foundationdb/fdbserver/QuietDatabase.h

46 lines
2.4 KiB
C++

/*
* QuietDatabase.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FDBSERVER_QUIETDATABASE_H
#define FDBSERVER_QUIETDATABASE_H
#pragma once
#include "fdbclient/NativeAPI.actor.h"
#include "fdbclient/DatabaseContext.h" // for clone()
#include "fdbserver/TesterInterface.actor.h"
#include "fdbserver/WorkerInterface.actor.h"
#include "flow/actorcompiler.h"
Future<int64_t> getDataInFlight( Database const& cx, Reference<AsyncVar<struct ServerDBInfo>> const& );
Future<std::pair<int64_t,int64_t>> getTLogQueueInfo( Database const& cx, Reference<AsyncVar<struct ServerDBInfo>> const& );
Future<int64_t> getMaxStorageServerQueueSize( Database const& cx, Reference<AsyncVar<struct ServerDBInfo>> const& );
Future<int64_t> getDataDistributionQueueSize( Database const &cx, Reference<AsyncVar<struct ServerDBInfo>> const&, bool const& reportInFlight );
Future<bool> getTeamCollectionValid(Database const& cx, WorkerInterface const&);
Future<bool> getTeamCollectionValid(Database const& cx, Reference<AsyncVar<struct ServerDBInfo>> const&);
Future<vector<StorageServerInterface>> getStorageServers( Database const& cx, bool const &use_system_priority = false);
Future<vector<WorkerDetails>> getWorkers( Reference<AsyncVar<ServerDBInfo>> const& dbInfo, int const& flags = 0 );
Future<WorkerInterface> getMasterWorker( Database const& cx, Reference<AsyncVar<ServerDBInfo>> const& dbInfo );
Future<Void> repairDeadDatacenter(Database const& cx, Reference<AsyncVar<ServerDBInfo>> const& dbInfo, std::string const& context);
Future<vector<WorkerInterface>> getStorageWorkers( Database const& cx, Reference<AsyncVar<ServerDBInfo>> const& dbInfo, bool const& localOnly );
Future<vector<WorkerInterface>> getCoordWorkers( Database const& cx, Reference<AsyncVar<ServerDBInfo>> const& dbInfo );
#include "flow/unactorcompiler.h"
#endif