145 lines
5.9 KiB
C++
145 lines
5.9 KiB
C++
/*
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* ClusterConnectionKey.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2021 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbclient/ClusterConnectionKey.actor.h"
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#include "flow/actorcompiler.h" // has to be last include
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// Creates a cluster connection record with a given connection string and saves it to the specified key. Needs to be
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// persisted should be set to true unless this ClusterConnectionKey is being created with the value read from the
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// key.
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ClusterConnectionKey::ClusterConnectionKey(Database db,
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Key connectionStringKey,
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ClusterConnectionString const& contents,
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ConnectionStringNeedsPersisted needsToBePersisted)
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: IClusterConnectionRecord(needsToBePersisted), db(db), cs(contents), connectionStringKey(connectionStringKey) {}
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// Loads and parses the connection string at the specified key, throwing errors if the file cannot be read or the
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// format is invalid.
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ACTOR Future<Reference<ClusterConnectionKey>> ClusterConnectionKey::loadClusterConnectionKey(Database db,
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Key connectionStringKey) {
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state Transaction tr(db);
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loop {
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try {
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Optional<Value> v = wait(tr.get(connectionStringKey));
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if (!v.present()) {
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throw connection_string_invalid();
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}
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return makeReference<ClusterConnectionKey>(db,
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connectionStringKey,
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ClusterConnectionString(v.get().toString()),
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ConnectionStringNeedsPersisted::False);
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} catch (Error& e) {
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wait(tr.onError(e));
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}
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}
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}
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// Returns the connection string currently held in this object. This may not match the string in the database if it
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// hasn't been persisted or if the key has been modified externally.
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ClusterConnectionString const& ClusterConnectionKey::getConnectionString() const {
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return cs;
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}
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// Sets the connections string held by this object and persists it.
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Future<Void> ClusterConnectionKey::setConnectionString(ClusterConnectionString const& connectionString) {
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cs = connectionString;
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return success(persist());
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}
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// Get the connection string stored in the database.
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ACTOR Future<ClusterConnectionString> ClusterConnectionKey::getStoredConnectionStringImpl(
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Reference<ClusterConnectionKey> self) {
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Reference<ClusterConnectionKey> cck =
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wait(ClusterConnectionKey::loadClusterConnectionKey(self->db, self->connectionStringKey));
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return cck->cs;
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}
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Future<ClusterConnectionString> ClusterConnectionKey::getStoredConnectionString() {
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return getStoredConnectionStringImpl(Reference<ClusterConnectionKey>::addRef(this));
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}
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ACTOR Future<bool> ClusterConnectionKey::upToDateImpl(Reference<ClusterConnectionKey> self,
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ClusterConnectionString* connectionString) {
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try {
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// the cluster file hasn't been created yet so there's nothing to check
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if (self->needsToBePersisted())
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return true;
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Reference<ClusterConnectionKey> temp =
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wait(ClusterConnectionKey::loadClusterConnectionKey(self->db, self->connectionStringKey));
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*connectionString = temp->getConnectionString();
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return connectionString->toString() == self->cs.toString();
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} catch (Error& e) {
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TraceEvent(SevWarnAlways, "ClusterKeyError").error(e).detail("Key", self->connectionStringKey);
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return false; // Swallow the error and report that the file is out of date
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}
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}
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// Checks whether the connection string in the database matches the connection string stored in memory. The cluster
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// string stored in the database is returned via the reference parameter connectionString.
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Future<bool> ClusterConnectionKey::upToDate(ClusterConnectionString& connectionString) {
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return upToDateImpl(Reference<ClusterConnectionKey>::addRef(this), &connectionString);
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}
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// Returns the key where the connection string is stored.
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std::string ClusterConnectionKey::getLocation() const {
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return printable(connectionStringKey);
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}
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// Creates a copy of this object with a modified connection string but that isn't persisted.
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Reference<IClusterConnectionRecord> ClusterConnectionKey::makeIntermediateRecord(
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ClusterConnectionString const& connectionString) const {
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return makeReference<ClusterConnectionKey>(db, connectionStringKey, connectionString);
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}
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// Returns a string representation of this cluster connection record. This will include the type of record and the
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// key where the record is stored.
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std::string ClusterConnectionKey::toString() const {
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return "Key: " + printable(connectionStringKey);
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}
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ACTOR Future<bool> ClusterConnectionKey::persistImpl(Reference<ClusterConnectionKey> self) {
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self->setPersisted();
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try {
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state Transaction tr(self->db);
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loop {
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try {
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tr.set(self->connectionStringKey, StringRef(self->cs.toString()));
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wait(tr.commit());
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return true;
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} catch (Error& e) {
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wait(tr.onError(e));
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}
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}
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} catch (Error& e) {
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TraceEvent(SevWarnAlways, "UnableToChangeConnectionKey")
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.error(e)
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.detail("ConnectionKey", self->connectionStringKey)
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.detail("ConnStr", self->cs.toString());
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}
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return false;
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};
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// Writes the connection string to the database
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Future<bool> ClusterConnectionKey::persist() {
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return persistImpl(Reference<ClusterConnectionKey>::addRef(this));
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} |