72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
/*
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* IndexedSet.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source version.
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#if defined(NO_INTELLISENSE) && !defined(FLOW_INDEXEDSET_ACTOR_G_H)
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#define FLOW_INDEXEDSET_ACTOR_G_H
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#include "flow/IndexedSet.actor.g.h"
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#elif !defined(FLOW_INDEXEDSET_ACTOR_H)
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#define FLOW_INDEXEDSET_ACTOR_H
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#include "flow/flow.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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ACTOR template <class Node>
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Future<Void> ISFreeNodes(std::vector<Node*> toFree, bool synchronous) {
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// Frees the forest of nodes in the 'toFree' vector.
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// If 'synchronous' is true, then there can be no waits.
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state int eraseCount = 0;
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// Freeing many items from a large tree is bound by the memory latency to
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// fetch each node from main memory. This code does a largely depth first
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// traversal of the forest to be destroyed (using a stack) but prefetches
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// each node and puts it on a short queue before actually processing it, so
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// that several memory transactions can be outstanding simultaneously.
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state Deque<Node*> prefetchQueue;
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while (!prefetchQueue.empty() || !toFree.empty()) {
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while (prefetchQueue.size() < 10 && !toFree.empty()) {
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_mm_prefetch( (const char*)toFree.back(), _MM_HINT_T0 );
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prefetchQueue.push_back( toFree.back() );
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toFree.pop_back();
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}
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auto n = prefetchQueue.front();
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prefetchQueue.pop_front();
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if (n->child[0]) toFree.push_back(n->child[0]);
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if (n->child[1]) toFree.push_back(n->child[1]);
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n->child[0] = n->child[1] = 0;
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delete n;
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++eraseCount;
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if(!synchronous && eraseCount % 1000 == 0)
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wait(yield());
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}
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return Void();
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}
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#include "flow/unactorcompiler.h"
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#endif
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