343 lines
12 KiB
C++
343 lines
12 KiB
C++
/*
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* BulkSetup.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated
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// version of this file. In intellisense use the source version.
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#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_BULK_SETUP_ACTOR_G_H)
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#define FDBSERVER_BULK_SETUP_ACTOR_G_H
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#include "fdbserver/workloads/BulkSetup.actor.g.h"
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#elif !defined(FDBSERVER_BULK_SETUP_ACTOR_H)
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#define FDBSERVER_BULK_SETUP_ACTOR_H
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#include <string>
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#include "fdbclient/NativeAPI.actor.h"
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#include "fdbserver/workloads/workloads.actor.h"
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#include "fdbserver/ServerDBInfo.h"
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#include "fdbserver/QuietDatabase.h"
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#include "fdbrpc/simulator.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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ACTOR template<class T>
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Future<bool> checkRangeSimpleValueSize( Database cx, T* workload, uint64_t begin, uint64_t end) {
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loop {
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state Transaction tr(cx);
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try {
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state Standalone< KeyValueRef > firstKV = (*workload)( begin );
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state Standalone< KeyValueRef > lastKV = (*workload)( end - 1 );
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state Future< Optional< Value > > first = tr.get( firstKV.key );
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state Future< Optional< Value > > last = tr.get( lastKV.key );
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wait( success( first ) && success( last ) );
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return first.get().present() && last.get().present();
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} catch (Error& e) {
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TraceEvent("CheckRangeError").error(e).detail("Begin", begin).detail("End", end);
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wait( tr.onError(e) );
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}
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}
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}
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// Returns true if the range was added
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ACTOR template<class T>
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Future<uint64_t> setupRange( Database cx, T* workload, uint64_t begin, uint64_t end) {
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state uint64_t bytesInserted = 0;
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loop {
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state Transaction tr(cx);
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try {
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//if( g_random->random01() < 0.001 )
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// tr.debugTransaction( g_random->randomUniqueID() );
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state Standalone<KeyValueRef> sampleKV = (*workload)( begin );
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Optional<Value> f = wait( tr.get( sampleKV.key ) );
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if (f.present()) {
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// if( sampleKV.value.size() == f.get().size() ) {
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//TraceEvent("BulkSetupRangeAlreadyPresent")
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// .detail("Begin", begin)
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// .detail("End", end)
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// .detail("Version", tr.getReadVersion().get())
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// .detail("Key", printable((*workload)(begin).key))
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// .detailf("From", "%016llx", debug_lastLoadBalanceResultEndpointToken);
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return bytesInserted; // The transaction already completed!
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//}
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//TraceEvent(SevError, "BulkSetupConflict")
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// .detail("Begin", begin)
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// .detail("End", end)
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// .detail("ExpectedLength", sampleKV.value.size())
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// .detail("FoundLength", f.get().size());
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//throw operation_failed();
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}
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// Predefine a single large write conflict range over the whole key space
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tr.addWriteConflictRange( KeyRangeRef(
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workload->keyForIndex( begin ),
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keyAfter( workload->keyForIndex( end ) ) ) );
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bytesInserted = 0;
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for(uint64_t n=begin; n<end; n++) {
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Standalone<KeyValueRef> kv = (*workload)( n );
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tr.set( kv.key, kv.value );
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bytesInserted += kv.key.size() + kv.value.size();
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}
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wait( tr.commit() );
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return bytesInserted;
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} catch (Error& e) {
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wait( tr.onError(e) );
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}
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}
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}
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ACTOR template<class T>
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Future<uint64_t> setupRangeWorker( Database cx, T* workload, vector<std::pair<uint64_t,uint64_t>>* jobs, double maxKeyInsertRate, int keySaveIncrement, int actorId) {
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state double nextStart;
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state uint64_t loadedRanges = 0;
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state int lastStoredKeysLoaded = 0;
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state uint64_t keysLoaded = 0;
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state uint64_t bytesStored = 0;
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while (jobs->size()){
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state pair<uint64_t, uint64_t> job = jobs->back();
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jobs->pop_back();
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nextStart = now() + (job.second-job.first)/maxKeyInsertRate;
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uint64_t numBytes = wait( setupRange(cx, workload, job.first, job.second) );
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if( numBytes > 0 )
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loadedRanges++;
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if(keySaveIncrement > 0)
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{
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keysLoaded += job.second - job.first;
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bytesStored += numBytes;
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if(keysLoaded - lastStoredKeysLoaded >= keySaveIncrement || jobs->size() == 0)
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{
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state Transaction tr(cx);
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try
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{
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std::string countKey = format("keycount|%d|%d", workload->clientId, actorId);
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std::string bytesKey = format("bytesstored|%d|%d", workload->clientId, actorId);
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tr.set(StringRef(countKey), StringRef((uint8_t*)&keysLoaded, sizeof(uint64_t)));
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tr.set(StringRef(bytesKey), StringRef((uint8_t*)&bytesStored, sizeof(uint64_t)));
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wait(tr.commit());
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lastStoredKeysLoaded = keysLoaded;
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}
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catch(Error& e)
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{
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wait(tr.onError(e));
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}
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}
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}
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if (now() < nextStart)
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wait( delayUntil(nextStart));
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}
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return loadedRanges;
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}
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//Periodically determines how many keys have been inserted. If the count has just exceeded a count of interest, computes the time taken
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//to reach that mark. Returns a vector of times (in seconds) corresponding to the counts in the countsOfInterest vector.
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//Expects countsOfInterest to be sorted in ascending order
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ACTOR static Future<vector<pair<uint64_t, double> > > trackInsertionCount(Database cx, vector<uint64_t> countsOfInterest, double checkInterval)
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{
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state KeyRange keyPrefix = KeyRangeRef(std::string("keycount"), std::string("keycount") + char(255));
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state KeyRange bytesPrefix = KeyRangeRef(std::string("bytesstored"), std::string("bytesstored") + char(255));
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state Transaction tr(cx);
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state uint64_t lastInsertionCount = 0;
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state int currentCountIndex = 0;
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state vector<pair<uint64_t, double> > countInsertionRates;
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state double startTime = now();
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while(currentCountIndex < countsOfInterest.size())
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{
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try
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{
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state Future<Standalone<RangeResultRef>> countFuture = tr.getRange(keyPrefix, 1000000000);
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state Future<Standalone<RangeResultRef>> bytesFuture = tr.getRange(bytesPrefix, 1000000000);
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wait(success(countFuture) && success(bytesFuture));
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Standalone<RangeResultRef> counts = countFuture.get();
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Standalone<RangeResultRef> bytes = bytesFuture.get();
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uint64_t numInserted = 0;
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for(int i = 0; i < counts.size(); i++)
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numInserted += *(uint64_t*)counts[i].value.begin();
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uint64_t bytesInserted = 0;
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for(int i = 0; i < bytes.size(); i++)
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bytesInserted += *(uint64_t*)bytes[i].value.begin();
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while(currentCountIndex < countsOfInterest.size() && countsOfInterest[currentCountIndex] > lastInsertionCount && countsOfInterest[currentCountIndex] <= numInserted)
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countInsertionRates.push_back(pair<uint64_t, double>(countsOfInterest[currentCountIndex++], bytesInserted / (now() - startTime)));
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lastInsertionCount = numInserted;
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wait(delay(checkInterval));
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}
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catch(Error& e)
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{
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wait(tr.onError(e));
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}
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}
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return countInsertionRates;
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}
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ACTOR template<class T>
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Future<Void> bulkSetup( Database cx, T* workload, uint64_t nodeCount, Promise<double> setupTime,
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bool valuesInconsequential = false, double postSetupWarming = 0.0, double maxKeyInsertRate = 1e12,
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vector<uint64_t> insertionCountsToMeasure = vector<uint64_t>(), Promise<vector<pair<uint64_t, double> > > ratesAtKeyCounts = Promise<vector<pair<uint64_t, double> > >(),
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int keySaveIncrement = 0, double keyCheckInterval = 0.1 ) {
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state vector<pair<uint64_t,uint64_t>> jobs;
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state uint64_t startNode = (nodeCount * workload->clientId) / workload->clientCount;
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state uint64_t endNode = (nodeCount * (workload->clientId+1)) / workload->clientCount;
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state double start = now();
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TraceEvent("BulkSetupStart")
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.detail("NodeCount", nodeCount)
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.detail("ValuesInconsequential", valuesInconsequential)
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.detail("PostSetupWarming", postSetupWarming)
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.detail("MaxKeyInsertRate", maxKeyInsertRate);
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// For bulk data schemes where the value of the key is not critical to operation, check to
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// see if the database has already been set up.
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if( valuesInconsequential ) {
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bool present = wait( checkRangeSimpleValueSize( cx, workload, startNode, endNode ) );
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if( present ) {
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TraceEvent("BulkSetupRangeAlreadyPresent")
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.detail("Begin", startNode)
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.detail("End", endNode)
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.detail("CheckMethod", "SimpleValueSize");
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setupTime.send(0.0);
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ratesAtKeyCounts.send(vector<pair<uint64_t, double> >());
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return Void();
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} else {
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TraceEvent("BulkRangeNotFound")
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.detail("Begin", startNode)
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.detail("End", endNode)
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.detail("CheckMethod", "SimpleValueSize");
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}
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}
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wait( delay( g_random->random01() / 4 ) ); // smear over .25 seconds
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state int BULK_SETUP_WORKERS = 40;
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// See that each chunk inserted is about 10KB
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int size_total = 0;
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for( int i = 0; i < 100; i++ ) {
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Standalone<KeyValueRef> sampleKV = (*workload)( startNode + (uint64_t)(g_random->random01()*(endNode - startNode)) );
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size_total += sampleKV.key.size() + sampleKV.value.size();
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}
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state int BULK_SETUP_RANGE_SIZE = size_total == 0 ? 50 : std::max(1, 10000 / (size_total / 100));
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TraceEvent((workload->description() + "SetupStart").c_str())
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.detail("ClientIdx", workload->clientId)
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.detail("ClientCount", workload->clientCount)
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.detail("StartingNode", startNode)
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.detail("NodesAssigned", endNode-startNode)
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.detail("NodesPerInsertion", BULK_SETUP_RANGE_SIZE)
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.detail("SetupActors", BULK_SETUP_WORKERS);
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// create a random vector of range-create jobs
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for(uint64_t n=startNode; n<endNode; n+=BULK_SETUP_RANGE_SIZE)
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jobs.push_back( std::make_pair( n, std::min(endNode, n+BULK_SETUP_RANGE_SIZE) ) );
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g_random->randomShuffle(jobs);
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// fire up the workers and wait for them to eat all the jobs
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double maxWorkerInsertRate = maxKeyInsertRate / BULK_SETUP_WORKERS / workload->clientCount;
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state vector<Future<uint64_t>> fs;
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state Future<vector<pair<uint64_t, double> > > insertionTimes = vector<pair<uint64_t, double> >();
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if(insertionCountsToMeasure.size() > 0)
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{
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std::sort(insertionCountsToMeasure.begin(), insertionCountsToMeasure.end());
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for(int i = 0; i < insertionCountsToMeasure.size(); i++)
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if(insertionCountsToMeasure[i] > nodeCount)
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insertionCountsToMeasure.erase(insertionCountsToMeasure.begin() + i, insertionCountsToMeasure.end());
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if(workload->clientId == 0)
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insertionTimes = trackInsertionCount(cx, insertionCountsToMeasure, keyCheckInterval);
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if(keySaveIncrement <= 0)
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keySaveIncrement = BULK_SETUP_RANGE_SIZE;
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}
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else
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keySaveIncrement = 0;
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for(int j=0; j<BULK_SETUP_WORKERS; j++)
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fs.push_back( setupRangeWorker(cx, workload, &jobs, maxWorkerInsertRate, keySaveIncrement, j) );
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try {
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wait( success(insertionTimes) && waitForAll(fs) );
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} catch(Error& e) {
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if( e.code() == error_code_operation_failed ) {
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TraceEvent(SevError, "BulkSetupFailed").error(e);
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}
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throw;
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}
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ratesAtKeyCounts.send(insertionTimes.get());
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uint64_t rangesInserted = 0;
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for(int i = 0; i < fs.size(); i++)
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rangesInserted += fs[i].get();
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state double elapsed = now() - start;
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setupTime.send( elapsed );
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TraceEvent("SetupLoadComplete")
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.detail("LoadedRanges", rangesInserted)
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.detail("Duration", elapsed)
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.detail("Nodes", nodeCount);
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// Here we wait for data in flight to go to 0 (this will not work on a database with other users)
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if( postSetupWarming != 0 ) {
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try {
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wait( delay( 5.0 ) ); // Wait for the data distribution in a small test to start
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loop {
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int64_t inFlight = wait( getDataInFlight( cx, workload->dbInfo ) );
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TraceEvent("DynamicWarming").detail("InFlight", inFlight);
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if( inFlight > 1e6 ) { // Wait for just 1 MB to be in flight
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wait( delay( 1.0 ) );
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} else {
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wait( delay( 1.0 ) );
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TraceEvent("DynamicWarmingDone");
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break;
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}
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}
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} catch (Error& e) {
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if( e.code() == error_code_actor_cancelled )
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throw;
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TraceEvent("DynamicWarmingError").error(e);
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if( postSetupWarming > 0 )
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wait( timeout( databaseWarmer( cx ), postSetupWarming, Void() ) );
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}
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}
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TraceEvent((workload->description() + "SetupOK").c_str())
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.detail("ClientIdx", workload->clientId)
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.detail("WarmingDelay", postSetupWarming)
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.detail("KeyLoadElapsedTime", elapsed);
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return Void();
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}
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#include "flow/unactorcompiler.h"
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#endif
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