foundationdb/fdbrpc/FlowTests.actor.cpp

1617 lines
41 KiB
C++

/*
* FlowTests.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Unit tests for the flow language and libraries
#include "flow/ProtocolVersion.h"
#include "flow/UnitTest.h"
#include "flow/DeterministicRandom.h"
#include "flow/IThreadPool.h"
#include "fdbrpc/fdbrpc.h"
#include "fdbrpc/IAsyncFile.h"
#include "flow/TLSConfig.actor.h"
#include "flow/actorcompiler.h" // This must be the last #include.
void forceLinkFlowTests() {}
using std::vector;
constexpr int firstLine = __LINE__;
TEST_CASE("/flow/actorcompiler/lineNumbers") {
loop {
try {
ASSERT(__LINE__ == firstLine + 4);
wait(Future<Void>(Void()));
ASSERT(__LINE__ == firstLine + 6);
throw success();
} catch (Error& e) {
ASSERT(__LINE__ == firstLine + 9);
wait(Future<Void>(Void()));
ASSERT(__LINE__ == firstLine + 11);
}
break;
}
ASSERT(LiteralStringRef(__FILE__).endsWith(LiteralStringRef("FlowTests.actor.cpp")));
return Void();
}
TEST_CASE("/flow/buggifiedDelay") {
if (FLOW_KNOBS->MAX_BUGGIFIED_DELAY == 0) {
return Void();
}
loop {
state double x = deterministicRandom()->random01();
state int last = 0;
state Future<Void> f1 = map(delay(x), [last = &last](const Void&) {
*last = 1;
return Void();
});
state Future<Void> f2 = map(delay(x), [last = &last](const Void&) {
*last = 2;
return Void();
});
wait(f1 && f2);
if (last == 1) {
TEST(true); // Delays can become ready out of order
return Void();
}
}
}
template <class T, class Func, class ErrFunc, class CallbackType>
class LambdaCallback final : public CallbackType, public FastAllocated<LambdaCallback<T, Func, ErrFunc, CallbackType>> {
Func func;
ErrFunc errFunc;
void fire(T const& t) override {
CallbackType::remove();
func(t);
delete this;
}
void fire(T&& t) override {
CallbackType::remove();
func(std::move(t));
delete this;
}
void error(Error e) override {
CallbackType::remove();
errFunc(e);
delete this;
}
public:
LambdaCallback(Func&& f, ErrFunc&& e) : func(std::move(f)), errFunc(std::move(e)) {}
};
template <class T, class Func, class ErrFunc>
void onReady(Future<T>&& f, Func&& func, ErrFunc&& errFunc) {
if (f.isReady()) {
if (f.isError())
errFunc(f.getError());
else
func(f.get());
} else
f.addCallbackAndClear(new LambdaCallback<T, Func, ErrFunc, Callback<T>>(std::move(func), std::move(errFunc)));
}
template <class T, class Func, class ErrFunc>
void onReady(FutureStream<T>&& f, Func&& func, ErrFunc&& errFunc) {
if (f.isReady()) {
if (f.isError())
errFunc(f.getError());
else
func(f.pop());
} else
f.addCallbackAndClear(
new LambdaCallback<T, Func, ErrFunc, SingleCallback<T>>(std::move(func), std::move(errFunc)));
}
ACTOR static void emptyVoidActor() {}
ACTOR [[flow_allow_discard]] static Future<Void> emptyActor() {
return Void();
}
ACTOR static void oneWaitVoidActor(Future<Void> f) {
wait(f);
}
ACTOR static Future<Void> oneWaitActor(Future<Void> f) {
wait(f);
return Void();
}
Future<Void> g_cheese;
ACTOR static Future<Void> cheeseWaitActor() {
wait(g_cheese);
return Void();
}
ACTOR static void trivialVoidActor(int* result) {
*result = 1;
}
ACTOR static Future<int> return42Actor() {
return 42;
}
ACTOR static void voidWaitActor(Future<int> in, int* result) {
int i = wait(in);
*result = i;
}
ACTOR static Future<int> addOneActor(Future<int> in) {
int i = wait(in);
return i + 1;
}
ACTOR static Future<Void> chooseTwoActor(Future<Void> f, Future<Void> g) {
choose {
when(wait(f)) {}
when(wait(g)) {}
}
return Void();
}
ACTOR static Future<int> consumeOneActor(FutureStream<int> in) {
int i = waitNext(in);
return i;
}
ACTOR static Future<int> sumActor(FutureStream<int> in) {
state int total = 0;
try {
loop {
int i = waitNext(in);
total += i;
}
} catch (Error& e) {
if (e.code() != error_code_end_of_stream)
throw;
}
return total;
}
ACTOR template <class T>
static Future<T> templateActor(T t) {
return t;
}
static int destroy() {
return 666;
}
ACTOR static Future<Void> testHygeine() {
ASSERT(destroy() == 666); // Should fail to compile if SAV<Void>::destroy() is visible
return Void();
}
// bool expectActorCount(int x) { return actorCount == x; }
bool expectActorCount(int) {
return true;
}
struct YieldMockNetwork final : INetwork, ReferenceCounted<YieldMockNetwork> {
int ticks;
Promise<Void> nextTick;
int nextYield;
INetwork* baseNetwork;
flowGlobalType global(int id) const override { return baseNetwork->global(id); }
void setGlobal(size_t id, flowGlobalType v) override {
baseNetwork->setGlobal(id, v);
return;
}
YieldMockNetwork() : ticks(0), nextYield(0) {
baseNetwork = g_network;
g_network = this;
}
~YieldMockNetwork() { g_network = baseNetwork; }
void tick() {
ticks++;
Promise<Void> t;
t.swap(nextTick);
t.send(Void());
}
Future<class Void> delay(double seconds, TaskPriority taskID) override { return nextTick.getFuture(); }
Future<class Void> yield(TaskPriority taskID) override {
if (check_yield(taskID))
return delay(0, taskID);
return Void();
}
bool check_yield(TaskPriority taskID) override {
if (nextYield > 0)
--nextYield;
return nextYield == 0;
}
// Delegate everything else. TODO: Make a base class NetworkWrapper for delegating everything in INetwork
TaskPriority getCurrentTask() const override { return baseNetwork->getCurrentTask(); }
void setCurrentTask(TaskPriority taskID) override { baseNetwork->setCurrentTask(taskID); }
double now() const override { return baseNetwork->now(); }
double timer() override { return baseNetwork->timer(); }
double timer_monotonic() override { return baseNetwork->timer_monotonic(); }
void stop() override { return baseNetwork->stop(); }
void addStopCallback(std::function<void()> fn) override {
ASSERT(false);
return;
}
bool isSimulated() const override { return baseNetwork->isSimulated(); }
void onMainThread(Promise<Void>&& signal, TaskPriority taskID) override {
return baseNetwork->onMainThread(std::move(signal), taskID);
}
bool isOnMainThread() const override { return baseNetwork->isOnMainThread(); }
THREAD_HANDLE startThread(THREAD_FUNC_RETURN (*func)(void*), void* arg) override {
return baseNetwork->startThread(func, arg);
}
Future<Reference<class IAsyncFile>> open(std::string filename, int64_t flags, int64_t mode) {
return IAsyncFileSystem::filesystem()->open(filename, flags, mode);
}
Future<Void> deleteFile(std::string filename, bool mustBeDurable) {
return IAsyncFileSystem::filesystem()->deleteFile(filename, mustBeDurable);
}
void run() override { return baseNetwork->run(); }
bool checkRunnable() override { return baseNetwork->checkRunnable(); }
void getDiskBytes(std::string const& directory, int64_t& free, int64_t& total) override {
return baseNetwork->getDiskBytes(directory, free, total);
}
bool isAddressOnThisHost(NetworkAddress const& addr) const override {
return baseNetwork->isAddressOnThisHost(addr);
}
const TLSConfig& getTLSConfig() const override {
static TLSConfig emptyConfig;
return emptyConfig;
}
ProtocolVersion protocolVersion() override { return baseNetwork->protocolVersion(); }
};
struct NonserializableThing {};
ACTOR static Future<NonserializableThing> testNonserializableThing() {
return NonserializableThing();
}
ACTOR Future<Void> testCancelled(bool* exits, Future<Void> f) {
try {
wait(Future<Void>(Never()));
} catch (Error& e) {
state Error err = e;
try {
wait(Future<Void>(Never()));
} catch (Error& e) {
*exits = true;
throw;
}
throw err;
}
return Void();
}
TEST_CASE("/flow/flow/cancel1") {
bool exits = false;
Promise<Void> p;
Future<Void> test = testCancelled(&exits, p.getFuture());
ASSERT(p.getPromiseReferenceCount() == 1 && p.getFutureReferenceCount() == 1);
test.cancel();
ASSERT(exits);
ASSERT(test.getPromiseReferenceCount() == 0 && test.getFutureReferenceCount() == 1 && test.isReady() &&
test.isError() && test.getError().code() == error_code_actor_cancelled);
ASSERT(p.getPromiseReferenceCount() == 1 && p.getFutureReferenceCount() == 0);
return Void();
}
ACTOR static Future<Void> noteCancel(int* cancelled) {
*cancelled = 0;
try {
wait(Future<Void>(Never()));
throw internal_error();
} catch (...) {
printf("Cancelled!\n");
*cancelled = 1;
throw;
}
}
TEST_CASE("/flow/flow/cancel2") {
int c1 = 0, c2 = 0, c3 = 0;
Future<Void> cf = noteCancel(&c1);
ASSERT(c1 == 0);
cf = Future<Void>();
ASSERT(c1 == 1);
cf = noteCancel(&c2) && noteCancel(&c3);
ASSERT(c2 == 0 && c3 == 0);
cf = Future<Void>();
ASSERT(c2 == 1 && c3 == 1);
return Void();
}
namespace {
// Simple message for flatbuffers unittests
struct Int {
constexpr static FileIdentifier file_identifier = 12345;
uint32_t value;
Int() = default;
Int(uint32_t value) : value(value) {}
template <class Ar>
void serialize(Ar& ar) {
serializer(ar, value);
}
};
} // namespace
TEST_CASE("/flow/flow/nonserializable futures") {
// Types no longer need to be statically serializable to make futures, promises, actors
{
Future<NonserializableThing> f = testNonserializableThing();
Promise<NonserializableThing> p;
p.send(NonserializableThing());
f = p.getFuture();
}
// But this won't compile
// ReplyPromise<NonserializableThing> rp;
// ReplyPromise can be used like a normal promise
{
ReplyPromise<Int> rpInt;
Future<Int> f = rpInt.getFuture();
ASSERT(!f.isReady());
rpInt.send(123);
ASSERT(f.get().value == 123);
}
{
RequestStream<Int> rsInt;
FutureStream<Int> f = rsInt.getFuture();
rsInt.send(1);
rsInt.send(2);
ASSERT(f.pop().value == 1);
ASSERT(f.pop().value == 2);
}
return Void();
}
TEST_CASE("/flow/flow/networked futures") {
// RequestStream can be serialized
{
RequestStream<Int> locInt;
BinaryWriter wr(IncludeVersion());
wr << locInt;
ASSERT(locInt.getEndpoint().isValid() && locInt.getEndpoint().isLocal() &&
locInt.getEndpoint().getPrimaryAddress() == FlowTransport::transport().getLocalAddress());
BinaryReader rd(wr.toValue(), IncludeVersion());
RequestStream<Int> remoteInt;
rd >> remoteInt;
ASSERT(remoteInt.getEndpoint() == locInt.getEndpoint());
}
// ReplyPromise can be serialized
// TODO: This needs to fiddle with g_currentDeliveryPeerAddress
if (0) {
ReplyPromise<Int> locInt;
BinaryWriter wr(IncludeVersion());
wr << locInt;
ASSERT(locInt.getEndpoint().isValid() && locInt.getEndpoint().isLocal());
BinaryReader rd(wr.toValue(), IncludeVersion());
ReplyPromise<Int> remoteInt;
rd >> remoteInt;
ASSERT(remoteInt.getEndpoint() == locInt.getEndpoint());
}
return Void();
}
TEST_CASE("/flow/flow/quorum") {
vector<Promise<int>> ps(5);
vector<Future<int>> fs;
vector<Future<Void>> qs;
for (auto& p : ps)
fs.push_back(p.getFuture());
for (int i = 0; i <= ps.size(); i++)
qs.push_back(quorum(fs, i));
for (int i = 0; i < ps.size(); i++) {
ASSERT(qs[i].isReady());
ASSERT(!qs[i + 1].isReady());
ps[i].send(i);
}
ASSERT(qs[ps.size()].isReady());
return Void();
}
TEST_CASE("/flow/flow/trivial futures") {
Future<int> invalid;
ASSERT(!invalid.isValid());
Future<int> never = Never();
ASSERT(never.isValid() && !never.isReady());
Future<int> one = 1;
ASSERT(one.isValid() && one.isReady() && !one.isError());
ASSERT(one.get() == 1);
ASSERT(one.getFutureReferenceCount() == 1);
return Void();
}
TEST_CASE("/flow/flow/trivial promises") {
Future<int> f;
Promise<int> p;
ASSERT(p.isValid());
ASSERT(!p.isSet());
p.send(1);
ASSERT(p.isSet());
ASSERT(p.getFuture().get() == 1);
Promise<int> p2;
f = p2.getFuture();
ASSERT(f.isValid() && !f.isReady());
p2.send(2);
ASSERT(f.isValid() && f.isReady() && !f.isError());
ASSERT(f.get() == 2);
Promise<int> p3;
f = p3.getFuture();
p3.sendError(end_of_stream());
ASSERT(f.isValid() && f.isReady() && f.isError());
ASSERT(f.getError().code() == error_code_end_of_stream);
Promise<int> p4;
f = p4.getFuture();
p4 = Promise<int>();
ASSERT(p4.isValid() && !p4.isSet());
ASSERT(f.isValid() && f.isReady() && f.isError());
ASSERT(f.getError().code() == error_code_broken_promise);
return Void();
}
TEST_CASE("/flow/flow/trivial promisestreams") {
FutureStream<int> f;
PromiseStream<int> p;
p.send(1);
ASSERT(p.getFuture().isReady());
ASSERT(p.getFuture().pop() == 1);
PromiseStream<int> p2;
f = p2.getFuture();
ASSERT(f.isValid() && !f.isReady());
p2.send(2);
p2.send(3);
ASSERT(f.isValid() && f.isReady() && !f.isError());
ASSERT(f.pop() == 2);
ASSERT(f.pop() == 3);
PromiseStream<int> p3;
f = p3.getFuture();
p3.send(4);
p3.sendError(end_of_stream());
ASSERT(f.isReady() && !f.isError());
ASSERT(f.pop() == 4);
ASSERT(f.isError());
ASSERT(f.getError().code() == error_code_end_of_stream);
PromiseStream<int> p4;
f = p4.getFuture();
p4 = PromiseStream<int>();
ASSERT(f.isValid() && f.isReady() && f.isError());
ASSERT(f.getError().code() == error_code_broken_promise);
return Void();
}
TEST_CASE("/flow/flow/callbacks") {
Promise<int> p;
Future<int> f = p.getFuture();
int result = 0;
bool happened = false;
onReady(
std::move(f), [&result](int x) { result = x; }, [&result](Error e) { result = -1; });
onReady(
p.getFuture(), [&happened](int) { happened = true; }, [&happened](Error) { happened = true; });
ASSERT(!f.isValid());
ASSERT(p.isValid() && !p.isSet() && p.getFutureReferenceCount() == 1);
ASSERT(result == 0 && !happened);
p.send(123);
ASSERT(result == 123 && happened);
ASSERT(p.isValid() && p.isSet() && p.getFutureReferenceCount() == 0 && p.getFuture().get() == 123);
result = 0;
onReady(
p.getFuture(), [&result](int x) { result = x; }, [&result](Error e) { result = -1; });
ASSERT(result == 123);
ASSERT(p.isValid() && p.isSet() && p.getFutureReferenceCount() == 0 && p.getFuture().get() == 123);
p = Promise<int>();
f = p.getFuture();
result = 0;
onReady(
std::move(f), [&result](int x) { result = x; }, [&result](Error e) { result = -e.code(); });
ASSERT(!f.isValid());
ASSERT(p.isValid() && !p.isSet() && p.getFutureReferenceCount() == 1);
ASSERT(result == 0);
p = Promise<int>();
ASSERT(result == -error_code_broken_promise);
return Void();
}
TEST_CASE("/flow/flow/promisestream callbacks") {
PromiseStream<int> p;
int result = 0;
onReady(
p.getFuture(), [&result](int x) { result = x; }, [&result](Error e) { result = -1; });
ASSERT(result == 0);
p.send(123);
p.send(456);
ASSERT(result == 123);
result = 0;
onReady(
p.getFuture(), [&result](int x) { result = x; }, [&result](Error e) { result = -1; });
ASSERT(result == 456);
result = 0;
onReady(
p.getFuture(), [&result](int x) { result = x; }, [&result](Error e) { result = -1; });
ASSERT(result == 0);
p = PromiseStream<int>();
ASSERT(result == -1);
return Void();
}
// Incompatible with --crash, so we are commenting it out for now
/*
TEST_CASE("/flow/flow/promisestream multiple wait error")
{
state int result = 0;
state PromiseStream<int> p;
try {
onReady(p.getFuture(), [&result](int x) { result = x; }, [&result](Error e){ result = -1; });
result = 100;
onReady(p.getFuture(), [&result](int x) { result = x; }, [&result](Error e){ result = -1; });
ASSERT(false);
}
catch (Error& e) {
ASSERT(e.code() == error_code_internal_error);
}
ASSERT(result == 100);
p = PromiseStream<int>();
ASSERT(result == -1);
return Void();
}
*/
TEST_CASE("/flow/flow/trivial actors") {
ASSERT(expectActorCount(0));
int result = 0;
trivialVoidActor(&result);
ASSERT(result == 1);
ASSERT(expectActorCount(0));
Future<int> f = return42Actor();
ASSERT(f.isReady() && !f.isError() && f.get() == 42 && f.getFutureReferenceCount() == 1 &&
f.getPromiseReferenceCount() == 0);
ASSERT(expectActorCount(1));
f = Future<int>();
ASSERT(expectActorCount(0));
f = templateActor(24);
ASSERT(f.isReady() && !f.isError() && f.get() == 24 && f.getFutureReferenceCount() == 1 &&
f.getPromiseReferenceCount() == 0);
ASSERT(expectActorCount(1));
f = Future<int>();
ASSERT(expectActorCount(0));
result = 0;
voidWaitActor(2, &result);
ASSERT(result == 2 && expectActorCount(0));
Promise<int> p;
f = addOneActor(p.getFuture());
ASSERT(!f.isReady() && expectActorCount(1));
p.send(100);
ASSERT(f.isReady() && f.get() == 101);
ASSERT(expectActorCount(1)); //< hmm
f = Future<int>();
ASSERT(expectActorCount(0));
PromiseStream<int> ps;
f = consumeOneActor(ps.getFuture());
ASSERT(!f.isReady() && expectActorCount(1));
ps.send(101);
ASSERT(f.get() == 101 && ps.isEmpty());
ps.send(102);
ASSERT(!ps.isEmpty());
f = consumeOneActor(ps.getFuture());
ASSERT(f.get() == 102 && ps.isEmpty());
f = sumActor(ps.getFuture());
ps.send(1);
ps.send(10);
ps.send(100);
ps.sendError(end_of_stream());
ASSERT(f.get() == 111);
ASSERT(testHygeine().isReady());
return Void();
}
TEST_CASE("/flow/flow/yieldedFuture/progress") {
// Check that if check_yield always returns true, the yieldedFuture will do nothing immediately but will
// get one thing done per "tick" (per delay(0) returning).
auto yn = makeReference<YieldMockNetwork>();
yn->nextYield = 0;
Promise<Void> p;
Future<Void> u = p.getFuture();
Future<Void> i = success(u);
std::vector<Future<Void>> v;
for (int i = 0; i < 5; i++)
v.push_back(yieldedFuture(u));
auto numReady = [&v]() { return std::count_if(v.begin(), v.end(), [](Future<Void> v) { return v.isReady(); }); };
ASSERT(numReady() == 0);
p.send(Void());
ASSERT(u.isReady() && i.isReady() && numReady() == 0);
for (int i = 0; i < 5; i++) {
yn->tick();
ASSERT(numReady() == i + 1);
}
for (int i = 0; i < 5; i++) {
ASSERT(v[i].getPromiseReferenceCount() == 0 && v[i].getFutureReferenceCount() == 1);
}
return Void();
}
TEST_CASE("/flow/flow/yieldedFuture/random") {
// Check expectations about exactly how yieldedFuture responds to check_yield results
auto yn = makeReference<YieldMockNetwork>();
for (int r = 0; r < 100; r++) {
Promise<Void> p;
Future<Void> u = p.getFuture();
Future<Void> i = success(u);
std::vector<Future<Void>> v;
for (int i = 0; i < 25; i++)
v.push_back(yieldedFuture(u));
auto numReady = [&v]() {
return std::count_if(v.begin(), v.end(), [](Future<Void> v) { return v.isReady(); });
};
Future<Void> j = success(u);
ASSERT(numReady() == 0);
int expectYield = deterministicRandom()->randomInt(0, 4);
int expectReady = expectYield;
yn->nextYield = 1 + expectYield;
p.send(Void());
ASSERT(u.isReady() && i.isReady() && j.isReady() && numReady() == expectReady);
while (numReady() != v.size()) {
expectYield = deterministicRandom()->randomInt(0, 4);
yn->nextYield = 1 + expectYield;
expectReady += 1 + expectYield;
yn->tick();
// printf("Yielding %d times, expect %d/%d ready, got %d\n", expectYield, expectReady, v.size(), numReady()
// );
ASSERT(numReady() == std::min<int>(expectReady, v.size()));
}
for (int i = 0; i < v.size(); i++) {
ASSERT(v[i].getPromiseReferenceCount() == 0 && v[i].getFutureReferenceCount() == 1);
}
}
return Void();
}
TEST_CASE("/flow/perf/yieldedFuture") {
double start;
int N = 1000000;
auto yn = makeReference<YieldMockNetwork>();
yn->nextYield = 2 * N + 100;
Promise<Void> p;
Future<Void> f = p.getFuture();
vector<Future<Void>> ys;
start = timer();
for (int i = 0; i < N; i++)
ys.push_back(yieldedFuture(f));
printf("yieldedFuture(f) create: %0.1f M/sec\n", N / 1e6 / (timer() - start));
p.send(Void());
printf("yieldedFuture(f) total: %0.1f M/sec\n", N / 1e6 / (timer() - start));
for (auto& y : ys)
ASSERT(y.isReady());
p = Promise<Void>();
f = p.getFuture();
start = timer();
for (int i = 0; i < N; i++)
yieldedFuture(f);
printf("yieldedFuture(f) cancel: %0.1f M/sec\n", N / 1e6 / (timer() - start));
return Void();
}
TEST_CASE("/flow/flow/chooseTwoActor") {
ASSERT(expectActorCount(0));
Promise<Void> a, b;
Future<Void> c = chooseTwoActor(a.getFuture(), b.getFuture());
ASSERT(a.getFutureReferenceCount() == 2 && b.getFutureReferenceCount() == 2 && !c.isReady());
b.send(Void());
ASSERT(a.getFutureReferenceCount() == 0 && b.getFutureReferenceCount() == 0 && c.isReady() && !c.isError() &&
expectActorCount(1));
c = Future<Void>();
ASSERT(a.getFutureReferenceCount() == 0 && b.getFutureReferenceCount() == 0 && expectActorCount(0));
return Void();
}
TEST_CASE("/flow/flow/perf/actor patterns") {
double start;
int N = 1000000;
ASSERT(expectActorCount(0));
start = timer();
for (int i = 0; i < N; i++)
emptyVoidActor();
printf("emptyVoidActor(): %0.1f M/sec\n", N / 1e6 / (timer() - start));
ASSERT(expectActorCount(0));
start = timer();
for (int i = 0; i < N; i++) {
emptyActor();
}
printf("emptyActor(): %0.1f M/sec\n", N / 1e6 / (timer() - start));
ASSERT(expectActorCount(0));
Promise<Void> neverSet;
Future<Void> never = neverSet.getFuture();
Future<Void> already = Void();
start = timer();
for (int i = 0; i < N; i++)
oneWaitVoidActor(already);
printf("oneWaitVoidActor(already): %0.1f M/sec\n", N / 1e6 / (timer() - start));
ASSERT(expectActorCount(0));
/*start = timer();
for (int i = 0; i < N; i++)
oneWaitVoidActor(never);
printf("oneWaitVoidActor(never): %0.1f M/sec\n", N / 1e6 / (timer() - start));*/
{
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = oneWaitActor(already);
ASSERT(f.isReady());
}
printf("oneWaitActor(already): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = oneWaitActor(never);
ASSERT(!f.isReady());
}
printf("(cancelled) oneWaitActor(never): %0.1f M/sec\n", N / 1e6 / (timer() - start));
ASSERT(expectActorCount(0));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Promise<Void> p;
Future<Void> f = oneWaitActor(p.getFuture());
p.send(Void());
ASSERT(f.isReady());
}
printf("oneWaitActor(after): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out(N);
start = timer();
for (int i = 0; i < N; i++) {
out[i] = oneWaitActor(pipe[i].getFuture());
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out[i].isReady());
}
printf("oneWaitActor(fifo): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out(N);
start = timer();
for (int i = 0; i < N; i++) {
out[i] = oneWaitActor(pipe[i].getFuture());
}
for (int i = N - 1; i >= 0; i--) {
pipe[i].send(Void());
ASSERT(out[i].isReady());
}
printf("oneWaitActor(lifo): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = chooseTwoActor(already, already);
ASSERT(f.isReady());
}
printf("chooseTwoActor(already, already): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = chooseTwoActor(already, never);
ASSERT(f.isReady());
}
printf("chooseTwoActor(already, never): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = chooseTwoActor(never, already);
ASSERT(f.isReady());
}
printf("chooseTwoActor(never, already): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = chooseTwoActor(never, never);
ASSERT(!f.isReady());
}
// ASSERT(expectActorCount(0));
printf("(cancelled) chooseTwoActor(never, never): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Promise<Void> p;
Future<Void> f = chooseTwoActor(p.getFuture(), never);
p.send(Void());
ASSERT(f.isReady());
}
printf("chooseTwoActor(after, never): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out(N);
start = timer();
for (int i = 0; i < N; i++) {
out[i] = chooseTwoActor(pipe[i].getFuture(), never);
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out[i].isReady());
}
printf("chooseTwoActor(fifo, never): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out(N);
start = timer();
for (int i = 0; i < N; i++) {
out[i] = chooseTwoActor(pipe[i].getFuture(), pipe[i].getFuture());
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out[i].isReady());
}
printf("chooseTwoActor(fifo, fifo): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out(N);
start = timer();
for (int i = 0; i < N; i++) {
out[i] = chooseTwoActor(chooseTwoActor(pipe[i].getFuture(), never), never);
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out[i].isReady());
}
printf("chooseTwoActor^2((fifo, never), never): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Promise<Void> p;
Future<Void> f = oneWaitActor(chooseTwoActor(p.getFuture(), never));
p.send(Void());
ASSERT(f.isReady());
}
printf("oneWaitActor(chooseTwoActor(after, never)): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out(N);
start = timer();
for (int i = 0; i < N; i++) {
out[i] = oneWaitActor(chooseTwoActor(pipe[i].getFuture(), never));
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out[i].isReady());
}
printf("oneWaitActor(chooseTwoActor(fifo, never)): %0.1f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
for (int i = 0; i < N; i++) {
Promise<Void> p;
Future<Void> f = chooseTwoActor(p.getFuture(), never);
Future<Void> a = oneWaitActor(f);
Future<Void> b = oneWaitActor(f);
p.send(Void());
ASSERT(f.isReady());
}
printf("2xoneWaitActor(chooseTwoActor(after, never)): %0.2f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out1(N);
vector<Future<Void>> out2(N);
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = chooseTwoActor(pipe[i].getFuture(), never);
out1[i] = oneWaitActor(f);
out2[i] = oneWaitActor(f);
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out2[i].isReady());
}
printf("2xoneWaitActor(chooseTwoActor(fifo, never)): %0.2f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out1(N);
vector<Future<Void>> out2(N);
start = timer();
for (int i = 0; i < N; i++) {
Future<Void> f = chooseTwoActor(oneWaitActor(pipe[i].getFuture()), never);
out1[i] = oneWaitActor(f);
out2[i] = oneWaitActor(f);
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out2[i].isReady());
}
printf("2xoneWaitActor(chooseTwoActor(oneWaitActor(fifo), never)): %0.2f M/sec\n", N / 1e6 / (timer() - start));
}
{
vector<Promise<Void>> pipe(N);
vector<Future<Void>> out1(N);
vector<Future<Void>> out2(N);
start = timer();
for (int i = 0; i < N; i++) {
g_cheese = pipe[i].getFuture();
Future<Void> f = chooseTwoActor(cheeseWaitActor(), never);
g_cheese = f;
out1[i] = cheeseWaitActor();
out2[i] = cheeseWaitActor();
}
for (int i = 0; i < N; i++) {
pipe[i].send(Void());
ASSERT(out2[i].isReady());
}
printf("2xcheeseActor(chooseTwoActor(cheeseActor(fifo), never)): %0.2f M/sec\n", N / 1e6 / (timer() - start));
printf("sizeof(CheeseWaitActorActor) == %zu\n", sizeof(CheeseWaitActorActor));
}
{
PromiseStream<int> data;
start = timer();
Future<int> sum = sumActor(data.getFuture());
for (int i = 0; i < N; i++)
data.send(1);
data.sendError(end_of_stream());
ASSERT(sum.get() == N);
printf("sumActor: %0.2f M/sec\n", N / 1e6 / (timer() - start));
}
{
start = timer();
vector<Promise<Void>> ps(3);
vector<Future<Void>> fs(3);
for (int i = 0; i < N; i++) {
ps.clear();
ps.resize(3);
for (int j = 0; j < ps.size(); j++)
fs[j] = ps[j].getFuture();
Future<Void> q = quorum(fs, 2);
for (auto& p : ps)
p.send(Void());
}
printf("quorum(2/3): %0.2f M/sec\n", N / 1e6 / (timer() - start));
}
return Void();
}
template <class YAM>
struct YAMRandom {
YAM yam;
std::vector<Future<Void>> onchanges;
int kmax;
YAMRandom() : kmax(3) {}
void randomOp() {
if (deterministicRandom()->random01() < 0.01)
while (!check_yield())
;
int k = deterministicRandom()->randomInt(0, kmax);
int op = deterministicRandom()->randomInt(0, 7);
// printf("%d",op);
if (op == 0) {
onchanges.push_back(yam.onChange(k));
} else if (op == 1) {
onchanges.push_back(trigger([this]() { this->randomOp(); }, yam.onChange(k)));
} else if (op == 2) {
if (onchanges.size()) {
int i = deterministicRandom()->randomInt(0, onchanges.size());
onchanges[i] = onchanges.back();
onchanges.pop_back();
}
} else if (op == 3) {
onchanges.clear();
} else if (op == 4) {
int v = deterministicRandom()->randomInt(0, 3);
yam.set(k, v);
} else if (op == 5) {
yam.trigger(k);
} else if (op == 6) {
int a = deterministicRandom()->randomInt(0, kmax);
int b = deterministicRandom()->randomInt(0, kmax);
yam.triggerRange(std::min(a, b), std::max(a, b) + 1);
}
}
};
TEST_CASE("/flow/flow/YieldedAsyncMap/randomized") {
state YAMRandom<YieldedAsyncMap<int, int>> yamr;
state int it;
for (it = 0; it < 100000; it++) {
yamr.randomOp();
wait(yield());
}
return Void();
}
TEST_CASE("/flow/flow/AsyncMap/randomized") {
state YAMRandom<AsyncMap<int, int>> yamr;
state int it;
for (it = 0; it < 100000; it++) {
yamr.randomOp();
wait(yield());
}
return Void();
}
TEST_CASE("/flow/flow/YieldedAsyncMap/basic") {
state YieldedAsyncMap<int, int> yam;
state Future<Void> y0 = yam.onChange(1);
yam.setUnconditional(1, 0);
state Future<Void> y1 = yam.onChange(1);
state Future<Void> y1a = yam.onChange(1);
state Future<Void> y1b = yam.onChange(1);
yam.set(1, 1);
// while (!check_yield()) {}
// yam.triggerRange(0, 4);
state Future<Void> y2 = yam.onChange(1);
wait(reportErrors(y0, "Y0"));
wait(reportErrors(y1, "Y1"));
wait(reportErrors(y1a, "Y1a"));
wait(reportErrors(y1b, "Y1b"));
wait(reportErrors(timeout(y2, 5, Void()), "Y2"));
return Void();
}
TEST_CASE("/flow/flow/YieldedAsyncMap/cancel") {
state YieldedAsyncMap<int, int> yam;
// ASSERT(yam.count(1) == 0);
// state Future<Void> y0 = yam.onChange(1);
// ASSERT(yam.count(1) == 1);
// yam.setUnconditional(1, 0);
ASSERT(yam.count(1) == 0);
state Future<Void> y1 = yam.onChange(1);
state Future<Void> y1a = yam.onChange(1);
state Future<Void> y1b = yam.onChange(1);
ASSERT(yam.count(1) == 1);
y1.cancel();
ASSERT(!y1a.isReady());
y1a.cancel();
ASSERT(!y1b.isReady());
ASSERT(yam.count(1) == 1);
y1b.cancel();
ASSERT(y1b.getError().code() == error_code_actor_cancelled);
ASSERT(yam.count(1) == 0);
return Void();
}
TEST_CASE("/flow/flow/YieldedAsyncMap/cancel2") {
state YieldedAsyncMap<int, int> yam;
state Future<Void> y1 = yam.onChange(1);
state Future<Void> y2 = yam.onChange(2);
auto* pyam = &yam;
uncancellable(trigger(
[pyam]() {
printf("Triggered\n");
pyam->triggerAll();
},
delay(1)));
wait(y1);
printf("Got y1\n");
y2.cancel();
return Void();
}
TEST_CASE("/flow/flow/AsyncVar/basic") {
AsyncVar<int> av;
Future<Void> ch = av.onChange();
ASSERT(!ch.isReady());
av.set(5);
ASSERT(ch.isReady());
ASSERT(av.get() == 5);
ch = av.onChange();
ASSERT(!ch.isReady());
av.set(6);
ASSERT(ch.isReady());
ASSERT(av.get() == 6);
return Void();
}
ACTOR static Future<Void> waitAfterCancel(int* output) {
*output = 0;
try {
wait(Never());
} catch (...) {
wait((*output = 1, Future<Void>(Void())));
}
ASSERT(false);
return Void();
}
TEST_CASE("/fdbrpc/flow/wait_expression_after_cancel") {
int a = -1;
Future<Void> f = waitAfterCancel(&a);
ASSERT(a == 0);
f.cancel();
ASSERT(a == 1);
return Void();
}
// Tests for https://github.com/apple/foundationdb/issues/1226
template <class>
struct ShouldNotGoIntoClassContextStack;
ACTOR static Future<Void> shouldNotHaveFriends();
class Foo1 {
public:
explicit Foo1(int x) : x(x) {}
Future<int> foo() { return fooActor(this); }
ACTOR static Future<int> fooActor(Foo1* self);
private:
int x;
};
ACTOR Future<int> Foo1::fooActor(Foo1* self) {
wait(Future<Void>());
return self->x;
}
class [[nodiscard]] Foo2 {
public:
explicit Foo2(int x) : x(x) {}
Future<int> foo() { return fooActor(this); }
ACTOR static Future<int> fooActor(Foo2* self);
private:
int x;
};
ACTOR Future<int> Foo2::fooActor(Foo2* self) {
wait(Future<Void>());
return self->x;
}
class alignas(4) Foo3 {
public:
explicit Foo3(int x) : x(x) {}
Future<int> foo() { return fooActor(this); }
ACTOR static Future<int> fooActor(Foo3* self);
private:
int x;
};
ACTOR Future<int> Foo3::fooActor(Foo3* self) {
wait(Future<Void>());
return self->x;
}
struct Super {};
class Foo4 : Super {
public:
explicit Foo4(int x) : x(x) {}
Future<int> foo() { return fooActor(this); }
ACTOR static Future<int> fooActor(Foo4* self);
private:
int x;
};
ACTOR Future<int> Foo4::fooActor(Foo4* self) {
wait(Future<Void>());
return self->x;
}
struct Outer {
class Foo5 : Super {
public:
explicit Foo5(int x) : x(x) {}
Future<int> foo() { return fooActor(this); }
ACTOR static Future<int> fooActor(Foo5* self);
private:
int x;
};
};
ACTOR Future<int> Outer::Foo5::fooActor(Outer::Foo5* self) {
wait(Future<Void>());
return self->x;
}
ACTOR static Future<Void> shouldNotHaveFriends2();
// Meant to be run with -fsanitize=undefined
TEST_CASE("/flow/DeterministicRandom/SignedOverflow") {
deterministicRandom()->randomInt(std::numeric_limits<int>::min(), 0);
deterministicRandom()->randomInt(0, std::numeric_limits<int>::max());
deterministicRandom()->randomInt(std::numeric_limits<int>::min(), std::numeric_limits<int>::max());
ASSERT(deterministicRandom()->randomInt(std::numeric_limits<int>::min(), std::numeric_limits<int>::min() + 1) ==
std::numeric_limits<int>::min());
ASSERT(deterministicRandom()->randomInt(std::numeric_limits<int>::max() - 1, std::numeric_limits<int>::max()) ==
std::numeric_limits<int>::max() - 1);
deterministicRandom()->randomInt64(std::numeric_limits<int64_t>::min(), 0);
deterministicRandom()->randomInt64(0, std::numeric_limits<int64_t>::max());
deterministicRandom()->randomInt64(std::numeric_limits<int64_t>::min(), std::numeric_limits<int64_t>::max());
ASSERT(deterministicRandom()->randomInt64(std::numeric_limits<int64_t>::min(),
std::numeric_limits<int64_t>::min() + 1) ==
std::numeric_limits<int64_t>::min());
ASSERT(deterministicRandom()->randomInt64(std::numeric_limits<int64_t>::max() - 1,
std::numeric_limits<int64_t>::max()) ==
std::numeric_limits<int64_t>::max() - 1);
return Void();
}
struct Tracker {
int copied;
bool moved;
Tracker(int copied = 0) : moved(false), copied(copied) {}
Tracker(Tracker&& other) : Tracker(other.copied) {
ASSERT(!other.moved);
other.moved = true;
}
Tracker& operator=(Tracker&& other) {
ASSERT(!other.moved);
other.moved = true;
this->moved = false;
this->copied = other.copied;
return *this;
}
Tracker(const Tracker& other) : Tracker(other.copied + 1) { ASSERT(!other.moved); }
Tracker& operator=(const Tracker& other) {
ASSERT(!other.moved);
this->moved = false;
this->copied = other.copied + 1;
return *this;
}
~Tracker() = default;
ACTOR static Future<Void> listen(FutureStream<Tracker> stream) {
Tracker movedTracker = waitNext(stream);
ASSERT(!movedTracker.moved);
ASSERT(movedTracker.copied == 0);
return Void();
}
};
TEST_CASE("/flow/flow/PromiseStream/move") {
state PromiseStream<Tracker> stream;
state Future<Void> listener;
{
// This tests the case when a callback is added before
// a movable value is sent
listener = Tracker::listen(stream.getFuture());
stream.send(Tracker{});
wait(listener);
}
{
// This tests the case when a callback is added before
// a unmovable value is sent
listener = Tracker::listen(stream.getFuture());
Tracker namedTracker;
stream.send(namedTracker);
wait(listener);
}
{
// This tests the case when no callback is added until
// after a movable value is sent
stream.send(Tracker{});
stream.send(Tracker{});
{
state Tracker movedTracker = waitNext(stream.getFuture());
ASSERT(!movedTracker.moved);
ASSERT(movedTracker.copied == 0);
}
{
Tracker movedTracker = waitNext(stream.getFuture());
ASSERT(!movedTracker.moved);
ASSERT(movedTracker.copied == 0);
}
}
{
// This tests the case when no callback is added until
// after an unmovable value is sent
Tracker namedTracker1;
Tracker namedTracker2;
stream.send(namedTracker1);
stream.send(namedTracker2);
{
state Tracker copiedTracker = waitNext(stream.getFuture());
ASSERT(!copiedTracker.moved);
// must copy onto queue
ASSERT(copiedTracker.copied == 1);
}
{
Tracker copiedTracker = waitNext(stream.getFuture());
ASSERT(!copiedTracker.moved);
// must copy onto queue
ASSERT(copiedTracker.copied == 1);
}
}
return Void();
}
TEST_CASE("/flow/flow/PromiseStream/move2") {
PromiseStream<Tracker> stream;
stream.send(Tracker{});
Tracker tracker = waitNext(stream.getFuture());
Tracker movedTracker = std::move(tracker);
ASSERT(tracker.moved);
ASSERT(!movedTracker.moved);
ASSERT(movedTracker.copied == 0);
return Void();
}
constexpr double mutexTestDelay = 0.00001;
ACTOR Future<Void> mutexTest(int id, FlowMutex* mutex, int n, bool allowError, bool* verbose) {
while (n-- > 0) {
state double d = deterministicRandom()->random01() * mutexTestDelay;
if (*verbose) {
printf("%d:%d wait %f while unlocked\n", id, n, d);
}
wait(delay(d));
if (*verbose) {
printf("%d:%d locking\n", id, n);
}
state FlowMutex::Lock lock = wait(mutex->take());
if (*verbose) {
printf("%d:%d locked\n", id, n);
}
d = deterministicRandom()->random01() * mutexTestDelay;
if (*verbose) {
printf("%d:%d wait %f while locked\n", id, n, d);
}
wait(delay(d));
// On the last iteration, send an error or drop the lock if allowError is true
if (n == 0 && allowError) {
if (deterministicRandom()->coinflip()) {
// Send explicit error
if (*verbose) {
printf("%d:%d sending error\n", id, n);
}
lock.error(end_of_stream());
} else {
// Do nothing
if (*verbose) {
printf("%d:%d dropping promise, returning without unlock\n", id, n);
}
}
} else {
if (*verbose) {
printf("%d:%d unlocking\n", id, n);
}
lock.release();
}
}
if (*verbose) {
printf("%d Returning\n", id);
}
return Void();
}
TEST_CASE("/flow/flow/FlowMutex") {
state int count = 100000;
// Default verboseness
state bool verboseSetting = false;
// Useful for debugging, enable verbose mode for this iteration number
state int verboseTestIteration = -1;
try {
state bool verbose = verboseSetting || count == verboseTestIteration;
while (--count > 0) {
if (count % 1000 == 0) {
printf("%d tests left\n", count);
}
state FlowMutex mutex;
state std::vector<Future<Void>> tests;
state bool allowErrors = deterministicRandom()->coinflip();
if (verbose) {
printf("\nTesting allowErrors=%d\n", allowErrors);
}
state Optional<Error> error;
try {
for (int i = 0; i < 10; ++i) {
tests.push_back(mutexTest(i, &mutex, 10, allowErrors, &verbose));
}
wait(waitForAll(tests));
if (allowErrors) {
if (verbose) {
printf("Final wait in case error was injected by the last actor to finish\n");
}
wait(success(mutex.take()));
}
} catch (Error& e) {
if (verbose) {
printf("Caught error %s\n", e.what());
}
error = e;
// Wait for all actors still running to finish their waits and try to take the mutex
if (verbose) {
printf("Waiting for completions\n");
}
wait(delay(2 * mutexTestDelay));
if (verbose) {
printf("Future end states:\n");
}
// All futures should be ready, some with errors.
bool allReady = true;
for (int i = 0; i < tests.size(); ++i) {
auto f = tests[i];
if (verbose) {
printf(
" %d: %s\n", i, f.isReady() ? (f.isError() ? f.getError().what() : "done") : "not ready");
}
allReady = allReady && f.isReady();
}
ASSERT(allReady);
}
// If an error was caused, one should have been detected.
// Otherwise, no errors should be detected.
ASSERT(error.present() == allowErrors);
}
} catch (Error& e) {
printf("Error at count=%d\n", count + 1);
ASSERT(false);
}
return Void();
}