foundationdb/fdbserver/DataDistributionQueue.actor...

1715 lines
70 KiB
C++

/*
* DataDistributionQueue.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <limits>
#include <numeric>
#include <vector>
#include "flow/ActorCollection.h"
#include "flow/FastRef.h"
#include "flow/Trace.h"
#include "flow/Util.h"
#include "fdbrpc/sim_validation.h"
#include "fdbclient/SystemData.h"
#include "fdbserver/DataDistribution.actor.h"
#include "fdbclient/DatabaseContext.h"
#include "fdbserver/MoveKeys.actor.h"
#include "fdbserver/Knobs.h"
#include "fdbrpc/simulator.h"
#include "flow/actorcompiler.h" // This must be the last #include.
#define WORK_FULL_UTILIZATION 10000 // This is not a knob; it is a fixed point scaling factor!
struct RelocateData {
KeyRange keys;
int priority;
int boundaryPriority;
int healthPriority;
double startTime;
UID randomId;
int workFactor;
std::vector<UID> src;
std::vector<UID> completeSources;
bool wantsNewServers;
TraceInterval interval;
RelocateData()
: priority(-1), boundaryPriority(-1), healthPriority(-1), startTime(-1), workFactor(0), wantsNewServers(false),
interval("QueuedRelocation") {}
explicit RelocateData(RelocateShard const& rs)
: keys(rs.keys), priority(rs.priority), boundaryPriority(isBoundaryPriority(rs.priority) ? rs.priority : -1),
healthPriority(isHealthPriority(rs.priority) ? rs.priority : -1), startTime(now()),
randomId(deterministicRandom()->randomUniqueID()), workFactor(0),
wantsNewServers(rs.priority == SERVER_KNOBS->PRIORITY_REBALANCE_OVERUTILIZED_TEAM ||
rs.priority == SERVER_KNOBS->PRIORITY_REBALANCE_UNDERUTILIZED_TEAM ||
rs.priority == SERVER_KNOBS->PRIORITY_SPLIT_SHARD ||
rs.priority == SERVER_KNOBS->PRIORITY_TEAM_REDUNDANT),
interval("QueuedRelocation") {}
static bool isHealthPriority(int priority) {
return priority == SERVER_KNOBS->PRIORITY_POPULATE_REGION ||
priority == SERVER_KNOBS->PRIORITY_TEAM_UNHEALTHY || priority == SERVER_KNOBS->PRIORITY_TEAM_2_LEFT ||
priority == SERVER_KNOBS->PRIORITY_TEAM_1_LEFT || priority == SERVER_KNOBS->PRIORITY_TEAM_0_LEFT ||
priority == SERVER_KNOBS->PRIORITY_TEAM_REDUNDANT || priority == SERVER_KNOBS->PRIORITY_TEAM_HEALTHY ||
priority == SERVER_KNOBS->PRIORITY_TEAM_CONTAINS_UNDESIRED_SERVER ||
priority == SERVER_KNOBS->PRIORITY_PERPETUAL_STORAGE_WIGGLE;
}
static bool isBoundaryPriority(int priority) {
return priority == SERVER_KNOBS->PRIORITY_SPLIT_SHARD || priority == SERVER_KNOBS->PRIORITY_MERGE_SHARD;
}
bool operator>(const RelocateData& rhs) const {
return priority != rhs.priority
? priority > rhs.priority
: (startTime != rhs.startTime ? startTime < rhs.startTime : randomId > rhs.randomId);
}
bool operator==(const RelocateData& rhs) const {
return priority == rhs.priority && boundaryPriority == rhs.boundaryPriority &&
healthPriority == rhs.healthPriority && keys == rhs.keys && startTime == rhs.startTime &&
workFactor == rhs.workFactor && src == rhs.src && completeSources == rhs.completeSources &&
wantsNewServers == rhs.wantsNewServers && randomId == rhs.randomId;
}
bool operator!=(const RelocateData& rhs) const { return !(*this == rhs); }
};
class ParallelTCInfo final : public ReferenceCounted<ParallelTCInfo>, public IDataDistributionTeam {
std::vector<Reference<IDataDistributionTeam>> teams;
std::vector<UID> tempServerIDs;
int64_t sum(std::function<int64_t(IDataDistributionTeam const&)> func) const {
int64_t result = 0;
for (const auto& team : teams) {
result += func(*team);
}
return result;
}
template <class T>
std::vector<T> collect(std::function<std::vector<T>(IDataDistributionTeam const&)> func) const {
std::vector<T> result;
for (const auto& team : teams) {
std::vector<T> newItems = func(*team);
result.insert(result.end(), newItems.begin(), newItems.end());
}
return result;
}
bool any(std::function<bool(IDataDistributionTeam const&)> func) const {
for (const auto& team : teams) {
if (func(*team)) {
return true;
}
}
return false;
}
public:
ParallelTCInfo() = default;
void addTeam(Reference<IDataDistributionTeam> team) { teams.push_back(team); }
void clear() { teams.clear(); }
bool all(std::function<bool(IDataDistributionTeam const&)> func) const {
return !any([func](IDataDistributionTeam const& team) { return !func(team); });
}
std::vector<StorageServerInterface> getLastKnownServerInterfaces() const override {
return collect<StorageServerInterface>(
[](IDataDistributionTeam const& team) { return team.getLastKnownServerInterfaces(); });
}
int size() const override {
int totalSize = 0;
for (auto it = teams.begin(); it != teams.end(); it++) {
totalSize += (*it)->size();
}
return totalSize;
}
std::vector<UID> const& getServerIDs() const override {
static std::vector<UID> tempServerIDs;
tempServerIDs.clear();
for (const auto& team : teams) {
std::vector<UID> const& childIDs = team->getServerIDs();
tempServerIDs.insert(tempServerIDs.end(), childIDs.begin(), childIDs.end());
}
return tempServerIDs;
}
void addDataInFlightToTeam(int64_t delta) override {
for (auto& team : teams) {
team->addDataInFlightToTeam(delta);
}
}
int64_t getDataInFlightToTeam() const override {
return sum([](IDataDistributionTeam const& team) { return team.getDataInFlightToTeam(); });
}
int64_t getLoadBytes(bool includeInFlight = true, double inflightPenalty = 1.0) const override {
return sum([includeInFlight, inflightPenalty](IDataDistributionTeam const& team) {
return team.getLoadBytes(includeInFlight, inflightPenalty);
});
}
int64_t getMinAvailableSpace(bool includeInFlight = true) const override {
int64_t result = std::numeric_limits<int64_t>::max();
for (const auto& team : teams) {
result = std::min(result, team->getMinAvailableSpace(includeInFlight));
}
return result;
}
double getMinAvailableSpaceRatio(bool includeInFlight = true) const override {
double result = std::numeric_limits<double>::max();
for (const auto& team : teams) {
result = std::min(result, team->getMinAvailableSpaceRatio(includeInFlight));
}
return result;
}
bool hasHealthyAvailableSpace(double minRatio) const override {
return all([minRatio](IDataDistributionTeam const& team) { return team.hasHealthyAvailableSpace(minRatio); });
}
Future<Void> updateStorageMetrics() override {
std::vector<Future<Void>> futures;
for (auto& team : teams) {
futures.push_back(team->updateStorageMetrics());
}
return waitForAll(futures);
}
bool isOptimal() const override {
return all([](IDataDistributionTeam const& team) { return team.isOptimal(); });
}
bool isWrongConfiguration() const override {
return any([](IDataDistributionTeam const& team) { return team.isWrongConfiguration(); });
}
void setWrongConfiguration(bool wrongConfiguration) override {
for (auto it = teams.begin(); it != teams.end(); it++) {
(*it)->setWrongConfiguration(wrongConfiguration);
}
}
bool isHealthy() const override {
return all([](IDataDistributionTeam const& team) { return team.isHealthy(); });
}
void setHealthy(bool h) override {
for (auto it = teams.begin(); it != teams.end(); it++) {
(*it)->setHealthy(h);
}
}
int getPriority() const override {
int priority = 0;
for (auto it = teams.begin(); it != teams.end(); it++) {
priority = std::max(priority, (*it)->getPriority());
}
return priority;
}
void setPriority(int p) override {
for (auto it = teams.begin(); it != teams.end(); it++) {
(*it)->setPriority(p);
}
}
void addref() override { ReferenceCounted<ParallelTCInfo>::addref(); }
void delref() override { ReferenceCounted<ParallelTCInfo>::delref(); }
void addServers(const std::vector<UID>& servers) override {
ASSERT(!teams.empty());
teams[0]->addServers(servers);
}
std::string getTeamID() const override {
std::string id;
for (int i = 0; i < teams.size(); i++) {
auto const& team = teams[i];
id += (i == teams.size() - 1) ? team->getTeamID() : format("%s, ", team->getTeamID().c_str());
}
return id;
}
};
struct Busyness {
std::vector<int> ledger;
Busyness() : ledger(10, 0) {}
bool canLaunch(int prio, int work) {
ASSERT(prio > 0 && prio < 1000);
return ledger[prio / 100] <= WORK_FULL_UTILIZATION - work; // allow for rounding errors in double division
}
void addWork(int prio, int work) {
ASSERT(prio > 0 && prio < 1000);
for (int i = 0; i <= (prio / 100); i++)
ledger[i] += work;
}
void removeWork(int prio, int work) { addWork(prio, -work); }
std::string toString() {
std::string result;
for (int i = 1; i < ledger.size();) {
int j = i + 1;
while (j < ledger.size() && ledger[i] == ledger[j])
j++;
if (i != 1)
result += ", ";
result += i + 1 == j ? format("%03d", i * 100) : format("%03d/%03d", i * 100, (j - 1) * 100);
result += format("=%1.02f", (float)ledger[i] / WORK_FULL_UTILIZATION);
i = j;
}
return result;
}
};
// find the "workFactor" for this, were it launched now
int getWorkFactor(RelocateData const& relocation, int singleRegionTeamSize) {
if (relocation.healthPriority == SERVER_KNOBS->PRIORITY_TEAM_1_LEFT ||
relocation.healthPriority == SERVER_KNOBS->PRIORITY_TEAM_0_LEFT)
return WORK_FULL_UTILIZATION / SERVER_KNOBS->RELOCATION_PARALLELISM_PER_SOURCE_SERVER;
else if (relocation.healthPriority == SERVER_KNOBS->PRIORITY_TEAM_2_LEFT)
return WORK_FULL_UTILIZATION / 2 / SERVER_KNOBS->RELOCATION_PARALLELISM_PER_SOURCE_SERVER;
else // for now we assume that any message at a lower priority can best be assumed to have a full team left for work
return WORK_FULL_UTILIZATION / singleRegionTeamSize / SERVER_KNOBS->RELOCATION_PARALLELISM_PER_SOURCE_SERVER;
}
// Data movement's resource control: Do not overload source servers used for the RelocateData
// return true if servers are not too busy to launch the relocation
// This ensure source servers will not be overloaded.
bool canLaunch(RelocateData& relocation,
int teamSize,
int singleRegionTeamSize,
std::map<UID, Busyness>& busymap,
std::vector<RelocateData> cancellableRelocations) {
// assert this has not already been launched
ASSERT(relocation.workFactor == 0);
ASSERT(relocation.src.size() != 0);
ASSERT(teamSize >= singleRegionTeamSize);
// find the "workFactor" for this, were it launched now
int workFactor = getWorkFactor(relocation, singleRegionTeamSize);
int neededServers = std::min<int>(relocation.src.size(), teamSize - singleRegionTeamSize + 1);
if (SERVER_KNOBS->USE_OLD_NEEDED_SERVERS) {
neededServers = std::max(1, (int)relocation.src.size() - teamSize + 1);
}
// see if each of the SS can launch this task
for (int i = 0; i < relocation.src.size(); i++) {
// For each source server for this relocation, copy and modify its busyness to reflect work that WOULD be
// cancelled
auto busyCopy = busymap[relocation.src[i]];
for (int j = 0; j < cancellableRelocations.size(); j++) {
auto& servers = cancellableRelocations[j].src;
if (std::count(servers.begin(), servers.end(), relocation.src[i]))
busyCopy.removeWork(cancellableRelocations[j].priority, cancellableRelocations[j].workFactor);
}
// Use this modified busyness to check if this relocation could be launched
if (busyCopy.canLaunch(relocation.priority, workFactor)) {
--neededServers;
if (neededServers == 0)
return true;
}
}
return false;
}
// update busyness for each server
void launch(RelocateData& relocation, std::map<UID, Busyness>& busymap, int singleRegionTeamSize) {
// if we are here this means that we can launch and should adjust all the work the servers can do
relocation.workFactor = getWorkFactor(relocation, singleRegionTeamSize);
for (int i = 0; i < relocation.src.size(); i++)
busymap[relocation.src[i]].addWork(relocation.priority, relocation.workFactor);
}
void complete(RelocateData const& relocation, std::map<UID, Busyness>& busymap) {
ASSERT(relocation.workFactor > 0);
for (int i = 0; i < relocation.src.size(); i++)
busymap[relocation.src[i]].removeWork(relocation.priority, relocation.workFactor);
}
ACTOR Future<Void> dataDistributionRelocator(struct DDQueueData* self,
RelocateData rd,
const DDEnabledState* ddEnabledState);
struct DDQueueData {
UID distributorId;
MoveKeysLock lock;
Database cx;
std::vector<TeamCollectionInterface> teamCollections;
Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure;
PromiseStream<Promise<int64_t>> getAverageShardBytes;
FlowLock startMoveKeysParallelismLock;
FlowLock finishMoveKeysParallelismLock;
Reference<FlowLock> fetchSourceLock;
int activeRelocations;
int queuedRelocations;
int64_t bytesWritten;
int teamSize;
int singleRegionTeamSize;
std::map<UID, Busyness> busymap; // UID is serverID
KeyRangeMap<RelocateData> queueMap;
std::set<RelocateData, std::greater<RelocateData>> fetchingSourcesQueue;
std::set<RelocateData, std::greater<RelocateData>> fetchKeysComplete;
KeyRangeActorMap getSourceActors;
std::map<UID, std::set<RelocateData, std::greater<RelocateData>>>
queue; // Key UID is serverID, value is the serverID's set of RelocateData to relocate
KeyRangeMap<RelocateData> inFlight;
// Track all actors that relocates specified keys to a good place; Key: keyRange; Value: actor
KeyRangeActorMap inFlightActors;
Promise<Void> error;
PromiseStream<RelocateData> dataTransferComplete;
PromiseStream<RelocateData> relocationComplete;
PromiseStream<RelocateData> fetchSourceServersComplete; // find source SSs for a relocate range
PromiseStream<RelocateShard> output;
FutureStream<RelocateShard> input;
PromiseStream<GetMetricsRequest> getShardMetrics;
double* lastLimited;
double lastInterval;
int suppressIntervals;
Reference<AsyncVar<bool>> rawProcessingUnhealthy; // many operations will remove relocations before adding a new
// one, so delay a small time before settling on a new number.
Reference<AsyncVar<bool>> rawProcessingWiggle;
std::map<int, int> priority_relocations;
int unhealthyRelocations;
Reference<EventCacheHolder> movedKeyServersEventHolder;
void startRelocation(int priority, int healthPriority) {
// Although PRIORITY_TEAM_REDUNDANT has lower priority than split and merge shard movement,
// we must count it into unhealthyRelocations; because team removers relies on unhealthyRelocations to
// ensure a team remover will not start before the previous one finishes removing a team and move away data
// NOTE: split and merge shard have higher priority. If they have to wait for unhealthyRelocations = 0,
// deadlock may happen: split/merge shard waits for unhealthyRelocations, while blocks team_redundant.
if (healthPriority == SERVER_KNOBS->PRIORITY_POPULATE_REGION ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_UNHEALTHY ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_2_LEFT ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_1_LEFT ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_0_LEFT ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_REDUNDANT) {
unhealthyRelocations++;
rawProcessingUnhealthy->set(true);
}
if (healthPriority == SERVER_KNOBS->PRIORITY_PERPETUAL_STORAGE_WIGGLE) {
rawProcessingWiggle->set(true);
}
priority_relocations[priority]++;
}
void finishRelocation(int priority, int healthPriority) {
if (healthPriority == SERVER_KNOBS->PRIORITY_POPULATE_REGION ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_UNHEALTHY ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_2_LEFT ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_1_LEFT ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_0_LEFT ||
healthPriority == SERVER_KNOBS->PRIORITY_TEAM_REDUNDANT) {
unhealthyRelocations--;
ASSERT(unhealthyRelocations >= 0);
if (unhealthyRelocations == 0) {
rawProcessingUnhealthy->set(false);
}
}
priority_relocations[priority]--;
if (priority_relocations[SERVER_KNOBS->PRIORITY_PERPETUAL_STORAGE_WIGGLE] == 0) {
rawProcessingWiggle->set(false);
}
}
DDQueueData(UID mid,
MoveKeysLock lock,
Database cx,
std::vector<TeamCollectionInterface> teamCollections,
Reference<ShardsAffectedByTeamFailure> sABTF,
PromiseStream<Promise<int64_t>> getAverageShardBytes,
int teamSize,
int singleRegionTeamSize,
PromiseStream<RelocateShard> output,
FutureStream<RelocateShard> input,
PromiseStream<GetMetricsRequest> getShardMetrics,
double* lastLimited)
: distributorId(mid), lock(lock), cx(cx), teamCollections(teamCollections), shardsAffectedByTeamFailure(sABTF),
getAverageShardBytes(getAverageShardBytes),
startMoveKeysParallelismLock(SERVER_KNOBS->DD_MOVE_KEYS_PARALLELISM),
finishMoveKeysParallelismLock(SERVER_KNOBS->DD_MOVE_KEYS_PARALLELISM),
fetchSourceLock(new FlowLock(SERVER_KNOBS->DD_FETCH_SOURCE_PARALLELISM)), activeRelocations(0),
queuedRelocations(0), bytesWritten(0), teamSize(teamSize), singleRegionTeamSize(singleRegionTeamSize),
output(output), input(input), getShardMetrics(getShardMetrics), lastLimited(lastLimited), lastInterval(0),
suppressIntervals(0), rawProcessingUnhealthy(new AsyncVar<bool>(false)),
rawProcessingWiggle(new AsyncVar<bool>(false)), unhealthyRelocations(0),
movedKeyServersEventHolder(makeReference<EventCacheHolder>("MovedKeyServers")) {}
void validate() {
if (EXPENSIVE_VALIDATION) {
for (auto it = fetchingSourcesQueue.begin(); it != fetchingSourcesQueue.end(); ++it) {
// relocates in the fetching queue do not have src servers yet.
if (it->src.size())
TraceEvent(SevError, "DDQueueValidateError1")
.detail("Problem", "relocates in the fetching queue do not have src servers yet");
// relocates in the fetching queue do not have a work factor yet.
if (it->workFactor != 0.0)
TraceEvent(SevError, "DDQueueValidateError2")
.detail("Problem", "relocates in the fetching queue do not have a work factor yet");
// relocates in the fetching queue are in the queueMap.
auto range = queueMap.rangeContaining(it->keys.begin);
if (range.value() != *it || range.range() != it->keys)
TraceEvent(SevError, "DDQueueValidateError3")
.detail("Problem", "relocates in the fetching queue are in the queueMap");
}
/*
for( auto it = queue.begin(); it != queue.end(); ++it ) {
for( auto rdit = it->second.begin(); rdit != it->second.end(); ++rdit ) {
// relocates in the queue are in the queueMap exactly.
auto range = queueMap.rangeContaining( rdit->keys.begin );
if( range.value() != *rdit || range.range() != rdit->keys )
TraceEvent(SevError, "DDQueueValidateError4").detail("Problem", "relocates in the queue are in the queueMap exactly")
.detail("RangeBegin", range.range().begin)
.detail("RangeEnd", range.range().end)
.detail("RelocateBegin2", range.value().keys.begin)
.detail("RelocateEnd2", range.value().keys.end)
.detail("RelocateStart", range.value().startTime)
.detail("MapStart", rdit->startTime)
.detail("RelocateWork", range.value().workFactor)
.detail("MapWork", rdit->workFactor)
.detail("RelocateSrc", range.value().src.size())
.detail("MapSrc", rdit->src.size())
.detail("RelocatePrio", range.value().priority)
.detail("MapPrio", rdit->priority);
// relocates in the queue have src servers
if( !rdit->src.size() )
TraceEvent(SevError, "DDQueueValidateError5").detail("Problem", "relocates in the queue have src servers");
// relocates in the queue do not have a work factor yet.
if( rdit->workFactor != 0.0 )
TraceEvent(SevError, "DDQueueValidateError6").detail("Problem", "relocates in the queue do not have a work factor yet");
bool contains = false;
for( int i = 0; i < rdit->src.size(); i++ ) {
if( rdit->src[i] == it->first ) {
contains = true;
break;
}
}
if( !contains )
TraceEvent(SevError, "DDQueueValidateError7").detail("Problem", "queued relocate data does not include ss under which its filed");
}
}*/
auto inFlightRanges = inFlight.ranges();
for (auto it = inFlightRanges.begin(); it != inFlightRanges.end(); ++it) {
for (int i = 0; i < it->value().src.size(); i++) {
// each server in the inFlight map is in the busymap
if (!busymap.count(it->value().src[i]))
TraceEvent(SevError, "DDQueueValidateError8")
.detail("Problem", "each server in the inFlight map is in the busymap");
// relocate data that is inFlight is not also in the queue
if (queue[it->value().src[i]].count(it->value()))
TraceEvent(SevError, "DDQueueValidateError9")
.detail("Problem", "relocate data that is inFlight is not also in the queue");
}
// in flight relocates have source servers
if (it->value().startTime != -1 && !it->value().src.size())
TraceEvent(SevError, "DDQueueValidateError10")
.detail("Problem", "in flight relocates have source servers");
if (inFlightActors.liveActorAt(it->range().begin)) {
// the key range in the inFlight map matches the key range in the RelocateData message
if (it->value().keys != it->range())
TraceEvent(SevError, "DDQueueValidateError11")
.detail(
"Problem",
"the key range in the inFlight map matches the key range in the RelocateData message");
}
}
for (auto it = busymap.begin(); it != busymap.end(); ++it) {
for (int i = 0; i < it->second.ledger.size() - 1; i++) {
if (it->second.ledger[i] < it->second.ledger[i + 1])
TraceEvent(SevError, "DDQueueValidateError12")
.detail("Problem", "ascending ledger problem")
.detail("LedgerLevel", i)
.detail("LedgerValueA", it->second.ledger[i])
.detail("LedgerValueB", it->second.ledger[i + 1]);
if (it->second.ledger[i] < 0.0)
TraceEvent(SevError, "DDQueueValidateError13")
.detail("Problem", "negative ascending problem")
.detail("LedgerLevel", i)
.detail("LedgerValue", it->second.ledger[i]);
}
}
std::set<RelocateData, std::greater<RelocateData>> queuedRelocationsMatch;
for (auto it = queue.begin(); it != queue.end(); ++it)
queuedRelocationsMatch.insert(it->second.begin(), it->second.end());
ASSERT(queuedRelocations == queuedRelocationsMatch.size() + fetchingSourcesQueue.size());
int testActive = 0;
for (auto it = priority_relocations.begin(); it != priority_relocations.end(); ++it)
testActive += it->second;
ASSERT(activeRelocations + queuedRelocations == testActive);
}
}
ACTOR Future<Void> getSourceServersForRange(Database cx,
RelocateData input,
PromiseStream<RelocateData> output,
Reference<FlowLock> fetchLock) {
state std::set<UID> servers;
state Transaction tr(cx);
// FIXME: is the merge case needed
if (input.priority == SERVER_KNOBS->PRIORITY_MERGE_SHARD) {
wait(delay(0.5, TaskPriority::DataDistributionVeryLow));
} else {
wait(delay(0.0001, TaskPriority::DataDistributionLaunch));
}
wait(fetchLock->take(TaskPriority::DataDistributionLaunch));
state FlowLock::Releaser releaser(*fetchLock);
loop {
servers.clear();
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
try {
state RangeResult UIDtoTagMap = wait(tr.getRange(serverTagKeys, CLIENT_KNOBS->TOO_MANY));
ASSERT(!UIDtoTagMap.more && UIDtoTagMap.size() < CLIENT_KNOBS->TOO_MANY);
RangeResult keyServersEntries = wait(tr.getRange(lastLessOrEqual(keyServersKey(input.keys.begin)),
firstGreaterOrEqual(keyServersKey(input.keys.end)),
SERVER_KNOBS->DD_QUEUE_MAX_KEY_SERVERS));
if (keyServersEntries.size() < SERVER_KNOBS->DD_QUEUE_MAX_KEY_SERVERS) {
for (int shard = 0; shard < keyServersEntries.size(); shard++) {
std::vector<UID> src, dest;
decodeKeyServersValue(UIDtoTagMap, keyServersEntries[shard].value, src, dest);
ASSERT(src.size());
for (int i = 0; i < src.size(); i++) {
servers.insert(src[i]);
}
if (shard == 0) {
input.completeSources = src;
} else {
for (int i = 0; i < input.completeSources.size(); i++) {
if (std::find(src.begin(), src.end(), input.completeSources[i]) == src.end()) {
swapAndPop(&input.completeSources, i--);
}
}
}
}
ASSERT(servers.size() > 0);
}
// If the size of keyServerEntries is large, then just assume we are using all storage servers
// Why the size can be large?
// When a shard is inflight and DD crashes, some destination servers may have already got the data.
// The new DD will treat the destination servers as source servers. So the size can be large.
else {
RangeResult serverList = wait(tr.getRange(serverListKeys, CLIENT_KNOBS->TOO_MANY));
ASSERT(!serverList.more && serverList.size() < CLIENT_KNOBS->TOO_MANY);
for (auto s = serverList.begin(); s != serverList.end(); ++s)
servers.insert(decodeServerListValue(s->value).id());
ASSERT(servers.size() > 0);
}
break;
} catch (Error& e) {
wait(tr.onError(e));
}
}
input.src = std::vector<UID>(servers.begin(), servers.end());
output.send(input);
return Void();
}
// This function cannot handle relocation requests which split a shard into three pieces
void queueRelocation(RelocateShard rs, std::set<UID>& serversToLaunchFrom) {
//TraceEvent("QueueRelocationBegin").detail("Begin", rd.keys.begin).detail("End", rd.keys.end);
// remove all items from both queues that are fully contained in the new relocation (i.e. will be overwritten)
RelocateData rd(rs);
bool hasHealthPriority = RelocateData::isHealthPriority(rd.priority);
bool hasBoundaryPriority = RelocateData::isBoundaryPriority(rd.priority);
auto ranges = queueMap.intersectingRanges(rd.keys);
for (auto r = ranges.begin(); r != ranges.end(); ++r) {
RelocateData& rrs = r->value();
auto fetchingSourcesItr = fetchingSourcesQueue.find(rrs);
bool foundActiveFetching = fetchingSourcesItr != fetchingSourcesQueue.end();
std::set<RelocateData, std::greater<RelocateData>>* firstQueue;
std::set<RelocateData, std::greater<RelocateData>>::iterator firstRelocationItr;
bool foundActiveRelocation = false;
if (!foundActiveFetching && rrs.src.size()) {
firstQueue = &queue[rrs.src[0]];
firstRelocationItr = firstQueue->find(rrs);
foundActiveRelocation = firstRelocationItr != firstQueue->end();
}
// If there is a queued job that wants data relocation which we are about to cancel/modify,
// make sure that we keep the relocation intent for the job that we queue up
if (foundActiveFetching || foundActiveRelocation) {
rd.wantsNewServers |= rrs.wantsNewServers;
rd.startTime = std::min(rd.startTime, rrs.startTime);
if (!hasHealthPriority) {
rd.healthPriority = std::max(rd.healthPriority, rrs.healthPriority);
}
if (!hasBoundaryPriority) {
rd.boundaryPriority = std::max(rd.boundaryPriority, rrs.boundaryPriority);
}
rd.priority = std::max(rd.priority, std::max(rd.boundaryPriority, rd.healthPriority));
}
if (rd.keys.contains(rrs.keys)) {
if (foundActiveFetching)
fetchingSourcesQueue.erase(fetchingSourcesItr);
else if (foundActiveRelocation) {
firstQueue->erase(firstRelocationItr);
for (int i = 1; i < rrs.src.size(); i++)
queue[rrs.src[i]].erase(rrs);
}
}
if (foundActiveFetching || foundActiveRelocation) {
serversToLaunchFrom.insert(rrs.src.begin(), rrs.src.end());
/*TraceEvent(rrs.interval.end(), mi.id()).detail("Result","Cancelled")
.detail("WasFetching", foundActiveFetching).detail("Contained", rd.keys.contains( rrs.keys ));*/
queuedRelocations--;
finishRelocation(rrs.priority, rrs.healthPriority);
}
}
// determine the final state of the relocations map
auto affectedQueuedItems = queueMap.getAffectedRangesAfterInsertion(rd.keys, rd);
// put the new request into the global map of requests (modifies the ranges already present)
queueMap.insert(rd.keys, rd);
// cancel all the getSourceServers actors that intersect the new range that we will be getting
getSourceActors.cancel(KeyRangeRef(affectedQueuedItems.front().begin, affectedQueuedItems.back().end));
// update fetchingSourcesQueue and the per-server queue based on truncated ranges after insertion, (re-)launch
// getSourceServers
auto queueMapItr = queueMap.rangeContaining(affectedQueuedItems[0].begin);
for (int r = 0; r < affectedQueuedItems.size(); ++r, ++queueMapItr) {
// ASSERT(queueMapItr->value() == queueMap.rangeContaining(affectedQueuedItems[r].begin)->value());
RelocateData& rrs = queueMapItr->value();
if (rrs.src.size() == 0 && (rrs.keys == rd.keys || fetchingSourcesQueue.erase(rrs) > 0)) {
rrs.keys = affectedQueuedItems[r];
rrs.interval = TraceInterval("QueuedRelocation");
/*TraceEvent(rrs.interval.begin(), distributorId);
.detail("KeyBegin", rrs.keys.begin).detail("KeyEnd", rrs.keys.end)
.detail("Priority", rrs.priority).detail("WantsNewServers", rrs.wantsNewServers);*/
queuedRelocations++;
startRelocation(rrs.priority, rrs.healthPriority);
fetchingSourcesQueue.insert(rrs);
getSourceActors.insert(rrs.keys,
getSourceServersForRange(cx, rrs, fetchSourceServersComplete, fetchSourceLock));
} else {
RelocateData newData(rrs);
newData.keys = affectedQueuedItems[r];
ASSERT(rrs.src.size() || rrs.startTime == -1);
bool foundActiveRelocation = false;
for (int i = 0; i < rrs.src.size(); i++) {
auto& serverQueue = queue[rrs.src[i]];
if (serverQueue.erase(rrs) > 0) {
if (!foundActiveRelocation) {
newData.interval = TraceInterval("QueuedRelocation");
/*TraceEvent(newData.interval.begin(), distributorId);
.detail("KeyBegin", newData.keys.begin).detail("KeyEnd", newData.keys.end)
.detail("Priority", newData.priority).detail("WantsNewServers",
newData.wantsNewServers);*/
queuedRelocations++;
startRelocation(newData.priority, newData.healthPriority);
foundActiveRelocation = true;
}
serverQueue.insert(newData);
} else
break;
}
// We update the keys of a relocation even if it is "dead" since it helps validate()
rrs.keys = affectedQueuedItems[r];
rrs.interval = newData.interval;
}
}
/*TraceEvent("ReceivedRelocateShard", distributorId)
.detail("KeyBegin", rd.keys.begin)
.detail("KeyEnd", rd.keys.end)
.detail("Priority", rd.priority)
.detail("AffectedRanges", affectedQueuedItems.size()); */
}
void completeSourceFetch(const RelocateData& results) {
ASSERT(fetchingSourcesQueue.count(results));
// logRelocation( results, "GotSourceServers" );
fetchingSourcesQueue.erase(results);
queueMap.insert(results.keys, results);
for (int i = 0; i < results.src.size(); i++) {
queue[results.src[i]].insert(results);
}
}
void logRelocation(const RelocateData& rd, const char* title) {
std::string busyString;
for (int i = 0; i < rd.src.size() && i < teamSize * 2; i++)
busyString += describe(rd.src[i]) + " - (" + busymap[rd.src[i]].toString() + "); ";
TraceEvent(title, distributorId)
.detail("KeyBegin", rd.keys.begin)
.detail("KeyEnd", rd.keys.end)
.detail("Priority", rd.priority)
.detail("WorkFactor", rd.workFactor)
.detail("SourceServerCount", rd.src.size())
.detail("SourceServers", describe(rd.src, teamSize * 2))
.detail("SourceBusyness", busyString);
}
void launchQueuedWork(KeyRange keys, const DDEnabledState* ddEnabledState) {
// combine all queued work in the key range and check to see if there is anything to launch
std::set<RelocateData, std::greater<RelocateData>> combined;
auto f = queueMap.intersectingRanges(keys);
for (auto it = f.begin(); it != f.end(); ++it) {
if (it->value().src.size() && queue[it->value().src[0]].count(it->value()))
combined.insert(it->value());
}
launchQueuedWork(combined, ddEnabledState);
}
void launchQueuedWork(const std::set<UID>& serversToLaunchFrom, const DDEnabledState* ddEnabledState) {
// combine all work from the source servers to see if there is anything new to launch
std::set<RelocateData, std::greater<RelocateData>> combined;
for (auto id : serversToLaunchFrom) {
auto& queuedWork = queue[id];
auto it = queuedWork.begin();
for (int j = 0; j < teamSize && it != queuedWork.end(); j++) {
combined.insert(*it);
++it;
}
}
launchQueuedWork(combined, ddEnabledState);
}
void launchQueuedWork(RelocateData launchData, const DDEnabledState* ddEnabledState) {
// check a single RelocateData to see if it can be launched
std::set<RelocateData, std::greater<RelocateData>> combined;
combined.insert(launchData);
launchQueuedWork(combined, ddEnabledState);
}
// For each relocateData rd in the queue, check if there exist inflight relocate data whose keyrange is overlapped
// with rd. If there exist, cancel them by cancelling their actors and reducing the src servers' busyness of those
// canceled inflight relocateData. Launch the relocation for the rd.
void launchQueuedWork(std::set<RelocateData, std::greater<RelocateData>> combined,
const DDEnabledState* ddEnabledState) {
int startedHere = 0;
double startTime = now();
// kick off relocators from items in the queue as need be
std::set<RelocateData, std::greater<RelocateData>>::iterator it = combined.begin();
for (; it != combined.end(); it++) {
RelocateData rd(*it);
// Check if there is an inflight shard that is overlapped with the queued relocateShard (rd)
bool overlappingInFlight = false;
auto intersectingInFlight = inFlight.intersectingRanges(rd.keys);
for (auto it = intersectingInFlight.begin(); it != intersectingInFlight.end(); ++it) {
if (fetchKeysComplete.count(it->value()) && inFlightActors.liveActorAt(it->range().begin) &&
!rd.keys.contains(it->range()) && it->value().priority >= rd.priority &&
rd.healthPriority < SERVER_KNOBS->PRIORITY_TEAM_UNHEALTHY) {
/*TraceEvent("OverlappingInFlight", distributorId)
.detail("KeyBegin", it->value().keys.begin)
.detail("KeyEnd", it->value().keys.end)
.detail("Priority", it->value().priority);*/
overlappingInFlight = true;
break;
}
}
if (overlappingInFlight) {
// logRelocation( rd, "SkippingOverlappingInFlight" );
continue;
}
// Because the busyness of a server is decreased when a superseding relocation is issued, we
// need to consider what the busyness of a server WOULD be if
auto containedRanges = inFlight.containedRanges(rd.keys);
std::vector<RelocateData> cancellableRelocations;
for (auto it = containedRanges.begin(); it != containedRanges.end(); ++it) {
if (inFlightActors.liveActorAt(it->range().begin)) {
cancellableRelocations.push_back(it->value());
}
}
// Data movement avoids overloading source servers in moving data.
// SOMEDAY: the list of source servers may be outdated since they were fetched when the work was put in the
// queue
// FIXME: we need spare capacity even when we're just going to be cancelling work via TEAM_HEALTHY
if (!canLaunch(rd, teamSize, singleRegionTeamSize, busymap, cancellableRelocations)) {
// logRelocation( rd, "SkippingQueuedRelocation" );
continue;
}
// From now on, the source servers for the RelocateData rd have enough resource to move the data away,
// because they do not have too much inflight data movement.
// logRelocation( rd, "LaunchingRelocation" );
//TraceEvent(rd.interval.end(), distributorId).detail("Result","Success");
queuedRelocations--;
finishRelocation(rd.priority, rd.healthPriority);
// now we are launching: remove this entry from the queue of all the src servers
for (int i = 0; i < rd.src.size(); i++) {
ASSERT(queue[rd.src[i]].erase(rd));
}
// If there is a job in flight that wants data relocation which we are about to cancel/modify,
// make sure that we keep the relocation intent for the job that we launch
auto f = inFlight.intersectingRanges(rd.keys);
for (auto it = f.begin(); it != f.end(); ++it) {
if (inFlightActors.liveActorAt(it->range().begin)) {
rd.wantsNewServers |= it->value().wantsNewServers;
}
}
startedHere++;
// update both inFlightActors and inFlight key range maps, cancelling deleted RelocateShards
std::vector<KeyRange> ranges;
inFlightActors.getRangesAffectedByInsertion(rd.keys, ranges);
inFlightActors.cancel(KeyRangeRef(ranges.front().begin, ranges.back().end));
inFlight.insert(rd.keys, rd);
for (int r = 0; r < ranges.size(); r++) {
RelocateData& rrs = inFlight.rangeContaining(ranges[r].begin)->value();
rrs.keys = ranges[r];
launch(rrs, busymap, singleRegionTeamSize);
activeRelocations++;
startRelocation(rrs.priority, rrs.healthPriority);
// Start the actor that relocates data in the rrs.keys
inFlightActors.insert(rrs.keys, dataDistributionRelocator(this, rrs, ddEnabledState));
}
// logRelocation( rd, "LaunchedRelocation" );
}
if (now() - startTime > .001 && deterministicRandom()->random01() < 0.001)
TraceEvent(SevWarnAlways, "LaunchingQueueSlowx1000").detail("Elapsed", now() - startTime);
/*if( startedHere > 0 ) {
TraceEvent("StartedDDRelocators", distributorId)
.detail("QueueSize", queuedRelocations)
.detail("StartedHere", startedHere)
.detail("ActiveRelocations", activeRelocations);
} */
validate();
}
};
// This actor relocates the specified keys to a good place.
// The inFlightActor key range map stores the actor for each RelocateData
ACTOR Future<Void> dataDistributionRelocator(DDQueueData* self, RelocateData rd, const DDEnabledState* ddEnabledState) {
state Promise<Void> errorOut(self->error);
state TraceInterval relocateShardInterval("RelocateShard");
state PromiseStream<RelocateData> dataTransferComplete(self->dataTransferComplete);
state PromiseStream<RelocateData> relocationComplete(self->relocationComplete);
state bool signalledTransferComplete = false;
state UID distributorId = self->distributorId;
state ParallelTCInfo healthyDestinations;
state bool anyHealthy = false;
state bool allHealthy = true;
state bool anyWithSource = false;
state std::vector<std::pair<Reference<IDataDistributionTeam>, bool>> bestTeams;
state double startTime = now();
state std::vector<UID> destIds;
try {
if (now() - self->lastInterval < 1.0) {
relocateShardInterval.severity = SevDebug;
self->suppressIntervals++;
}
TraceEvent(relocateShardInterval.begin(), distributorId)
.detail("KeyBegin", rd.keys.begin)
.detail("KeyEnd", rd.keys.end)
.detail("Priority", rd.priority)
.detail("RelocationID", relocateShardInterval.pairID)
.detail("SuppressedEventCount", self->suppressIntervals);
if (relocateShardInterval.severity != SevDebug) {
self->lastInterval = now();
self->suppressIntervals = 0;
}
state StorageMetrics metrics =
wait(brokenPromiseToNever(self->getShardMetrics.getReply(GetMetricsRequest(rd.keys))));
ASSERT(rd.src.size());
loop {
state int stuckCount = 0;
// state int bestTeamStuckThreshold = 50;
loop {
state int tciIndex = 0;
state bool foundTeams = true;
anyHealthy = false;
allHealthy = true;
anyWithSource = false;
bestTeams.clear();
// Get team from teamCollections in different DCs and find the best one
while (tciIndex < self->teamCollections.size()) {
double inflightPenalty = SERVER_KNOBS->INFLIGHT_PENALTY_HEALTHY;
if (rd.healthPriority == SERVER_KNOBS->PRIORITY_TEAM_UNHEALTHY ||
rd.healthPriority == SERVER_KNOBS->PRIORITY_TEAM_2_LEFT)
inflightPenalty = SERVER_KNOBS->INFLIGHT_PENALTY_UNHEALTHY;
if (rd.healthPriority == SERVER_KNOBS->PRIORITY_POPULATE_REGION ||
rd.healthPriority == SERVER_KNOBS->PRIORITY_TEAM_1_LEFT ||
rd.healthPriority == SERVER_KNOBS->PRIORITY_TEAM_0_LEFT)
inflightPenalty = SERVER_KNOBS->INFLIGHT_PENALTY_ONE_LEFT;
auto req = GetTeamRequest(rd.wantsNewServers,
rd.priority == SERVER_KNOBS->PRIORITY_REBALANCE_UNDERUTILIZED_TEAM,
true,
false,
inflightPenalty);
req.src = rd.src;
req.completeSources = rd.completeSources;
// bestTeam.second = false if the bestTeam in the teamCollection (in the DC) does not have any
// server that hosts the relocateData. This is possible, for example, in a fearless configuration
// when the remote DC is just brought up.
std::pair<Optional<Reference<IDataDistributionTeam>>, bool> bestTeam =
wait(brokenPromiseToNever(self->teamCollections[tciIndex].getTeam.getReply(req)));
// If a DC has no healthy team, we stop checking the other DCs until
// the unhealthy DC is healthy again or is excluded.
if (!bestTeam.first.present()) {
foundTeams = false;
break;
}
if (!bestTeam.first.get()->isHealthy()) {
allHealthy = false;
} else {
anyHealthy = true;
}
if (bestTeam.second) {
anyWithSource = true;
}
bestTeams.emplace_back(bestTeam.first.get(), bestTeam.second);
tciIndex++;
}
if (foundTeams && anyHealthy) {
break;
}
TEST(true); // did not find a healthy destination team on the first attempt
stuckCount++;
TraceEvent(stuckCount > 50 ? SevWarnAlways : SevWarn, "BestTeamStuck", distributorId)
.suppressFor(1.0)
.detail("Count", stuckCount)
.detail("TeamCollectionId", tciIndex)
.detail("NumOfTeamCollections", self->teamCollections.size());
wait(delay(SERVER_KNOBS->BEST_TEAM_STUCK_DELAY, TaskPriority::DataDistributionLaunch));
}
destIds.clear();
state std::vector<UID> healthyIds;
state std::vector<UID> extraIds;
state std::vector<ShardsAffectedByTeamFailure::Team> destinationTeams;
for (int i = 0; i < bestTeams.size(); i++) {
auto& serverIds = bestTeams[i].first->getServerIDs();
destinationTeams.push_back(ShardsAffectedByTeamFailure::Team(serverIds, i == 0));
if (allHealthy && anyWithSource && !bestTeams[i].second) {
// When all servers in bestTeams[i] do not hold the shard (!bestTeams[i].second), it indicates
// the bestTeams[i] is in a new DC where data has not been replicated to.
// To move data (specified in RelocateShard) to bestTeams[i] in the new DC AND reduce data movement
// across DC, we randomly choose a server in bestTeams[i] as the shard's destination, and
// move the shard to the randomly chosen server (in the remote DC), which will later
// propogate its data to the servers in the same team. This saves data movement bandwidth across DC
int idx = deterministicRandom()->randomInt(0, serverIds.size());
destIds.push_back(serverIds[idx]);
healthyIds.push_back(serverIds[idx]);
for (int j = 0; j < serverIds.size(); j++) {
if (j != idx) {
extraIds.push_back(serverIds[j]);
}
}
healthyDestinations.addTeam(bestTeams[i].first);
} else {
destIds.insert(destIds.end(), serverIds.begin(), serverIds.end());
if (bestTeams[i].first->isHealthy()) {
healthyIds.insert(healthyIds.end(), serverIds.begin(), serverIds.end());
healthyDestinations.addTeam(bestTeams[i].first);
}
}
}
// Sanity check
state int totalIds = 0;
for (auto& destTeam : destinationTeams) {
totalIds += destTeam.servers.size();
}
if (totalIds != self->teamSize) {
TraceEvent(SevWarn, "IncorrectDestTeamSize")
.suppressFor(1.0)
.detail("ExpectedTeamSize", self->teamSize)
.detail("DestTeamSize", totalIds);
}
self->shardsAffectedByTeamFailure->moveShard(rd.keys, destinationTeams);
// FIXME: do not add data in flight to servers that were already in the src.
healthyDestinations.addDataInFlightToTeam(+metrics.bytes);
if (SERVER_KNOBS->DD_ENABLE_VERBOSE_TRACING) {
// StorageMetrics is the rd shard's metrics, e.g., bytes and write bandwidth
TraceEvent(SevInfo, "RelocateShardDecision", distributorId)
.detail("PairId", relocateShardInterval.pairID)
.detail("Priority", rd.priority)
.detail("KeyBegin", rd.keys.begin)
.detail("KeyEnd", rd.keys.end)
.detail("StorageMetrics", metrics.toString())
.detail("SourceServers", describe(rd.src))
.detail("DestinationTeam", describe(destIds))
.detail("ExtraIds", describe(extraIds));
} else {
TraceEvent(relocateShardInterval.severity, "RelocateShardHasDestination", distributorId)
.detail("PairId", relocateShardInterval.pairID)
.detail("KeyBegin", rd.keys.begin)
.detail("KeyEnd", rd.keys.end)
.detail("SourceServers", describe(rd.src))
.detail("DestinationTeam", describe(destIds))
.detail("ExtraIds", describe(extraIds));
}
state Error error = success();
state Promise<Void> dataMovementComplete;
// Move keys from source to destination by changing the serverKeyList and keyServerList system keys
state Future<Void> doMoveKeys = moveKeys(self->cx,
rd.keys,
destIds,
healthyIds,
self->lock,
dataMovementComplete,
&self->startMoveKeysParallelismLock,
&self->finishMoveKeysParallelismLock,
self->teamCollections.size() > 1,
relocateShardInterval.pairID,
ddEnabledState);
state Future<Void> pollHealth =
signalledTransferComplete ? Never()
: delay(SERVER_KNOBS->HEALTH_POLL_TIME, TaskPriority::DataDistributionLaunch);
try {
loop {
choose {
when(wait(doMoveKeys)) {
if (extraIds.size()) {
destIds.insert(destIds.end(), extraIds.begin(), extraIds.end());
healthyIds.insert(healthyIds.end(), extraIds.begin(), extraIds.end());
extraIds.clear();
ASSERT(totalIds == destIds.size()); // Sanity check the destIDs before we move keys
doMoveKeys = moveKeys(self->cx,
rd.keys,
destIds,
healthyIds,
self->lock,
Promise<Void>(),
&self->startMoveKeysParallelismLock,
&self->finishMoveKeysParallelismLock,
self->teamCollections.size() > 1,
relocateShardInterval.pairID,
ddEnabledState);
} else {
self->fetchKeysComplete.insert(rd);
break;
}
}
when(wait(pollHealth)) {
if (!healthyDestinations.isHealthy()) {
if (!signalledTransferComplete) {
signalledTransferComplete = true;
self->dataTransferComplete.send(rd);
}
}
pollHealth = signalledTransferComplete ? Never()
: delay(SERVER_KNOBS->HEALTH_POLL_TIME,
TaskPriority::DataDistributionLaunch);
}
when(wait(signalledTransferComplete ? Never() : dataMovementComplete.getFuture())) {
self->fetchKeysComplete.insert(rd);
if (!signalledTransferComplete) {
signalledTransferComplete = true;
self->dataTransferComplete.send(rd);
}
}
}
}
} catch (Error& e) {
error = e;
}
//TraceEvent("RelocateShardFinished", distributorId).detail("RelocateId", relocateShardInterval.pairID);
if (error.code() != error_code_move_to_removed_server) {
if (!error.code()) {
try {
wait(healthyDestinations
.updateStorageMetrics()); // prevent a gap between the polling for an increase in
// storage metrics and decrementing data in flight
} catch (Error& e) {
error = e;
}
}
healthyDestinations.addDataInFlightToTeam(-metrics.bytes);
// onFinished.send( rs );
if (!error.code()) {
TraceEvent(relocateShardInterval.end(), distributorId)
.detail("Duration", now() - startTime)
.detail("Result", "Success");
if (now() - startTime > 600) {
TraceEvent(SevWarnAlways, "RelocateShardTooLong")
.detail("Duration", now() - startTime)
.detail("Dest", describe(destIds))
.detail("Src", describe(rd.src));
}
if (rd.keys.begin == keyServersPrefix) {
TraceEvent("MovedKeyServerKeys")
.detail("Dest", describe(destIds))
.trackLatest(self->movedKeyServersEventHolder->trackingKey);
}
if (!signalledTransferComplete) {
signalledTransferComplete = true;
dataTransferComplete.send(rd);
}
self->bytesWritten += metrics.bytes;
self->shardsAffectedByTeamFailure->finishMove(rd.keys);
relocationComplete.send(rd);
return Void();
} else {
throw error;
}
} else {
TEST(true); // move to removed server
healthyDestinations.addDataInFlightToTeam(-metrics.bytes);
wait(delay(SERVER_KNOBS->RETRY_RELOCATESHARD_DELAY, TaskPriority::DataDistributionLaunch));
}
}
} catch (Error& e) {
TraceEvent(relocateShardInterval.end(), distributorId).error(e, true).detail("Duration", now() - startTime);
if (now() - startTime > 600) {
TraceEvent(SevWarnAlways, "RelocateShardTooLong")
.error(e, true)
.detail("Duration", now() - startTime)
.detail("Dest", describe(destIds))
.detail("Src", describe(rd.src));
}
if (!signalledTransferComplete)
dataTransferComplete.send(rd);
relocationComplete.send(rd);
if (e.code() != error_code_actor_cancelled) {
if (errorOut.canBeSet()) {
errorOut.sendError(e);
}
}
throw;
}
}
// Move a random shard of sourceTeam's to destTeam if sourceTeam has much more data than destTeam
ACTOR Future<bool> rebalanceTeams(DDQueueData* self,
int priority,
Reference<IDataDistributionTeam> sourceTeam,
Reference<IDataDistributionTeam> destTeam,
bool primary,
TraceEvent* traceEvent) {
if (g_network->isSimulated() && g_simulator.speedUpSimulation) {
traceEvent->detail("CancelingDueToSimulationSpeedup", true);
return false;
}
Promise<int64_t> req;
self->getAverageShardBytes.send(req);
state int64_t averageShardBytes = wait(req.getFuture());
state std::vector<KeyRange> shards = self->shardsAffectedByTeamFailure->getShardsFor(
ShardsAffectedByTeamFailure::Team(sourceTeam->getServerIDs(), primary));
traceEvent->detail("AverageShardBytes", averageShardBytes).detail("ShardsInSource", shards.size());
if (!shards.size())
return false;
state KeyRange moveShard;
state StorageMetrics metrics;
state int retries = 0;
while (retries < SERVER_KNOBS->REBALANCE_MAX_RETRIES) {
state KeyRange testShard = deterministicRandom()->randomChoice(shards);
StorageMetrics testMetrics =
wait(brokenPromiseToNever(self->getShardMetrics.getReply(GetMetricsRequest(testShard))));
if (testMetrics.bytes > metrics.bytes) {
moveShard = testShard;
metrics = testMetrics;
if (metrics.bytes > averageShardBytes) {
break;
}
}
retries++;
}
int64_t sourceBytes = sourceTeam->getLoadBytes(false);
int64_t destBytes = destTeam->getLoadBytes();
bool sourceAndDestTooSimilar =
sourceBytes - destBytes <= 3 * std::max<int64_t>(SERVER_KNOBS->MIN_SHARD_BYTES, metrics.bytes);
traceEvent->detail("SourceBytes", sourceBytes)
.detail("DestBytes", destBytes)
.detail("ShardBytes", metrics.bytes)
.detail("SourceAndDestTooSimilar", sourceAndDestTooSimilar);
if (sourceAndDestTooSimilar || metrics.bytes == 0) {
return false;
}
// Verify the shard is still in ShardsAffectedByTeamFailure
shards = self->shardsAffectedByTeamFailure->getShardsFor(
ShardsAffectedByTeamFailure::Team(sourceTeam->getServerIDs(), primary));
for (int i = 0; i < shards.size(); i++) {
if (moveShard == shards[i]) {
traceEvent->detail("ShardStillPresent", true);
self->output.send(RelocateShard(moveShard, priority));
return true;
}
}
traceEvent->detail("ShardStillPresent", false);
return false;
}
ACTOR Future<Void> BgDDMountainChopper(DDQueueData* self, int teamCollectionIndex) {
state double rebalancePollingInterval = SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL;
state int resetCount = SERVER_KNOBS->DD_REBALANCE_RESET_AMOUNT;
state Transaction tr(self->cx);
state double lastRead = 0;
state bool skipCurrentLoop = false;
loop {
state std::pair<Optional<Reference<IDataDistributionTeam>>, bool> randomTeam;
state bool moved = false;
state TraceEvent traceEvent("BgDDMountainChopper", self->distributorId);
traceEvent.suppressFor(5.0).detail("PollingInterval", rebalancePollingInterval);
if (*self->lastLimited > 0) {
traceEvent.detail("SecondsSinceLastLimited", now() - *self->lastLimited);
}
try {
state Future<Void> delayF = delay(rebalancePollingInterval, TaskPriority::DataDistributionLaunch);
if ((now() - lastRead) > SERVER_KNOBS->BG_REBALANCE_SWITCH_CHECK_INTERVAL) {
tr.setOption(FDBTransactionOptions::LOCK_AWARE);
Optional<Value> val = wait(tr.get(rebalanceDDIgnoreKey));
lastRead = now();
if (skipCurrentLoop && !val.present()) {
// reset loop interval
rebalancePollingInterval = SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL;
}
skipCurrentLoop = val.present();
}
traceEvent.detail("Enabled", !skipCurrentLoop);
wait(delayF);
if (skipCurrentLoop) {
// set loop interval to avoid busy wait here.
rebalancePollingInterval =
std::max(rebalancePollingInterval, SERVER_KNOBS->BG_REBALANCE_SWITCH_CHECK_INTERVAL);
continue;
}
traceEvent.detail("QueuedRelocations",
self->priority_relocations[SERVER_KNOBS->PRIORITY_REBALANCE_OVERUTILIZED_TEAM]);
if (self->priority_relocations[SERVER_KNOBS->PRIORITY_REBALANCE_OVERUTILIZED_TEAM] <
SERVER_KNOBS->DD_REBALANCE_PARALLELISM) {
std::pair<Optional<Reference<IDataDistributionTeam>>, bool> _randomTeam =
wait(brokenPromiseToNever(self->teamCollections[teamCollectionIndex].getTeam.getReply(
GetTeamRequest(true, false, true, false))));
randomTeam = _randomTeam;
traceEvent.detail("DestTeam",
printable(randomTeam.first.map<std::string>(
[](const Reference<IDataDistributionTeam>& team) { return team->getDesc(); })));
if (randomTeam.first.present()) {
std::pair<Optional<Reference<IDataDistributionTeam>>, bool> loadedTeam =
wait(brokenPromiseToNever(self->teamCollections[teamCollectionIndex].getTeam.getReply(
GetTeamRequest(true, true, false, true))));
traceEvent.detail(
"SourceTeam",
printable(loadedTeam.first.map<std::string>(
[](const Reference<IDataDistributionTeam>& team) { return team->getDesc(); })));
if (loadedTeam.first.present()) {
bool _moved = wait(rebalanceTeams(self,
SERVER_KNOBS->PRIORITY_REBALANCE_OVERUTILIZED_TEAM,
loadedTeam.first.get(),
randomTeam.first.get(),
teamCollectionIndex == 0,
&traceEvent));
moved = _moved;
if (moved) {
resetCount = 0;
} else {
resetCount++;
}
}
}
}
if (now() - (*self->lastLimited) < SERVER_KNOBS->BG_DD_SATURATION_DELAY) {
rebalancePollingInterval = std::min(SERVER_KNOBS->BG_DD_MAX_WAIT,
rebalancePollingInterval * SERVER_KNOBS->BG_DD_INCREASE_RATE);
} else {
rebalancePollingInterval = std::max(SERVER_KNOBS->BG_DD_MIN_WAIT,
rebalancePollingInterval / SERVER_KNOBS->BG_DD_DECREASE_RATE);
}
if (resetCount >= SERVER_KNOBS->DD_REBALANCE_RESET_AMOUNT &&
rebalancePollingInterval < SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL) {
rebalancePollingInterval = SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL;
resetCount = SERVER_KNOBS->DD_REBALANCE_RESET_AMOUNT;
}
traceEvent.detail("ResetCount", resetCount);
tr.reset();
} catch (Error& e) {
traceEvent.error(
e, true); // Log actor_cancelled because it's not legal to suppress an event that's initialized
wait(tr.onError(e));
}
traceEvent.detail("Moved", moved);
traceEvent.log();
}
}
ACTOR Future<Void> BgDDValleyFiller(DDQueueData* self, int teamCollectionIndex) {
state double rebalancePollingInterval = SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL;
state int resetCount = SERVER_KNOBS->DD_REBALANCE_RESET_AMOUNT;
state Transaction tr(self->cx);
state double lastRead = 0;
state bool skipCurrentLoop = false;
loop {
state std::pair<Optional<Reference<IDataDistributionTeam>>, bool> randomTeam;
state bool moved = false;
state TraceEvent traceEvent("BgDDValleyFiller", self->distributorId);
traceEvent.suppressFor(5.0).detail("PollingInterval", rebalancePollingInterval);
if (*self->lastLimited > 0) {
traceEvent.detail("SecondsSinceLastLimited", now() - *self->lastLimited);
}
try {
state Future<Void> delayF = delay(rebalancePollingInterval, TaskPriority::DataDistributionLaunch);
if ((now() - lastRead) > SERVER_KNOBS->BG_REBALANCE_SWITCH_CHECK_INTERVAL) {
tr.setOption(FDBTransactionOptions::LOCK_AWARE);
Optional<Value> val = wait(tr.get(rebalanceDDIgnoreKey));
lastRead = now();
if (skipCurrentLoop && !val.present()) {
// reset loop interval
rebalancePollingInterval = SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL;
}
skipCurrentLoop = val.present();
}
traceEvent.detail("Enabled", !skipCurrentLoop);
wait(delayF);
if (skipCurrentLoop) {
// set loop interval to avoid busy wait here.
rebalancePollingInterval =
std::max(rebalancePollingInterval, SERVER_KNOBS->BG_REBALANCE_SWITCH_CHECK_INTERVAL);
continue;
}
traceEvent.detail("QueuedRelocations",
self->priority_relocations[SERVER_KNOBS->PRIORITY_REBALANCE_UNDERUTILIZED_TEAM]);
if (self->priority_relocations[SERVER_KNOBS->PRIORITY_REBALANCE_UNDERUTILIZED_TEAM] <
SERVER_KNOBS->DD_REBALANCE_PARALLELISM) {
std::pair<Optional<Reference<IDataDistributionTeam>>, bool> _randomTeam =
wait(brokenPromiseToNever(self->teamCollections[teamCollectionIndex].getTeam.getReply(
GetTeamRequest(true, false, false, true))));
randomTeam = _randomTeam;
traceEvent.detail("SourceTeam",
printable(randomTeam.first.map<std::string>(
[](const Reference<IDataDistributionTeam>& team) { return team->getDesc(); })));
if (randomTeam.first.present()) {
std::pair<Optional<Reference<IDataDistributionTeam>>, bool> unloadedTeam =
wait(brokenPromiseToNever(self->teamCollections[teamCollectionIndex].getTeam.getReply(
GetTeamRequest(true, true, true, false))));
traceEvent.detail(
"DestTeam",
printable(unloadedTeam.first.map<std::string>(
[](const Reference<IDataDistributionTeam>& team) { return team->getDesc(); })));
if (unloadedTeam.first.present()) {
bool _moved = wait(rebalanceTeams(self,
SERVER_KNOBS->PRIORITY_REBALANCE_UNDERUTILIZED_TEAM,
randomTeam.first.get(),
unloadedTeam.first.get(),
teamCollectionIndex == 0,
&traceEvent));
moved = _moved;
if (moved) {
resetCount = 0;
} else {
resetCount++;
}
}
}
}
if (now() - (*self->lastLimited) < SERVER_KNOBS->BG_DD_SATURATION_DELAY) {
rebalancePollingInterval = std::min(SERVER_KNOBS->BG_DD_MAX_WAIT,
rebalancePollingInterval * SERVER_KNOBS->BG_DD_INCREASE_RATE);
} else {
rebalancePollingInterval = std::max(SERVER_KNOBS->BG_DD_MIN_WAIT,
rebalancePollingInterval / SERVER_KNOBS->BG_DD_DECREASE_RATE);
}
if (resetCount >= SERVER_KNOBS->DD_REBALANCE_RESET_AMOUNT &&
rebalancePollingInterval < SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL) {
rebalancePollingInterval = SERVER_KNOBS->BG_REBALANCE_POLLING_INTERVAL;
resetCount = SERVER_KNOBS->DD_REBALANCE_RESET_AMOUNT;
}
traceEvent.detail("ResetCount", resetCount);
tr.reset();
} catch (Error& e) {
traceEvent.error(
e, true); // Log actor_cancelled because it's not legal to suppress an event that's initialized
wait(tr.onError(e));
}
traceEvent.detail("Moved", moved);
traceEvent.log();
}
}
ACTOR Future<Void> dataDistributionQueue(Database cx,
PromiseStream<RelocateShard> output,
FutureStream<RelocateShard> input,
PromiseStream<GetMetricsRequest> getShardMetrics,
Reference<AsyncVar<bool>> processingUnhealthy,
Reference<AsyncVar<bool>> processingWiggle,
std::vector<TeamCollectionInterface> teamCollections,
Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure,
MoveKeysLock lock,
PromiseStream<Promise<int64_t>> getAverageShardBytes,
PromiseStream<Promise<int>> getUnhealthyRelocationCount,
UID distributorId,
int teamSize,
int singleRegionTeamSize,
double* lastLimited,
const DDEnabledState* ddEnabledState) {
state DDQueueData self(distributorId,
lock,
cx,
teamCollections,
shardsAffectedByTeamFailure,
getAverageShardBytes,
teamSize,
singleRegionTeamSize,
output,
input,
getShardMetrics,
lastLimited);
state std::set<UID> serversToLaunchFrom;
state KeyRange keysToLaunchFrom;
state RelocateData launchData;
state Future<Void> recordMetrics = delay(SERVER_KNOBS->DD_QUEUE_LOGGING_INTERVAL);
state std::vector<Future<Void>> balancingFutures;
state ActorCollectionNoErrors actors;
state PromiseStream<KeyRange> rangesComplete;
state Future<Void> launchQueuedWorkTimeout = Never();
for (int i = 0; i < teamCollections.size(); i++) {
balancingFutures.push_back(BgDDMountainChopper(&self, i));
balancingFutures.push_back(BgDDValleyFiller(&self, i));
}
balancingFutures.push_back(delayedAsyncVar(self.rawProcessingUnhealthy, processingUnhealthy, 0));
balancingFutures.push_back(delayedAsyncVar(self.rawProcessingWiggle, processingWiggle, 0));
try {
loop {
self.validate();
// For the given servers that caused us to go around the loop, find the next item(s) that can be launched.
if (launchData.startTime != -1) {
// Launch dataDistributionRelocator actor to relocate the launchData
self.launchQueuedWork(launchData, ddEnabledState);
launchData = RelocateData();
} else if (!keysToLaunchFrom.empty()) {
self.launchQueuedWork(keysToLaunchFrom, ddEnabledState);
keysToLaunchFrom = KeyRangeRef();
}
ASSERT(launchData.startTime == -1 && keysToLaunchFrom.empty());
choose {
when(RelocateShard rs = waitNext(self.input)) {
bool wasEmpty = serversToLaunchFrom.empty();
self.queueRelocation(rs, serversToLaunchFrom);
if (wasEmpty && !serversToLaunchFrom.empty())
launchQueuedWorkTimeout = delay(0, TaskPriority::DataDistributionLaunch);
}
when(wait(launchQueuedWorkTimeout)) {
self.launchQueuedWork(serversToLaunchFrom, ddEnabledState);
serversToLaunchFrom = std::set<UID>();
launchQueuedWorkTimeout = Never();
}
when(RelocateData results = waitNext(self.fetchSourceServersComplete.getFuture())) {
// This when is triggered by queueRelocation() which is triggered by sending self.input
self.completeSourceFetch(results);
launchData = results;
}
when(RelocateData done = waitNext(self.dataTransferComplete.getFuture())) {
complete(done, self.busymap);
if (serversToLaunchFrom.empty() && !done.src.empty())
launchQueuedWorkTimeout = delay(0, TaskPriority::DataDistributionLaunch);
serversToLaunchFrom.insert(done.src.begin(), done.src.end());
}
when(RelocateData done = waitNext(self.relocationComplete.getFuture())) {
self.activeRelocations--;
self.finishRelocation(done.priority, done.healthPriority);
self.fetchKeysComplete.erase(done);
// self.logRelocation( done, "ShardRelocatorDone" );
actors.add(tag(delay(0, TaskPriority::DataDistributionLaunch), done.keys, rangesComplete));
if (g_network->isSimulated() && debug_isCheckRelocationDuration() && now() - done.startTime > 60) {
TraceEvent(SevWarnAlways, "RelocationDurationTooLong")
.detail("Duration", now() - done.startTime);
debug_setCheckRelocationDuration(false);
}
}
when(KeyRange done = waitNext(rangesComplete.getFuture())) { keysToLaunchFrom = done; }
when(wait(recordMetrics)) {
Promise<int64_t> req;
getAverageShardBytes.send(req);
recordMetrics = delay(SERVER_KNOBS->DD_QUEUE_LOGGING_INTERVAL, TaskPriority::FlushTrace);
int highestPriorityRelocation = 0;
for (auto it = self.priority_relocations.begin(); it != self.priority_relocations.end(); ++it) {
if (it->second) {
highestPriorityRelocation = std::max(highestPriorityRelocation, it->first);
}
}
TraceEvent("MovingData", distributorId)
.detail("InFlight", self.activeRelocations)
.detail("InQueue", self.queuedRelocations)
.detail("AverageShardSize", req.getFuture().isReady() ? req.getFuture().get() : -1)
.detail("UnhealthyRelocations", self.unhealthyRelocations)
.detail("HighestPriority", highestPriorityRelocation)
.detail("BytesWritten", self.bytesWritten)
.detail("PriorityRecoverMove", self.priority_relocations[SERVER_KNOBS->PRIORITY_RECOVER_MOVE])
.detail("PriorityRebalanceUnderutilizedTeam",
self.priority_relocations[SERVER_KNOBS->PRIORITY_REBALANCE_UNDERUTILIZED_TEAM])
.detail("PriorityRebalanceOverutilizedTeam",
self.priority_relocations[SERVER_KNOBS->PRIORITY_REBALANCE_OVERUTILIZED_TEAM])
.detail("PriorityStorageWiggle",
self.priority_relocations[SERVER_KNOBS->PRIORITY_PERPETUAL_STORAGE_WIGGLE])
.detail("PriorityTeamHealthy", self.priority_relocations[SERVER_KNOBS->PRIORITY_TEAM_HEALTHY])
.detail("PriorityTeamContainsUndesiredServer",
self.priority_relocations[SERVER_KNOBS->PRIORITY_TEAM_CONTAINS_UNDESIRED_SERVER])
.detail("PriorityTeamRedundant",
self.priority_relocations[SERVER_KNOBS->PRIORITY_TEAM_REDUNDANT])
.detail("PriorityMergeShard", self.priority_relocations[SERVER_KNOBS->PRIORITY_MERGE_SHARD])
.detail("PriorityPopulateRegion",
self.priority_relocations[SERVER_KNOBS->PRIORITY_POPULATE_REGION])
.detail("PriorityTeamUnhealthy",
self.priority_relocations[SERVER_KNOBS->PRIORITY_TEAM_UNHEALTHY])
.detail("PriorityTeam2Left", self.priority_relocations[SERVER_KNOBS->PRIORITY_TEAM_2_LEFT])
.detail("PriorityTeam1Left", self.priority_relocations[SERVER_KNOBS->PRIORITY_TEAM_1_LEFT])
.detail("PriorityTeam0Left", self.priority_relocations[SERVER_KNOBS->PRIORITY_TEAM_0_LEFT])
.detail("PrioritySplitShard", self.priority_relocations[SERVER_KNOBS->PRIORITY_SPLIT_SHARD])
.trackLatest("MovingData"); // This trace event's trackLatest lifetime is controlled by
// DataDistributorData::movingDataEventHolder. The track latest key
// we use here must match the key used in the holder.
}
when(wait(self.error.getFuture())) {} // Propagate errors from dataDistributionRelocator
when(wait(waitForAll(balancingFutures))) {}
when(Promise<int> r = waitNext(getUnhealthyRelocationCount.getFuture())) {
r.send(self.unhealthyRelocations);
}
}
}
} catch (Error& e) {
if (e.code() != error_code_broken_promise && // FIXME: Get rid of these broken_promise errors every time we are
// killed by the master dying
e.code() != error_code_movekeys_conflict)
TraceEvent(SevError, "DataDistributionQueueError", distributorId).error(e);
throw e;
}
}