foundationdb/fdbserver/workloads/AsyncFile.cpp

123 lines
3.5 KiB
C++

/*
* AsyncFile.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbserver/workloads/workloads.actor.h"
#include "flow/ActorCollection.h"
#include "fdbserver/workloads/AsyncFile.actor.h"
// class RandomByteGenerator
RandomByteGenerator::RandomByteGenerator() {
BUF_SIZE = 16 * (1 << 20);
b1 = new char[BUF_SIZE];
for (int i = 0; i < BUF_SIZE / sizeof(uint32_t); i++)
((uint32_t*)b1)[i] = deterministicRandom()->randomUInt32();
}
RandomByteGenerator::~RandomByteGenerator() {
delete b1;
}
// only works if buf and bytes are 8-byte aligned
void RandomByteGenerator::writeRandomBytesToBuffer(void* buf, int bytes) {
ASSERT(bytes < BUF_SIZE - 1);
int o1, o2;
o1 = deterministicRandom()->randomInt(0, BUF_SIZE - bytes) / 8;
do {
o2 = deterministicRandom()->randomInt(0, BUF_SIZE - bytes) / 8;
} while (o1 == o2);
int64_t* out64 = (int64_t*)buf;
int64_t* in64 = (int64_t*)b1;
int n = bytes / 8;
for (int b = 0; b < n; b++)
out64[b] = in64[o1 + b] ^ in64[o2 + b];
// for (int b=0;b<bytes;b++){
//((char*)buf)[b] = b1[o1+b] ^ b1[o2+b];
//}
}
//// Asynch File Workload
const int AsyncFileWorkload::_PAGE_SIZE = 4096;
AsyncFileWorkload::AsyncFileWorkload(WorkloadContext const& wcx) : TestWorkload(wcx), fileHandle(nullptr) {
// Only run on one client
enabled = clientId == 0;
testDuration = getOption(options, "testDuration"_sr, 10.0);
unbufferedIO = getOption(options, "unbufferedIO"_sr, false);
uncachedIO = getOption(options, "uncachedIO"_sr, false);
fillRandom = getOption(options, "fillRandom"_sr, false);
path = getOption(options, "fileName"_sr, ""_sr).toString();
}
Reference<AsyncFileBuffer> AsyncFileWorkload::allocateBuffer(size_t size) {
return makeReference<AsyncFileBuffer>(size, unbufferedIO);
}
Future<bool> AsyncFileWorkload::check(Database const& cx) {
return true;
}
// Allocates a buffer of a given size. If necessary, the buffer will be aligned to 4K
AsyncFileBuffer::AsyncFileBuffer(size_t size, bool aligned) {
if (aligned) {
#ifdef WIN32
buffer = (unsigned char*)_aligned_malloc(size, AsyncFileWorkload::_PAGE_SIZE);
#else
if (posix_memalign((void**)&buffer, AsyncFileWorkload::_PAGE_SIZE, size) != 0)
buffer = nullptr;
#endif
} else
buffer = (unsigned char*)malloc(size);
if (buffer == nullptr) {
TraceEvent(SevError, "TestFailure").detail("Reason", "Insufficient memory");
ASSERT(false);
}
memset(buffer, 0, size);
this->aligned = aligned;
}
// Special logic needed here to work with _aligned_malloc on windows
AsyncFileBuffer::~AsyncFileBuffer() {
#ifdef WIN32
if (aligned) {
_aligned_free(buffer);
return;
}
#endif
free(buffer);
}
AsyncFileHandle::AsyncFileHandle(Reference<IAsyncFile> file, std::string path, bool temporary) {
this->file = file;
this->path = path;
this->temporary = temporary;
}
AsyncFileHandle::~AsyncFileHandle() {
if (temporary)
deleteFile(path);
}