304 lines
8.4 KiB
C++
304 lines
8.4 KiB
C++
/*
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* CoroFlowCoro.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbserver/CoroFlow.h"
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#include "flow/ActorCollection.h"
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#include "fdbrpc/libcoroutine/Coro.h"
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#include "flow/TDMetric.actor.h"
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#include "fdbrpc/simulator.h"
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#include "flow/actorcompiler.h" // has to be last include
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// Old libcoroutine based implementation. Used on Windows until CI has
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// boost context installed
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Coro *current_coro = 0, *main_coro = 0;
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Coro* swapCoro(Coro* n) {
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Coro* t = current_coro;
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current_coro = n;
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return t;
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}
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/*struct IThreadlike {
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public:
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virtual void start() = 0; // Call at most once! Causes run() to be called on the 'thread'.
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virtual ~IThreadlike() {} // Pre: start hasn't been called, or run() has returned
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virtual void unblock() = 0; // Pre: block() has been called by run(). Causes block() to return.
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protected:
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virtual void block() = 0; // Call only from run(). Returns when unblock() is called elsewhere.
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virtual void run() = 0; // To be overridden by client. Returning causes the thread to block until it is
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destroyed.
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};*/
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struct Coroutine /*: IThreadlike*/ {
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Coroutine() {
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coro = Coro_new();
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if (coro == nullptr)
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platform::outOfMemory();
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}
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~Coroutine() { Coro_free(coro); }
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void start() {
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int result = Coro_startCoro_(swapCoro(coro), coro, this, &entry);
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if (result == ENOMEM)
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platform::outOfMemory();
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}
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void unblock() {
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// Coro_switchTo_( swapCoro(coro), coro );
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blocked.send(Void());
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}
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protected:
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void block() {
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// Coro_switchTo_( swapCoro(main_coro), main_coro );
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blocked = Promise<Void>();
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double before = now();
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CoroThreadPool::waitFor(blocked.getFuture());
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if (g_network->isSimulated() && g_simulator.getCurrentProcess()->rebooting)
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TraceEvent("CoroUnblocked").detail("After", now() - before);
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}
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virtual void run() = 0;
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private:
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void wrapRun() {
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run();
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Coro_switchTo_(swapCoro(main_coro), main_coro);
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// block();
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}
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static void entry(void* _this) { ((Coroutine*)_this)->wrapRun(); }
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Coro* coro;
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Promise<Void> blocked;
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};
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template <class Threadlike, class Mutex, bool IS_CORO>
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class WorkPool final : public IThreadPool, public ReferenceCounted<WorkPool<Threadlike, Mutex, IS_CORO>> {
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struct Worker;
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// Pool can survive the destruction of WorkPool while it waits for workers to terminate
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struct Pool : ReferenceCounted<Pool> {
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Mutex queueLock;
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Deque<PThreadAction> work;
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std::vector<Worker*> idle, workers;
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ActorCollection anyError, allStopped;
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Future<Void> m_holdRefUntilStopped;
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Pool() : anyError(false), allStopped(true) { m_holdRefUntilStopped = holdRefUntilStopped(this); }
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~Pool() {
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for (int c = 0; c < workers.size(); c++)
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delete workers[c];
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}
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ACTOR Future<Void> holdRefUntilStopped(Pool* p) {
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p->addref();
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wait(p->allStopped.getResult());
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p->delref();
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return Void();
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}
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};
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struct Worker final : Threadlike {
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Pool* pool;
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IThreadPoolReceiver* userData;
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bool stop;
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ThreadReturnPromise<Void> stopped;
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ThreadReturnPromise<Void> error;
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Worker(Pool* pool, IThreadPoolReceiver* userData) : pool(pool), userData(userData), stop(false) {}
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void run() override {
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try {
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if (!stop)
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userData->init();
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while (!stop) {
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pool->queueLock.enter();
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if (pool->work.empty()) {
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pool->idle.push_back(this);
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pool->queueLock.leave();
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Threadlike::block();
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} else {
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PThreadAction a = pool->work.front();
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pool->work.pop_front();
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pool->queueLock.leave();
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(*a)(userData);
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if (IS_CORO)
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CoroThreadPool::waitFor(yield());
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}
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}
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TraceEvent("CoroStop").log();
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delete userData;
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stopped.send(Void());
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return;
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} catch (Error& e) {
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TraceEvent("WorkPoolError").error(e, true);
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error.sendError(e);
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} catch (...) {
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TraceEvent("WorkPoolError").log();
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error.sendError(unknown_error());
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}
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try {
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delete userData;
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} catch (...) {
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TraceEvent(SevError, "WorkPoolErrorShutdownError").log();
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}
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stopped.send(Void());
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}
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};
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Reference<Pool> pool;
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Future<Void> m_stopOnError; // must be last, because its cancellation calls stop()!
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Error error;
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ACTOR Future<Void> stopOnError(WorkPool* w) {
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try {
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wait(w->getError());
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ASSERT(false);
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} catch (Error& e) {
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w->stop(e);
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}
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return Void();
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}
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void checkError() {
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if (error.code() != invalid_error_code) {
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ASSERT(error.code() != error_code_success); // Calling post or addThread after stop is an error
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throw error;
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}
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}
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public:
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WorkPool() : pool(new Pool) { m_stopOnError = stopOnError(this); }
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Future<Void> getError() const override { return pool->anyError.getResult(); }
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void addThread(IThreadPoolReceiver* userData, const char*) override {
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checkError();
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auto w = new Worker(pool.getPtr(), userData);
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pool->queueLock.enter();
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pool->workers.push_back(w);
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pool->queueLock.leave();
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pool->anyError.add(w->error.getFuture());
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pool->allStopped.add(w->stopped.getFuture());
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startWorker(w);
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}
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ACTOR static void startWorker(Worker* w) {
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// We want to make sure that coroutines are always started after Net2::run() is called, so the main coroutine is
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// initialized.
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wait(delay(0, g_network->getCurrentTask()));
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w->start();
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}
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void post(PThreadAction action) override {
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checkError();
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pool->queueLock.enter();
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pool->work.push_back(action);
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if (!pool->idle.empty()) {
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Worker* c = pool->idle.back();
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pool->idle.pop_back();
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pool->queueLock.leave();
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c->unblock();
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} else
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pool->queueLock.leave();
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}
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Future<Void> stop(Error const& e) override {
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if (error.code() == invalid_error_code) {
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error = e;
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}
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pool->queueLock.enter();
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TraceEvent("WorkPool_Stop")
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.detail("Workers", pool->workers.size())
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.detail("Idle", pool->idle.size())
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.detail("Work", pool->work.size())
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.error(e, true);
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for (uint32_t i = 0; i < pool->work.size(); i++)
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pool->work[i]->cancel(); // What if cancel() does something to this?
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pool->work.clear();
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for (int i = 0; i < pool->workers.size(); i++)
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pool->workers[i]->stop = true;
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std::vector<Worker*> idle;
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std::swap(idle, pool->idle);
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pool->queueLock.leave();
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for (int i = 0; i < idle.size(); i++)
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idle[i]->unblock();
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pool->allStopped.add(Void());
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return pool->allStopped.getResult();
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}
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bool isCoro() const override { return IS_CORO; }
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void addref() override { ReferenceCounted<WorkPool>::addref(); }
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void delref() override { ReferenceCounted<WorkPool>::delref(); }
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};
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typedef WorkPool<Coroutine, ThreadUnsafeSpinLock, true> CoroPool;
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ACTOR void coroSwitcher(Future<Void> what, TaskPriority taskID, Coro* coro) {
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try {
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// state double t = now();
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wait(what);
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// if (g_network->isSimulated() && g_simulator.getCurrentProcess()->rebooting && now()!=t)
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// TraceEvent("NonzeroWaitDuringReboot").detail("TaskID", taskID).detail("Elapsed", now()-t).backtrace("Flow");
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} catch (Error&) {
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}
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wait(delay(0, taskID));
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Coro_switchTo_(swapCoro(coro), coro);
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}
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void CoroThreadPool::waitFor(Future<Void> what) {
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ASSERT(current_coro != main_coro);
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if (what.isReady())
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return;
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// double t = now();
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coroSwitcher(what, g_network->getCurrentTask(), current_coro);
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Coro_switchTo_(swapCoro(main_coro), main_coro);
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// if (g_network->isSimulated() && g_simulator.getCurrentProcess()->rebooting && now()!=t)
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// TraceEvent("NonzeroWaitDuringReboot").detail("TaskID", currentTaskID).detail("Elapsed",
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// now()-t).backtrace("Coro");
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ASSERT(what.isReady());
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}
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// Right After INet2::run
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void CoroThreadPool::init() {
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if (!current_coro) {
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current_coro = main_coro = Coro_new();
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if (main_coro == nullptr)
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platform::outOfMemory();
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Coro_initializeMainCoro(main_coro);
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// printf("Main thread: %d bytes stack presumed available\n", Coro_bytesLeftOnStack(current_coro));
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}
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}
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Reference<IThreadPool> CoroThreadPool::createThreadPool() {
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return Reference<IThreadPool>(new CoroPool);
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}
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