foundationdb/flow/flow.h

952 lines
26 KiB
C++

/*
* flow.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_FLOW_H
#define FLOW_FLOW_H
#pragma once
#pragma warning( disable: 4244 4267 ) // SOMEDAY: Carefully check for integer overflow issues (e.g. size_t to int conversions like this suppresses)
#pragma warning( disable: 4345 )
#pragma warning( error: 4239 )
#include <vector>
#include <queue>
#include <map>
#include <unordered_map>
#include <set>
#include <functional>
#include <iostream>
#include <string>
#include <utility>
#include <algorithm>
#include "Platform.h"
#include "FastAlloc.h"
#include "IRandom.h"
#include "serialize.h"
#include "Deque.h"
#include "ThreadPrimitives.h"
#include "network.h"
using namespace std::rel_ops;
#define TEST( condition ) if (!(condition)); else { static TraceEvent* __test = &(TraceEvent("CodeCoverage").detail("File", __FILE__).detail("Line",__LINE__).detail("Condition", #condition)); }
/*
usage:
if (BUGGIFY) (
// code here is executed on some runs (with probability P_BUGGIFIED_SECTION_ACTIVATED),
// sometimes --
)
*/
extern double P_BUGGIFIED_SECTION_ACTIVATED, P_BUGGIFIED_SECTION_FIRES, P_EXPENSIVE_VALIDATION;
int getSBVar(std::string file, int line);
void enableBuggify(bool enabled); // Currently controls buggification and (randomized) expensive validation
bool validationIsEnabled();
#define BUGGIFY_WITH_PROB(x) (getSBVar(__FILE__, __LINE__) && g_random->random01() < (x))
#define BUGGIFY BUGGIFY_WITH_PROB(P_BUGGIFIED_SECTION_FIRES)
#define EXPENSIVE_VALIDATION (validationIsEnabled() && g_random->random01() < P_EXPENSIVE_VALIDATION)
extern Optional<uint64_t> parse_with_suffix(std::string toparse, std::string default_unit = "");
extern std::string format(const char* form, ...);
extern Standalone<StringRef> strinc(StringRef const& str);
extern StringRef strinc(StringRef const& str, Arena& arena);
template <typename Iter>
StringRef concatenate( Iter b, Iter const& e, Arena& arena ) {
int rsize = 0;
Iter i = b;
while(i != e) {
rsize += i->size();
++i;
}
uint8_t* s = new (arena) uint8_t[ rsize ];
uint8_t* p = s;
while(b != e) {
memcpy(p, b->begin(),b->size());
p += b->size();
++b;
}
return StringRef(s, rsize);
}
template <typename Iter>
Standalone<StringRef> concatenate( Iter b, Iter const& e ) {
Standalone<StringRef> r;
((StringRef &)r) = concatenate(b, e, r.arena());
return r;
}
class Void {
public:
template <class Ar>
void serialize(Ar&) {}
};
class Never {};
template <class T>
class Optional {
public:
Optional() : valid(false) {}
Optional(const Optional<T>& o) : valid(o.valid) {
if (valid) new (&value) T(o.get());
}
template <class U>
Optional(const U& t) : valid(true) { new (&value) T(t); }
/* This conversion constructor was nice, but combined with the prior constructor it means that Optional<int> can be converted to Optional<Optional<int>> in the wrong way
(a non-present Optional<int> converts to a non-present Optional<Optional<int>>).
Use .cast_to<>() instead.
template <class S> Optional(const Optional<S>& o) : valid(o.present()) { if (valid) new (&value) T(o.get()); } */
Optional(Arena& a, const Optional<T>& o) : valid(o.valid) {
if (valid) new (&value) T(a, o.get());
}
int expectedSize() const { return valid ? get().expectedSize() : 0; }
template <class R> Optional<R> cast_to() const {
if (present())
return Optional<R>(get());
else
return Optional<R>();
}
~Optional() {
if (valid) ((T*)&value)->~T();
}
Optional & operator=(Optional const& o) {
if (valid) {
valid = false;
((T*)&value)->~T();
}
if (o.valid) {
new (&value) T(o.get());
valid = true;
}
return *this;
}
bool present() const { return valid; }
T& get() {
UNSTOPPABLE_ASSERT(valid);
return *(T*)&value;
}
T const& get() const {
UNSTOPPABLE_ASSERT(valid);
return *(T const*)&value;
}
T orDefault(T const& default_value) const { if (valid) return get(); else return default_value; }
template <class Ar>
void serialize(Ar& ar) {
// SOMEDAY: specialize for space efficiency?
if (valid && Ar::isDeserializing)
(*(T *)&value).~T();
ar & valid;
if (valid) {
if (Ar::isDeserializing) new (&value) T();
ar & *(T*)&value;
}
}
bool operator == (Optional const& o) const {
return present() == o.present() && (!present() || get() == o.get());
}
bool operator != (Optional const& o) const {
return !(*this == o);
}
// Ordering: If T is ordered, then Optional() < Optional(t) and (Optional(u)<Optional(v))==(u<v)
bool operator < (Optional const& o) const {
if (present() != o.present()) return o.present();
if (!present()) return false;
return get() < o.get();
}
private:
typename std::aligned_storage< sizeof(T), __alignof(T) >::type value;
bool valid;
};
template <class T>
class ErrorOr {
public:
ErrorOr() : error(default_error_or()) {}
ErrorOr(Error const& error) : error(error) {}
ErrorOr(const ErrorOr<T>& o) : error(o.error) {
if (present()) new (&value) T(o.get());
}
template <class U>
ErrorOr(const U& t) : error() { new (&value) T(t); }
ErrorOr(Arena& a, const ErrorOr<T>& o) : error(o.error) {
if (present()) new (&value) T(a, o.get());
}
int expectedSize() const { return present() ? get().expectedSize() : 0; }
template <class R> ErrorOr<R> cast_to() const {
if (present())
return ErrorOr<R>(get());
else
return ErrorOr<R>();
}
~ErrorOr() {
if (present()) ((T*)&value)->~T();
}
ErrorOr & operator=(ErrorOr const& o) {
if (present()) {
((T*)&value)->~T();
}
if (o.present()) {
new (&value) T(o.get());
}
error = o.error;
return *this;
}
bool present() const { return error.code() == invalid_error_code; }
T& get() {
UNSTOPPABLE_ASSERT(present());
return *(T*)&value;
}
T const& get() const {
UNSTOPPABLE_ASSERT(present());
return *(T const*)&value;
}
T orDefault(T const& default_value) const { if (present()) return get(); else return default_value; }
template <class Ar>
void serialize(Ar& ar) {
// SOMEDAY: specialize for space efficiency?
ar & error;
if (present()) {
if (Ar::isDeserializing) new (&value) T();
ar & *(T*)&value;
}
}
bool operator == (ErrorOr const& o) const {
return error == o.error && (!present() || get() == o.get());
}
bool operator != (ErrorOr const& o) const {
return !(*this == o);
}
bool operator < (ErrorOr const& o) const {
if (error != o.error) return error < o.error;
if (!present()) return false;
return get() < o.get();
}
bool isError() const { return error.code() != invalid_error_code; }
bool isError(int code) const { return error.code() == code; }
Error getError() const { ASSERT(isError()); return error; }
private:
typename std::aligned_storage< sizeof(T), __alignof(T) >::type value;
Error error;
};
template <class T>
struct Callback {
Callback<T> *prev, *next;
virtual void fire(T const&) {}
virtual void error(Error) {}
virtual void unwait() {}
void insert(Callback<T>* into) {
// Add this (uninitialized) callback just after `into`
this->prev = into;
this->next = into->next;
into->next->prev = this;
into->next = this;
}
void insertBack(Callback<T>* into) {
// Add this (uninitialized) callback just before `into`
this->next = into;
this->prev = into->prev;
into->prev->next = this;
into->prev = this;
}
void insertChain(Callback<T>* into) {
// Combine this callback's (initialized) chain and `into`'s such that this callback is just after `into`
auto p = this->prev;
auto n = into->next;
this->prev = into;
into->next = this;
p->next = n;
n->prev = p;
}
void remove() {
// Remove this callback from the list it is in, and call unwait() on the head of that list if this was the last callback
next->prev = prev;
prev->next = next;
if (prev == next)
next->unwait();
}
int countCallbacks() {
int count = 0;
for (Callback* c = next; c != this; c = c->next)
count++;
return count;
}
};
template <class T>
struct SingleCallback {
// Used for waiting on FutureStreams, which don't support multiple callbacks
SingleCallback<T> *next;
virtual void fire(T const&) {}
virtual void error(Error) {}
virtual void unwait() {}
void insert(SingleCallback<T>* into) {
this->next = into->next;
into->next = this;
}
void remove() {
ASSERT(next->next == this);
next->next = next;
next->unwait();
}
};
template <class T>
struct SAV : private Callback<T>, FastAllocated<SAV<T>> {
int promises; // one for each promise (and one for an active actor if this is an actor)
int futures; // one for each future and one more if there are any callbacks
private:
typename std::aligned_storage< sizeof(T), __alignof(T) >::type value_storage;
public:
Error error_state;
enum { UNSET_ERROR_CODE = -3, NEVER_ERROR_CODE, SET_ERROR_CODE };
T& value() { return *(T*)&value_storage; }
SAV(int futures, int promises) : futures(futures), promises(promises), error_state(Error::fromCode(UNSET_ERROR_CODE)) {
Callback<T>::prev = Callback<T>::next = this;
}
~SAV() {
if (int16_t(error_state.code()) == SET_ERROR_CODE)
value().~T();
}
bool isSet() const { return int16_t(error_state.code()) > NEVER_ERROR_CODE; }
bool canBeSet() const { return int16_t(error_state.code()) == UNSET_ERROR_CODE; }
bool isError() const { return int16_t(error_state.code()) > SET_ERROR_CODE; }
T const& get() {
ASSERT(isSet());
if (isError()) throw error_state;
return value();
}
template <class U>
void send(U && value) {
ASSERT(canBeSet());
new (&value_storage) T(std::forward<U>(value));
this->error_state = Error::fromCode(SET_ERROR_CODE);
while (Callback<T>::next != this)
Callback<T>::next->fire(this->value());
}
void send(Never) {
ASSERT(canBeSet());
this->error_state = Error::fromCode(NEVER_ERROR_CODE);
}
void sendError(Error err) {
ASSERT(canBeSet() && int16_t(err.code()) > 0);
this->error_state = err;
while (Callback<T>::next != this)
Callback<T>::next->error(err);
}
template <class U>
void sendAndDelPromiseRef(U && value) {
ASSERT(canBeSet());
if (promises == 1 && !futures) {
// No one is left to receive the value, so we can just die
destroy();
return;
}
new (&value_storage) T(std::forward<U>(value));
finishSendAndDelPromiseRef();
}
void finishSendAndDelPromiseRef() {
// Call only after value_storage has already been initialized!
this->error_state = Error::fromCode(SET_ERROR_CODE);
while (Callback<T>::next != this)
Callback<T>::next->fire(this->value());
if (!--promises && !futures)
destroy();
}
void sendAndDelPromiseRef(Never) {
ASSERT(canBeSet());
this->error_state = Error::fromCode(NEVER_ERROR_CODE);
if (!--promises && !futures)
destroy();
}
void sendErrorAndDelPromiseRef(Error err) {
ASSERT(canBeSet() && int16_t(err.code()) > 0);
if (promises == 1 && !futures) {
// No one is left to receive the value, so we can just die
destroy();
return;
}
this->error_state = err;
while (Callback<T>::next != this)
Callback<T>::next->error(err);
if (!--promises && !futures)
destroy();
}
void addPromiseRef() { promises++; }
void addFutureRef() { futures++; }
void delPromiseRef() {
if (promises == 1) {
if (futures && canBeSet()) {
sendError(broken_promise());
ASSERT(promises == 1); // Once there is only one promise, there is no one else with the right to change the promise reference count
}
promises = 0;
if (!futures)
destroy();
}
else
--promises;
}
void delFutureRef() {
if (!--futures) {
if (promises)
cancel();
else
destroy();
}
}
int getFutureReferenceCount() const { return futures; }
int getPromiseReferenceCount() const { return promises; }
virtual void destroy() { delete this; }
virtual void cancel() {}
void addCallbackAndDelFutureRef(Callback<T>* cb) {
// We are always *logically* dropping one future reference from this, but if we are adding a first callback
// we also need to add one (since futures is defined as being +1 if there are any callbacks), so net nothing
if (Callback<T>::next != this)
delFutureRef();
cb->insert(this);
}
void addYieldedCallbackAndDelFutureRef(Callback<T>* cb) {
// Same contract as addCallbackAndDelFutureRef, except that the callback is placed at the end of the callback chain rather than at the beginning
if (Callback<T>::next != this)
delFutureRef();
cb->insertBack(this);
}
void addCallbackChainAndDelFutureRef(Callback<T>* cb) {
if (Callback<T>::next != this)
delFutureRef();
cb->insertChain(this);
}
virtual void unwait() {
delFutureRef();
}
virtual void fire() { ASSERT(false); }
};
template <class T>
struct NotifiedQueue : private SingleCallback<T>, FastAllocated<NotifiedQueue<T>> {
int promises; // one for each promise (and one for an active actor if this is an actor)
int futures; // one for each future and one more if there are any callbacks
// Invariant: SingleCallback<T>::next==this || (queue.empty() && !error.isValid())
std::queue<T, Deque<T>> queue;
Error error;
NotifiedQueue(int futures, int promises) : futures(futures), promises(promises) {
SingleCallback<T>::next = this;
}
bool isReady() const { return !queue.empty() || error.isValid(); }
bool isError() const { return queue.empty() && error.isValid(); } // the *next* thing queued is an error
T pop() {
if (queue.empty()) {
if (error.isValid()) throw error;
throw internal_error();
}
auto copy = queue.front();
queue.pop();
return copy;
}
template <class U>
void send(U && value) {
if (error.isValid()) return;
if (SingleCallback<T>::next != this) {
SingleCallback<T>::next->fire(std::forward<U>(value));
}
else {
queue.emplace(std::forward<U>(value));
}
}
void sendError(Error err) {
if (error.isValid()) return;
this->error = err;
if (SingleCallback<T>::next != this)
SingleCallback<T>::next->error(err);
}
void addPromiseRef() { promises++; }
void addFutureRef() { futures++; }
void delPromiseRef() {
if (!--promises) {
if (futures) {
sendError(broken_promise());
}
else
destroy();
}
}
void delFutureRef() {
if (!--futures) {
if (promises)
cancel();
else
destroy();
}
}
int getFutureReferenceCount() const { return futures; }
int getPromiseReferenceCount() const { return promises; }
virtual void destroy() { delete this; }
virtual void cancel() {}
void addCallbackAndDelFutureRef(SingleCallback<T>* cb) {
ASSERT(SingleCallback<T>::next == this);
cb->insert(this);
}
virtual void unwait() {
delFutureRef();
}
virtual void fire() { ASSERT(false); }
};
template <class T>
class Promise;
template <class T>
class Future
{
public:
T const& get() const { return sav->get(); }
T getValue() const { return get(); }
bool isValid() const {
return sav != 0;
}
bool isReady() const {
return sav->isSet();
}
bool isError() const {
return sav->isError();
}
Error& getError() const {
ASSERT(isError());
return sav->error_state;
}
Future() : sav(0) {}
Future(const Future<T>& rhs) : sav(rhs.sav) {
if (sav) sav->addFutureRef();
//if (sav->endpoint.isValid()) cout << "Future copied for " << sav->endpoint.key << endl;
}
Future(Future<T>&& rhs) noexcept(true) : sav(rhs.sav) {
rhs.sav = 0;
//if (sav->endpoint.isValid()) cout << "Future moved for " << sav->endpoint.key << endl;
}
Future(const T& presentValue)
: sav(new SAV<T>(1, 0))
{
sav->send(presentValue);
}
Future(Never)
: sav(new SAV<T>(1, 0))
{
sav->send(Never());
}
Future(const Error& error)
: sav(new SAV<T>(1, 0))
{
sav->sendError(error);
}
~Future() {
//if (sav && sav->endpoint.isValid()) cout << "Future destroyed for " << sav->endpoint.key << endl;
if (sav) sav->delFutureRef();
}
void operator=(const Future<T>& rhs) {
if (rhs.sav) rhs.sav->addFutureRef();
if (sav) sav->delFutureRef();
sav = rhs.sav;
}
void operator=(Future<T>&& rhs) noexcept(true) {
if (sav != rhs.sav) {
if (sav) sav->delFutureRef();
sav = rhs.sav;
rhs.sav = 0;
}
}
bool operator == (const Future& rhs) { return rhs.sav == sav; }
bool operator != (const Future& rhs) { return rhs.sav != sav; }
void cancel() {
if (sav) sav->cancel();
}
void addCallbackAndClear(Callback<T>* cb) {
sav->addCallbackAndDelFutureRef(cb);
sav = 0;
}
void addYieldedCallbackAndClear(Callback<T>* cb) {
sav->addYieldedCallbackAndDelFutureRef(cb);
sav = 0;
}
void addCallbackChainAndClear(Callback<T>* cb) {
sav->addCallbackChainAndDelFutureRef(cb);
sav = 0;
}
int getFutureReferenceCount() const { return sav->getFutureReferenceCount(); }
int getPromiseReferenceCount() const { return sav->getPromiseReferenceCount(); }
explicit Future(SAV<T> * sav) : sav(sav) {
//if (sav->endpoint.isValid()) cout << "Future created for " << sav->endpoint.key << endl;
}
private:
SAV<T>* sav;
friend class Promise<T>;
};
// This class is used by the flow compiler when generating code around wait statements to avoid confusing situations
// regarding Futures.
//
// For example, the following is legal with Future but not with StrictFuture:
//
// Future<T> x = ...
// T result = wait(x); // This is the correct code
// Future<T> result = wait(x); // This is legal if wait() generates Futures, but it's probably wrong. It's a compilation error if wait() generates StrictFutures.
template <class T>
class StrictFuture : public Future<T> {
public:
inline StrictFuture(Future<T> const& f) : Future<T>(f) {}
inline StrictFuture(Never n) : Future<T>(n) {}
private:
StrictFuture(T t) {}
StrictFuture(Error e) {}
};
template <class T>
class Promise sealed
{
public:
template <class U>
void send(U && value) const {
sav->send(std::forward<U>(value));
}
template <class E>
void sendError(const E& exc) const { sav->sendError(exc); }
Future<T> getFuture() const { sav->addFutureRef(); return Future<T>(sav); }
bool isSet() { return sav->isSet(); }
bool canBeSet() { return sav->canBeSet(); }
bool isValid() const { return sav != NULL; }
Promise() : sav(new SAV<T>(0, 1)) {}
Promise(const Promise& rhs) : sav(rhs.sav) { sav->addPromiseRef(); }
Promise(Promise&& rhs) noexcept(true) : sav(rhs.sav) { rhs.sav = 0; }
~Promise() { if (sav) sav->delPromiseRef(); }
void operator=(const Promise& rhs) {
if (rhs.sav) rhs.sav->addPromiseRef();
if (sav) sav->delPromiseRef();
sav = rhs.sav;
}
void operator=(Promise && rhs) noexcept(true) {
if (sav != rhs.sav) {
if (sav) sav->delPromiseRef();
sav = rhs.sav;
rhs.sav = 0;
}
}
void reset() {
*this = Promise<T>();
}
void swap(Promise& other) {
std::swap(sav, other.sav);
}
// Beware, these operations are very unsafe
SAV<T>* extractRawPointer() { auto ptr = sav; sav = NULL; return ptr; }
explicit Promise<T>(SAV<T>* ptr) : sav(ptr) {}
int getFutureReferenceCount() const { return sav->getFutureReferenceCount(); }
int getPromiseReferenceCount() const { return sav->getPromiseReferenceCount(); }
private:
SAV<T> *sav;
};
template <class T>
class FutureStream {
public:
bool isValid() const {
return queue != 0;
}
bool isReady() const {
return queue->isReady();
}
bool isError() const {
// This means that the next thing to be popped is an error - it will be false if there is an error in the stream but some actual data first
return queue->isError();
}
void addCallbackAndClear(SingleCallback<T>* cb) {
queue->addCallbackAndDelFutureRef(cb);
queue = 0;
}
FutureStream() : queue(NULL) {}
FutureStream(const FutureStream& rhs) : queue(rhs.queue) { queue->addFutureRef(); }
FutureStream(FutureStream&& rhs) noexcept(true) : queue(rhs.queue) { rhs.queue = 0; }
~FutureStream() { if (queue) queue->delFutureRef(); }
void operator=(const FutureStream& rhs) {
rhs.queue->addFutureRef();
if (queue) queue->delFutureRef();
queue = rhs.queue;
}
void operator=(FutureStream&& rhs) noexcept(true) {
if (rhs.queue != queue) {
if (queue) queue->delFutureRef();
queue = rhs.queue;
rhs.queue = 0;
}
}
bool operator == (const FutureStream& rhs) { return rhs.queue == queue; }
bool operator != (const FutureStream& rhs) { return rhs.queue != queue; }
T pop() {
return queue->pop();
}
Error getError() {
ASSERT(queue->isError());
return queue->error;
}
explicit FutureStream(NotifiedQueue<T>* queue) : queue(queue) {}
private:
NotifiedQueue<T>* queue;
};
template <class Request>
decltype(fake<Request>().reply) const& getReplyPromise(Request const& r) { return r.reply; }
// Neither of these implementations of REPLY_TYPE() works on both MSVC and g++, so...
#ifdef __GNUG__
#define REPLY_TYPE(RequestType) decltype( getReplyPromise( fake<RequestType>() ).getFuture().getValue() )
//#define REPLY_TYPE(RequestType) decltype( getReplyFuture( fake<RequestType>() ).getValue() )
#else
template <class T>
struct ReplyType {
// Doing this calculation directly in the return value declaration for PromiseStream<T>::getReply()
// breaks IntelliSense in VS2010; this is a workaround.
typedef decltype(fake<T>().reply.getFuture().getValue()) Type;
};
template <class T> class ReplyPromise;
template <class T>
struct ReplyType<ReplyPromise<T>> {
typedef T Type;
};
#define REPLY_TYPE(RequestType) typename ReplyType<RequestType>::Type
#endif
template <class T>
class PromiseStream {
public:
// stream.send( request )
// Unreliable at most once delivery: Delivers request unless there is a connection failure (zero or one times)
void send(const T& value) const {
queue->send(value);
}
void sendError(const Error& error) const {
queue->sendError(error);
}
// stream.getReply( request )
// Reliable at least once delivery: Eventually delivers request at least once and returns one of the replies if communication is possible. Might deliver request
// more than once.
// If a reply is returned, request was or will be delivered one or more times.
// If cancelled, request was or will be delivered zero or more times.
template <class X>
Future<REPLY_TYPE(X)> getReply(const X& value) const {
send(value);
return getReplyPromise(value).getFuture();
}
template <class X>
Future<REPLY_TYPE(X)> getReply(const X& value, int taskID) const {
setReplyPriority(value, taskID);
return getReplyPromise(value).getFuture();
}
template <class X>
Future<X> getReply() const {
return getReply(Promise<X>());
}
template <class X>
Future<X> getReplyWithTaskID(int taskID) const {
Promise<X> reply;
reply.getEndpoint(taskID);
return getReply(reply);
}
FutureStream<T> getFuture() const { queue->addFutureRef(); return FutureStream<T>(queue); }
PromiseStream() : queue(new NotifiedQueue<T>(0, 1)) {}
PromiseStream(const PromiseStream& rhs) : queue(rhs.queue) { queue->addPromiseRef(); }
PromiseStream(PromiseStream&& rhs) noexcept(true) : queue(rhs.queue) { rhs.queue = 0; }
void operator=(const PromiseStream& rhs) {
rhs.queue->addPromiseRef();
if (queue) queue->delPromiseRef();
queue = rhs.queue;
}
void operator=(PromiseStream&& rhs) noexcept(true) {
if (queue != rhs.queue) {
if (queue) queue->delPromiseRef();
queue = rhs.queue;
rhs.queue = 0;
}
}
~PromiseStream() {
if (queue)
queue->delPromiseRef();
//queue = (NotifiedQueue<T>*)0xdeadbeef;
}
bool operator == (const PromiseStream<T>& rhs) const { return queue == rhs.queue; }
bool isEmpty() const { return !queue->isReady(); }
private:
NotifiedQueue<T>* queue;
};
//extern int actorCount;
template <class T>
static inline void destruct(T& t) {
t.~T();
}
template <class ReturnValue>
struct Actor : SAV<ReturnValue> {
int8_t actor_wait_state; // -1 means actor is cancelled; 0 means actor is not waiting; 1-N mean waiting in callback group #
Actor() : SAV<ReturnValue>(1, 1), actor_wait_state(0) { /*++actorCount;*/ }
//~Actor() { --actorCount; }
};
template <>
struct Actor<void> {
// This specialization is for a void actor (one not returning a future, hence also uncancellable)
int8_t actor_wait_state; // 0 means actor is not waiting; 1-N mean waiting in callback group #
Actor() : actor_wait_state(0) { /*++actorCount;*/ }
//~Actor() { --actorCount; }
};
template <class ActorType, int CallbackNumber, class ValueType>
struct ActorCallback : Callback<ValueType> {
virtual void fire(ValueType const& value) {
static_cast<ActorType*>(this)->a_callback_fire(this, value);
}
virtual void error(Error e) {
static_cast<ActorType*>(this)->a_callback_error(this, e);
}
};
template <class ActorType, int CallbackNumber, class ValueType>
struct ActorSingleCallback : SingleCallback<ValueType> {
virtual void fire(ValueType const& value) {
static_cast<ActorType*>(this)->a_callback_fire(this, value);
}
virtual void error(Error e) {
static_cast<ActorType*>(this)->a_callback_error(this, e);
}
};
inline double now() { return g_network->now(); }
inline Future<Void> delay(double seconds, int taskID = TaskDefaultDelay) { return g_network->delay(seconds, taskID); }
inline Future<Void> delayUntil(double time, int taskID = TaskDefaultDelay) { return g_network->delay(std::max(0.0, time - g_network->now()), taskID); }
inline Future<Void> delayJittered(double seconds, int taskID = TaskDefaultDelay) { return g_network->delay(seconds*(FLOW_KNOBS->DELAY_JITTER_OFFSET + FLOW_KNOBS->DELAY_JITTER_RANGE*g_random->random01()), taskID); }
inline Future<Void> yield(int taskID = TaskDefaultYield) { return g_network->yield(taskID); }
inline bool check_yield(int taskID = TaskDefaultYield) { return g_network->check_yield(taskID); }
#include "genericactors.actor.h"
#endif