692 lines
20 KiB
C++
692 lines
20 KiB
C++
/*
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* ThreadHelper.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated
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// version of this file. In intellisense use the source version.
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#if defined(NO_INTELLISENSE) && !defined(FLOW_THREADHELPER_ACTOR_G_H)
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#define FLOW_THREADHELPER_ACTOR_G_H
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#include "flow/ThreadHelper.actor.g.h"
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#elif !defined(FLOW_THREADHELPER_ACTOR_H)
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#define FLOW_THREADHELPER_ACTOR_H
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#include <utility>
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#include "flow/flow.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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// Helper actor. Do not use directly!
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namespace internal_thread_helper {
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ACTOR template <class F>
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void doOnMainThreadVoid(Future<Void> signal, F f, Error* err) {
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wait(signal);
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if (err && err->code() != invalid_error_code)
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return;
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try {
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f();
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} catch (Error& e) {
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if (err)
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*err = e;
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}
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}
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} // namespace internal_thread_helper
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// onMainThreadVoid runs a functor on the FDB network thread. The value returned by the functor is ignored.
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// There is no way to wait for the functor run to finish. For cases where you need a result back or simply need
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// to know when the functor has finished running, use `onMainThread`.
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//
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// WARNING: Successive invocations of `onMainThreadVoid` with different task priorities may not run in the order they were called.
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//
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// WARNING: The error returned in `err` can only be read on the FDB network thread because there is no way to
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// order the write to `err` with actions on other threads.
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//
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// `onMainThreadVoid` is defined here because of the dependency in `ThreadSingleAssignmentVarBase`.
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template <class F>
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void onMainThreadVoid(F f, Error* err = nullptr, TaskPriority taskID = TaskPriority::DefaultOnMainThread) {
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Promise<Void> signal;
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internal_thread_helper::doOnMainThreadVoid(signal.getFuture(), f, err);
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g_network->onMainThread(std::move(signal), taskID);
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}
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struct ThreadCallback {
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virtual bool canFire(int notMadeActive) const = 0;
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virtual void fire(const Void& unused, int& userParam) = 0;
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virtual void error(const Error&, int& userParam) = 0;
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virtual ThreadCallback* addCallback(ThreadCallback* cb);
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virtual bool contains(ThreadCallback* cb) const { return false; }
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virtual void clearCallback(ThreadCallback* cb) {
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// If this is the only registered callback this will be called with (possibly) arbitrary pointers
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}
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virtual void destroy() { UNSTOPPABLE_ASSERT(false); }
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virtual bool isMultiCallback() const { return false; }
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};
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class ThreadMultiCallback final : public ThreadCallback, public FastAllocated<ThreadMultiCallback> {
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public:
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ThreadMultiCallback() {}
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ThreadCallback* addCallback(ThreadCallback* callback) override {
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UNSTOPPABLE_ASSERT(callbackMap.count(callback) ==
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0); // May be triggered by a waitForAll on a vector with the same future in it more than once
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callbackMap[callback] = callbacks.size();
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callbacks.push_back(callback);
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return (ThreadCallback*)this;
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}
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bool contains(ThreadCallback* cb) const override { return callbackMap.count(cb) != 0; }
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void clearCallback(ThreadCallback* callback) override {
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auto it = callbackMap.find(callback);
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if (it == callbackMap.end())
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return;
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UNSTOPPABLE_ASSERT(it->second < callbacks.size() && it->second >= 0);
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if (it->second != callbacks.size() - 1) {
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callbacks[it->second] = callbacks.back();
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callbackMap[callbacks[it->second]] = it->second;
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}
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callbacks.pop_back();
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callbackMap.erase(it);
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}
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bool canFire(int notMadeActive) const override { return true; }
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void fire(const Void& value, int& loopDepth) override {
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if (callbacks.size() > 10000)
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TraceEvent(SevWarn, "LargeMultiCallback").detail("CallbacksSize", callbacks.size());
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UNSTOPPABLE_ASSERT(loopDepth == 0);
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while (callbacks.size()) {
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auto cb = callbacks.back();
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callbacks.pop_back();
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callbackMap.erase(cb);
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if (cb->canFire(0)) {
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int ld = 0;
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cb->fire(value, ld);
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}
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}
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}
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void error(const Error& err, int& loopDepth) override {
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if (callbacks.size() > 10000)
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TraceEvent(SevWarn, "LargeMultiCallback").detail("CallbacksSize", callbacks.size());
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UNSTOPPABLE_ASSERT(loopDepth == 0);
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while (callbacks.size()) {
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auto cb = callbacks.back();
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callbacks.pop_back();
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callbackMap.erase(cb);
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if (cb->canFire(0)) {
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int ld = 0;
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cb->error(err, ld);
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}
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}
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}
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void destroy() override {
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UNSTOPPABLE_ASSERT(callbacks.empty());
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delete this;
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}
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bool isMultiCallback() const override { return true; }
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private:
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std::vector<ThreadCallback*> callbacks;
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std::unordered_map<ThreadCallback*, int> callbackMap;
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};
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struct SetCallbackResult {
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enum Result { FIRED, CANNOT_FIRE, CALLBACK_SET };
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};
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class ThreadSingleAssignmentVarBase {
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public:
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enum Status { Unset, NeverSet, Set, ErrorSet }; // order is important
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// volatile long referenceCount;
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ThreadSpinLock mutex;
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Status status;
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Error error;
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ThreadCallback* callback;
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bool isReady() {
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ThreadSpinLockHolder holder(mutex);
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return isReadyUnsafe();
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}
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bool isError() {
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ThreadSpinLockHolder holder(mutex);
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return isErrorUnsafe();
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}
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int getErrorCode() {
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ThreadSpinLockHolder holder(mutex);
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if (!isReadyUnsafe())
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return error_code_future_not_set;
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if (!isErrorUnsafe())
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return error_code_success;
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return error.code();
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}
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bool canBeSet() {
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ThreadSpinLockHolder holder(mutex);
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return canBeSetUnsafe();
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}
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class BlockCallback : public ThreadCallback {
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public:
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Event ev;
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BlockCallback(ThreadSingleAssignmentVarBase& sav) {
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int ignore = 0;
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sav.callOrSetAsCallback(this, ignore, 0);
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ev.block();
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}
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bool canFire(int notMadeActive) const override { return true; }
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void fire(const Void& unused, int& userParam) override { ev.set(); }
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void error(const Error&, int& userParam) override { ev.set(); }
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};
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void blockUntilReady() {
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if (!isReady()) {
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BlockCallback cb(*this);
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}
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}
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void blockUntilReadyCheckOnMainThread() {
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if (!isReady()) {
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if (g_network->isOnMainThread()) {
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throw blocked_from_network_thread();
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}
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BlockCallback cb(*this);
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}
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}
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ThreadSingleAssignmentVarBase() : status(Unset), callback(NULL), valueReferenceCount(0) {} //, referenceCount(1) {}
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~ThreadSingleAssignmentVarBase() {
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this->mutex.assertNotEntered();
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if (callback)
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callback->destroy();
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}
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virtual void addref() = 0;
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virtual void delref() = 0;
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void send(Never) {
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if (TRACE_SAMPLE())
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TraceEvent(SevSample, "Promise_sendNever");
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ThreadSpinLockHolder holder(mutex);
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if (!canBeSetUnsafe())
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ASSERT(false); // Promise fulfilled twice
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this->status = NeverSet;
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}
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void sendError(const Error& err) {
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if (TRACE_SAMPLE())
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TraceEvent(SevSample, "Promise_sendError").detail("ErrorCode", err.code());
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this->mutex.enter();
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if (!canBeSetUnsafe()) {
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this->mutex.leave();
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ASSERT(false); // Promise fulfilled twice
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}
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error = err;
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status = ErrorSet;
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if (!callback) {
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this->mutex.leave();
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return;
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}
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auto func = callback;
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if (!callback->isMultiCallback())
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callback = nullptr;
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if (!func->canFire(0)) {
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this->mutex.leave();
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} else {
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this->mutex.leave();
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// Thread safe because status is now ErrorSet and callback is nullptr, meaning than callback cannot change
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int userParam = 0;
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func->error(err, userParam);
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}
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}
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SetCallbackResult::Result callOrSetAsCallback(ThreadCallback* callback, int& userParam1, int notMadeActive) {
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this->mutex.enter();
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if (isReadyUnsafe()) {
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if (callback->canFire(notMadeActive)) {
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this->mutex.leave();
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// Thread safe because the Future is ready, meaning that status and this->error will not change
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if (status == ErrorSet) {
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auto error = this->error; // Since callback might free this
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callback->error(error, userParam1);
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} else {
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callback->fire(Void(), userParam1);
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}
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return SetCallbackResult::FIRED;
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} else {
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this->mutex.leave();
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return SetCallbackResult::CANNOT_FIRE;
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}
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} else {
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if (this->callback)
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this->callback = this->callback->addCallback(callback);
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else
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this->callback = callback;
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this->mutex.leave();
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return SetCallbackResult::CALLBACK_SET;
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}
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}
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// If this function returns false, then this SAV has already been set and the callback has been or will be called.
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// If this function returns true, then the callback has not and will not be called by this SAV (unless it is set
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// later). This doesn't clear callbacks that are nested multiple levels inside of multi-callbacks
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bool clearCallback(ThreadCallback* cb) {
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this->mutex.enter();
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// If another thread is calling fire in send/sendError, it would be unsafe to clear the callback
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if (isReadyUnsafe()) {
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this->mutex.leave();
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return false;
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}
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// Only clear the callback if it belongs to the caller, because
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// another actor could be waiting on it now!
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if (callback == cb)
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callback = nullptr;
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else if (callback != nullptr)
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callback->clearCallback(cb);
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this->mutex.leave();
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return true;
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}
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void setCancel(Future<Void>&& cf) { cancelFuture = std::move(cf); }
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virtual void cancel() {
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onMainThreadVoid(
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[this]() {
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this->cancelFuture.cancel();
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this->delref();
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});
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}
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void releaseMemory() {
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ThreadSpinLockHolder holder(mutex);
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if (--valueReferenceCount == 0)
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cleanupUnsafe();
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}
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private:
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Future<Void> cancelFuture;
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int32_t valueReferenceCount;
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protected:
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// The caller of any of these *Unsafe functions should be holding |mutex|
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bool isReadyUnsafe() const { return status >= Set; }
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bool isErrorUnsafe() const { return status == ErrorSet; }
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bool canBeSetUnsafe() const { return status == Unset; }
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void addValueReferenceUnsafe() { ++valueReferenceCount; }
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virtual void cleanupUnsafe() {
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if (status != ErrorSet) {
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error = future_released();
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status = ErrorSet;
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}
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valueReferenceCount = 0;
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this->addref();
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cancel();
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}
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};
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template <class T>
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class ThreadSingleAssignmentVar
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: public ThreadSingleAssignmentVarBase,
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/* public FastAllocated<ThreadSingleAssignmentVar<T>>,*/ public ThreadSafeReferenceCounted<
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ThreadSingleAssignmentVar<T>> {
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public:
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virtual ~ThreadSingleAssignmentVar() {}
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T value;
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T get() {
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ThreadSpinLockHolder holder(mutex);
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if (!isReadyUnsafe())
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throw future_not_set();
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if (isErrorUnsafe())
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throw error;
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addValueReferenceUnsafe();
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return value;
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}
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void addref() override { ThreadSafeReferenceCounted<ThreadSingleAssignmentVar<T>>::addref(); }
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void delref() override { ThreadSafeReferenceCounted<ThreadSingleAssignmentVar<T>>::delref(); }
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void send(const T& value) {
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if (TRACE_SAMPLE())
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TraceEvent(SevSample, "Promise_send");
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this->mutex.enter();
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if (!canBeSetUnsafe()) {
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this->mutex.leave();
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ASSERT(false); // Promise fulfilled twice
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}
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this->value = value; //< Danger: polymorphic operation inside lock
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this->status = Set;
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if (!callback) {
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this->mutex.leave();
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return;
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}
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auto func = callback;
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if (!callback->isMultiCallback())
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callback = nullptr;
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if (!func->canFire(0)) {
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this->mutex.leave();
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} else {
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this->mutex.leave();
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// Thread safe because status is now Set and callback is nullptr, meaning than callback cannot change
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int userParam = 0;
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func->fire(Void(), userParam);
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}
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}
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void cleanupUnsafe() override {
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value = T();
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ThreadSingleAssignmentVarBase::cleanupUnsafe();
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}
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};
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template <class T>
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class ThreadFuture {
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public:
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T get() { return sav->get(); }
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T getBlocking() {
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sav->blockUntilReady();
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return sav->get();
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}
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void blockUntilReady() { sav->blockUntilReady(); }
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void blockUntilReadyCheckOnMainThread() { sav->blockUntilReadyCheckOnMainThread(); }
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bool isValid() const { return sav != 0; }
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bool isReady() { return sav->isReady(); }
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bool isError() { return sav->isError(); }
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Error& getError() {
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if (!isError())
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throw future_not_error();
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return sav->error;
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}
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SetCallbackResult::Result callOrSetAsCallback(ThreadCallback* callback, int& userParam1, int notMadeActive) {
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return sav->callOrSetAsCallback(callback, userParam1, notMadeActive);
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}
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bool clearCallback(ThreadCallback* cb) { return sav->clearCallback(cb); }
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void cancel() { extractPtr()->cancel(); }
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ThreadFuture() : sav(0) {}
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explicit ThreadFuture(ThreadSingleAssignmentVar<T>* sav) : sav(sav) {
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// sav->addref();
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}
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ThreadFuture(const ThreadFuture<T>& rhs) : sav(rhs.sav) {
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if (sav)
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sav->addref();
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}
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ThreadFuture(ThreadFuture<T>&& rhs) noexcept : sav(rhs.sav) { rhs.sav = 0; }
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ThreadFuture(const T& presentValue) : sav(new ThreadSingleAssignmentVar<T>()) { sav->send(presentValue); }
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ThreadFuture(Never) : sav(new ThreadSingleAssignmentVar<T>()) {}
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ThreadFuture(const Error& error) : sav(new ThreadSingleAssignmentVar<T>()) { sav->sendError(error); }
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~ThreadFuture() {
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if (sav)
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sav->delref();
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}
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void operator=(const ThreadFuture<T>& rhs) {
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if (rhs.sav)
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rhs.sav->addref();
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if (sav)
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sav->delref();
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sav = rhs.sav;
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}
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void operator=(ThreadFuture<T>&& rhs) noexcept {
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if (sav != rhs.sav) {
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if (sav)
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sav->delref();
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sav = rhs.sav;
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rhs.sav = 0;
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}
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}
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bool operator==(const ThreadFuture& rhs) { return rhs.sav == sav; }
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bool operator!=(const ThreadFuture& rhs) { return rhs.sav != sav; }
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ThreadSingleAssignmentVarBase* getPtr() const { return sav; }
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ThreadSingleAssignmentVarBase* extractPtr() {
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auto* p = sav;
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sav = nullptr;
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return p;
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}
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private:
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ThreadSingleAssignmentVar<T>* sav;
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};
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// A callback class used to convert a ThreadFuture into a Future
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template <class T>
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struct CompletionCallback : public ThreadCallback, ReferenceCounted<CompletionCallback<T>> {
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// The thread future being waited on
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ThreadFuture<T> threadFuture;
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// The promise whose future we are triggering when this callback gets called
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Promise<T> promise;
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// Unused
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int userParam;
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// Holds own reference to prevent deletion until callback is fired
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Reference<CompletionCallback<T>> self;
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CompletionCallback(ThreadFuture<T> threadFuture) { this->threadFuture = threadFuture; }
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bool canFire(int notMadeActive) const override { return true; }
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// Trigger the promise
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void fire(const Void& unused, int& userParam) override {
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promise.send(threadFuture.get());
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self.clear();
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}
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// Send the error through the promise
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void error(const Error& e, int& userParam) override {
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promise.sendError(e);
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self.clear();
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}
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};
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// Converts a ThreadFuture into a Future
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// WARNING: This is not actually thread safe! It can only be safely used from the main thread, on futures which are
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// being set on the main thread
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// FIXME: does not support cancellation
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template <class T>
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Future<T> unsafeThreadFutureToFuture(ThreadFuture<T> threadFuture) {
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auto callback = makeReference<CompletionCallback<T>>(threadFuture);
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callback->self = callback;
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threadFuture.callOrSetAsCallback(callback.getPtr(), callback->userParam, 0);
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return callback->promise.getFuture();
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}
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// A callback waiting on a thread future and will delete itself once fired
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template <class T>
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struct UtilCallback : public ThreadCallback {
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public:
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UtilCallback(ThreadFuture<T> f, void* userdata) : f(f), userdata(userdata) {}
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bool canFire(int notMadeActive) const override { return true; }
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void fire(const Void& unused, int& userParam) override {
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g_network->onMainThread(Promise<Void>((SAV<Void>*)userdata), TaskPriority::DefaultOnMainThread);
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delete this;
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}
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void error(const Error&, int& userParam) override {
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g_network->onMainThread(Promise<Void>((SAV<Void>*)userdata), TaskPriority::DefaultOnMainThread);
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delete this;
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}
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void destroy() override {}
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private:
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ThreadFuture<T> f;
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void* userdata;
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};
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// The underlying actor that converts ThreadFuture from Future
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// Note: should be used from main thread
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// The cancellation here works both way
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// If the underlying "threadFuture" is cancelled, this actor will get actor_cancelled.
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// If instead, this actor is cancelled, we will also cancel the underlying "threadFuture"
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// Note: we are required to have unique ownership of the "threadFuture"
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ACTOR template <class T>
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Future<T> safeThreadFutureToFuture(ThreadFuture<T> threadFuture) {
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Promise<Void> ready;
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Future<Void> onReady = ready.getFuture();
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UtilCallback<T>* callback = new UtilCallback<T>(threadFuture, ready.extractRawPointer());
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int unused = 0;
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threadFuture.callOrSetAsCallback(callback, unused, 0);
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try {
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wait(onReady);
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} catch (Error& e) {
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ASSERT(e.code() == error_code_actor_cancelled);
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// prerequisite: we have exclusive ownership of the threadFuture
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threadFuture.cancel();
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throw e;
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}
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// threadFuture should be ready
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ASSERT(threadFuture.isReady());
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if (threadFuture.isError())
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throw threadFuture.getError();
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return threadFuture.get();
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}
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// Helper actor. Do not use directly!
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namespace internal_thread_helper {
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ACTOR template <class R, class F>
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Future<Void> doOnMainThread(Future<Void> signal, F f, ThreadSingleAssignmentVar<R>* result) {
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try {
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wait(signal);
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R r = wait(f());
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result->send(r);
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} catch (Error& e) {
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if (!result->canBeSet()) {
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TraceEvent(SevError, "OnMainThreadSetTwice").error(e, true);
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}
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result->sendError(e);
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}
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ThreadFuture<R> destroyResultAfterReturning(
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result); // Call result->delref(), but only after our return promise is no longer referenced on this thread
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return Void();
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}
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} // namespace internal_thread_helper
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// `onMainThread` runs a functor returning a `Future` on the main thread, waits for the future, and sends either the
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// value returned from the waited `Future` or an error through the `ThreadFuture` returned from the function call.
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//
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// A workaround for cases where your functor returns a non-`Future` value is to wrap the value in an immediately
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// filled `Future`. In cases where the functor returns void, a workaround is to return a `Future<bool>(true)` that
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// can be waited on.
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//
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// TODO: Add SFINAE overloads for functors returning void or a non-Future type.
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template <class F>
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ThreadFuture<decltype(std::declval<F>()().getValue())> onMainThread(F f) {
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Promise<Void> signal;
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auto returnValue = new ThreadSingleAssignmentVar<decltype(std::declval<F>()().getValue())>();
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returnValue->addref(); // For the ThreadFuture we return
|
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// TODO: Is this cancellation logic actually needed?
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Future<Void> cancelFuture = internal_thread_helper::doOnMainThread<decltype(std::declval<F>()().getValue()), F>(
|
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signal.getFuture(), f, returnValue);
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returnValue->setCancel(std::move(cancelFuture));
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g_network->onMainThread(std::move(signal), TaskPriority::DefaultOnMainThread);
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return ThreadFuture<decltype(std::declval<F>()().getValue())>(returnValue);
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|
}
|
|
|
|
template <class V>
|
|
class ThreadSafeAsyncVar : NonCopyable, public ThreadSafeReferenceCounted<ThreadSafeAsyncVar<V>> {
|
|
public:
|
|
struct State {
|
|
State(V value, ThreadFuture<Void> onChange) : value(value), onChange(onChange) {}
|
|
|
|
V value;
|
|
ThreadFuture<Void> onChange;
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|
};
|
|
|
|
ThreadSafeAsyncVar() : value(), nextChange(new ThreadSingleAssignmentVar<Void>()) {}
|
|
ThreadSafeAsyncVar(V const& v) : value(v), nextChange(new ThreadSingleAssignmentVar<Void>()) {}
|
|
|
|
State get() {
|
|
ThreadSpinLockHolder holder(lock);
|
|
nextChange->addref();
|
|
return State(value, ThreadFuture<Void>(nextChange.getPtr()));
|
|
}
|
|
|
|
void set(V const& v, bool triggerIfSame = false) {
|
|
Reference<ThreadSingleAssignmentVar<Void>> trigger(new ThreadSingleAssignmentVar<Void>());
|
|
|
|
lock.enter();
|
|
bool changed = this->value != v;
|
|
if (changed || triggerIfSame) {
|
|
std::swap(this->nextChange, trigger);
|
|
this->value = v;
|
|
}
|
|
lock.leave();
|
|
|
|
if (changed || triggerIfSame) {
|
|
trigger->send(Void());
|
|
}
|
|
}
|
|
|
|
private:
|
|
V value;
|
|
Reference<ThreadSingleAssignmentVar<Void>> nextChange;
|
|
ThreadSpinLock lock;
|
|
};
|
|
|
|
#include "flow/unactorcompiler.h"
|
|
#endif
|