68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/*
|
|
* RoleLineage.actor.h
|
|
*
|
|
* This source file is part of the FoundationDB open source project
|
|
*
|
|
* Copyright 2013-2020 Apple Inc. and the FoundationDB project authors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "flow/flow.h"
|
|
#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_ROLE_LINEAGE_ACTOR_G_H)
|
|
#define FDBSERVER_ROLE_LINEAGE_ACTOR_G_H
|
|
#include "fdbserver/RoleLineage.actor.g.h"
|
|
#elif !defined(FDBSERVER_ROLE_LINEAGE_ACTOR_H)
|
|
#define FDBSERVER_ROLE_LINEAGE_ACTOR_H
|
|
|
|
#include "flow/singleton.h"
|
|
#include "fdbrpc/Locality.h"
|
|
#include "fdbclient/ActorLineageProfiler.h"
|
|
#include "fdbserver/WorkerInterface.actor.h"
|
|
|
|
#include <string_view>
|
|
#include <msgpack.hpp>
|
|
#include <any>
|
|
#include "flow/actorcompiler.h" // This must be the last include
|
|
|
|
struct RoleLineage : LineageProperties<RoleLineage> {
|
|
static std::string_view name;
|
|
ProcessClass::ClusterRole role = ProcessClass::NoRole;
|
|
|
|
bool isSet(ProcessClass::ClusterRole RoleLineage::*member) const { return this->*member != ProcessClass::NoRole; }
|
|
};
|
|
|
|
struct RoleLineageCollector : IALPCollector<RoleLineage> {
|
|
RoleLineageCollector() : IALPCollector() {}
|
|
std::optional<std::any> collect(ActorLineage* lineage) override {
|
|
auto res = lineage->get(&RoleLineage::role);
|
|
if (res.has_value()) {
|
|
return Role::get(res.value()).abbreviation;
|
|
} else {
|
|
return std::optional<std::any>();
|
|
}
|
|
}
|
|
};
|
|
|
|
// creates a new root and sets the role lineage
|
|
ACTOR template <class Fun>
|
|
Future<decltype(std::declval<Fun>()())> runInRole(Fun fun, ProcessClass::ClusterRole role) {
|
|
getCurrentLineage()->makeRoot();
|
|
getCurrentLineage()->modify(&RoleLineage::role) = role;
|
|
decltype(std::declval<Fun>()()) res = wait(fun());
|
|
return res;
|
|
}
|
|
|
|
#endif
|