69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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* UnitPerf.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbrpc/ActorFuzz.h"
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#include "fdbserver/TesterInterface.h"
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#include "workloads.h"
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ACTOR Future<Void> sleepyActor(double interval, int* counter) {
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loop {
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Void _ = wait( delay( interval ) );
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++*counter;
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}
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}
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ACTOR Future<Void> unitPerfTest() {
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printf("\n");
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state int counter = 0;
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state vector<Future<Void>> sleepy;
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for(int i=0; i<100000; i++)
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sleepy.push_back( sleepyActor( .1, &counter ) );
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Void _ = wait( delay(10) );
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sleepy.clear();
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TraceEvent("Completed").detail("Count", counter);
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printf("Completed: %d\n", counter);
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printf("\n");
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return Void();
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}
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struct UnitPerfWorkload : TestWorkload {
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bool enabled;
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UnitPerfWorkload(WorkloadContext const& wcx)
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: TestWorkload(wcx)
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{
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enabled = !clientId; // only do this on the "first" client
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}
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virtual std::string description() { return "UnitPerfWorkload"; }
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virtual Future<Void> setup( Database const& cx ) { return Void(); }
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virtual Future<Void> start( Database const& cx ) {
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if (enabled)
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return unitPerfTest();
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return Void();
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}
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virtual Future<bool> check( Database const& cx ) { return true; }
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virtual void getMetrics( vector<PerfMetric>& m ) {}
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};
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WorkloadFactory<UnitPerfWorkload> UnitPerfWorkloadFactory("UnitPerf"); |