foundationdb/fdbclient/ClusterConnectionKey.actor.cpp

145 lines
5.9 KiB
C++

/*
* ClusterConnectionKey.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2021 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbclient/ClusterConnectionKey.actor.h"
#include "flow/actorcompiler.h" // has to be last include
// Creates a cluster connection record with a given connection string and saves it to the specified key. Needs to be
// persisted should be set to true unless this ClusterConnectionKey is being created with the value read from the
// key.
ClusterConnectionKey::ClusterConnectionKey(Database db,
Key connectionStringKey,
ClusterConnectionString const& contents,
ConnectionStringNeedsPersisted needsToBePersisted)
: IClusterConnectionRecord(needsToBePersisted), db(db), cs(contents), connectionStringKey(connectionStringKey) {}
// Loads and parses the connection string at the specified key, throwing errors if the file cannot be read or the
// format is invalid.
ACTOR Future<Reference<ClusterConnectionKey>> ClusterConnectionKey::loadClusterConnectionKey(Database db,
Key connectionStringKey) {
state Transaction tr(db);
loop {
try {
Optional<Value> v = wait(tr.get(connectionStringKey));
if (!v.present()) {
throw connection_string_invalid();
}
return makeReference<ClusterConnectionKey>(db,
connectionStringKey,
ClusterConnectionString(v.get().toString()),
ConnectionStringNeedsPersisted::False);
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
// Returns the connection string currently held in this object. This may not match the string in the database if it
// hasn't been persisted or if the key has been modified externally.
ClusterConnectionString const& ClusterConnectionKey::getConnectionString() const {
return cs;
}
// Sets the connections string held by this object and persists it.
Future<Void> ClusterConnectionKey::setConnectionString(ClusterConnectionString const& connectionString) {
cs = connectionString;
return success(persist());
}
// Get the connection string stored in the database.
ACTOR Future<ClusterConnectionString> ClusterConnectionKey::getStoredConnectionStringImpl(
Reference<ClusterConnectionKey> self) {
Reference<ClusterConnectionKey> cck =
wait(ClusterConnectionKey::loadClusterConnectionKey(self->db, self->connectionStringKey));
return cck->cs;
}
Future<ClusterConnectionString> ClusterConnectionKey::getStoredConnectionString() {
return getStoredConnectionStringImpl(Reference<ClusterConnectionKey>::addRef(this));
}
ACTOR Future<bool> ClusterConnectionKey::upToDateImpl(Reference<ClusterConnectionKey> self,
ClusterConnectionString* connectionString) {
try {
// the cluster file hasn't been created yet so there's nothing to check
if (self->needsToBePersisted())
return true;
Reference<ClusterConnectionKey> temp =
wait(ClusterConnectionKey::loadClusterConnectionKey(self->db, self->connectionStringKey));
*connectionString = temp->getConnectionString();
return connectionString->toString() == self->cs.toString();
} catch (Error& e) {
TraceEvent(SevWarnAlways, "ClusterKeyError").error(e).detail("Key", self->connectionStringKey);
return false; // Swallow the error and report that the file is out of date
}
}
// Checks whether the connection string in the database matches the connection string stored in memory. The cluster
// string stored in the database is returned via the reference parameter connectionString.
Future<bool> ClusterConnectionKey::upToDate(ClusterConnectionString& connectionString) {
return upToDateImpl(Reference<ClusterConnectionKey>::addRef(this), &connectionString);
}
// Returns the key where the connection string is stored.
std::string ClusterConnectionKey::getLocation() const {
return printable(connectionStringKey);
}
// Creates a copy of this object with a modified connection string but that isn't persisted.
Reference<IClusterConnectionRecord> ClusterConnectionKey::makeIntermediateRecord(
ClusterConnectionString const& connectionString) const {
return makeReference<ClusterConnectionKey>(db, connectionStringKey, connectionString);
}
// Returns a string representation of this cluster connection record. This will include the type of record and the
// key where the record is stored.
std::string ClusterConnectionKey::toString() const {
return "Key: " + printable(connectionStringKey);
}
ACTOR Future<bool> ClusterConnectionKey::persistImpl(Reference<ClusterConnectionKey> self) {
self->setPersisted();
try {
state Transaction tr(self->db);
loop {
try {
tr.set(self->connectionStringKey, StringRef(self->cs.toString()));
wait(tr.commit());
return true;
} catch (Error& e) {
wait(tr.onError(e));
}
}
} catch (Error& e) {
TraceEvent(SevWarnAlways, "UnableToChangeConnectionKey")
.error(e)
.detail("ConnectionKey", self->connectionStringKey)
.detail("ConnStr", self->cs.toString());
}
return false;
};
// Writes the connection string to the database
Future<bool> ClusterConnectionKey::persist() {
return persistImpl(Reference<ClusterConnectionKey>::addRef(this));
}