foundationdb/fdbserver/workloads/UDPWorkload.actor.cpp

265 lines
8.4 KiB
C++

/*
* UDPWorkload.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbclient/FDBTypes.h"
#include "fdbclient/ReadYourWrites.h"
#include "fdbserver/workloads/workloads.actor.h"
#include "flow/ActorCollection.h"
#include "flow/Arena.h"
#include "flow/Error.h"
#include "flow/IRandom.h"
#include "flow/flow.h"
#include "flow/network.h"
#include "flow/serialize.h"
#include <functional>
#include <limits>
#include <unordered_map>
#include <vector>
#include <memory>
#include <functional>
#include "flow/actorcompiler.h" // has to be last include
namespace {
struct UDPWorkload : TestWorkload {
constexpr static auto NAME = "UDPWorkload";
// config
Key keyPrefix;
double runFor;
int minPort, maxPort;
// members
NetworkAddress serverAddress;
Reference<IUDPSocket> serverSocket;
std::unordered_map<NetworkAddress, unsigned> sent, received, acked, successes;
PromiseStream<NetworkAddress> toAck;
UDPWorkload(WorkloadContext const& wcx) : TestWorkload(wcx) {
keyPrefix = getOption(options, "keyPrefix"_sr, "/udp/"_sr);
runFor = getOption(options, "runFor"_sr, 60.0);
minPort = getOption(options, "minPort"_sr, 5000);
maxPort = getOption(options, "minPort"_sr, 6000);
for (auto p : { minPort, maxPort }) {
ASSERT(p > 0 && p < std::numeric_limits<unsigned short>::max());
}
}
ACTOR static Future<Void> _setup(UDPWorkload* self, Database cx) {
state NetworkAddress localAddress(g_network->getLocalAddress().ip,
deterministicRandom()->randomInt(self->minPort, self->maxPort + 1),
true,
false);
state Key key = self->keyPrefix.withSuffix(BinaryWriter::toValue(self->clientId, Unversioned()));
state Value serializedLocalAddress = BinaryWriter::toValue(localAddress, IncludeVersion());
state ReadYourWritesTransaction tr(cx);
Reference<IUDPSocket> s = wait(INetworkConnections::net()->createUDPSocket(localAddress.isV6()));
self->serverSocket = std::move(s);
self->serverSocket->bind(localAddress);
self->serverAddress = localAddress;
loop {
try {
Optional<Value> v = wait(tr.get(key));
if (v.present()) {
return Void();
}
tr.set(key, serializedLocalAddress);
wait(tr.commit());
return Void();
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
Future<Void> setup(Database const& cx) override { return _setup(this, cx); }
class Message {
int _type = 0;
public:
enum class Type : uint8_t { PING, PONG };
Message() {}
explicit Message(Type t) {
switch (t) {
case Type::PING:
_type = 0;
break;
case Type::PONG:
_type = 1;
break;
default:
UNSTOPPABLE_ASSERT(false);
}
}
Type type() const {
switch (_type) {
case 0:
return Type::PING;
case 1:
return Type::PONG;
default:
UNSTOPPABLE_ASSERT(false);
}
}
template <class Ar>
void serialize(Ar& ar) {
serializer(ar, _type);
}
};
static Message ping() { return Message{ Message::Type::PING }; }
static Message pong() { return Message{ Message::Type::PONG }; }
ACTOR static Future<Void> _receiver(UDPWorkload* self) {
state Standalone<StringRef> packetString = makeString(IUDPSocket::MAX_PACKET_SIZE);
state uint8_t* packet = mutateString(packetString);
state NetworkAddress peerAddress;
loop {
int sz = wait(self->serverSocket->receiveFrom(packet, packet + IUDPSocket::MAX_PACKET_SIZE, &peerAddress));
auto msg = BinaryReader::fromStringRef<Message>(packetString.substr(0, sz), IncludeVersion());
if (msg.type() == Message::Type::PONG) {
self->successes[peerAddress] += 1;
} else if (msg.type() == Message::Type::PING) {
self->received[peerAddress] += 1;
self->toAck.send(peerAddress);
} else {
UNSTOPPABLE_ASSERT(false);
}
}
}
ACTOR static Future<Void> serverSender(UDPWorkload* self, std::vector<NetworkAddress>* remotes) {
state Standalone<StringRef> packetString;
state NetworkAddress peer;
loop {
choose {
when(wait(delay(0.1))) {
peer = deterministicRandom()->randomChoice(*remotes);
packetString = BinaryWriter::toValue(Message{ Message::Type::PING }, IncludeVersion());
self->sent[peer] += 1;
}
when(NetworkAddress p = waitNext(self->toAck.getFuture())) {
peer = p;
packetString = BinaryWriter::toValue(pong(), IncludeVersion());
self->acked[peer] += 1;
}
}
int res = wait(self->serverSocket->sendTo(packetString.begin(), packetString.end(), peer));
ASSERT(res == packetString.size());
}
}
ACTOR static Future<Void> clientReceiver(UDPWorkload* self, Reference<IUDPSocket> socket, Future<Void> done) {
state Standalone<StringRef> packetString = makeString(IUDPSocket::MAX_PACKET_SIZE);
state uint8_t* packet = mutateString(packetString);
state NetworkAddress peer;
state Future<Void> finished = Never();
loop {
choose {
when(int sz = wait(socket->receiveFrom(packet, packet + IUDPSocket::MAX_PACKET_SIZE, &peer))) {
auto res = BinaryReader::fromStringRef<Message>(packetString.substr(0, sz), IncludeVersion());
ASSERT(res.type() == Message::Type::PONG);
self->successes[peer] += 1;
}
when(wait(done)) {
finished = delay(1.0);
done = Never();
}
when(wait(finished)) { return Void(); }
}
}
}
ACTOR static Future<Void> clientSender(UDPWorkload* self, std::vector<NetworkAddress>* remotes) {
state AsyncVar<Reference<IUDPSocket>> socket;
state Standalone<StringRef> sendString;
state ActorCollection actors(false);
state NetworkAddress peer;
loop {
choose {
when(wait(delay(0.1))) {}
when(wait(actors.getResult())) { UNSTOPPABLE_ASSERT(false); }
}
if (!socket.get().isValid() || deterministicRandom()->random01() < 0.05) {
peer = deterministicRandom()->randomChoice(*remotes);
Reference<IUDPSocket> s = wait(INetworkConnections::net()->createUDPSocket(peer));
socket.set(s);
socket = s;
actors.add(clientReceiver(self, socket.get(), socket.onChange()));
}
sendString = BinaryWriter::toValue(ping(), IncludeVersion());
int res = wait(socket.get()->send(sendString.begin(), sendString.end()));
ASSERT(res == sendString.size());
self->sent[peer] += 1;
}
}
ACTOR static Future<Void> _start(UDPWorkload* self, Database cx) {
state ReadYourWritesTransaction tr(cx);
state std::vector<NetworkAddress> remotes;
loop {
try {
RangeResult range = wait(tr.getRange(prefixRange(self->keyPrefix), CLIENT_KNOBS->TOO_MANY));
ASSERT(!range.more);
for (auto const& p : range) {
auto cID = BinaryReader::fromStringRef<decltype(self->clientId)>(
p.key.removePrefix(self->keyPrefix), Unversioned());
if (cID != self->clientId) {
remotes.emplace_back(BinaryReader::fromStringRef<NetworkAddress>(p.value, IncludeVersion()));
}
}
break;
} catch (Error& e) {
wait(tr.onError(e));
}
}
wait(clientSender(self, &remotes) && serverSender(self, &remotes) && _receiver(self));
UNSTOPPABLE_ASSERT(false);
return Void();
}
Future<Void> start(Database const& cx) override { return delay(runFor) || _start(this, cx); }
Future<bool> check(Database const& cx) override { return true; }
void getMetrics(std::vector<PerfMetric>& m) override {
unsigned totalReceived = 0, totalSent = 0, totalAcked = 0, totalSuccess = 0;
for (const auto& p : sent) {
totalSent += p.second;
}
for (const auto& p : received) {
totalReceived += p.second;
}
for (const auto& p : acked) {
totalAcked += p.second;
}
for (const auto& p : successes) {
totalSuccess += p.second;
}
m.emplace_back("Sent", totalSent, Averaged::False);
m.emplace_back("Received", totalReceived, Averaged::False);
m.emplace_back("Acknknowledged", totalAcked, Averaged::False);
m.emplace_back("Successes", totalSuccess, Averaged::False);
}
};
} // namespace
WorkloadFactory<UDPWorkload> UDPWorkloadFactory;