foundationdb/fdbclient/ReadYourWrites.h

174 lines
6.8 KiB
C++

/*
* ReadYourWrites.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FDBCLIENT_READYOURWRITES_H
#define FDBCLIENT_READYOURWRITES_H
#pragma once
#include "fdbclient/NativeAPI.actor.h"
#include "fdbclient/KeyRangeMap.h"
#include "fdbclient/RYWIterator.h"
#include <list>
//SOMEDAY: Optimize getKey to avoid using getRange
struct ReadYourWritesTransactionOptions {
bool readYourWritesDisabled : 1;
bool readAheadDisabled : 1;
bool readSystemKeys : 1;
bool writeSystemKeys : 1;
bool nextWriteDisableConflictRange : 1;
bool debugRetryLogging : 1;
bool disableUsedDuringCommitProtection : 1;
double timeoutInSeconds;
int maxRetries;
int snapshotRywEnabled;
ReadYourWritesTransactionOptions() {}
explicit ReadYourWritesTransactionOptions(Transaction const& tr);
void reset(Transaction const& tr);
bool getAndResetWriteConflictDisabled();
};
struct TransactionDebugInfo : public ReferenceCounted<TransactionDebugInfo> {
std::string transactionName;
double lastRetryLogTime;
TransactionDebugInfo() : transactionName(""), lastRetryLogTime() { }
};
//Values returned by a ReadYourWritesTransaction will contain a reference to the transaction's arena. Therefore, keeping a reference to a value
//longer than its creating transaction would hold all of the memory generated by the transaction
class ReadYourWritesTransaction : NonCopyable, public ReferenceCounted<ReadYourWritesTransaction>, public FastAllocated<ReadYourWritesTransaction> {
public:
static ReadYourWritesTransaction* allocateOnForeignThread() {
ReadYourWritesTransaction *tr = (ReadYourWritesTransaction*)ReadYourWritesTransaction::operator new( sizeof(ReadYourWritesTransaction) );
tr->tr.preinitializeOnForeignThread();
return tr;
}
explicit ReadYourWritesTransaction( Database const& cx );
~ReadYourWritesTransaction();
void setVersion( Version v ) { tr.setVersion(v); }
Future<Version> getReadVersion();
Optional<Version> getCachedReadVersion() { return tr.getCachedReadVersion(); }
Future< Optional<Value> > get( const Key& key, bool snapshot = false );
Future< Key > getKey( const KeySelector& key, bool snapshot = false );
Future< Standalone<RangeResultRef> > getRange( const KeySelector& begin, const KeySelector& end, int limit, bool snapshot = false, bool reverse = false );
Future< Standalone<RangeResultRef> > getRange( KeySelector begin, KeySelector end, GetRangeLimits limits, bool snapshot = false, bool reverse = false );
Future< Standalone<RangeResultRef> > getRange( const KeyRange& keys, int limit, bool snapshot = false, bool reverse = false ) {
return getRange( KeySelector( firstGreaterOrEqual(keys.begin), keys.arena() ),
KeySelector( firstGreaterOrEqual(keys.end), keys.arena() ), limit, snapshot, reverse );
}
Future< Standalone<RangeResultRef> > getRange( const KeyRange& keys, GetRangeLimits limits, bool snapshot = false, bool reverse = false ) {
return getRange( KeySelector( firstGreaterOrEqual(keys.begin), keys.arena() ),
KeySelector( firstGreaterOrEqual(keys.end), keys.arena() ), limits, snapshot, reverse );
}
[[nodiscard]] Future<Standalone<VectorRef<const char*>>> getAddressesForKey(const Key& key);
Future<int64_t> getEstimatedRangeSizeBytes( const KeyRangeRef& keys );
void addReadConflictRange( KeyRangeRef const& keys );
void makeSelfConflicting() { tr.makeSelfConflicting(); }
void atomicOp( const KeyRef& key, const ValueRef& operand, uint32_t operationType );
void set( const KeyRef& key, const ValueRef& value );
void clear( const KeyRangeRef& range );
void clear( const KeyRef& key );
[[nodiscard]] Future<Void> watch(const Key& key);
void addWriteConflictRange( KeyRangeRef const& keys );
[[nodiscard]] Future<Void> commit();
Version getCommittedVersion() { return tr.getCommittedVersion(); }
int64_t getApproximateSize() { return approximateSize; }
[[nodiscard]] Future<Standalone<StringRef>> getVersionstamp();
void setOption( FDBTransactionOptions::Option option, Optional<StringRef> value = Optional<StringRef>() );
[[nodiscard]] Future<Void> onError(Error const& e);
// These are to permit use as state variables in actors:
ReadYourWritesTransaction() : cache(&arena), writes(&arena) {}
void operator=(ReadYourWritesTransaction&& r) BOOST_NOEXCEPT;
ReadYourWritesTransaction(ReadYourWritesTransaction&& r) BOOST_NOEXCEPT;
virtual void addref() { ReferenceCounted<ReadYourWritesTransaction>::addref(); }
virtual void delref() { ReferenceCounted<ReadYourWritesTransaction>::delref(); }
void cancel();
void reset();
void debugTransaction(UID dID) { tr.debugTransaction(dID); }
Future<Void> debug_onIdle() { return reading; }
// Used by ThreadSafeTransaction for exceptions thrown in void methods
Error deferredError;
void checkDeferredError() { tr.checkDeferredError(); if (deferredError.code() != invalid_error_code) throw deferredError; }
void getWriteConflicts( KeyRangeMap<bool> *result );
Database getDatabase() const {
return tr.getDatabase();
}
private:
friend class RYWImpl;
Arena arena;
Transaction tr;
SnapshotCache cache;
WriteMap writes;
CoalescedKeyRefRangeMap<bool> readConflicts;
Map<Key, std::vector<Reference<Watch>>> watchMap; // Keys that are being watched in this transaction
Promise<Void> resetPromise;
AndFuture reading;
int retries;
int64_t approximateSize;
Future<Void> timeoutActor;
double creationTime;
bool commitStarted;
Reference<TransactionDebugInfo> transactionDebugInfo;
void resetTimeout();
void updateConflictMap( KeyRef const& key, WriteMap::iterator& it ); // pre: it.segmentContains(key)
void updateConflictMap( KeyRangeRef const& keys, WriteMap::iterator& it ); // pre: it.segmentContains(keys.begin), keys are already inside this->arena
void writeRangeToNativeTransaction(KeyRangeRef const& keys);
void resetRyow(); // doesn't reset the encapsulated transaction, or creation time/retry state
KeyRef getMaxReadKey();
KeyRef getMaxWriteKey();
bool checkUsedDuringCommit();
void debugLogRetries(Optional<Error> error = Optional<Error>());
void setOptionImpl( FDBTransactionOptions::Option option, Optional<StringRef> value = Optional<StringRef>() );
void applyPersistentOptions();
std::vector<std::pair<FDBTransactionOptions::Option, Optional<Standalone<StringRef>>>> persistentOptions;
ReadYourWritesTransactionOptions options;
};
#endif