65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
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* Net2FileSystem.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef FLOW_NET2FILESYSTEM_H
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#define FLOW_NET2FILESYSTEM_H
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#include <string>
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#pragma once
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#include "fdbrpc/IAsyncFile.h"
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class Net2FileSystem final : public IAsyncFileSystem {
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public:
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// Opens a file for asynchronous I/O
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Future<Reference<class IAsyncFile>> open(const std::string& filename, int64_t flags, int64_t mode) override;
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// Deletes the given file. If mustBeDurable, returns only when the file is guaranteed to be deleted even after a
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// power failure.
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Future<Void> deleteFile(const std::string& filename, bool mustBeDurable) override;
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// Returns the time of the last modification of the file.
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Future<std::time_t> lastWriteTime(const std::string& filename) override;
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Future<Void> renameFile(std::string const& from, std::string const& to) override;
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#ifdef ENABLE_SAMPLING
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ActorLineageSet& getActorLineageSet() override;
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#endif
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// void init();
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static void stop();
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Net2FileSystem(double ioTimeout = 0.0, const std::string& fileSystemPath = "");
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~Net2FileSystem() override {}
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static void newFileSystem(double ioTimeout = 0.0, const std::string& fileSystemPath = "");
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#ifdef __linux__
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dev_t fileSystemDeviceId;
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bool checkFileSystem;
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#endif
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#ifdef ENABLE_SAMPLING
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ActorLineageSet actorLineageSet;
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#endif
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};
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#endif
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