foundationdb/fdbserver/LogSystemDiskQueueAdapter.h

120 lines
5.4 KiB
C++

/*
* LogSystemDiskQueueAdapter.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FDBSERVER_LOGSYSTEMDISKQUEUEADAPTER_H
#define FDBSERVER_LOGSYSTEMDISKQUEUEADAPTER_H
#pragma once
#include "fdbclient/FDBTypes.h"
#include "fdbserver/IDiskQueue.h"
struct PeekSpecialInfo {
int8_t primaryLocality;
int8_t secondaryLocality;
Version knownCommittedVersion;
bool operator == (const PeekSpecialInfo& r) const {
return primaryLocality == r.primaryLocality && secondaryLocality == r.secondaryLocality && knownCommittedVersion == r.knownCommittedVersion;
}
PeekSpecialInfo(int8_t primaryLocality, int8_t secondaryLocality, Version knownCommittedVersion) : primaryLocality(primaryLocality), secondaryLocality(secondaryLocality), knownCommittedVersion(knownCommittedVersion) {}
};
class LogSystemDiskQueueAdapter : public IDiskQueue {
public:
// This adapter is designed to let KeyValueStoreMemory use ILogSystem
// as a backing store, so that the transaction subsystem can in
// turn use KeyValueStoreMemory to track configuration information as of
// the database version and recover it from the logging subsystem as necessary.
// Because the transaction subsystem will need to control the actual pushing of
// committed information to the ILogSystem, commit() in this interface doesn't directly
// call ILogSystem::push(). Instead it makes a commit message available through
// getCommitMessage(), and doesn't return until its acknowledge promise is set.
// The caller is responsible for calling ILogSystem::push() and ILogSystem::pop() with the results.
// It does, however, peek the specified tag directly at recovery time.
LogSystemDiskQueueAdapter( Reference<ILogSystem> logSystem, Tag tag, Reference<AsyncVar<PeekSpecialInfo>> peekLocality, bool recover=true ) : logSystem(logSystem), tag(tag), peekLocality(peekLocality), enableRecovery(recover), recoveryLoc(1), recoveryQueueLoc(1), poppedUpTo(0), nextCommit(1), recoveryQueueDataSize(0), peekTypeSwitches(0) {
if (enableRecovery) {
localityChanged = peekLocality ? peekLocality->onChange() : Never();
cursor = logSystem->peekSpecial( UID(), 1, tag, peekLocality ? peekLocality->get().primaryLocality : tagLocalityInvalid, peekLocality ? peekLocality->get().knownCommittedVersion : invalidVersion );
}
}
struct CommitMessage {
Standalone<VectorRef<VectorRef<uint8_t>>> messages; // push this into the logSystem with `tag`
Version popTo; // pop this from the logSystem with `tag`
Promise<Void> acknowledge; // then send Void to this, so commit() can return
};
// Set the version of the next push or commit (or a lower version)
// If lower, locations returned by the IDiskQueue interface will be conservative, so things that could be popped might not be
void setNextVersion( Version next ) { nextCommit = next; }
// Return the next commit message resulting from a call to commit().
Future<CommitMessage> getCommitMessage();
// IClosable interface
virtual Future<Void> getError();
virtual Future<Void> onClosed();
virtual void dispose();
virtual void close();
// IDiskQueue interface
virtual Future<bool> initializeRecovery(location recoverAt) { return false; }
virtual Future<Standalone<StringRef>> readNext( int bytes );
virtual IDiskQueue::location getNextReadLocation();
virtual IDiskQueue::location getNextCommitLocation() { ASSERT(false); throw internal_error(); }
virtual IDiskQueue::location getNextPushLocation() { ASSERT(false); throw internal_error(); }
virtual Future<Standalone<StringRef>> read( location start, location end, CheckHashes ch ) { ASSERT(false); throw internal_error(); }
virtual IDiskQueue::location push( StringRef contents );
virtual void pop( IDiskQueue::location upTo );
virtual Future<Void> commit();
virtual StorageBytes getStorageBytes() { ASSERT(false); throw internal_error(); }
virtual int getCommitOverhead() { return 0; } //SOMEDAY: could this be more accurate?
private:
Reference<AsyncVar<PeekSpecialInfo>> peekLocality;
Future<Void> localityChanged;
Reference<ILogSystem::IPeekCursor> cursor;
int peekTypeSwitches;
Tag tag;
// Recovery state (used while readNext() is being called repeatedly)
bool enableRecovery;
Reference<ILogSystem> logSystem;
Version recoveryLoc, recoveryQueueLoc;
std::vector<Standalone<StringRef>> recoveryQueue;
int recoveryQueueDataSize;
// State for next commit() call
Standalone<VectorRef<VectorRef<uint8_t>>> pushedData; // SOMEDAY: better representation?
Version poppedUpTo;
std::deque< Promise<CommitMessage> > commitMessages;
Version nextCommit;
friend class LogSystemDiskQueueAdapterImpl;
};
LogSystemDiskQueueAdapter* openDiskQueueAdapter( Reference<ILogSystem> logSystem, Tag tag, Reference<AsyncVar<PeekSpecialInfo>> peekLocality );
#endif