foundationdb/fdbserver/Coordination.actor.cpp

468 lines
18 KiB
C++

/*
* Coordination.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbserver/CoordinationInterface.h"
#include "fdbserver/IKeyValueStore.h"
#include "flow/ActorCollection.h"
#include "fdbserver/Knobs.h"
#include "flow/UnitTest.h"
#include "flow/IndexedSet.h"
#include "flow/actorcompiler.h" // This must be the last #include.
// This module implements coordinationServer() and the interfaces in CoordinationInterface.h
struct GenerationRegVal {
UniqueGeneration readGen, writeGen;
Optional<Value> val;
template <class Ar>
void serialize(Ar& ar) {
serializer(ar, readGen, writeGen, val);
}
};
// UID WLTOKEN_CLIENTLEADERREG_GETLEADER( -1, 2 ); // from fdbclient/MonitorLeader.actor.cpp
UID WLTOKEN_LEADERELECTIONREG_CANDIDACY( -1, 3 );
UID WLTOKEN_LEADERELECTIONREG_LEADERHEARTBEAT( -1, 4 );
UID WLTOKEN_LEADERELECTIONREG_FORWARD( -1, 5 );
UID WLTOKEN_GENERATIONREG_READ( -1, 6 );
UID WLTOKEN_GENERATIONREG_WRITE( -1, 7 );
GenerationRegInterface::GenerationRegInterface( NetworkAddress remote )
: read( Endpoint({remote}, WLTOKEN_GENERATIONREG_READ) ),
write( Endpoint({remote}, WLTOKEN_GENERATIONREG_WRITE) )
{
}
GenerationRegInterface::GenerationRegInterface( INetwork* local )
{
read.makeWellKnownEndpoint( WLTOKEN_GENERATIONREG_READ, TaskCoordination );
write.makeWellKnownEndpoint( WLTOKEN_GENERATIONREG_WRITE, TaskCoordination );
}
LeaderElectionRegInterface::LeaderElectionRegInterface(NetworkAddress remote)
: ClientLeaderRegInterface(remote),
candidacy( Endpoint({remote}, WLTOKEN_LEADERELECTIONREG_CANDIDACY) ),
leaderHeartbeat( Endpoint({remote}, WLTOKEN_LEADERELECTIONREG_LEADERHEARTBEAT) ),
forward( Endpoint({remote}, WLTOKEN_LEADERELECTIONREG_FORWARD) )
{
}
LeaderElectionRegInterface::LeaderElectionRegInterface(INetwork* local)
: ClientLeaderRegInterface(local)
{
candidacy.makeWellKnownEndpoint( WLTOKEN_LEADERELECTIONREG_CANDIDACY, TaskCoordination );
leaderHeartbeat.makeWellKnownEndpoint( WLTOKEN_LEADERELECTIONREG_LEADERHEARTBEAT, TaskCoordination );
forward.makeWellKnownEndpoint( WLTOKEN_LEADERELECTIONREG_FORWARD, TaskCoordination );
}
ServerCoordinators::ServerCoordinators( Reference<ClusterConnectionFile> cf )
: ClientCoordinators(cf)
{
ClusterConnectionString cs = ccf->getConnectionString();
for(auto s = cs.coordinators().begin(); s != cs.coordinators().end(); ++s) {
leaderElectionServers.push_back( LeaderElectionRegInterface( *s ) );
stateServers.push_back( GenerationRegInterface( *s ) );
}
}
// The coordination server wants to create its key value store only if it is actually used
struct OnDemandStore {
public:
OnDemandStore( std::string folder, UID myID ) : folder(folder), store(NULL), myID(myID) {}
~OnDemandStore() { if (store) store->close(); }
IKeyValueStore* get() {
if (!store) open();
return store;
}
bool exists() {
if (store)
return true;
return fileExists( joinPath(folder, "coordination-0.fdq") ) || fileExists( joinPath(folder, "coordination-1.fdq") ) || fileExists( joinPath(folder, "coordination.fdb") );
}
IKeyValueStore* operator->() { return get(); }
Future<Void> getError() { return onErr(err.getFuture()); }
private:
std::string folder;
UID myID;
IKeyValueStore* store;
Promise<Future<Void>> err;
ACTOR static Future<Void> onErr( Future<Future<Void>> e ) {
Future<Void> f = wait(e);
wait(f);
return Void();
}
void open() {
platform::createDirectory( folder );
store = keyValueStoreMemory( joinPath(folder, "coordination-"), myID, 500e6 );
err.send( store->getError() );
}
};
ACTOR Future<Void> localGenerationReg( GenerationRegInterface interf, OnDemandStore* pstore ) {
state GenerationRegVal v;
state OnDemandStore& store = *pstore;
// SOMEDAY: concurrent access to different keys?
loop choose {
when ( GenerationRegReadRequest _req = waitNext( interf.read.getFuture() ) ) {
TraceEvent("GenerationRegReadRequest").detail("From", _req.reply.getEndpoint().getPrimaryAddress()).detail("K", printable(_req.key));
state GenerationRegReadRequest req = _req;
Optional<Value> rawV = wait( store->readValue( req.key ) );
v = rawV.present() ? BinaryReader::fromStringRef<GenerationRegVal>( rawV.get(), IncludeVersion() ) : GenerationRegVal();
TraceEvent("GenerationRegReadReply").detail("RVSize", rawV.present() ? rawV.get().size() : -1).detail("VWG", v.writeGen.generation);
if (v.readGen < req.gen) {
v.readGen = req.gen;
store->set( KeyValueRef( req.key, BinaryWriter::toValue(v, IncludeVersion()) ) );
wait(store->commit());
}
req.reply.send( GenerationRegReadReply( v.val, v.writeGen, v.readGen ) );
}
when ( GenerationRegWriteRequest _wrq = waitNext( interf.write.getFuture() ) ) {
state GenerationRegWriteRequest wrq = _wrq;
Optional<Value> rawV = wait( store->readValue( wrq.kv.key ) );
v = rawV.present() ? BinaryReader::fromStringRef<GenerationRegVal>( rawV.get(), IncludeVersion() ) : GenerationRegVal();
if (v.readGen <= wrq.gen && v.writeGen < wrq.gen) {
v.writeGen = wrq.gen;
v.val = wrq.kv.value;
store->set( KeyValueRef( wrq.kv.key, BinaryWriter::toValue(v, IncludeVersion()) ) );
wait(store->commit());
TraceEvent("GenerationRegWrote").detail("From", wrq.reply.getEndpoint().getPrimaryAddress()).detail("Key", printable(wrq.kv.key))
.detail("ReqGen", wrq.gen.generation).detail("Returning", v.writeGen.generation);
wrq.reply.send( v.writeGen );
} else {
TraceEvent("GenerationRegWriteFail").detail("From", wrq.reply.getEndpoint().getPrimaryAddress()).detail("Key", printable(wrq.kv.key))
.detail("ReqGen", wrq.gen.generation).detail("ReadGen", v.readGen.generation).detail("WriteGen", v.writeGen.generation);
wrq.reply.send( std::max( v.readGen, v.writeGen ) );
}
}
}
};
TEST_CASE("/fdbserver/Coordination/localGenerationReg/simple") {
state GenerationRegInterface reg;
state OnDemandStore store("simfdb/unittests/", //< FIXME
g_random->randomUniqueID());
state Future<Void> actor = localGenerationReg(reg, &store);
state Key the_key(g_random->randomAlphaNumeric( g_random->randomInt(0, 10)));
state UniqueGeneration firstGen(0, g_random->randomUniqueID());
{
GenerationRegReadReply r = wait(reg.read.getReply(GenerationRegReadRequest(the_key, firstGen)));
// If there was no prior write(_,_,0) or a data loss fault,
// returns (Optional(),0,gen2)
ASSERT(!r.value.present());
ASSERT(r.gen == UniqueGeneration());
ASSERT(r.rgen == firstGen);
}
{
UniqueGeneration g = wait(reg.write.getReply(GenerationRegWriteRequest(KeyValueRef(the_key, LiteralStringRef("Value1")), firstGen)));
// (gen1==gen is considered a "successful" write)
ASSERT(g == firstGen);
}
{
GenerationRegReadReply r = wait(reg.read.getReply(GenerationRegReadRequest(the_key, UniqueGeneration())));
// read(key,gen2) returns (value,gen,rgen).
// There was some earlier or concurrent write(key,value,gen).
ASSERT(r.value == LiteralStringRef("Value1"));
ASSERT(r.gen == firstGen);
// There was some earlier or concurrent read(key,rgen).
ASSERT(r.rgen == firstGen);
// If there is a write(key,_,gen1)=>gen1 s.t. gen1 < gen2 OR the write completed before this read started, then gen >= gen1.
ASSERT(r.gen >= firstGen);
// If there is a read(key,gen1) that completed before this read started, then rgen >= gen1
ASSERT(r.rgen >= firstGen);
ASSERT(!actor.isReady());
}
return Void();
}
// This actor implements a *single* leader-election register (essentially, it ignores
// the .key member of each request). It returns any time the leader election is in the
// default state, so that only active registers consume memory.
ACTOR Future<Void> leaderRegister(LeaderElectionRegInterface interf, Key key) {
state std::set<LeaderInfo> availableCandidates;
state std::set<LeaderInfo> availableLeaders;
state Optional<LeaderInfo> currentNominee;
state Deque<ReplyPromise<Optional<LeaderInfo>>> notify;
state Future<Void> nextInterval = delay( 0 );
state double candidateDelay = SERVER_KNOBS->CANDIDATE_MIN_DELAY;
state int leaderIntervalCount = 0;
state Future<Void> notifyCheck = delay(SERVER_KNOBS->NOTIFICATION_FULL_CLEAR_TIME / SERVER_KNOBS->MIN_NOTIFICATIONS);
loop choose {
when ( GetLeaderRequest req = waitNext( interf.getLeader.getFuture() ) ) {
if (currentNominee.present() && currentNominee.get().changeID != req.knownLeader) {
req.reply.send( currentNominee.get() );
} else {
notify.push_back( req.reply );
if(notify.size() > SERVER_KNOBS->MAX_NOTIFICATIONS) {
TraceEvent(SevWarnAlways, "TooManyNotifications").detail("Amount", notify.size());
for(int i=0; i<notify.size(); i++)
notify[i].send( currentNominee.get() );
notify.clear();
}
}
}
when ( CandidacyRequest req = waitNext( interf.candidacy.getFuture() ) ) {
//TraceEvent("CandidacyRequest").detail("Nominee", req.myInfo.changeID );
availableCandidates.erase( LeaderInfo(req.prevChangeID) );
availableCandidates.insert( req.myInfo );
if (currentNominee.present() && currentNominee.get().changeID != req.knownLeader) {
req.reply.send( currentNominee.get() );
} else {
notify.push_back( req.reply );
if(notify.size() > SERVER_KNOBS->MAX_NOTIFICATIONS) {
TraceEvent(SevWarnAlways, "TooManyNotifications").detail("Amount", notify.size());
for(int i=0; i<notify.size(); i++)
notify[i].send( currentNominee.get() );
notify.clear();
}
}
}
when (LeaderHeartbeatRequest req = waitNext( interf.leaderHeartbeat.getFuture() ) ) {
//TODO: use notify to only send a heartbeat once per interval
availableLeaders.erase( LeaderInfo(req.prevChangeID) );
availableLeaders.insert( req.myInfo );
req.reply.send( currentNominee.present() && currentNominee.get().equalInternalId(req.myInfo) );
}
when (ForwardRequest req = waitNext( interf.forward.getFuture() ) ) {
LeaderInfo newInfo;
newInfo.forward = true;
newInfo.serializedInfo = req.conn.toString();
for(int i=0; i<notify.size(); i++)
notify[i].send( newInfo );
notify.clear();
req.reply.send( Void() );
return Void();
}
when ( wait(nextInterval) ) {
if (!availableLeaders.size() && !availableCandidates.size() && !notify.size() &&
!currentNominee.present())
{
// Our state is back to the initial state, so we can safely stop this actor
TraceEvent("EndingLeaderNomination").detail("Key", printable(key));
return Void();
} else {
Optional<LeaderInfo> nextNominee;
if (availableLeaders.size() && availableCandidates.size()) {
nextNominee = ( *availableLeaders.begin() < *availableCandidates.begin() ) ? *availableLeaders.begin() : *availableCandidates.begin();
} else if (availableLeaders.size()) {
nextNominee = *availableLeaders.begin();
} else if (availableCandidates.size()) {
nextNominee = *availableCandidates.begin();
} else {
nextNominee = Optional<LeaderInfo>();
}
bool foundCurrentNominee = false;
if(currentNominee.present()) {
for(auto& it : availableLeaders) {
if(currentNominee.get().equalInternalId(it)) {
foundCurrentNominee = true;
break;
}
}
}
if ( !nextNominee.present() || !foundCurrentNominee || currentNominee.get().leaderChangeRequired(nextNominee.get()) ) {
TraceEvent("NominatingLeader").detail("Nominee", nextNominee.present() ? nextNominee.get().changeID : UID())
.detail("Changed", nextNominee != currentNominee).detail("Key", printable(key));
for(int i=0; i<notify.size(); i++)
notify[i].send( nextNominee );
notify.clear();
currentNominee = nextNominee;
} else if (currentNominee.get().equalInternalId(nextNominee.get())) {
// leader becomes better
currentNominee = nextNominee;
}
if( availableLeaders.size() ) {
nextInterval = delay( SERVER_KNOBS->POLLING_FREQUENCY );
if(leaderIntervalCount++ > 5) {
candidateDelay = SERVER_KNOBS->CANDIDATE_MIN_DELAY;
}
} else {
nextInterval = delay( candidateDelay );
candidateDelay = std::min(SERVER_KNOBS->CANDIDATE_MAX_DELAY, candidateDelay * SERVER_KNOBS->CANDIDATE_GROWTH_RATE);
leaderIntervalCount = 0;
}
availableLeaders.clear();
availableCandidates.clear();
}
}
when( wait(notifyCheck) ) {
notifyCheck = delay( SERVER_KNOBS->NOTIFICATION_FULL_CLEAR_TIME / std::max<double>(SERVER_KNOBS->MIN_NOTIFICATIONS, notify.size()) );
if(!notify.empty() && currentNominee.present()) {
notify.front().send( currentNominee.get() );
notify.pop_front();
}
}
}
}
// Generation register values are stored without prefixing in the coordinated state, but always begin with an alphanumeric character
// (they are always derived from a ClusterConnectionString key).
// Forwarding values are stored in this range:
const KeyRangeRef fwdKeys( LiteralStringRef( "\xff" "fwd" ), LiteralStringRef( "\xff" "fwe" ) );
struct LeaderRegisterCollection {
// SOMEDAY: Factor this into a generic tool? Extend ActorCollection to support removal actions? What?
ActorCollection actors;
Map<Key, LeaderElectionRegInterface> registerInterfaces;
Map<Key, LeaderInfo> forward;
OnDemandStore *pStore;
LeaderRegisterCollection( OnDemandStore *pStore ) : actors( false ), pStore( pStore ) {}
ACTOR static Future<Void> init( LeaderRegisterCollection *self ) {
if( !self->pStore->exists() )
return Void();
OnDemandStore &store = *self->pStore;
Standalone<VectorRef<KeyValueRef>> forwardingInfo = wait( store->readRange( fwdKeys ) );
for( int i = 0; i < forwardingInfo.size(); i++ ) {
LeaderInfo forwardInfo;
forwardInfo.forward = true;
forwardInfo.serializedInfo = forwardingInfo[i].value;
self->forward[ forwardingInfo[i].key.removePrefix( fwdKeys.begin ) ] = forwardInfo;
}
return Void();
}
Future<Void> onError() { return actors.getResult(); }
Optional<LeaderInfo> getForward(KeyRef key) {
auto i = forward.find( key );
if (i == forward.end())
return Optional<LeaderInfo>();
return i->value;
}
ACTOR static Future<Void> setForward(LeaderRegisterCollection *self, KeyRef key, ClusterConnectionString conn) {
LeaderInfo forwardInfo;
forwardInfo.forward = true;
forwardInfo.serializedInfo = conn.toString();
self->forward[ key ] = forwardInfo;
OnDemandStore &store = *self->pStore;
store->set( KeyValueRef( key.withPrefix( fwdKeys.begin ), conn.toString() ) );
wait(store->commit());
return Void();
}
LeaderElectionRegInterface& getInterface(KeyRef key) {
auto i = registerInterfaces.find( key );
if (i == registerInterfaces.end()) {
Key k = key;
Future<Void> a = wrap(this, k, leaderRegister(registerInterfaces[k], k) );
if (a.isError()) throw a.getError();
ASSERT( !a.isReady() );
actors.add( a );
i = registerInterfaces.find( key );
}
ASSERT( i != registerInterfaces.end() );
return i->value;
}
ACTOR static Future<Void> wrap( LeaderRegisterCollection* self, Key key, Future<Void> actor ) {
state Error e;
try {
wait(actor);
} catch (Error& err) {
if (err.code() == error_code_actor_cancelled)
throw;
e = err;
}
self->registerInterfaces.erase(key);
if (e.code() != invalid_error_code) throw e;
return Void();
}
};
// leaderServer multiplexes multiple leaderRegisters onto a single LeaderElectionRegInterface,
// creating and destroying them on demand.
ACTOR Future<Void> leaderServer(LeaderElectionRegInterface interf, OnDemandStore *pStore) {
state LeaderRegisterCollection regs( pStore );
state ActorCollection forwarders(false);
wait( LeaderRegisterCollection::init( &regs ) );
loop choose {
when ( GetLeaderRequest req = waitNext( interf.getLeader.getFuture() ) ) {
Optional<LeaderInfo> forward = regs.getForward(req.key);
if( forward.present() )
req.reply.send( forward.get() );
else
regs.getInterface(req.key).getLeader.send( req );
}
when ( CandidacyRequest req = waitNext( interf.candidacy.getFuture() ) ) {
Optional<LeaderInfo> forward = regs.getForward(req.key);
if( forward.present() )
req.reply.send( forward.get() );
else
regs.getInterface(req.key).candidacy.send(req);
}
when ( LeaderHeartbeatRequest req = waitNext( interf.leaderHeartbeat.getFuture() ) ) {
Optional<LeaderInfo> forward = regs.getForward(req.key);
if( forward.present() )
req.reply.send( false );
else
regs.getInterface(req.key).leaderHeartbeat.send(req);
}
when ( ForwardRequest req = waitNext( interf.forward.getFuture() ) ) {
Optional<LeaderInfo> forward = regs.getForward(req.key);
if( forward.present() )
req.reply.send( Void() );
else {
forwarders.add( LeaderRegisterCollection::setForward( &regs, req.key, ClusterConnectionString(req.conn.toString()) ) );
regs.getInterface(req.key).forward.send(req);
}
}
when( wait( forwarders.getResult() ) ) { ASSERT(false); throw internal_error(); }
}
}
ACTOR Future<Void> coordinationServer(std::string dataFolder) {
state UID myID = g_random->randomUniqueID();
state LeaderElectionRegInterface myLeaderInterface( g_network );
state GenerationRegInterface myInterface( g_network );
state OnDemandStore store( dataFolder, myID );
TraceEvent("CoordinationServer", myID).detail("MyInterfaceAddr", myInterface.read.getEndpoint().getPrimaryAddress()).detail("Folder", dataFolder);
try {
wait( localGenerationReg(myInterface, &store) || leaderServer(myLeaderInterface, &store) || store.getError() );
throw internal_error();
} catch (Error& e) {
TraceEvent("CoordinationServerError", myID).error(e, true);
throw;
}
}