foundationdb/fdbserver/workloads/AsyncFile.actor.h

155 lines
4.8 KiB
C++

/*
* AsyncFile.actor.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source
// version.
#if defined(NO_INTELLISENSE) && !defined(WORKLOADS_ASYNCFILE_ACTOR_G_H)
#define WORKLOADS_ASYNCFILE_ACTOR_G_H
#include "fdbserver/workloads/AsyncFile.actor.g.h"
#elif !defined(WORKLOADS_ASYNCFILE_ACTOR_H)
#define WORKLOADS_ASYNCFILE_ACTOR_H
#include "fdbserver/workloads/workloads.actor.h"
#include "fdbrpc/IAsyncFile.h"
#include "flow/actorcompiler.h" // This must be the last #include.
class RandomByteGenerator {
private:
char* b1;
int BUF_SIZE;
public:
RandomByteGenerator();
~RandomByteGenerator();
void writeRandomBytesToBuffer(void* buf, int bytes);
};
struct AsyncFileBuffer : public ReferenceCounted<AsyncFileBuffer> {
AsyncFileBuffer(size_t size, bool aligned);
virtual ~AsyncFileBuffer();
unsigned char* buffer;
bool aligned;
};
struct AsyncFileHandle : public ReferenceCounted<AsyncFileHandle> {
AsyncFileHandle(Reference<IAsyncFile> file, std::string path, bool temporary);
virtual ~AsyncFileHandle();
Reference<IAsyncFile> file;
std::string path;
bool temporary;
};
struct AsyncFileWorkload : TestWorkload {
static const int _PAGE_SIZE;
// If true, then the underlying AsyncFile will be assumed to be performing unbuffered IO, which requires special
// alignments
bool unbufferedIO;
bool uncachedIO;
bool fillRandom;
bool enabled;
double testDuration;
Reference<AsyncFileHandle> fileHandle;
int64_t fileSize;
std::string path;
AsyncFileWorkload(WorkloadContext const&);
~AsyncFileWorkload() override {}
// Allocates a buffer of a given size. If necessary, the buffer will be aligned to 4K
Reference<AsyncFileBuffer> allocateBuffer(size_t size);
Future<bool> check(Database const& cx) override;
// Opens a file for AsyncFile operations. If the path is empty, then creates a file and fills it with random data
ACTOR Future<Void> openFile(AsyncFileWorkload* self,
int64_t flags,
int64_t mode,
uint64_t size,
bool fillFile = false) {
state RandomByteGenerator rbg;
if (self->fileHandle.getPtr() != nullptr) {
self->fileHandle->file = Reference<IAsyncFile>(nullptr);
wait(delay(0.1));
}
state bool fileCreated = self->path.length() == 0;
if (fileCreated) {
self->path = "asyncfile." + deterministicRandom()->randomUniqueID().toString();
flags &= ~IAsyncFile::OPEN_READONLY;
flags |= IAsyncFile::OPEN_READWRITE | IAsyncFile::OPEN_CREATE;
} else if (fillFile) {
flags &= ~IAsyncFile::OPEN_READONLY;
flags |= IAsyncFile::OPEN_READWRITE;
}
if (self->unbufferedIO)
flags |= IAsyncFile::OPEN_UNBUFFERED;
if (self->uncachedIO)
flags |= IAsyncFile::OPEN_UNCACHED;
try {
state Reference<IAsyncFile> file = wait(IAsyncFileSystem::filesystem()->open(self->path, flags, 0666));
if (self->fileHandle.getPtr() == nullptr)
self->fileHandle = makeReference<AsyncFileHandle>(file, self->path, fileCreated);
else
self->fileHandle->file = file;
if (fileCreated || fillFile) {
state int64_t oldSize = wait(file->size());
state int64_t newSize = (size + _PAGE_SIZE - 1) & ~(int64_t(_PAGE_SIZE - 1)); // align size up
if (!fileCreated)
wait(file->truncate(newSize));
state int chunkSize = 4 << 16;
state Reference<AsyncFileBuffer> data = self->allocateBuffer(chunkSize);
state int64_t i;
state Future<Void> lastWrite = Void();
for (i = oldSize & ~(chunkSize - 1); i < newSize; i += chunkSize) {
if (i >> 30 != (i + (chunkSize)) >> 30) // each GB
printf("Building test file: %d GB\n", int((i + (chunkSize)) >> 30));
if (self->fillRandom)
rbg.writeRandomBytesToBuffer(data->buffer, chunkSize);
auto w = lastWrite;
lastWrite = file->write(data->buffer, chunkSize, i);
wait(w);
}
wait(lastWrite);
}
} catch (Error& error) {
TraceEvent(SevError, "TestFailure").detail("Reason", "Could not open file");
throw;
}
return Void();
}
};
#include "flow/unactorcompiler.h"
#endif