foundationdb/fdbclient/GlobalConfig.actor.h

172 lines
6.5 KiB
C++

/*
* GlobalConfig.actor.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2021 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#if defined(NO_INTELLISENSE) && !defined(FDBCLIENT_GLOBALCONFIG_ACTOR_G_H)
#define FDBCLIENT_GLOBALCONFIG_ACTOR_G_H
#include "fdbclient/GlobalConfig.actor.g.h"
#elif !defined(FDBCLIENT_GLOBALCONFIG_ACTOR_H)
#define FDBCLIENT_GLOBALCONFIG_ACTOR_H
#include <any>
#include <functional>
#include <map>
#include <optional>
#include <type_traits>
#include <unordered_map>
#include "fdbclient/CommitProxyInterface.h"
#include "fdbclient/GlobalConfig.h"
#include "fdbclient/ReadYourWrites.h"
#include "flow/actorcompiler.h" // has to be last include
// The global configuration is a series of typed key-value pairs synced to all
// nodes (server and client) in an FDB cluster in an eventually consistent
// manner. Only small key-value pairs should be stored in global configuration;
// an excessive amount of data can cause synchronization slowness.
// Keys
extern const KeyRef fdbClientInfoTxnSampleRate;
extern const KeyRef fdbClientInfoTxnSizeLimit;
extern const KeyRef transactionTagSampleRate;
extern const KeyRef transactionTagSampleCost;
extern const KeyRef samplingFrequency;
extern const KeyRef samplingWindow;
// Structure used to hold the values stored by global configuration. The arena
// is used as memory to store both the key and the value (the value is only
// stored in the arena if it is an object; primitives are just copied).
struct ConfigValue : ReferenceCounted<ConfigValue> {
Arena arena;
std::any value;
ConfigValue() {}
ConfigValue(Arena&& a, std::any&& v) : arena(a), value(v) {}
};
class GlobalConfig : NonCopyable {
public:
// Creates a GlobalConfig singleton, accessed by calling GlobalConfig().
// This function should only be called once by each process (however, it is
// idempotent and calling it multiple times will have no effect).
static void create(DatabaseContext* cx, Reference<AsyncVar<ClientDBInfo>> dbInfo);
// Returns a reference to the global GlobalConfig object. Clients should
// call this function whenever they need to read a value out of the global
// configuration.
static GlobalConfig& globalConfig();
// Use this function to turn a global configuration key defined above into
// the full path needed to set the value in the database.
//
// For example, given "config/a", returns "\xff\xff/global_config/config/a".
static Key prefixedKey(KeyRef key);
// Update the ClientDBInfo object used internally to check for updates to
// global configuration. The ClientDBInfo reference must be the same one
// used in the cluster controller, but fdbserver requires initial creation
// of the GlobalConfig class before the cluster controller is initialized.
// This function allows the ClientDBInfo object to be updated after create
// was called.
void updateDBInfo(Reference<AsyncVar<ClientDBInfo>> dbInfo);
// Get a value from the framework. Values are returned as a ConfigValue
// reference which also contains the arena holding the object. As long as
// the caller keeps the ConfigValue reference, the value is guaranteed to
// be readable. An empty reference is returned if the value does not exist.
const Reference<ConfigValue> get(KeyRef name);
const std::map<KeyRef, Reference<ConfigValue>> get(KeyRangeRef range);
// For arithmetic value types, returns a copy of the value for the given
// key, or the supplied default value if the framework does not know about
// the key.
template <typename T, typename std::enable_if<std::is_arithmetic<T>{}, bool>::type = true>
const T get(KeyRef name, T defaultVal) {
try {
auto configValue = get(name);
if (configValue.isValid()) {
if (configValue->value.has_value()) {
return std::any_cast<T>(configValue->value);
}
}
return defaultVal;
} catch (Error& e) {
throw;
}
}
// Trying to write into the global configuration keyspace? To write data,
// submit a transaction to \xff\xff/global_config/<your-key> with
// <your-value> encoded using the FDB tuple typecodes. Use the helper
// function `prefixedKey` to correctly prefix your global configuration
// key.
// Triggers the returned future when the global configuration singleton has
// been created and is ready.
Future<Void> onInitialized();
// Triggers the returned future when any key-value pair in the global
// configuration changes.
Future<Void> onChange();
// Calls \ref fn when the value associated with \ref key is changed. \ref
// fn is passed the updated value for the key, or an empty optional if the
// key has been cleared. If the value is an allocated object, its memory
// remains in the control of the global configuration.
void trigger(KeyRef key, std::function<void(std::optional<std::any>)> fn);
private:
GlobalConfig();
// The functions below only affect the local copy of the global
// configuration keyspace! To insert or remove values across all nodes you
// must use a transaction (see the note above).
// Inserts the given key-value pair into the local copy of the global
// configuration keyspace, overwriting the old key-value pair if it exists.
// `value` must be encoded using the FDB tuple typecodes.
void insert(KeyRef key, ValueRef value);
// Removes the given key (and associated value) from the local copy of the
// global configuration keyspace.
void erase(Key key);
// Removes the given key range (and associated values) from the local copy
// of the global configuration keyspace.
void erase(KeyRangeRef range);
ACTOR static Future<Void> migrate(GlobalConfig* self);
ACTOR static Future<Void> refresh(GlobalConfig* self);
ACTOR static Future<Void> updater(GlobalConfig* self, Reference<AsyncVar<ClientDBInfo>> dbInfo);
Database cx;
Future<Void> _updater;
Promise<Void> initialized;
AsyncTrigger configChanged;
std::unordered_map<StringRef, Reference<ConfigValue>> data;
Version lastUpdate;
std::unordered_map<KeyRef, std::function<void(std::optional<std::any>)>> callbacks;
};
#endif