261 lines
8.2 KiB
C++
261 lines
8.2 KiB
C++
/*
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* DataLossRecovery.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cstdint>
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#include <limits>
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#include "fdbclient/FDBOptions.g.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbclient/ManagementAPI.actor.h"
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#include "fdbserver/MoveKeys.actor.h"
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#include "fdbserver/QuietDatabase.h"
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#include "fdbrpc/simulator.h"
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#include "fdbserver/workloads/workloads.actor.h"
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#include "flow/Error.h"
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#include "flow/IRandom.h"
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#include "flow/flow.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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namespace {
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std::string printValue(const ErrorOr<Optional<Value>>& value) {
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if (value.isError()) {
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return value.getError().name();
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}
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return value.get().present() ? value.get().get().toString() : "Value Not Found.";
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}
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} // namespace
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struct DataLossRecoveryWorkload : TestWorkload {
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FlowLock startMoveKeysParallelismLock;
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FlowLock finishMoveKeysParallelismLock;
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const bool enabled;
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bool pass;
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NetworkAddress addr;
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DataLossRecoveryWorkload(WorkloadContext const& wcx)
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: TestWorkload(wcx), startMoveKeysParallelismLock(1), finishMoveKeysParallelismLock(1), enabled(!clientId),
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pass(true) {}
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void validationFailed(ErrorOr<Optional<Value>> expectedValue, ErrorOr<Optional<Value>> actualValue) {
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TraceEvent(SevError, "TestFailed")
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.detail("ExpectedValue", printValue(expectedValue))
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.detail("ActualValue", printValue(actualValue));
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pass = false;
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}
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std::string description() const override { return "DataLossRecovery"; }
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Future<Void> setup(Database const& cx) override { return Void(); }
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Future<Void> start(Database const& cx) override {
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if (!enabled) {
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return Void();
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}
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return _start(this, cx);
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}
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ACTOR Future<Void> _start(DataLossRecoveryWorkload* self, Database cx) {
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state Key key = "TestKey"_sr;
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state Key endKey = "TestKey0"_sr;
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state Value oldValue = "TestValue"_sr;
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state Value newValue = "TestNewValue"_sr;
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wait(self->writeAndVerify(self, cx, key, oldValue));
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// Move [key, endKey) to team: {address}.
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state NetworkAddress address = wait(self->disableDDAndMoveShard(self, cx, KeyRangeRef(key, endKey)));
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wait(self->readAndVerify(self, cx, key, oldValue));
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// Kill team {address}, and expect read to timeout.
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self->killProcess(self, address);
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wait(self->readAndVerify(self, cx, key, timed_out()));
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// Reenable DD and exclude address as fail, so that [key, endKey) will be dropped and moved to a new team.
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// Expect read to return 'value not found'.
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int ignore = wait(setDDMode(cx, 1));
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wait(self->exclude(cx, address));
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wait(self->readAndVerify(self, cx, key, Optional<Value>()));
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// Write will scceed.
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wait(self->writeAndVerify(self, cx, key, newValue));
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return Void();
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}
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ACTOR Future<Void> readAndVerify(DataLossRecoveryWorkload* self,
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Database cx,
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Key key,
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ErrorOr<Optional<Value>> expectedValue) {
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state Transaction tr(cx);
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loop {
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try {
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tr.setOption(FDBTransactionOptions::RAW_ACCESS);
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state Optional<Value> res = wait(timeoutError(tr.get(key), 30.0));
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const bool equal = !expectedValue.isError() && res == expectedValue.get();
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if (!equal) {
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self->validationFailed(expectedValue, ErrorOr<Optional<Value>>(res));
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}
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break;
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} catch (Error& e) {
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if (expectedValue.isError() && expectedValue.getError().code() == e.code()) {
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break;
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}
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wait(tr.onError(e));
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}
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}
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return Void();
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}
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ACTOR Future<Void> writeAndVerify(DataLossRecoveryWorkload* self, Database cx, Key key, Optional<Value> value) {
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state Transaction tr(cx);
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loop {
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try {
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tr.setOption(FDBTransactionOptions::RAW_ACCESS);
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if (value.present()) {
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tr.set(key, value.get());
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} else {
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tr.clear(key);
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}
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wait(timeoutError(tr.commit(), 30.0));
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break;
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} catch (Error& e) {
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wait(tr.onError(e));
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}
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}
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wait(self->readAndVerify(self, cx, key, value));
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return Void();
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}
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ACTOR Future<Void> exclude(Database cx, NetworkAddress addr) {
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state Transaction tr(cx);
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state std::vector<AddressExclusion> servers;
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servers.push_back(AddressExclusion(addr.ip, addr.port));
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loop {
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try {
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excludeServers(tr, servers, true);
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wait(tr.commit());
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break;
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} catch (Error& e) {
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wait(tr.onError(e));
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}
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}
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// Wait until all data are moved out of servers.
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std::set<NetworkAddress> inProgress = wait(checkForExcludingServers(cx, servers, true));
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ASSERT(inProgress.empty());
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TraceEvent("ExcludedFailedServer").detail("Address", addr.toString());
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return Void();
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}
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// Move keys to a random selected team consisting of a single SS, after disabling DD, so that keys won't be
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// kept in the new team until DD is enabled.
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// Returns the address of the single SS of the new team.
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ACTOR Future<NetworkAddress> disableDDAndMoveShard(DataLossRecoveryWorkload* self, Database cx, KeyRange keys) {
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// Disable DD to avoid DD undoing of our move.
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state int ignore = wait(setDDMode(cx, 0));
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state NetworkAddress addr;
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// Pick a random SS as the dest, keys will reside on a single server after the move.
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state std::vector<UID> dest;
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while (dest.empty()) {
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std::vector<StorageServerInterface> interfs = wait(getStorageServers(cx));
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if (!interfs.empty()) {
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const auto& interf = interfs[deterministicRandom()->randomInt(0, interfs.size())];
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if (g_simulator.protectedAddresses.count(interf.address()) == 0) {
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dest.push_back(interf.uniqueID);
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addr = interf.address();
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}
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}
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}
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state UID owner = deterministicRandom()->randomUniqueID();
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state DDEnabledState ddEnabledState;
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state Transaction tr(cx);
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loop {
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try {
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tr.setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
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BinaryWriter wrMyOwner(Unversioned());
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wrMyOwner << owner;
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tr.set(moveKeysLockOwnerKey, wrMyOwner.toValue());
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wait(tr.commit());
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MoveKeysLock moveKeysLock;
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moveKeysLock.myOwner = owner;
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wait(moveKeys(cx,
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keys,
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dest,
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dest,
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moveKeysLock,
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Promise<Void>(),
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&self->startMoveKeysParallelismLock,
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&self->finishMoveKeysParallelismLock,
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false,
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UID(), // for logging only
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&ddEnabledState));
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break;
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} catch (Error& e) {
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if (e.code() == error_code_movekeys_conflict) {
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// Conflict on moveKeysLocks with the current running DD is expected, just retry.
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tr.reset();
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} else {
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wait(tr.onError(e));
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}
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}
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}
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TraceEvent("TestKeyMoved").detail("NewTeam", describe(dest)).detail("Address", addr.toString());
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state Transaction validateTr(cx);
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loop {
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try {
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validateTr.setOption(FDBTransactionOptions::RAW_ACCESS);
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Standalone<VectorRef<const char*>> addresses = wait(validateTr.getAddressesForKey(keys.begin));
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// The move function is not what we are testing here, crash the test if the move fails.
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ASSERT(addresses.size() == 1);
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ASSERT(std::string(addresses[0]) == addr.toString());
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break;
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} catch (Error& e) {
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wait(validateTr.onError(e));
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}
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}
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return addr;
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}
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void killProcess(DataLossRecoveryWorkload* self, const NetworkAddress& addr) {
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ISimulator::ProcessInfo* process = g_simulator.getProcessByAddress(addr);
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ASSERT(process->addresses.contains(addr));
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g_simulator.killProcess(process, ISimulator::KillInstantly);
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TraceEvent("TestTeamKilled").detail("Address", addr);
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}
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Future<bool> check(Database const& cx) override { return pass; }
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void getMetrics(std::vector<PerfMetric>& m) override {}
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};
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WorkloadFactory<DataLossRecoveryWorkload> DataLossRecoveryWorkloadFactory("DataLossRecovery"); |