store
|
|
immediately before crashing, and that data needs to be fully readable during a
|
|
recovery.
|
|
|
|
In spill-by-value, the DiskQueue only ever contained commits that were also
|
|
held in memory, and thus recovery would need to read up to 1.5GB of data. With
|
|
spill-by-reference, the DiskQueue could theoretically contain terabytes of
|
|
data. To keep recovery times boundedly low, FDB must still only read the
|
|
commits that need to be loaded back into memory.
|
|
|
|
This is done by persisting the location in the DiskQueue of the last spilled
|
|
commit to the SQLite B-Tree. This is done in the same transaction as the
|
|
spilling of that commit. This provides an always accurate pointer to where
|
|
data that needs to be loaded into memory begins. The pointer is to the
|
|
beginning of the last commit rather than the end, to make sure that the pointer
|
|
is always contained within the DiskQueue. This provides extra sanity checking
|
|
on the validity of the DiskQueue's contents at recovery, at the cost of
|
|
potentially reading 10MB more than what would be required.
|
|
|
|
## Testing
|
|
|
|
Correctness bugs in spilling would manifest as data corruption, which is well covered by simulation.
|
|
The only special testing code added was to enable changing `log_spill` in `ConfigureTest`.
|
|
This covers switching between spilling methods in the presence of faults.
|
|
|
|
An `ASSERT` was added to simulation that verifies that commits read from the
|
|
DiskQueue on recovery are only the commits which have not been spilled.
|
|
|
|
The rest of the testing is to take a physical cluster and try the extremes that
|
|
can only happen at scale:
|
|
|
|
* Verify that recovery times are not impacted when a large amount of data is spilled
|
|
* Verify that long running tests hit a steady state of memory usage (and thus there are likely no leaks).
|
|
* Plot how quickly (MB/s) a remote datacenter can catch up in old vs new spilling strategy
|
|
* See what happens when there's 1 tlog and more than 100 storage servers.
|
|
* Verify that peek requests get limited
|
|
* See if tlog commits can get starved by excessive peeking
|
|
|
|
# TLog Spill-By-Reference Operational Guide
|
|
|
|
## Notable Behavior Changes
|
|
|
|
TL;DR: Spilling involves less IOPS and is faster. Peeking involves more IOPS and is slower. Popping involves >0 IOPS.
|
|
|
|
### Spilling
|
|
|
|
The most notable effect of the spilling changes is that the Disk Queue files
|
|
will now grow to potentially terrabytes in size.
|
|
|
|
1. Spilling will occur in larger batches, which will result in a more
|
|
sawtooth-like `BytesInput - BytesDurable` value. I'm not aware that this will have any meaningful impact.
|
|
|
|
* Disk queue files will grow when spilling is happening
|
|
* Alerting based on DQ file size is no longer appropriate
|
|
|
|
As a curious aside, throughput decreases as spilled volume increases, which
|
|
quite possibly worked as accidental backpressure. As a feature, this no longer
|
|
exists, but means write-heavy workloads can drown storage servers faster than
|
|
before.
|
|
|
|
### Peeking
|
|
|
|
Peeking has seen tremendous changes. Its involves more IO operations and memory usage.
|
|
|
|
The expected implication of this are:
|
|
|
|
1. A peek of spilled data will involve a burst of IO operations.
|
|
|
|
Theoretically, this burst can drown out queued write operations to disk,
|
|
thus and slowing down TLog commits. This hasn't been observed in testing.
|
|
|
|
Low IOPS devices, such as HDD or network attached storage, would struggle
|
|
more here than locally attached SSD.
|
|
|
|
2. Generating a peek response of 150KB could require reading 100MB of data, and allocating buffers to hold that 100MB.
|
|
|
|
OOMs were observed in early testing. Code has been added to specifically
|
|
limit how much memory can be allocated for serving a signle peek request
|
|
and all concurrent peek requests, with knobs to allow tuning this per
|
|
deployment configuration.
|
|
|
|
### Popping
|
|
|
|
Popping will transition from being an only in-memory operation to one that
|
|
can involve reads from disk if the popped tag has spilled data.
|
|
|
|
Due to a strange quirk, TLogs will allocate up to 2GB of memory as a read cache
|
|
for SQLite's B-tree. The expected maximum size of the B-tree has drastically
|
|
reduced, so these reads should almost never actually hit disk. The number of
|
|
writes to disk will stay the same, so performance should stay unchanged.
|
|
|
|
### Disk Queues
|
|
|
|
This work should have a minimal impact on recovery times, which is why recovery
|
|
hasn't been significantly mentioned in this document. However, there are two
|
|
minor impacts on recovery times:
|
|
|
|
1. Larger disk queue file means more file to zero out in the case of recovery.
|
|
|
|
This should be negligible when fallocate `ZERO_RANGE` is available, because then it's only a metadata operation.
|
|
|
|
2. A larger file means more bisection iterations to find the first page.
|
|
|
|
If we say Disk Queue files are typically ~4GB now, and people are unlikely
|
|
to have more than 4TB drives, then this means in the worst case, another 8
|
|
sequential IOs will need to be done when first recovering a disk queue file
|
|
to find the most recent page with a binary search.
|
|
|
|
If this turns out to be an issue, it's trivial to address. There's no
|
|
reason to do only a binary search when drives support parallel requests. A
|
|
32-way search could reasonably be done, and would would make a 4TB Disk
|
|
Queue file faster to recover than a 4GB one currently.
|
|
|
|
3. Disk queue files can now shrink.
|
|
|
|
The particular logic currently used is that:
|
|
|
|
If one file is significantly larger than the other file, then it will be
|
|
truncated to the size of the other file. This resolves situations where a
|
|
particular storage server or remote DC being down causes one DiskQueue file
|
|
to be grown to a massive size, and then the data is rapidly popped.
|
|
|
|
Otherwise, If the files are of reasonably similar size, then we'll take
|
|
`pushLocation - popLocation` as the number of "active" bytes, and then
|
|
shrink the file by `TLOG_DISK_QUEUE_SHRINK_BYTES` bytes if the file is
|
|
larger than `active + TLOG_DISK_QUEUE_EXTENSION_BYTES + TLOG_DISK_QUEUE_SHRINK_BYTES`.
|
|
|
|
## Knobs
|
|
|
|
`REFERENCE_SPILL_UPDATE_STORAGE_BYTE_LIMIT`
|
|
: How many bytes of mutations should be spilled at once in a spill-by-reference TLog.<br>
|
|
Increasing it could increase throughput in spilling regimes.<br>
|
|
Decreasing it will decrease how sawtooth-like TLog memory usage is.<br>
|
|
|
|
`UPDATE_STORAGE_BYTE_LIMIT`
|
|
: How many bytes of mutations should be spilled at once in a spill-by-value TLog.<br>
|
|
This knob is pre-existing, and has only been "changed" to only apply to spill-by-value.<br>
|
|
|
|
`TLOG_SPILL_REFERENCE_MAX_BATCHES_PER_PEEK`
|
|
: How many batches of spilled data index batches should be read from disk to serve one peek request.<br>
|
|
Increasing it will potentially increase the throughput of peek requests.<br>
|
|
Decreasing it will decrease the number of read IOs done per peek request.<br>
|
|
|
|
`TLOG_SPILL_REFERENCE_MAX_BYTES_PER_BATCH`
|
|
: How many bytes a batch of spilled data indexes can be.<br>
|
|
Increasing it will increase TLog throughput while spilling.<br>
|
|
Decreasing it will decrease the latency and increase the throughput of peek requests.<br>
|
|
|
|
`TLOG_SPILL_REFERENCE_MAX_PEEK_MEMORY_BYTES`
|
|
: How many bytes of memory can be allocated to hold the results of reads from disk to respond to peek requests.<br>
|
|
Increasing it will increase the number of parallel peek requests a TLog can handle at once.<br>
|
|
Decreasing it will reduce TLog memory usage.<br>
|
|
If increased, `--memory` should be increased by the same amount.<br>
|
|
|
|
`TLOG_DISK_QUEUE_EXTENSION_BYTES`
|
|
: When a DiskQueue needs to extend a file, by how many bytes should it extend the file.<br>
|
|
Increasing it will reduce metadata operations done to the drive, and likely tail commit latency.<br>
|
|
Decreasing it will reduce allocated but unused space in the DiskQueue files.<br>
|
|
Note that this was previously hardcoded to 20MB, and is only being promoted to a knob.<br>
|
|
|
|
`TLOG_DISK_QUEUE_SHRINK_BYTES`
|
|
: If a DiskQueue file has extra space left when switching to the other file, by how many bytes should it be shrunk.<br>
|
|
Increasing this will cause disk space to be returned to the OS faster.<br>
|
|
Decreasing this will decrease TLog tail latency due to filesystem metadata updates.<br>
|
|
|
|
## Observability
|
|
|
|
With the new changes, we must ensure that sufficent information has been exposed such that:
|
|
|
|
1. If something goes wrong in production, we can understand what and why from trace logs.
|
|
2. We can understand if the TLog is performing suboptimally, and if so, which knob we should change and by how much.
|
|
|
|
The following metrics were added to `TLogMetrics`:
|
|
|
|
### Spilling
|
|
|
|
### Peeking
|
|
|
|
`PeekMemoryRequestsStalled`
|
|
: The number of peek requests that are blocked on acquiring memory for reads.
|
|
|
|
`PeekMemoryReserved`
|
|
: The amount of memory currently reserved for serving peek requests.
|
|
|
|
### Popping
|
|
|
|
`QueuePoppedVersion`
|
|
: The oldest version that's still useful.
|
|
|
|
`MinPoppedTagLocality`
|
|
: The locality of the tag that's preventing the DiskQueue from being further popped.
|
|
|
|
`MinPoppedTagId`
|
|
: The id of the tag that's preventing the DiskQueue from being further popped.
|
|
|
|
## Monitoring and Alerting
|
|
|
|
To answer questions like:
|
|
|
|
1. What new graphs should exist?
|
|
2. What old graphs might exist that would no longer be meaningful?
|
|
3. What alerts might exist that need to be changed?
|
|
4. What alerts should be created?
|
|
|
|
Of which I'm aware of:
|
|
|
|
* Any current alerts on "Disk Queue files more than [constant size] GB" will need to be removed.
|
|
* Any alerting or monitoring of `log*.sqlite` as an indication of spilling will no longer be effective.
|
|
|
|
* A graph of `BytesInput - BytesPopped` will give an idea of the number of "active" bytes in the DiskQueue file.
|
|
|
|
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