445 lines
18 KiB
C++
445 lines
18 KiB
C++
/*
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* DataDistribution.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_DATA_DISTRIBUTION_ACTOR_G_H)
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#define FDBSERVER_DATA_DISTRIBUTION_ACTOR_G_H
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#include "fdbserver/DataDistribution.actor.g.h"
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#elif !defined(FDBSERVER_DATA_DISTRIBUTION_ACTOR_H)
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#define FDBSERVER_DATA_DISTRIBUTION_ACTOR_H
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#include <boost/heap/skew_heap.hpp>
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#include <boost/heap/policies.hpp>
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/MoveKeys.actor.h"
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#include "fdbserver/LogSystem.h"
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#include "fdbclient/RunTransaction.actor.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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struct RelocateShard {
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KeyRange keys;
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int priority;
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RelocateShard() : priority(0) {}
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RelocateShard(KeyRange const& keys, int priority) : keys(keys), priority(priority) {}
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};
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struct IDataDistributionTeam {
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virtual std::vector<StorageServerInterface> getLastKnownServerInterfaces() const = 0;
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virtual int size() const = 0;
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virtual std::vector<UID> const& getServerIDs() const = 0;
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virtual void addDataInFlightToTeam(int64_t delta) = 0;
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virtual int64_t getDataInFlightToTeam() const = 0;
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virtual int64_t getLoadBytes(bool includeInFlight = true, double inflightPenalty = 1.0) const = 0;
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virtual int64_t getMinAvailableSpace(bool includeInFlight = true) const = 0;
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virtual double getMinAvailableSpaceRatio(bool includeInFlight = true) const = 0;
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virtual bool hasHealthyAvailableSpace(double minRatio) const = 0;
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virtual Future<Void> updateStorageMetrics() = 0;
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virtual void addref() = 0;
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virtual void delref() = 0;
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virtual bool isHealthy() const = 0;
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virtual void setHealthy(bool) = 0;
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virtual int getPriority() const = 0;
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virtual void setPriority(int) = 0;
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virtual bool isOptimal() const = 0;
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virtual bool isWrongConfiguration() const = 0;
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virtual void setWrongConfiguration(bool) = 0;
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virtual void addServers(const std::vector<UID>& servers) = 0;
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virtual std::string getTeamID() const = 0;
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std::string getDesc() const {
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const auto& servers = getLastKnownServerInterfaces();
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std::string s = format("TeamID:%s", getTeamID().c_str());
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s += format("Size %d; ", servers.size());
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for (int i = 0; i < servers.size(); i++) {
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if (i)
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s += ", ";
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s += servers[i].address().toString() + " " + servers[i].id().shortString();
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}
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return s;
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}
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};
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struct GetTeamRequest {
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bool wantsNewServers;
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bool wantsTrueBest;
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bool preferLowerUtilization;
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bool teamMustHaveShards;
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double inflightPenalty;
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std::vector<UID> completeSources;
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std::vector<UID> src;
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Promise<std::pair<Optional<Reference<IDataDistributionTeam>>, bool>> reply;
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GetTeamRequest() {}
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GetTeamRequest(bool wantsNewServers,
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bool wantsTrueBest,
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bool preferLowerUtilization,
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bool teamMustHaveShards,
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double inflightPenalty = 1.0)
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: wantsNewServers(wantsNewServers), wantsTrueBest(wantsTrueBest), preferLowerUtilization(preferLowerUtilization),
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teamMustHaveShards(teamMustHaveShards), inflightPenalty(inflightPenalty) {}
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std::string getDesc() const {
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std::stringstream ss;
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ss << "WantsNewServers:" << wantsNewServers << " WantsTrueBest:" << wantsTrueBest
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<< " PreferLowerUtilization:" << preferLowerUtilization << " teamMustHaveShards:" << teamMustHaveShards
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<< " inflightPenalty:" << inflightPenalty << ";";
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ss << "CompleteSources:";
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for (const auto& cs : completeSources) {
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ss << cs.toString() << ",";
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}
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return std::move(ss).str();
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}
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};
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struct GetMetricsRequest {
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KeyRange keys;
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Promise<StorageMetrics> reply;
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GetMetricsRequest() {}
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GetMetricsRequest(KeyRange const& keys) : keys(keys) {}
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};
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struct GetMetricsListRequest {
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KeyRange keys;
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int shardLimit;
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Promise<Standalone<VectorRef<DDMetricsRef>>> reply;
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GetMetricsListRequest() {}
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GetMetricsListRequest(KeyRange const& keys, const int shardLimit) : keys(keys), shardLimit(shardLimit) {}
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};
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struct TeamCollectionInterface {
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PromiseStream<GetTeamRequest> getTeam;
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};
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class ShardsAffectedByTeamFailure : public ReferenceCounted<ShardsAffectedByTeamFailure> {
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public:
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ShardsAffectedByTeamFailure() {}
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struct Team {
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std::vector<UID> servers; // sorted
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bool primary;
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Team() : primary(true) {}
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Team(std::vector<UID> const& servers, bool primary) : servers(servers), primary(primary) {}
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bool operator<(const Team& r) const {
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if (servers == r.servers)
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return primary < r.primary;
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return servers < r.servers;
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}
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bool operator>(const Team& r) const { return r < *this; }
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bool operator<=(const Team& r) const { return !(*this > r); }
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bool operator>=(const Team& r) const { return !(*this < r); }
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bool operator==(const Team& r) const { return servers == r.servers && primary == r.primary; }
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bool operator!=(const Team& r) const { return !(*this == r); }
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};
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// This tracks the data distribution on the data distribution server so that teamTrackers can
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// relocate the right shards when a team is degraded.
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// The following are important to make sure that failure responses don't revert splits or merges:
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// - The shards boundaries in the two data structures reflect "queued" RelocateShard requests
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// (i.e. reflects the desired set of shards being tracked by dataDistributionTracker,
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// rather than the status quo). These boundaries are modified in defineShard and the content
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// of what servers correspond to each shard is a copy or union of the shards already there
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// - The teams associated with each shard reflect either the sources for non-moving shards
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// or the destination team for in-flight shards (the change is atomic with respect to team selection).
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// moveShard() changes the servers associated with a shard and will never adjust the shard
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// boundaries. If a move is received for a shard that has been redefined (the exact shard is
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// no longer in the map), the servers will be set for all contained shards and added to all
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// intersecting shards.
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int getNumberOfShards(UID ssID) const;
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std::vector<KeyRange> getShardsFor(Team team);
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bool hasShards(Team team) const;
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// The first element of the pair is either the source for non-moving shards or the destination team for in-flight
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// shards The second element of the pair is all previous sources for in-flight shards
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std::pair<std::vector<Team>, std::vector<Team>> getTeamsFor(KeyRangeRef keys);
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void defineShard(KeyRangeRef keys);
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void moveShard(KeyRangeRef keys, std::vector<Team> destinationTeam);
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void finishMove(KeyRangeRef keys);
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void check();
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private:
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struct OrderByTeamKey {
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bool operator()(const std::pair<Team, KeyRange>& lhs, const std::pair<Team, KeyRange>& rhs) const {
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if (lhs.first < rhs.first)
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return true;
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if (lhs.first > rhs.first)
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return false;
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return lhs.second.begin < rhs.second.begin;
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}
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};
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KeyRangeMap<std::pair<std::vector<Team>, std::vector<Team>>>
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shard_teams; // A shard can be affected by the failure of multiple teams if it is a queued merge, or when
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// usable_regions > 1
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std::set<std::pair<Team, KeyRange>, OrderByTeamKey> team_shards;
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std::map<UID, int> storageServerShards;
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void erase(Team team, KeyRange const& range);
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void insert(Team team, KeyRange const& range);
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};
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// DDShardInfo is so named to avoid link-time name collision with ShardInfo within the StorageServer
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struct DDShardInfo {
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Key key;
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std::vector<UID> primarySrc;
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std::vector<UID> remoteSrc;
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std::vector<UID> primaryDest;
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std::vector<UID> remoteDest;
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bool hasDest;
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explicit DDShardInfo(Key key) : key(key), hasDest(false) {}
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};
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struct InitialDataDistribution : ReferenceCounted<InitialDataDistribution> {
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int mode;
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std::vector<std::pair<StorageServerInterface, ProcessClass>> allServers;
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std::set<std::vector<UID>> primaryTeams;
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std::set<std::vector<UID>> remoteTeams;
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std::vector<DDShardInfo> shards;
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Optional<Key> initHealthyZoneValue;
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};
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struct ShardMetrics {
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StorageMetrics metrics;
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double lastLowBandwidthStartTime;
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int shardCount; // number of smaller shards whose metrics are aggregated in the ShardMetrics
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bool operator==(ShardMetrics const& rhs) const {
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return metrics == rhs.metrics && lastLowBandwidthStartTime == rhs.lastLowBandwidthStartTime &&
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shardCount == rhs.shardCount;
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}
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ShardMetrics(StorageMetrics const& metrics, double lastLowBandwidthStartTime, int shardCount)
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: metrics(metrics), lastLowBandwidthStartTime(lastLowBandwidthStartTime), shardCount(shardCount) {}
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};
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struct ShardTrackedData {
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Future<Void> trackShard;
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Future<Void> trackBytes;
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Reference<AsyncVar<Optional<ShardMetrics>>> stats;
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};
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ACTOR Future<Void> dataDistributionTracker(Reference<InitialDataDistribution> initData,
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Database cx,
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PromiseStream<RelocateShard> output,
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Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure,
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PromiseStream<GetMetricsRequest> getShardMetrics,
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PromiseStream<GetMetricsListRequest> getShardMetricsList,
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FutureStream<Promise<int64_t>> getAverageShardBytes,
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Promise<Void> readyToStart,
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Reference<AsyncVar<bool>> zeroHealthyTeams,
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UID distributorId,
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KeyRangeMap<ShardTrackedData>* shards,
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bool* trackerCancelled);
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ACTOR Future<Void> dataDistributionQueue(Database cx,
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PromiseStream<RelocateShard> output,
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FutureStream<RelocateShard> input,
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PromiseStream<GetMetricsRequest> getShardMetrics,
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Reference<AsyncVar<bool>> processingUnhealthy,
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Reference<AsyncVar<bool>> processingWiggle,
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std::vector<TeamCollectionInterface> teamCollection,
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Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure,
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MoveKeysLock lock,
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PromiseStream<Promise<int64_t>> getAverageShardBytes,
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PromiseStream<Promise<int>> getUnhealthyRelocationCount,
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UID distributorId,
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int teamSize,
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int singleRegionTeamSize,
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double* lastLimited,
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const DDEnabledState* ddEnabledState);
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// Holds the permitted size and IO Bounds for a shard
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struct ShardSizeBounds {
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StorageMetrics max;
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StorageMetrics min;
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StorageMetrics permittedError;
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bool operator==(ShardSizeBounds const& rhs) const {
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return max == rhs.max && min == rhs.min && permittedError == rhs.permittedError;
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}
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};
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// Gets the permitted size and IO bounds for a shard
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ShardSizeBounds getShardSizeBounds(KeyRangeRef shard, int64_t maxShardSize);
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// Determines the maximum shard size based on the size of the database
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int64_t getMaxShardSize(double dbSizeEstimate);
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class DDTeamCollection;
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struct StorageWiggleMetrics {
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constexpr static FileIdentifier file_identifier = 4728961;
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// round statistics
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// One StorageServer wiggle round is considered 'complete', when all StorageServers with creationTime < T are
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// wiggled
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uint64_t last_round_start = 0; // wall timer: timer_int()
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uint64_t last_round_finish = 0;
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TimerSmoother smoothed_round_duration;
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int finished_round = 0; // finished round since storage wiggle is open
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// step statistics
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// 1 wiggle step as 1 storage server is wiggled in the current round
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uint64_t last_wiggle_start = 0; // wall timer: timer_int()
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uint64_t last_wiggle_finish = 0;
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TimerSmoother smoothed_wiggle_duration;
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int finished_wiggle = 0; // finished step since storage wiggle is open
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StorageWiggleMetrics() : smoothed_round_duration(20.0 * 60), smoothed_wiggle_duration(10.0 * 60) {}
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template <class Ar>
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void serialize(Ar& ar) {
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if (ar.isDeserializing) {
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double step_total, round_total;
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serializer(ar,
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last_wiggle_start,
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last_wiggle_finish,
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step_total,
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finished_wiggle,
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last_round_start,
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last_round_finish,
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round_total,
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finished_round);
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smoothed_round_duration.reset(round_total);
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smoothed_wiggle_duration.reset(step_total);
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} else {
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serializer(ar,
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last_wiggle_start,
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last_wiggle_finish,
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smoothed_wiggle_duration.total,
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finished_wiggle,
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last_round_start,
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last_round_finish,
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smoothed_round_duration.total,
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finished_round);
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}
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}
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static Future<Void> runSetTransaction(Reference<ReadYourWritesTransaction> tr,
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bool primary,
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StorageWiggleMetrics metrics) {
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tr->setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
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tr->setOption(FDBTransactionOptions::LOCK_AWARE);
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tr->set(perpetualStorageWiggleStatsPrefix.withSuffix(primary ? "primary"_sr : "remote"_sr),
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ObjectWriter::toValue(metrics, IncludeVersion()));
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return Void();
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}
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static Future<Void> runSetTransaction(Database cx, bool primary, StorageWiggleMetrics metrics) {
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return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) -> Future<Void> {
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return runSetTransaction(tr, primary, metrics);
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});
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}
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static Future<Optional<Value>> runGetTransaction(Reference<ReadYourWritesTransaction> tr, bool primary) {
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tr->setOption(FDBTransactionOptions::READ_SYSTEM_KEYS);
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tr->setOption(FDBTransactionOptions::READ_LOCK_AWARE);
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return tr->get(perpetualStorageWiggleStatsPrefix.withSuffix(primary ? "primary"_sr : "remote"_sr));
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}
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static Future<Optional<Value>> runGetTransaction(Database cx, bool primary) {
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return runRYWTransaction(cx, [=](Reference<ReadYourWritesTransaction> tr) -> Future<Optional<Value>> {
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return runGetTransaction(tr, primary);
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});
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}
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StatusObject toJSON() {
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StatusObject result;
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result["last_round_start_datetime"] = timerIntToGmt(last_round_start);
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result["last_round_finish_datetime"] = timerIntToGmt(last_round_finish);
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result["last_round_start_timestamp"] = last_round_start;
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result["last_round_finish_timestamp"] = last_round_finish;
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result["smoothed_round_seconds"] = smoothed_round_duration.estimate;
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result["finished_round"] = finished_round;
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result["last_wiggle_start_datetime"] = timerIntToGmt(last_wiggle_start);
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result["last_wiggle_finish_datetime"] = timerIntToGmt(last_wiggle_finish);
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result["last_wiggle_start_timestamp"] = last_wiggle_start;
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result["last_wiggle_finish_timestamp"] = last_wiggle_finish;
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result["smoothed_wiggle_seconds"] = smoothed_wiggle_duration.estimate;
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result["finished_wiggle"] = finished_wiggle;
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return result;
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}
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};
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struct StorageWiggler : ReferenceCounted<StorageWiggler> {
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DDTeamCollection* teamCollection;
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StorageWiggleMetrics metrics;
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// data structures
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typedef std::pair<StorageMetadataType, UID> MetadataUIDP;
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// sorted by (createdTime, UID), the least comes first
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struct CompPair {
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bool operator()(MetadataUIDP const& a, MetadataUIDP const& b) const {
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if (a.first.createdTime == b.first.createdTime) {
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return a.second > b.second;
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}
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// larger createdTime means the age is younger
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return a.first.createdTime > b.first.createdTime;
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}
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};
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boost::heap::skew_heap<MetadataUIDP, boost::heap::mutable_<true>, boost::heap::compare<CompPair>> wiggle_pq;
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std::unordered_map<UID, decltype(wiggle_pq)::handle_type> pq_handles;
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AsyncVar<bool> nonEmpty;
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explicit StorageWiggler(DDTeamCollection* collection) : teamCollection(collection), nonEmpty(false){};
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// add server to wiggling queue
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void addServer(const UID& serverId, const StorageMetadataType& metadata);
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// remove server from wiggling queue
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void removeServer(const UID& serverId);
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// update metadata and adjust priority_queue
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void updateMetadata(const UID& serverId, const StorageMetadataType& metadata);
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bool contains(const UID& serverId) { return pq_handles.count(serverId) > 0; }
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bool empty() { return wiggle_pq.empty(); }
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Optional<UID> getNextServerId();
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// -- statistic update
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// reset Statistic in database when perpetual wiggle is closed by user
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Future<Void> resetStats();
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// restore Statistic from database when the perpetual wiggle is opened
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Future<Void> restoreStats();
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// called when start wiggling a SS
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Future<Void> startWiggle();
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Future<Void> finishWiggle();
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bool shouldStartNewRound() { return metrics.last_round_finish >= metrics.last_round_start; }
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bool shouldFinishRound() {
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if (wiggle_pq.empty())
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return true;
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return (wiggle_pq.top().first.createdTime >= metrics.last_round_start);
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}
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};
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ACTOR Future<std::vector<std::pair<StorageServerInterface, ProcessClass>>> getServerListAndProcessClasses(
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Transaction* tr);
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#include "flow/unactorcompiler.h"
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#endif
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