202 lines
5.9 KiB
C++
202 lines
5.9 KiB
C++
/*
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* genericactors.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source version.
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#if defined(NO_INTELLISENSE) && !defined(FDBRPC_GENERICACTORS_ACTOR_G_H)
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#define FDBRPC_GENERICACTORS_ACTOR_G_H
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#include "fdbrpc/genericactors.actor.g.h"
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#elif !defined(RPCGENERICACTORS_ACTOR_H)
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#define RPCGENERICACTORS_ACTOR_H
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#include "flow/genericactors.actor.h"
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#include "fdbrpc/fdbrpc.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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ACTOR template <class Req>
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Future<REPLY_TYPE(Req)> retryBrokenPromise( RequestStream<Req> to, Req request ) {
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// Like to.getReply(request), except that a broken_promise exception results in retrying request immediately.
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// Suitable for use with well known endpoints, which are likely to return to existence after the other process restarts.
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// Not normally useful for ordinary endpoints, which conventionally are permanently destroyed after replying with broken_promise.
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loop {
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try {
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REPLY_TYPE(Req) reply = wait( to.getReply( request ) );
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return reply;
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} catch( Error& e ) {
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if (e.code() != error_code_broken_promise)
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throw;
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resetReply( request );
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wait( delayJittered(FLOW_KNOBS->PREVENT_FAST_SPIN_DELAY) );
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TEST(true); // retryBrokenPromise
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}
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}
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}
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ACTOR template <class Req>
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Future<REPLY_TYPE(Req)> retryBrokenPromise( RequestStream<Req> to, Req request, int taskID ) {
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// Like to.getReply(request), except that a broken_promise exception results in retrying request immediately.
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// Suitable for use with well known endpoints, which are likely to return to existence after the other process restarts.
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// Not normally useful for ordinary endpoints, which conventionally are permanently destroyed after replying with broken_promise.
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loop {
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try {
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REPLY_TYPE(Req) reply = wait( to.getReply( request, taskID ) );
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return reply;
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} catch( Error& e ) {
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if (e.code() != error_code_broken_promise)
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throw;
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resetReply( request );
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wait( delayJittered(FLOW_KNOBS->PREVENT_FAST_SPIN_DELAY, taskID) );
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TEST(true); // retryBrokenPromise
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}
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}
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}
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ACTOR template <class T>
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Future<T> timeoutWarning( Future<T> what, double time, PromiseStream<Void> output ) {
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state double start = now();
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state Future<Void> end = delay( time );
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loop choose {
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when ( T t = wait( what ) ) { return t; }
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when ( wait( end ) ) {
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output.send( Void() );
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end = delay( time );
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}
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}
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}
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ACTOR template <class T>
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void forwardPromise( Promise<T> output, Future<T> input ) {
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try {
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T value = wait(input);
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output.send(value);
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} catch (Error& err) {
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output.sendError(err);
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}
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}
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ACTOR template <class T>
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void forwardPromise(ReplyPromise<T> output, Future<T> input) {
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try {
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T value = wait(input);
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output.send(value);
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}
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catch (Error& err) {
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output.sendError(err);
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}
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}
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ACTOR template <class T>
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void forwardPromise( PromiseStream<T> output, Future<T> input ) {
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try{
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T value = wait(input);
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output.send(value);
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} catch (Error& e) {
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output.sendError(e);
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}
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}
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ACTOR template <class T> Future<Void> broadcast(Future<T> input, std::vector<Promise<T>> output) {
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T value = wait(input);
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for (int i = 0; i<output.size(); i++)
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output[i].send(value);
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return Void();
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}
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ACTOR template <class T> Future<Void> broadcast( Future<T> input, std::vector<ReplyPromise<T>> output ) {
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T value = wait( input );
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for(int i=0; i<output.size(); i++)
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output[i].send(value);
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return Void();
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}
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// Needed for the call to endpointNotFound()
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#include "fdbrpc/FailureMonitor.h"
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// Implements tryGetReply, getReplyUnlessFailedFor
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ACTOR template <class X>
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Future<ErrorOr<X>> waitValueOrSignal( Future<X> value, Future<Void> signal, Endpoint endpoint, ReplyPromise<X> holdme = ReplyPromise<X>() ) {
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loop {
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try {
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choose {
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when ( X x = wait(value) ) {
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return x;
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}
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when ( wait(signal) ) {
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return ErrorOr<X>(request_maybe_delivered());
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}
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}
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} catch (Error& e) {
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if (signal.isError()) {
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TraceEvent(SevError, "WaitValueOrSignalError").error(signal.getError());
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return ErrorOr<X>(internal_error());
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}
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if( e.code() == error_code_actor_cancelled )
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throw e;
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// broken_promise error normally means an endpoint failure, which in tryGetReply has the same semantics as receiving the failure signal
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if (e.code() != error_code_broken_promise || signal.isError())
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return ErrorOr<X>(e);
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IFailureMonitor::failureMonitor().endpointNotFound( endpoint );
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value = Never();
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}
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}
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}
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ACTOR template <class T>
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Future<T> sendCanceler( ReplyPromise<T> reply, PacketID send, Endpoint endpoint ) {
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try {
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T t = wait( reply.getFuture() );
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FlowTransport::transport().cancelReliable(send);
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return t;
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} catch (Error& e) {
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FlowTransport::transport().cancelReliable(send);
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if (e.code() == error_code_broken_promise) {
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IFailureMonitor::failureMonitor().endpointNotFound( endpoint );
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}
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throw;
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}
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}
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ACTOR template <class X>
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Future<X> reportEndpointFailure( Future<X> value, Endpoint endpoint ) {
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try {
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X x = wait(value);
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return x;
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} catch (Error& e) {
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if (e.code() == error_code_broken_promise) {
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IFailureMonitor::failureMonitor().endpointNotFound( endpoint );
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}
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throw;
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}
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}
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Future<Void> disableConnectionFailuresAfter( double const& time, std::string const& context );
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#include "flow/unactorcompiler.h"
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#endif
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