foundationdb/fdbserver/LeaderElection.actor.cpp

225 lines
9.9 KiB
C++

/*
* LeaderElection.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbrpc/FailureMonitor.h"
#include "fdbrpc/Locality.h"
#include "fdbserver/ClusterRecruitmentInterface.h"
#include "fdbserver/CoordinationInterface.h"
#include "fdbclient/MonitorLeader.h"
#include "flow/actorcompiler.h" // This must be the last #include.
Optional<std::pair<LeaderInfo, bool>> getLeader( const vector<Optional<LeaderInfo>>& nominees );
ACTOR Future<Void> submitCandidacy( Key key, LeaderElectionRegInterface coord, LeaderInfo myInfo, UID prevChangeID, Reference<AsyncVar<vector<Optional<LeaderInfo>>>> nominees, int index ) {
loop {
auto const& nom = nominees->get()[index];
Optional<LeaderInfo> li = wait( retryBrokenPromise( coord.candidacy, CandidacyRequest( key, myInfo, nom.present() ? nom.get().changeID : UID(), prevChangeID ), TaskPriority::CoordinationReply ) );
if (li != nominees->get()[index]) {
vector<Optional<LeaderInfo>> v = nominees->get();
v[index] = li;
nominees->set(v);
if( li.present() && li.get().forward )
wait( Future<Void>(Never()) );
wait( Future<Void>(Void()) ); // Make sure we weren't cancelled
}
}
}
ACTOR template <class T> Future<Void> buggifyDelayedAsyncVar( Reference<AsyncVar<T>> in, Reference<AsyncVar<T>> out ) {
try {
loop {
wait( delay( SERVER_KNOBS->BUGGIFIED_EVENTUAL_CONSISTENCY * deterministicRandom()->random01() ) );
out->set( in->get() );
wait( in->onChange() );
}
} catch (Error& e) {
out->set( in->get() );
throw;
}
}
template <class T>
Future<Void> buggifyDelayedAsyncVar( Reference<AsyncVar<T>> &var ) {
Reference<AsyncVar<T>> in( new AsyncVar<T> );
auto f = buggifyDelayedAsyncVar(in, var);
var = in;
return f;
}
ACTOR Future<Void> changeLeaderCoordinators( ServerCoordinators coordinators, Value forwardingInfo ) {
std::vector<Future<Void>> forwardRequests;
for( int i = 0; i < coordinators.leaderElectionServers.size(); i++ )
forwardRequests.push_back( retryBrokenPromise( coordinators.leaderElectionServers[i].forward, ForwardRequest( coordinators.clusterKey, forwardingInfo ) ) );
int quorum_size = forwardRequests.size()/2 + 1;
wait( quorum( forwardRequests, quorum_size ) );
return Void();
}
ACTOR Future<Void> tryBecomeLeaderInternal(ServerCoordinators coordinators, Value proposedSerializedInterface,
Reference<AsyncVar<Value>> outSerializedLeader, bool hasConnected,
Reference<AsyncVar<ClusterControllerPriorityInfo>> asyncPriorityInfo) {
state Reference<AsyncVar<vector<Optional<LeaderInfo>>>> nominees(new AsyncVar<vector<Optional<LeaderInfo>>>());
state LeaderInfo myInfo;
state Future<Void> candidacies;
state bool iAmLeader = false;
state UID prevChangeID;
if(asyncPriorityInfo->get().dcFitness == ClusterControllerPriorityInfo::FitnessBad || asyncPriorityInfo->get().dcFitness == ClusterControllerPriorityInfo::FitnessRemote || asyncPriorityInfo->get().isExcluded) {
wait( delay(SERVER_KNOBS->WAIT_FOR_GOOD_REMOTE_RECRUITMENT_DELAY) );
} else if( asyncPriorityInfo->get().processClassFitness > ProcessClass::UnsetFit ) {
wait( delay(SERVER_KNOBS->WAIT_FOR_GOOD_RECRUITMENT_DELAY) );
}
nominees->set( vector<Optional<LeaderInfo>>( coordinators.clientLeaderServers.size() ) );
myInfo.serializedInfo = proposedSerializedInterface;
outSerializedLeader->set( Value() );
state Future<Void> buggifyDelay = (SERVER_KNOBS->BUGGIFY_ALL_COORDINATION || BUGGIFY) ? buggifyDelayedAsyncVar( outSerializedLeader ) : Void();
while (!iAmLeader) {
state Future<Void> badCandidateTimeout;
myInfo.changeID = deterministicRandom()->randomUniqueID();
prevChangeID = myInfo.changeID;
myInfo.updateChangeID( asyncPriorityInfo->get() );
vector<Future<Void>> cand;
for(int i=0; i<coordinators.leaderElectionServers.size(); i++)
cand.push_back( submitCandidacy( coordinators.clusterKey, coordinators.leaderElectionServers[i], myInfo, prevChangeID, nominees, i ) );
candidacies = waitForAll(cand);
loop {
state Optional<std::pair<LeaderInfo, bool>> leader = getLeader( nominees->get() );
if( leader.present() && leader.get().first.forward ) {
// These coordinators are forwarded to another set. But before we change our own cluster file, we need to make
// sure that a majority of coordinators know that.
// SOMEDAY: Wait briefly to see if other coordinators will tell us they already know, to save communication?
wait( changeLeaderCoordinators( coordinators, leader.get().first.serializedInfo ) );
if(!hasConnected) {
TraceEvent(SevWarnAlways, "IncorrectClusterFileContentsAtConnection").detail("Filename", coordinators.ccf->getFilename())
.detail("ConnectionStringFromFile", coordinators.ccf->getConnectionString().toString())
.detail("CurrentConnectionString", leader.get().first.serializedInfo.toString());
}
coordinators.ccf->setConnectionString( ClusterConnectionString( leader.get().first.serializedInfo.toString() ) );
TraceEvent("LeaderForwarding").detail("ConnStr", coordinators.ccf->getConnectionString().toString());
throw coordinators_changed();
}
if (leader.present() && leader.get().second) {
hasConnected = true;
coordinators.ccf->notifyConnected();
}
if (leader.present() && leader.get().second && leader.get().first.equalInternalId(myInfo)) {
TraceEvent("BecomingLeader", myInfo.changeID);
ASSERT( leader.get().first.serializedInfo == proposedSerializedInterface );
outSerializedLeader->set( leader.get().first.serializedInfo );
iAmLeader = true;
break;
}
if (leader.present()) {
TraceEvent("LeaderChanged", myInfo.changeID).detail("ToID", leader.get().first.changeID);
if (leader.get().first.serializedInfo != proposedSerializedInterface) // We never set outSerializedLeader to our own interface unless we are ready to become leader!
outSerializedLeader->set( leader.get().first.serializedInfo );
}
// If more than 2*SERVER_KNOBS->POLLING_FREQUENCY elapses while we are nominated by some coordinator but there is no leader,
// we might be breaking the leader election process for someone with better communications but lower ID, so change IDs.
if ((!leader.present() || !leader.get().second) && std::count( nominees->get().begin(), nominees->get().end(), myInfo )) {
if (!badCandidateTimeout.isValid())
badCandidateTimeout = delay( SERVER_KNOBS->POLLING_FREQUENCY*2, TaskPriority::CoordinationReply );
} else
badCandidateTimeout = Future<Void>();
choose {
when (wait( nominees->onChange() )) {}
when (wait( badCandidateTimeout.isValid() ? badCandidateTimeout : Never() )) {
TEST(true); // Bad candidate timeout
TraceEvent("LeaderBadCandidateTimeout", myInfo.changeID);
break;
}
when (wait(candidacies)) { ASSERT(false); }
when (wait( asyncPriorityInfo->onChange() )) {
break;
}
}
}
candidacies.cancel();
}
ASSERT( iAmLeader && outSerializedLeader->get() == proposedSerializedInterface );
loop {
prevChangeID = myInfo.changeID;
myInfo.updateChangeID( asyncPriorityInfo->get() );
if (myInfo.changeID != prevChangeID) {
TraceEvent("ChangeLeaderChangeID").detail("PrevChangeID", prevChangeID).detail("NewChangeID", myInfo.changeID);
}
state vector<Future<Void>> true_heartbeats;
state vector<Future<Void>> false_heartbeats;
for(int i=0; i<coordinators.leaderElectionServers.size(); i++) {
Future<LeaderHeartbeatReply> hb = retryBrokenPromise(
coordinators.leaderElectionServers[i].leaderHeartbeat,
LeaderHeartbeatRequest(coordinators.clusterKey, myInfo, prevChangeID), TaskPriority::CoordinationReply);
true_heartbeats.push_back(onEqual(hb, LeaderHeartbeatReply{ true }));
false_heartbeats.push_back(onEqual(hb, LeaderHeartbeatReply{ false }));
}
state Future<Void> rate = delay( SERVER_KNOBS->HEARTBEAT_FREQUENCY, TaskPriority::CoordinationReply ) || asyncPriorityInfo->onChange(); // SOMEDAY: Move to server side?
choose {
when ( wait( quorum( true_heartbeats, true_heartbeats.size()/2+1 ) ) ) {
//TraceEvent("StillLeader", myInfo.changeID);
} // We are still leader
when ( wait( quorum( false_heartbeats, false_heartbeats.size()/2+1 ) ) ) {
TraceEvent("ReplacedAsLeader", myInfo.changeID);
break;
} // We are definitely not leader
when ( wait( delay(SERVER_KNOBS->POLLING_FREQUENCY) ) ) {
for(int i = 0; i < coordinators.leaderElectionServers.size(); ++i) {
if(true_heartbeats[i].isReady())
TraceEvent("LeaderTrueHeartbeat", myInfo.changeID).detail("Coordinator", coordinators.leaderElectionServers[i].candidacy.getEndpoint().getPrimaryAddress());
else if(false_heartbeats[i].isReady())
TraceEvent("LeaderFalseHeartbeat", myInfo.changeID).detail("Coordinator", coordinators.leaderElectionServers[i].candidacy.getEndpoint().getPrimaryAddress());
else
TraceEvent("LeaderNoHeartbeat", myInfo.changeID).detail("Coordinator", coordinators.leaderElectionServers[i].candidacy.getEndpoint().getPrimaryAddress());
}
TraceEvent("ReleasingLeadership", myInfo.changeID);
break;
} // Give up on being leader, because we apparently have poor communications
when ( wait( asyncPriorityInfo->onChange() ) ) {}
}
wait( rate );
}
if (SERVER_KNOBS->BUGGIFY_ALL_COORDINATION || BUGGIFY) wait( delay( SERVER_KNOBS->BUGGIFIED_EVENTUAL_CONSISTENCY * deterministicRandom()->random01() ) );
return Void(); // We are no longer leader
}