303 lines
8.3 KiB
C++
303 lines
8.3 KiB
C++
/*
|
|
* CoroFlow.actor.cpp
|
|
*
|
|
* This source file is part of the FoundationDB open source project
|
|
*
|
|
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#include "fdbserver/CoroFlow.h"
|
|
#include "flow/ActorCollection.h"
|
|
#include "flow/TDMetric.actor.h"
|
|
#include "fdbrpc/simulator.h"
|
|
#include <boost/coroutine2/all.hpp>
|
|
#include <boost/coroutine2/coroutine.hpp>
|
|
#include <functional>
|
|
#include "flow/flow.h"
|
|
#include "flow/network.h"
|
|
#include "flow/actorcompiler.h" // has to be last include
|
|
|
|
using coro_t = boost::coroutines2::coroutine<Future<Void>>;
|
|
|
|
// Coro *current_coro = 0, *main_coro = 0;
|
|
// Coro* swapCoro( Coro* n ) {
|
|
// Coro* t = current_coro;
|
|
// current_coro = n;
|
|
// return t;
|
|
// }
|
|
|
|
/*struct IThreadlike {
|
|
public:
|
|
virtual void start() = 0; // Call at most once! Causes run() to be called on the 'thread'.
|
|
virtual ~IThreadlike() {} // Pre: start hasn't been called, or run() has returned
|
|
virtual void unblock() = 0; // Pre: block() has been called by run(). Causes block() to return.
|
|
|
|
protected:
|
|
virtual void block() = 0; // Call only from run(). Returns when unblock() is called elsewhere.
|
|
virtual void run() = 0; // To be overridden by client. Returning causes the thread to block until it is
|
|
destroyed.
|
|
};*/
|
|
|
|
struct Coroutine;
|
|
Coroutine* current_coro;
|
|
|
|
struct Coroutine /*: IThreadlike*/ {
|
|
Coroutine() = default;
|
|
~Coroutine() { *alive = false; }
|
|
|
|
void start() {
|
|
coro.reset(new coro_t::pull_type([this](coro_t::push_type& sink) { entry(sink); }));
|
|
switcher(this);
|
|
}
|
|
|
|
void unblock() {
|
|
// Coro_switchTo_( swapCoro(coro), coro );
|
|
|
|
// Copy blocked before calling send, since the call to send might destroy it.
|
|
auto b = blocked;
|
|
b.send(Void());
|
|
}
|
|
|
|
void waitFor(Future<Void> const& what) {
|
|
ASSERT(current_coro == this);
|
|
current_coro = nullptr;
|
|
(*sink)(what); // Pass control back to the switcher actor
|
|
ASSERT(what.isReady());
|
|
current_coro = this;
|
|
}
|
|
|
|
protected:
|
|
ACTOR static void switcher(Coroutine* self) {
|
|
state std::shared_ptr<bool> alive = self->alive;
|
|
while (*alive && *self->coro) {
|
|
try {
|
|
wait(self->coro->get());
|
|
} catch (Error& e) {
|
|
// We just want to transfer control back to the coroutine. The coroutine will handle the error.
|
|
}
|
|
(*self->coro)(); // Transfer control to the coroutine. This call "returns" after waitFor is called.
|
|
wait(delay(0, g_network->getCurrentTask()));
|
|
}
|
|
}
|
|
|
|
void entry(coro_t::push_type& sink) {
|
|
current_coro = this;
|
|
this->sink = &sink;
|
|
run();
|
|
}
|
|
|
|
void block() {
|
|
// Coro_switchTo_( swapCoro(main_coro), main_coro );
|
|
blocked = Promise<Void>();
|
|
double before = now();
|
|
CoroThreadPool::waitFor(blocked.getFuture());
|
|
if (g_network->isSimulated() && g_simulator.getCurrentProcess()->rebooting)
|
|
TraceEvent("CoroUnblocked").detail("After", now() - before);
|
|
}
|
|
|
|
virtual void run() = 0;
|
|
|
|
private:
|
|
coro_t::push_type* sink;
|
|
Promise<Void> blocked;
|
|
std::shared_ptr<bool> alive{ std::make_shared<bool>(true) };
|
|
std::unique_ptr<coro_t::pull_type> coro;
|
|
};
|
|
|
|
template <class Threadlike, class Mutex, bool IS_CORO>
|
|
class WorkPool final : public IThreadPool, public ReferenceCounted<WorkPool<Threadlike, Mutex, IS_CORO>> {
|
|
struct Worker;
|
|
|
|
// Pool can survive the destruction of WorkPool while it waits for workers to terminate
|
|
struct Pool : ReferenceCounted<Pool> {
|
|
Mutex queueLock;
|
|
Deque<PThreadAction> work;
|
|
std::vector<Worker*> idle, workers;
|
|
ActorCollection anyError, allStopped;
|
|
Future<Void> m_holdRefUntilStopped;
|
|
|
|
Pool() : anyError(false), allStopped(true) { m_holdRefUntilStopped = holdRefUntilStopped(this); }
|
|
|
|
~Pool() {
|
|
for (int c = 0; c < workers.size(); c++)
|
|
delete workers[c];
|
|
}
|
|
|
|
ACTOR Future<Void> holdRefUntilStopped(Pool* p) {
|
|
p->addref();
|
|
wait(p->allStopped.getResult());
|
|
p->delref();
|
|
return Void();
|
|
}
|
|
};
|
|
|
|
struct Worker final : Threadlike {
|
|
Pool* pool;
|
|
IThreadPoolReceiver* userData;
|
|
bool stop;
|
|
ThreadReturnPromise<Void> stopped;
|
|
ThreadReturnPromise<Void> error;
|
|
|
|
Worker(Pool* pool, IThreadPoolReceiver* userData) : pool(pool), userData(userData), stop(false) {}
|
|
|
|
void run() override {
|
|
try {
|
|
if (!stop)
|
|
userData->init();
|
|
|
|
while (!stop) {
|
|
pool->queueLock.enter();
|
|
if (pool->work.empty()) {
|
|
pool->idle.push_back(this);
|
|
pool->queueLock.leave();
|
|
Threadlike::block();
|
|
} else {
|
|
PThreadAction a = pool->work.front();
|
|
pool->work.pop_front();
|
|
pool->queueLock.leave();
|
|
(*a)(userData);
|
|
if (IS_CORO)
|
|
CoroThreadPool::waitFor(yield());
|
|
}
|
|
}
|
|
|
|
TraceEvent("CoroStop").log();
|
|
delete userData;
|
|
stopped.send(Void());
|
|
return;
|
|
} catch (Error& e) {
|
|
TraceEvent("WorkPoolError").error(e, true);
|
|
error.sendError(e);
|
|
} catch (...) {
|
|
TraceEvent("WorkPoolError").log();
|
|
error.sendError(unknown_error());
|
|
}
|
|
|
|
try {
|
|
delete userData;
|
|
} catch (...) {
|
|
TraceEvent(SevError, "WorkPoolErrorShutdownError").log();
|
|
}
|
|
stopped.send(Void());
|
|
}
|
|
};
|
|
|
|
Reference<Pool> pool;
|
|
Future<Void> m_stopOnError; // must be last, because its cancellation calls stop()!
|
|
Error error;
|
|
|
|
ACTOR Future<Void> stopOnError(WorkPool* w) {
|
|
try {
|
|
wait(w->getError());
|
|
ASSERT(false);
|
|
} catch (Error& e) {
|
|
w->stop(e);
|
|
}
|
|
return Void();
|
|
}
|
|
|
|
void checkError() {
|
|
if (error.code() != invalid_error_code) {
|
|
ASSERT(error.code() != error_code_success); // Calling post or addThread after stop is an error
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
public:
|
|
WorkPool() : pool(new Pool) { m_stopOnError = stopOnError(this); }
|
|
|
|
Future<Void> getError() const override { return pool->anyError.getResult(); }
|
|
void addThread(IThreadPoolReceiver* userData, const char*) override {
|
|
checkError();
|
|
|
|
auto w = new Worker(pool.getPtr(), userData);
|
|
pool->queueLock.enter();
|
|
pool->workers.push_back(w);
|
|
pool->queueLock.leave();
|
|
pool->anyError.add(w->error.getFuture());
|
|
pool->allStopped.add(w->stopped.getFuture());
|
|
startWorker(w);
|
|
}
|
|
ACTOR static void startWorker(Worker* w) {
|
|
// We want to make sure that coroutines are always started after Net2::run() is called, so the main coroutine is
|
|
// initialized.
|
|
wait(delay(0, g_network->getCurrentTask()));
|
|
w->start();
|
|
}
|
|
void post(PThreadAction action) override {
|
|
checkError();
|
|
|
|
pool->queueLock.enter();
|
|
pool->work.push_back(action);
|
|
if (!pool->idle.empty()) {
|
|
Worker* c = pool->idle.back();
|
|
pool->idle.pop_back();
|
|
pool->queueLock.leave();
|
|
c->unblock();
|
|
} else
|
|
pool->queueLock.leave();
|
|
}
|
|
Future<Void> stop(Error const& e) override {
|
|
if (error.code() == invalid_error_code) {
|
|
error = e;
|
|
}
|
|
|
|
pool->queueLock.enter();
|
|
TraceEvent("WorkPool_Stop")
|
|
.detail("Workers", pool->workers.size())
|
|
.detail("Idle", pool->idle.size())
|
|
.detail("Work", pool->work.size())
|
|
.error(e, true);
|
|
|
|
for (uint32_t i = 0; i < pool->work.size(); i++)
|
|
pool->work[i]->cancel(); // What if cancel() does something to this?
|
|
pool->work.clear();
|
|
for (int i = 0; i < pool->workers.size(); i++)
|
|
pool->workers[i]->stop = true;
|
|
|
|
std::vector<Worker*> idle;
|
|
std::swap(idle, pool->idle);
|
|
pool->queueLock.leave();
|
|
|
|
for (int i = 0; i < idle.size(); i++)
|
|
idle[i]->unblock();
|
|
|
|
pool->allStopped.add(Void());
|
|
|
|
return pool->allStopped.getResult();
|
|
}
|
|
bool isCoro() const override { return IS_CORO; }
|
|
void addref() override { ReferenceCounted<WorkPool>::addref(); }
|
|
void delref() override { ReferenceCounted<WorkPool>::delref(); }
|
|
};
|
|
|
|
typedef WorkPool<Coroutine, ThreadUnsafeSpinLock, true> CoroPool;
|
|
|
|
void CoroThreadPool::waitFor(Future<Void> what) {
|
|
ASSERT(current_coro != nullptr);
|
|
if (what.isReady())
|
|
return;
|
|
// double t = now();
|
|
current_coro->waitFor(what);
|
|
what.get(); // Throw if |what| is an error
|
|
}
|
|
|
|
// Right After INet2::run
|
|
void CoroThreadPool::init() {}
|
|
|
|
Reference<IThreadPool> CoroThreadPool::createThreadPool() {
|
|
return Reference<IThreadPool>(new CoroPool);
|
|
}
|