132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
/*
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* ParallelStream.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source
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// version.
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#if defined(NO_INTELLISENSE) && !defined(FDBCLIENT_PARALLEL_STREAM_ACTOR_G_H)
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#define FDBCLIENT_PARALLEL_STREAM_ACTOR_G_H
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#include "fdbclient/ParallelStream.actor.g.h"
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#elif !defined(FDBCLIENT_PARALLEL_STREAM_ACTOR_H)
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#define FDBCLIENT_PARALLEL_STREAM_ACTOR_H
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#include "flow/genericactors.actor.h"
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#include "flow/actorcompiler.h" // must be last include
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// ParallelStream is used to fetch data from multiple streams in parallel and then merge them back into a single stream
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// in order.
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template <class T>
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class ParallelStream {
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Reference<BoundedFlowLock> semaphore;
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struct FragmentConstructorTag {
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explicit FragmentConstructorTag() = default;
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};
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public:
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// A Fragment is a single stream that will get results to be merged back into the main output stream
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class Fragment : public ReferenceCounted<Fragment> {
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Reference<BoundedFlowLock> semaphore;
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PromiseStream<T> stream;
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BoundedFlowLock::Releaser releaser;
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friend class ParallelStream;
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public:
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Fragment(Reference<BoundedFlowLock> semaphore, int64_t permitNumber, FragmentConstructorTag)
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: semaphore(semaphore), releaser(semaphore.getPtr(), permitNumber) {}
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template <class U>
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void send(U&& value) {
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stream.send(std::forward<U>(value));
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}
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void sendError(Error e) { stream.sendError(e); }
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void finish() {
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releaser.release(); // Release before destruction to free up pending fragments
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stream.sendError(end_of_stream());
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}
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Future<Void> onEmpty() { return stream.onEmpty(); }
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};
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private:
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PromiseStream<Reference<Fragment>> fragments;
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size_t fragmentsProcessed{ 0 };
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PromiseStream<T> results;
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Future<Void> flusher;
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public:
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// A background actor which take results from the oldest fragment and sends them to the main output stream
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ACTOR static Future<Void> flushToClient(ParallelStream<T>* self) {
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state const int messagesBetweenYields = 1000;
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state int messagesSinceYield = 0;
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try {
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loop {
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state Reference<Fragment> fragment = waitNext(self->fragments.getFuture());
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loop {
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try {
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wait(self->results.onEmpty());
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T value = waitNext(fragment->stream.getFuture());
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self->results.send(value);
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if (++messagesSinceYield == messagesBetweenYields) {
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wait(yield());
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messagesSinceYield = 0;
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}
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} catch (Error& e) {
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if (e.code() == error_code_end_of_stream) {
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fragment.clear();
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break;
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} else {
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throw e;
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}
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}
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}
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}
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} catch (Error& e) {
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if (e.code() == error_code_actor_cancelled) {
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throw;
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}
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self->results.sendError(e);
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return Void();
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}
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}
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ParallelStream(PromiseStream<T> results, size_t bufferLimit) : results(results) {
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semaphore = makeReference<BoundedFlowLock>(1, bufferLimit);
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flusher = flushToClient(this);
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}
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// Creates a fragment to get merged into the main output stream
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ACTOR static Future<Fragment*> createFragmentImpl(ParallelStream<T>* self) {
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int64_t permitNumber = wait(self->semaphore->take());
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auto fragment = makeReference<Fragment>(self->semaphore, permitNumber, FragmentConstructorTag());
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self->fragments.send(fragment);
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return fragment.getPtr();
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}
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Future<Fragment*> createFragment() { return createFragmentImpl(this); }
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Future<Void> finish() {
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fragments.sendError(end_of_stream());
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return flusher;
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}
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};
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#include "flow/unactorcompiler.h"
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#endif
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