foundationdb/fdbclient/ClusterConnectionFile.h

81 lines
3.4 KiB
C++

/*
* ClusterConnectionFile.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2021 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#ifndef FDBCLIENT_CLUSTERCONNECTIONFILE_H
#define FDBCLIENT_CLUSTERCONNECTIONFILE_H
#include "fdbclient/CoordinationInterface.h"
#include "flow/actorcompiler.h" // has to be last include
// An implementation of IClusterConnectionRecord backed by a file.
class ClusterConnectionFile : public IClusterConnectionRecord, ReferenceCounted<ClusterConnectionFile>, NonCopyable {
public:
// Loads and parses the file at 'filename', throwing errors if the file cannot be read or the format is invalid.
explicit ClusterConnectionFile(std::string const& filename);
// Creates a cluster file with a given connection string and saves it to the specified file.
explicit ClusterConnectionFile(std::string const& filename, ClusterConnectionString const& contents);
// Returns the connection string currently held in this object. This may not match the string on disk if it hasn't
// been persisted or if the file has been modified externally.
ClusterConnectionString const& getConnectionString() const override;
// Sets the connections string held by this object and persists it.
Future<Void> setConnectionString(ClusterConnectionString const&) override;
// Get the connection string stored in the file.
Future<ClusterConnectionString> getStoredConnectionString() override;
// Checks whether the connection string in the file matches the connection string stored in memory. The cluster
// string stored in the file is returned via the reference parameter connectionString.
Future<bool> upToDate(ClusterConnectionString& fileConnectionString) override;
// Returns the specified path of the cluster file.
std::string getLocation() const override;
// Creates a copy of this object with a modified connection string but that isn't persisted.
Reference<IClusterConnectionRecord> makeIntermediateRecord(
ClusterConnectionString const& connectionString) const override;
// Returns a string representation of this cluster connection record. This will include the type of record and the
// filename of the cluster file.
std::string toString() const override;
void addref() override { ReferenceCounted<ClusterConnectionFile>::addref(); }
void delref() override { ReferenceCounted<ClusterConnectionFile>::delref(); }
// returns <resolved name, was default file>
static std::pair<std::string, bool> lookupClusterFileName(std::string const& filename);
// get a human readable error message describing the error returned from the constructor
static std::string getErrorString(std::pair<std::string, bool> const& resolvedFile, Error const& e);
protected:
// Writes the connection string to the cluster file
Future<bool> persist() override;
private:
ClusterConnectionString cs;
std::string filename;
};
#include "flow/unactorcompiler.h"
#endif