150 lines
5.9 KiB
C++
150 lines
5.9 KiB
C++
/*
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* LogSystemDiskQueueAdapter.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FDBSERVER_LOGSYSTEMDISKQUEUEADAPTER_H
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#define FDBSERVER_LOGSYSTEMDISKQUEUEADAPTER_H
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#pragma once
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#include "fdbclient/FDBTypes.h"
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#include "fdbserver/IDiskQueue.h"
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struct PeekTxsInfo {
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int8_t primaryLocality;
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int8_t secondaryLocality;
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Version knownCommittedVersion;
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bool operator==(const PeekTxsInfo& r) const {
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return primaryLocality == r.primaryLocality && secondaryLocality == r.secondaryLocality &&
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knownCommittedVersion == r.knownCommittedVersion;
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}
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bool operator!=(const PeekTxsInfo& r) const { return !(*this == r); }
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PeekTxsInfo(int8_t primaryLocality, int8_t secondaryLocality, Version knownCommittedVersion)
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: primaryLocality(primaryLocality), secondaryLocality(secondaryLocality),
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knownCommittedVersion(knownCommittedVersion) {}
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};
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class LogSystemDiskQueueAdapter final : public IDiskQueue {
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public:
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// This adapter is designed to let KeyValueStoreMemory use ILogSystem
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// as a backing store, so that the transaction subsystem can in
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// turn use KeyValueStoreMemory to track configuration information as of
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// the database version and recover it from the logging subsystem as necessary.
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// Because the transaction subsystem will need to control the actual pushing of
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// committed information to the ILogSystem, commit() in this interface doesn't directly
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// call ILogSystem::push(). Instead it makes a commit message available through
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// getCommitMessage(), and doesn't return until its acknowledge promise is set.
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// The caller is responsible for calling ILogSystem::push() and ILogSystem::pop() with the results.
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// It does, however, peek the specified tag directly at recovery time.
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LogSystemDiskQueueAdapter(Reference<ILogSystem> logSystem,
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Reference<AsyncVar<PeekTxsInfo>> peekLocality,
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Version txsPoppedVersion,
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bool recover)
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: peekLocality(peekLocality), peekTypeSwitches(0), enableRecovery(recover), logSystem(logSystem),
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recoveryLoc(txsPoppedVersion), recoveryQueueLoc(txsPoppedVersion), recoveryQueueDataSize(0), poppedUpTo(0),
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nextCommit(1), hasDiscardedData(false), totalRecoveredBytes(0) {
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if (enableRecovery) {
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localityChanged = peekLocality ? peekLocality->onChange() : Never();
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cursor = logSystem->peekTxs(UID(),
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txsPoppedVersion,
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peekLocality ? peekLocality->get().primaryLocality : tagLocalityInvalid,
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peekLocality ? peekLocality->get().knownCommittedVersion : invalidVersion,
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true);
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}
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}
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struct CommitMessage {
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Standalone<VectorRef<VectorRef<uint8_t>>> messages; // push this into the logSystem with `tag`
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Version popTo; // pop this from the logSystem with `tag`
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Promise<Void> acknowledge; // then send Void to this, so commit() can return
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};
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// Set the version of the next push or commit (or a lower version)
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// If lower, locations returned by the IDiskQueue interface will be conservative, so things that could be popped
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// might not be
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void setNextVersion(Version next) { nextCommit = next; }
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// Return the next commit message resulting from a call to commit().
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Future<CommitMessage> getCommitMessage();
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// IClosable interface
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Future<Void> getError() const override;
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Future<Void> onClosed() const override;
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void dispose() override;
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void close() override;
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// IDiskQueue interface
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Future<bool> initializeRecovery(location recoverAt) override { return false; }
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Future<Standalone<StringRef>> readNext(int bytes) override;
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IDiskQueue::location getNextReadLocation() const override;
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IDiskQueue::location getNextCommitLocation() const override {
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ASSERT(false);
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throw internal_error();
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}
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IDiskQueue::location getNextPushLocation() const override {
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ASSERT(false);
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throw internal_error();
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}
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Future<Standalone<StringRef>> read(location start, location end, CheckHashes ch) override {
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ASSERT(false);
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throw internal_error();
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}
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IDiskQueue::location push(StringRef contents) override;
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void pop(IDiskQueue::location upTo) override;
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Future<Void> commit() override;
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StorageBytes getStorageBytes() const override {
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ASSERT(false);
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throw internal_error();
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}
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int getCommitOverhead() const override { return 0; } // SOMEDAY: could this be more accurate?
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private:
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Reference<AsyncVar<PeekTxsInfo>> peekLocality;
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Future<Void> localityChanged;
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Reference<ILogSystem::IPeekCursor> cursor;
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int peekTypeSwitches;
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// Recovery state (used while readNext() is being called repeatedly)
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bool enableRecovery;
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Reference<ILogSystem> logSystem;
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Version recoveryLoc, recoveryQueueLoc;
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std::vector<Standalone<StringRef>> recoveryQueue;
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int recoveryQueueDataSize;
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// State for next commit() call
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Standalone<VectorRef<VectorRef<uint8_t>>> pushedData; // SOMEDAY: better representation?
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Version poppedUpTo;
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std::deque<Promise<CommitMessage>> commitMessages;
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Version nextCommit;
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bool hasDiscardedData;
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int totalRecoveredBytes;
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friend class LogSystemDiskQueueAdapterImpl;
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};
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LogSystemDiskQueueAdapter* openDiskQueueAdapter(Reference<ILogSystem> logSystem,
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Reference<AsyncVar<PeekTxsInfo>> peekLocality,
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Version txsPoppedVersion);
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#endif
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