276 lines
6.2 KiB
C++
276 lines
6.2 KiB
C++
/*
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* (C) Copyright 2015 ETH Zurich Systems Group (http://www.systems.ethz.ch/) and others.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Contributors:
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* Markus Pilman <mpilman@inf.ethz.ch>
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* Simon Loesing <sloesing@inf.ethz.ch>
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* Thomas Etter <etterth@gmail.com>
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* Kevin Bocksrocker <kevin.bocksrocker@gmail.com>
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* Lucas Braun <braunl@inf.ethz.ch>
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*/
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#pragma once
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#include <mutex>
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#include <memory>
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#include <cstdlib>
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#include <cassert>
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#ifdef WIN32
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#include <system_error>
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#include <Windows.h>
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#endif
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namespace crossbow {
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/**
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* @brief A mock mutex for disabling locking in the singleton
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*
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* This class implements the mutex concept with empty methods.
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* This can be used to disable synchronization in the singleton
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* holder.
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*/
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#ifdef _WIN32
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class WinLockGuard {
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HANDLE& mutex;
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public:
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explicit WinLockGuard(HANDLE& mutex) : mutex(mutex) {
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HANDLE result = CreateMutexA(NULL, FALSE, NULL);
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if (result == NULL) {
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throw std::system_error(GetLastError(), std::system_category(), nullptr);
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}
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mutex = result;
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if (WaitForSingleObject(mutex, INFINITE) != WAIT_OBJECT_0) {
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throw std::system_error(GetLastError(), std::system_category(), nullptr);
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}
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}
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~WinLockGuard() noexcept {
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if (!ReleaseMutex(mutex)) {
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throw std::system_error(GetLastError(), std::system_category(), nullptr);
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}
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}
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WinLockGuard(const WinLockGuard&) = delete;
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WinLockGuard& operator=(const WinLockGuard&) = delete;
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};
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#define MUTEX_GUARD WinLockGuard
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#define MUTEX_TYPE HANDLE
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#else
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#define MUTEX_GUARD std::lock_guard<Mutex>
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#define MUTEX_TYPE std::mutex
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#endif
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struct no_locking {
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void lock() {}
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void unlock() {}
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bool try_lock() { return true; }
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};
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template <typename T>
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struct create_static {
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static constexpr bool supports_recreation = false;
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union max_align {
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char t_[sizeof(T)];
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short int short_int_;
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long int long_int_;
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float float_;
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double double_;
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long double longDouble_;
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struct Test;
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int Test::*pMember_;
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int (Test::*pMemberFn_)(int);
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};
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static T* create() {
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static max_align static_memory_;
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return new (&static_memory_) T;
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}
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static void destroy(T* ptr) { ptr->~T(); }
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};
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template <typename T>
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struct create_using_new {
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static constexpr bool supports_recreation = true;
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static T* create() { return new T; };
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static void destroy(T* ptr) { delete ptr; }
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};
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template <typename T>
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struct create_using_malloc {
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static constexpr bool supports_recreation = true;
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static T* create() {
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void* p = std::malloc(sizeof(T));
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if (!p)
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return nullptr;
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return new (p) T;
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}
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static void destroy(T* ptr) {
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ptr->~T();
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free(ptr);
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}
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};
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template <class T, class allocator>
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struct create_using {
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static constexpr bool supports_recreation = true;
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static allocator alloc_;
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static T* create() {
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T* p = alloc_.allocate(1);
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if (!p)
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return nullptr;
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alloc_.construct(p);
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return p;
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};
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static void destroy(T* ptr) {
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alloc_.destroy(ptr);
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alloc_.deallocate(ptr, 1);
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}
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};
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template <typename T>
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struct default_lifetime {
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static void schedule_destruction(T*, void (*func)()) { std::atexit(func); }
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static void on_dead_ref() { throw std::logic_error("Dead reference detected"); }
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};
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template <typename T>
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struct phoenix_lifetime {
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static void schedule_destruction(T*, void (*func)()) { std::atexit(func); }
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static void on_dead_ref() {}
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};
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template <typename T>
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struct infinite_lifetime {
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static void schedule_destruction(T*, void (*)()) {}
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static void on_dead_ref() {}
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};
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template <typename T>
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struct lifetime_traits {
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static constexpr bool supports_recreation = true;
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};
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template <typename T>
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struct lifetime_traits<infinite_lifetime<T>> {
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static constexpr bool supports_recreation = false;
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};
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template <typename T>
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struct lifetime_traits<default_lifetime<T>> {
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static constexpr bool supports_recreation = false;
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};
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template <typename Type,
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typename Create = create_static<Type>,
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typename LifetimePolicy = default_lifetime<Type>,
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typename Mutex = MUTEX_TYPE>
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class singleton {
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public:
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typedef Type value_type;
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typedef Type* pointer;
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typedef const Type* const_pointer;
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typedef const Type& const_reference;
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typedef Type& reference;
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private:
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static bool destroyed_;
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static pointer instance_;
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static Mutex mutex_;
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static void destroy() {
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if (destroyed_)
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return;
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Create::destroy(instance_);
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instance_ = nullptr;
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destroyed_ = true;
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}
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public:
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static reference instance() {
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static_assert(Create::supports_recreation || !lifetime_traits<LifetimePolicy>::supports_recreation,
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"The creation policy does not support instance recreation, while the lifetime does support it.");
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if (!instance_) {
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MUTEX_GUARD l(mutex_);
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if (!instance_) {
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if (destroyed_) {
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destroyed_ = false;
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LifetimePolicy::on_dead_ref();
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}
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instance_ = Create::create();
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LifetimePolicy::schedule_destruction(instance_, &destroy);
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}
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}
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return *instance_;
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}
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/**
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* WARNING: DO NOT EXECUTE THIS MULTITHREADED!!!
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*/
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static void destroy_instance() {
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if (instance_) {
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std::lock_guard<Mutex> l(mutex_);
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destroy();
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}
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}
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public:
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pointer operator->() {
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if (!instance_) {
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instance();
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}
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return instance_;
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}
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reference operator*() {
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if (!instance_) {
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instance();
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}
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return *instance_;
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}
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const_pointer operator->() const {
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if (!instance_) {
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instance();
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}
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return instance_;
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}
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const_reference operator*() const {
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if (!instance_) {
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instance();
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}
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return *instance_;
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}
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};
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template <typename T, typename C, typename L, typename M>
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bool singleton<T, C, L, M>::destroyed_ = false;
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template <typename T, typename C, typename L, typename M>
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typename singleton<T, C, L, M>::pointer singleton<T, C, L, M>::instance_ = nullptr;
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template <typename T, typename C, typename L, typename M>
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M singleton<T, C, L, M>::mutex_;
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} // namespace crossbow
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