foundationdb/fdbserver/workloads/QueuePush.actor.cpp

155 lines
5.5 KiB
C++

/*
* QueuePush.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <vector>
#include "fdbrpc/ContinuousSample.h"
#include "fdbclient/NativeAPI.actor.h"
#include "fdbserver/TesterInterface.actor.h"
#include "fdbserver/workloads/workloads.actor.h"
#include "flow/actorcompiler.h" // This must be the last #include.
const int keyBytes = 16;
struct QueuePushWorkload : TestWorkload {
int actorCount, valueBytes;
double testDuration;
bool forward;
std::string valueString;
Key endingKey, startingKey;
std::vector<Future<Void>> clients;
PerfIntCounter transactions, retries;
ContinuousSample<double> commitLatencies, GRVLatencies;
QueuePushWorkload(WorkloadContext const& wcx)
: TestWorkload(wcx),
commitLatencies( 2000 ), GRVLatencies( 2000 ), transactions("Transactions"), retries("Retries")
{
testDuration = getOption( options, LiteralStringRef("testDuration"), 10.0 );
actorCount = getOption( options, LiteralStringRef("actorCount"), 50 );
valueBytes = getOption( options, LiteralStringRef("valueBytes"), 96 );
valueString = std::string( valueBytes, 'x' );
forward = getOption( options, LiteralStringRef("forward"), true );
endingKey = LiteralStringRef("9999999900000001");
startingKey = LiteralStringRef("0000000000000001");
}
virtual std::string description() { return "QueuePush"; }
virtual Future<Void> start( Database const& cx ) { return _start( cx, this ); }
virtual Future<bool> check( Database const& cx ) { return true; }
virtual void getMetrics(std::vector<PerfMetric>& m ) {
double duration = testDuration;
int writes = transactions.getValue();
m.emplace_back("Measured Duration", duration, true);
m.emplace_back("Operations/sec", writes / duration, false);
m.push_back( transactions.getMetric() );
m.push_back( retries.getMetric() );
m.emplace_back("Mean GRV Latency (ms)", 1000 * GRVLatencies.mean(), true);
m.emplace_back("Median GRV Latency (ms, averaged)", 1000 * GRVLatencies.median(), true);
m.emplace_back("90% GRV Latency (ms, averaged)", 1000 * GRVLatencies.percentile( 0.90 ), true);
m.emplace_back("98% GRV Latency (ms, averaged)", 1000 * GRVLatencies.percentile( 0.98 ), true);
m.emplace_back("Mean Commit Latency (ms)", 1000 * commitLatencies.mean(), true);
m.emplace_back("Median Commit Latency (ms, averaged)", 1000 * commitLatencies.median(), true);
m.emplace_back("90% Commit Latency (ms, averaged)", 1000 * commitLatencies.percentile( 0.90 ), true);
m.emplace_back("98% Commit Latency (ms, averaged)", 1000 * commitLatencies.percentile( 0.98 ), true);
m.emplace_back("Bytes written/sec", (writes * (keyBytes + valueBytes)) / duration, false);
}
static Key keyForIndex( int base, int offset ) { return StringRef( format( "%08x%08x", base, offset ) ); }
static std::pair<int, int> valuesForKey( KeyRef value ) {
int base, offset;
ASSERT(value.size() == 16);
if( sscanf( value.substr(0,8).toString().c_str(), "%x", &base ) && sscanf( value.substr(8,8).toString().c_str(), "%x", &offset ) ) {
return std::make_pair( base, offset );
}
else
// SOMEDAY: what should this really be? Should we rely on exceptions for control flow here?
throw client_invalid_operation();
}
ACTOR Future<Void> _start( Database cx, QueuePushWorkload *self ) {
for( int i = 0; i < self->actorCount; i++ ) {
self->clients.push_back( self->writeClient( cx, self ) );
}
wait( timeout( waitForAll( self->clients ), self->testDuration, Void() ) );
self->clients.clear();
return Void();
}
ACTOR Future<Void> writeClient( Database cx, QueuePushWorkload *self ) {
loop {
state Transaction tr( cx );
loop {
try {
state double start = now();
wait(success(tr.getReadVersion()));
self->GRVLatencies.addSample( now() - start );
// Get the last key in the database with a snapshot read
state Key lastKey;
if( self->forward ) {
Key _lastKey = wait( tr.getKey( lastLessThan( self->endingKey ), true ) );
lastKey = _lastKey;
if( lastKey == StringRef() )
lastKey = self->startingKey;
} else {
Key _lastKey = wait( tr.getKey( firstGreaterThan( self->startingKey ), true ) );
lastKey = _lastKey;
if( !normalKeys.contains( lastKey ) )
lastKey = self->endingKey;
}
std::pair<int, int> unpacked = valuesForKey( lastKey );
if( self->forward )
tr.set( keyForIndex( unpacked.first + unpacked.second, deterministicRandom()->randomInt(1, 1000) ),
StringRef(self->valueString) );
else
tr.set( keyForIndex( unpacked.first - unpacked.second, deterministicRandom()->randomInt(1, 1000) ),
StringRef(self->valueString) );
start = now();
wait( tr.commit() );
self->commitLatencies.addSample( now() - start );
break;
} catch( Error& e ) {
wait( tr.onError( e ) );
++self->retries;
}
}
++self->transactions;
}
}
};
WorkloadFactory<QueuePushWorkload> QueuePushWorkloadFactory("QueuePush");