115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
/*
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* BackupToDBAbort.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbclient/BackupAgent.actor.h"
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#include "fdbclient/ClusterConnectionMemoryRecord.h"
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#include "fdbclient/ManagementAPI.actor.h"
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/workloads/workloads.actor.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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struct BackupToDBAbort : TestWorkload {
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double abortDelay;
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Database extraDB;
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Standalone<VectorRef<KeyRangeRef>> backupRanges;
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UID lockid;
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explicit BackupToDBAbort(const WorkloadContext& wcx) : TestWorkload(wcx) {
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abortDelay = getOption(options, LiteralStringRef("abortDelay"), 50.0);
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backupRanges.push_back_deep(backupRanges.arena(), normalKeys);
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auto extraFile = makeReference<ClusterConnectionMemoryRecord>(*g_simulator.extraDB);
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extraDB = Database::createDatabase(extraFile, -1);
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lockid = UID(0xbeeffeed, 0xdecaf00d);
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}
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std::string description() const override { return "BackupToDBAbort"; }
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Future<Void> setup(const Database& cx) override {
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if (clientId != 0)
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return Void();
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return _setup(this, cx);
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}
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ACTOR static Future<Void> _setup(BackupToDBAbort* self, Database cx) {
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state DatabaseBackupAgent backupAgent(cx);
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try {
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TraceEvent("BDBA_Submit1").log();
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wait(backupAgent.submitBackup(self->extraDB,
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BackupAgentBase::getDefaultTag(),
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self->backupRanges,
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StopWhenDone::False,
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StringRef(),
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StringRef(),
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LockDB::True));
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TraceEvent("BDBA_Submit2").log();
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} catch (Error& e) {
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if (e.code() != error_code_backup_duplicate)
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throw;
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}
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return Void();
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}
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Future<Void> start(Database const& cx) override {
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if (clientId != 0)
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return Void();
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return _start(this, cx);
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}
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ACTOR static Future<Void> _start(BackupToDBAbort* self, Database cx) {
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state DatabaseBackupAgent backupAgent(cx);
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TraceEvent("BDBA_Start").detail("Delay", self->abortDelay);
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wait(delay(self->abortDelay));
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TraceEvent("BDBA_Wait").log();
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wait(success(backupAgent.waitBackup(self->extraDB, BackupAgentBase::getDefaultTag(), StopWhenDone::False)));
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TraceEvent("BDBA_Lock").log();
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wait(lockDatabase(cx, self->lockid));
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TraceEvent("BDBA_Abort").log();
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wait(backupAgent.abortBackup(self->extraDB, BackupAgentBase::getDefaultTag()));
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TraceEvent("BDBA_Unlock").log();
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wait(backupAgent.unlockBackup(self->extraDB, BackupAgentBase::getDefaultTag()));
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TraceEvent("BDBA_End").log();
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// SOMEDAY: Remove after backup agents can exist quiescently
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if (g_simulator.drAgents == ISimulator::BackupAgentType::BackupToDB) {
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g_simulator.drAgents = ISimulator::BackupAgentType::NoBackupAgents;
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}
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return Void();
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}
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ACTOR static Future<bool> _check(BackupToDBAbort* self, Database cx) {
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TraceEvent("BDBA_UnlockPrimary").log();
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// Too much of the tester framework expects the primary database to be unlocked, so we unlock it
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// once all of the workloads have finished.
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wait(unlockDatabase(cx, self->lockid));
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return true;
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}
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Future<bool> check(const Database& cx) override { return _check(this, cx); }
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void getMetrics(std::vector<PerfMetric>& m) override {}
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};
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REGISTER_WORKLOAD(BackupToDBAbort);
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