foundationdb/fdbserver/ServerDBInfo.actor.h

124 lines
5.0 KiB
C++

/*
* ServerDBInfo.actor.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_SERVERDBINFO_ACTOR_G_H)
#define FDBSERVER_SERVERDBINFO_ACTOR_G_H
#include "fdbserver/ServerDBInfo.actor.g.h"
#elif !defined(FDBSERVER_SERVERDBINFO_ACTOR_H)
#define FDBSERVER_SERVERDBINFO_ACTOR_H
#define FDBSERVER_SERVERDBINFO_H
#pragma once
#include "fdbserver/DataDistributorInterface.h"
#include "fdbserver/MasterInterface.h"
#include "fdbserver/LogSystemConfig.h"
#include "fdbserver/RatekeeperInterface.h"
#include "fdbserver/RecoveryState.h"
#include "fdbserver/LatencyBandConfig.h"
#include "fdbserver/WorkerInterface.actor.h"
#include "flow/actorcompiler.h" // This must be the last #include.
struct ServerDBInfo {
constexpr static FileIdentifier file_identifier = 13838807;
// This structure contains transient information which is broadcast to all workers for a database,
// permitting them to communicate with each other. It is not available to the client. This mechanism
// (see GetServerDBInfoRequest) is closely parallel to OpenDatabaseRequest for the client.
UID id; // Changes each time any other member changes
ClusterControllerFullInterface clusterInterface;
ClientDBInfo client; // After a successful recovery, eventually proxies that communicate with it
Optional<DataDistributorInterface> distributor; // The best guess of current data distributor.
MasterInterface master; // The best guess as to the most recent master, which might still be recovering
Optional<RatekeeperInterface> ratekeeper;
std::vector<ResolverInterface> resolvers;
DBRecoveryCount
recoveryCount; // A recovery count from DBCoreState. A successful master recovery increments it twice;
// unsuccessful recoveries may increment it once. Depending on where the current master is in its
// recovery process, this might not have been written by the current master.
RecoveryState recoveryState;
LifetimeToken masterLifetime; // Used by masterserver to detect not being the currently chosen master
LocalityData myLocality; // (Not serialized) Locality information, if available, for the *local* process
LogSystemConfig logSystemConfig;
std::vector<UID> priorCommittedLogServers; // If !fullyRecovered and logSystemConfig refers to a new log system
// which may not have been committed to the coordinated state yet, then
// priorCommittedLogServers are the previous, fully committed generation
// which need to stay alive in case this recovery fails
Optional<LatencyBandConfig> latencyBandConfig;
int64_t infoGeneration;
ServerDBInfo()
: recoveryCount(0), recoveryState(RecoveryState::UNINITIALIZED), logSystemConfig(0), infoGeneration(0) {}
bool operator==(ServerDBInfo const& r) const { return id == r.id; }
bool operator!=(ServerDBInfo const& r) const { return id != r.id; }
template <class Ar>
void serialize(Ar& ar) {
serializer(ar,
id,
clusterInterface,
client,
distributor,
master,
ratekeeper,
resolvers,
recoveryCount,
recoveryState,
masterLifetime,
logSystemConfig,
priorCommittedLogServers,
latencyBandConfig,
infoGeneration);
}
};
struct UpdateServerDBInfoRequest {
constexpr static FileIdentifier file_identifier = 9467438;
Standalone<StringRef> serializedDbInfo;
std::vector<Endpoint> broadcastInfo;
ReplyPromise<std::vector<Endpoint>> reply;
template <class Ar>
void serialize(Ar& ar) {
serializer(ar, serializedDbInfo, broadcastInfo, reply);
}
};
struct GetServerDBInfoRequest {
constexpr static FileIdentifier file_identifier = 9467439;
UID knownServerInfoID;
ReplyPromise<struct ServerDBInfo> reply;
template <class Ar>
void serialize(Ar& ar) {
serializer(ar, knownServerInfoID, reply);
}
};
ACTOR Future<Void> broadcastTxnRequest(TxnStateRequest req, int sendAmount, bool sendReply);
ACTOR Future<std::vector<Endpoint>> broadcastDBInfoRequest(UpdateServerDBInfoRequest req,
int sendAmount,
Optional<Endpoint> sender,
bool sendReply);
#include "flow/unactorcompiler.h"
#endif