464 lines
19 KiB
C++
464 lines
19 KiB
C++
/*
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* NativeAPI.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "flow/IRandom.h"
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#include "flow/Tracing.h"
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#if defined(NO_INTELLISENSE) && !defined(FDBCLIENT_NATIVEAPI_ACTOR_G_H)
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#define FDBCLIENT_NATIVEAPI_ACTOR_G_H
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#include "fdbclient/NativeAPI.actor.g.h"
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#elif !defined(FDBCLIENT_NATIVEAPI_ACTOR_H)
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#define FDBCLIENT_NATIVEAPI_ACTOR_H
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#include "flow/BooleanParam.h"
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#include "flow/flow.h"
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#include "flow/TDMetric.actor.h"
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#include "fdbclient/FDBTypes.h"
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#include "fdbclient/CommitProxyInterface.h"
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#include "fdbclient/ClientBooleanParams.h"
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#include "fdbclient/FDBOptions.g.h"
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#include "fdbclient/CoordinationInterface.h"
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#include "fdbclient/ClusterInterface.h"
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#include "fdbclient/ClientLogEvents.h"
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#include "fdbclient/KeyRangeMap.h"
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#include "flow/actorcompiler.h" // has to be last include
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// CLIENT_BUGGIFY should be used to randomly introduce failures at run time (like BUGGIFY but for client side testing)
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// Unlike BUGGIFY, CLIENT_BUGGIFY can be enabled and disabled at runtime.
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#define CLIENT_BUGGIFY_WITH_PROB(x) \
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(getSBVar(__FILE__, __LINE__, BuggifyType::Client) && deterministicRandom()->random01() < (x))
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#define CLIENT_BUGGIFY CLIENT_BUGGIFY_WITH_PROB(P_BUGGIFIED_SECTION_FIRES[int(BuggifyType::Client)])
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// Incomplete types that are reference counted
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class DatabaseContext;
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template <>
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void addref(DatabaseContext* ptr);
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template <>
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void delref(DatabaseContext* ptr);
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void validateOptionValuePresent(Optional<StringRef> value);
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void validateOptionValueNotPresent(Optional<StringRef> value);
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void enableClientInfoLogging();
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struct NetworkOptions {
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std::string localAddress;
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std::string clusterFile;
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Optional<std::string> traceDirectory;
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uint64_t traceRollSize;
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uint64_t traceMaxLogsSize;
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std::string traceLogGroup;
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std::string traceFormat;
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std::string traceClockSource;
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std::string traceFileIdentifier;
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std::string tracePartialFileSuffix;
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Optional<bool> logClientInfo;
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Reference<ReferencedObject<Standalone<VectorRef<ClientVersionRef>>>> supportedVersions;
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bool runLoopProfilingEnabled;
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NetworkOptions();
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};
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class Database {
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public:
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enum { API_VERSION_LATEST = -1 };
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// Creates a database object that represents a connection to a cluster
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// This constructor uses a preallocated DatabaseContext that may have been created
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// on another thread
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static Database createDatabase(Reference<IClusterConnectionRecord> connRecord,
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int apiVersion,
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IsInternal internal = IsInternal::True,
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LocalityData const& clientLocality = LocalityData(),
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DatabaseContext* preallocatedDb = nullptr);
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static Database createDatabase(std::string connFileName,
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int apiVersion,
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IsInternal internal = IsInternal::True,
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LocalityData const& clientLocality = LocalityData());
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Database() {} // an uninitialized database can be destructed or reassigned safely; that's it
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void operator=(Database const& rhs) { db = rhs.db; }
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Database(Database const& rhs) : db(rhs.db) {}
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Database(Database&& r) noexcept : db(std::move(r.db)) {}
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void operator=(Database&& r) noexcept { db = std::move(r.db); }
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// For internal use by the native client:
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explicit Database(Reference<DatabaseContext> cx) : db(cx) {}
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explicit Database(DatabaseContext* cx) : db(cx) {}
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inline DatabaseContext* getPtr() const { return db.getPtr(); }
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inline DatabaseContext* extractPtr() { return db.extractPtr(); }
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DatabaseContext* operator->() const { return db.getPtr(); }
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Reference<DatabaseContext> getReference() const { return db; }
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const UniqueOrderedOptionList<FDBTransactionOptions>& getTransactionDefaults() const;
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private:
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Reference<DatabaseContext> db;
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};
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void setNetworkOption(FDBNetworkOptions::Option option, Optional<StringRef> value = Optional<StringRef>());
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// Configures the global networking machinery
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void setupNetwork(uint64_t transportId = 0, UseMetrics = UseMetrics::False);
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// This call blocks while the network is running. To use the API in a single-threaded
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// environment, the calling program must have ACTORs already launched that are waiting
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// to use the network. In this case, the program can terminate by calling stopNetwork()
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// from a callback, thereby releasing this call to return. In a multithreaded setup
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// this call can be called from a dedicated "networking" thread. All the network-based
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// callbacks will happen on this second thread. When a program is finished, the
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// call stopNetwork (from a non-networking thread) can cause the runNetwork() call to
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// return.
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//
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// Throws network_already_setup if g_network has already been initalized
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void runNetwork();
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// See above. Can be called from a thread that is not the "networking thread"
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//
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// Throws network_not_setup if g_network has not been initalized
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void stopNetwork();
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struct StorageMetrics;
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struct TransactionOptions {
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double maxBackoff;
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uint32_t getReadVersionFlags;
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uint32_t sizeLimit;
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int maxTransactionLoggingFieldLength;
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bool checkWritesEnabled : 1;
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bool causalWriteRisky : 1;
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bool commitOnFirstProxy : 1;
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bool debugDump : 1;
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bool lockAware : 1;
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bool readOnly : 1;
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bool firstInBatch : 1;
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bool includePort : 1;
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bool reportConflictingKeys : 1;
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bool expensiveClearCostEstimation : 1;
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TransactionPriority priority;
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TagSet tags; // All tags set on transaction
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TagSet readTags; // Tags that can be sent with read requests
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// update clear function if you add a new field
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TransactionOptions(Database const& cx);
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TransactionOptions();
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void reset(Database const& cx);
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private:
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void clear();
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};
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class ReadYourWritesTransaction; // workaround cyclic dependency
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struct TransactionInfo {
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Optional<UID> debugID;
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TaskPriority taskID;
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SpanID spanID;
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bool useProvisionalProxies;
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// Used to save conflicting keys if FDBTransactionOptions::REPORT_CONFLICTING_KEYS is enabled
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// prefix/<key1> : '1' - any keys equal or larger than this key are (probably) conflicting keys
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// prefix/<key2> : '0' - any keys equal or larger than this key are (definitely) not conflicting keys
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std::shared_ptr<CoalescedKeyRangeMap<Value>> conflictingKeys;
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// Only available so that Transaction can have a default constructor, for use in state variables
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TransactionInfo() : taskID(), spanID(), useProvisionalProxies() {}
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explicit TransactionInfo(TaskPriority taskID, SpanID spanID)
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: taskID(taskID), spanID(spanID), useProvisionalProxies(false) {}
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};
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struct TransactionLogInfo : public ReferenceCounted<TransactionLogInfo>, NonCopyable {
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enum LoggingLocation { DONT_LOG = 0, TRACE_LOG = 1, DATABASE = 2 };
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TransactionLogInfo() : logLocation(DONT_LOG), maxFieldLength(0) {}
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TransactionLogInfo(LoggingLocation location) : logLocation(location), maxFieldLength(0) {}
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TransactionLogInfo(std::string id, LoggingLocation location)
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: logLocation(location), maxFieldLength(0), identifier(id) {}
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void setIdentifier(std::string id) { identifier = id; }
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void logTo(LoggingLocation loc) { logLocation = logLocation | loc; }
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template <typename T>
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void addLog(const T& event) {
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if (logLocation & TRACE_LOG) {
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ASSERT(!identifier.empty());
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event.logEvent(identifier, maxFieldLength);
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}
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if (flushed) {
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return;
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}
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if (logLocation & DATABASE) {
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logsAdded = true;
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static_assert(std::is_base_of<FdbClientLogEvents::Event, T>::value,
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"Event should be derived class of FdbClientLogEvents::Event");
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trLogWriter << event;
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}
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}
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BinaryWriter trLogWriter{ IncludeVersion() };
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bool logsAdded{ false };
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bool flushed{ false };
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int logLocation;
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int maxFieldLength;
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std::string identifier;
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};
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struct Watch : public ReferenceCounted<Watch>, NonCopyable {
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Key key;
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Optional<Value> value;
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bool valuePresent;
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Optional<Value> setValue;
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bool setPresent;
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Promise<Void> onChangeTrigger;
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Promise<Void> onSetWatchTrigger;
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Future<Void> watchFuture;
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Watch() : valuePresent(false), setPresent(false), watchFuture(Never()) {}
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Watch(Key key) : key(key), valuePresent(false), setPresent(false), watchFuture(Never()) {}
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Watch(Key key, Optional<Value> val)
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: key(key), value(val), valuePresent(true), setPresent(false), watchFuture(Never()) {}
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void setWatch(Future<Void> watchFuture);
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};
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class Transaction : NonCopyable {
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public:
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explicit Transaction(Database const& cx);
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~Transaction();
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void setVersion(Version v);
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Future<Version> getReadVersion() { return getReadVersion(0); }
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Future<Version> getRawReadVersion();
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Optional<Version> getCachedReadVersion() const;
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[[nodiscard]] Future<Optional<Value>> get(const Key& key, Snapshot = Snapshot::False);
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[[nodiscard]] Future<Void> watch(Reference<Watch> watch);
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[[nodiscard]] Future<Key> getKey(const KeySelector& key, Snapshot = Snapshot::False);
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// Future< Optional<KeyValue> > get( const KeySelectorRef& key );
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[[nodiscard]] Future<RangeResult> getRange(const KeySelector& begin,
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const KeySelector& end,
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int limit,
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Snapshot = Snapshot::False,
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Reverse = Reverse::False);
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[[nodiscard]] Future<RangeResult> getRange(const KeySelector& begin,
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const KeySelector& end,
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GetRangeLimits limits,
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Snapshot = Snapshot::False,
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Reverse = Reverse::False);
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[[nodiscard]] Future<RangeResult> getRange(const KeyRange& keys,
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int limit,
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Snapshot snapshot = Snapshot::False,
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Reverse reverse = Reverse::False) {
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return getRange(KeySelector(firstGreaterOrEqual(keys.begin), keys.arena()),
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KeySelector(firstGreaterOrEqual(keys.end), keys.arena()),
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limit,
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snapshot,
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reverse);
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}
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[[nodiscard]] Future<RangeResult> getRange(const KeyRange& keys,
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GetRangeLimits limits,
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Snapshot snapshot = Snapshot::False,
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Reverse reverse = Reverse::False) {
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return getRange(KeySelector(firstGreaterOrEqual(keys.begin), keys.arena()),
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KeySelector(firstGreaterOrEqual(keys.end), keys.arena()),
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limits,
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snapshot,
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reverse);
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}
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// A method for streaming data from the storage server that is more efficient than getRange when reading large
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// amounts of data
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[[nodiscard]] Future<Void> getRangeStream(const PromiseStream<Standalone<RangeResultRef>>& results,
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const KeySelector& begin,
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const KeySelector& end,
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int limit,
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Snapshot = Snapshot::False,
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Reverse = Reverse::False);
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[[nodiscard]] Future<Void> getRangeStream(const PromiseStream<Standalone<RangeResultRef>>& results,
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const KeySelector& begin,
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const KeySelector& end,
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GetRangeLimits limits,
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Snapshot = Snapshot::False,
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Reverse = Reverse::False);
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[[nodiscard]] Future<Void> getRangeStream(const PromiseStream<Standalone<RangeResultRef>>& results,
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const KeyRange& keys,
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int limit,
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Snapshot snapshot = Snapshot::False,
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Reverse reverse = Reverse::False) {
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return getRangeStream(results,
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KeySelector(firstGreaterOrEqual(keys.begin), keys.arena()),
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KeySelector(firstGreaterOrEqual(keys.end), keys.arena()),
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limit,
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snapshot,
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reverse);
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}
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[[nodiscard]] Future<Void> getRangeStream(const PromiseStream<Standalone<RangeResultRef>>& results,
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const KeyRange& keys,
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GetRangeLimits limits,
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Snapshot snapshot = Snapshot::False,
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Reverse reverse = Reverse::False) {
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return getRangeStream(results,
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KeySelector(firstGreaterOrEqual(keys.begin), keys.arena()),
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KeySelector(firstGreaterOrEqual(keys.end), keys.arena()),
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limits,
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snapshot,
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reverse);
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}
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[[nodiscard]] Future<Standalone<VectorRef<const char*>>> getAddressesForKey(const Key& key);
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void enableCheckWrites();
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void addReadConflictRange(KeyRangeRef const& keys);
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void addWriteConflictRange(KeyRangeRef const& keys);
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void makeSelfConflicting();
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Future<Void> warmRange(Database cx, KeyRange keys);
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Future<std::pair<Optional<StorageMetrics>, int>> waitStorageMetrics(KeyRange const& keys,
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StorageMetrics const& min,
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StorageMetrics const& max,
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StorageMetrics const& permittedError,
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int shardLimit,
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int expectedShardCount);
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// Pass a negative value for `shardLimit` to indicate no limit on the shard number.
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Future<StorageMetrics> getStorageMetrics(KeyRange const& keys, int shardLimit);
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Future<Standalone<VectorRef<KeyRef>>> splitStorageMetrics(KeyRange const& keys,
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StorageMetrics const& limit,
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StorageMetrics const& estimated);
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Future<Standalone<VectorRef<ReadHotRangeWithMetrics>>> getReadHotRanges(KeyRange const& keys);
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// Try to split the given range into equally sized chunks based on estimated size.
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// The returned list would still be in form of [keys.begin, splitPoint1, splitPoint2, ... , keys.end]
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Future<Standalone<VectorRef<KeyRef>>> getRangeSplitPoints(KeyRange const& keys, int64_t chunkSize);
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// If checkWriteConflictRanges is true, existing write conflict ranges will be searched for this key
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void set(const KeyRef& key, const ValueRef& value, AddConflictRange = AddConflictRange::True);
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void atomicOp(const KeyRef& key,
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const ValueRef& value,
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MutationRef::Type operationType,
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AddConflictRange = AddConflictRange::True);
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void clear(const KeyRangeRef& range, AddConflictRange = AddConflictRange::True);
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void clear(const KeyRef& key, AddConflictRange = AddConflictRange::True);
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[[nodiscard]] Future<Void> commit(); // Throws not_committed or commit_unknown_result errors in normal operation
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void setOption(FDBTransactionOptions::Option option, Optional<StringRef> value = Optional<StringRef>());
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Version getCommittedVersion() const {
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return committedVersion;
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} // May be called only after commit() returns success
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[[nodiscard]] Future<Standalone<StringRef>>
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getVersionstamp(); // Will be fulfilled only after commit() returns success
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Future<uint64_t> getProtocolVersion();
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Promise<Standalone<StringRef>> versionstampPromise;
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uint32_t getSize();
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[[nodiscard]] Future<Void> onError(Error const& e);
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void flushTrLogsIfEnabled();
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// These are to permit use as state variables in actors:
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Transaction();
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void operator=(Transaction&& r) noexcept;
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void reset();
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void fullReset();
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double getBackoff(int errCode);
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void debugTransaction(UID dID) { info.debugID = dID; }
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Future<Void> commitMutations();
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void setupWatches();
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void cancelWatches(Error const& e = transaction_cancelled());
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TransactionInfo info;
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int numErrors;
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std::vector<Reference<Watch>> watches;
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int apiVersionAtLeast(int minVersion) const;
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void checkDeferredError() const;
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Database getDatabase() const { return cx; }
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static Reference<TransactionLogInfo> createTrLogInfoProbabilistically(const Database& cx);
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TransactionOptions options;
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Span span;
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double startTime;
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Reference<TransactionLogInfo> trLogInfo;
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void setTransactionID(uint64_t id);
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void setToken(uint64_t token);
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const std::vector<Future<std::pair<Key, Key>>>& getExtraReadConflictRanges() const { return extraConflictRanges; }
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Standalone<VectorRef<KeyRangeRef>> readConflictRanges() const {
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return Standalone<VectorRef<KeyRangeRef>>(tr.transaction.read_conflict_ranges, tr.arena);
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}
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Standalone<VectorRef<KeyRangeRef>> writeConflictRanges() const {
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return Standalone<VectorRef<KeyRangeRef>>(tr.transaction.write_conflict_ranges, tr.arena);
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}
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private:
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Future<Version> getReadVersion(uint32_t flags);
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Database cx;
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double backoff;
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Version committedVersion{ invalidVersion };
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CommitTransactionRequest tr;
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Future<Version> readVersion;
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Promise<Optional<Value>> metadataVersion;
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std::vector<Future<std::pair<Key, Key>>> extraConflictRanges;
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Promise<Void> commitResult;
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Future<Void> committing;
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};
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ACTOR Future<Version> waitForCommittedVersion(Database cx, Version version, SpanID spanContext);
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ACTOR Future<Standalone<VectorRef<DDMetricsRef>>> waitDataDistributionMetricsList(Database cx,
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KeyRange keys,
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int shardLimit);
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std::string unprintable(const std::string&);
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int64_t extractIntOption(Optional<StringRef> value,
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int64_t minValue = std::numeric_limits<int64_t>::min(),
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int64_t maxValue = std::numeric_limits<int64_t>::max());
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// Takes a snapshot of the cluster, specifically the following persistent
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// states: coordinator, TLog and storage state
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ACTOR Future<Void> snapCreate(Database cx, Standalone<StringRef> snapCmd, UID snapUID);
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// Checks with Data Distributor that it is safe to mark all servers in exclusions as failed
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ACTOR Future<bool> checkSafeExclusions(Database cx, std::vector<AddressExclusion> exclusions);
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inline uint64_t getWriteOperationCost(uint64_t bytes) {
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return bytes / std::max(1, CLIENT_KNOBS->WRITE_COST_BYTE_FACTOR) + 1;
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}
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// Create a transaction to set the value of system key \xff/conf/perpetual_storage_wiggle. If enable == true, the value
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// will be 1. Otherwise, the value will be 0.
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ACTOR Future<Void> setPerpetualStorageWiggle(Database cx, bool enable, LockAware lockAware = LockAware::False);
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#include "flow/unactorcompiler.h"
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#endif
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