foundationdb/flow/Error.h

119 lines
4.7 KiB
C++

/*
* Error.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_ERROR_H
#define FLOW_ERROR_H
#pragma once
#include <exception>
#include <map>
#include <boost/preprocessor/assert_msg.hpp>
#include <boost/preprocessor/facilities/is_empty.hpp>
#include <boost/preprocessor/control/if.hpp>
#include "Platform.h"
#include "Knobs.h"
enum { invalid_error_code = 0xffff };
class ErrorCodeTable : public std::map<int, std::pair<const char*, const char*>> {
public:
ErrorCodeTable();
void addCode(int code, const char *name, const char *description);
};
class Error {
public:
int code() const { return error_code; }
const char* name() const;
const char* what() const;
bool isInjectedFault() const { return flags & FLAG_INJECTED_FAULT; } // Use as little as possible, so injected faults effectively test real faults!
bool isValid() const { return error_code != invalid_error_code; }
template <class Ar>
void serialize( Ar& ar ) {
ar & error_code;
}
Error() : error_code(invalid_error_code), flags(0) {}
explicit Error(int error_code);
static void init();
static std::map<int, int>& errorCounts();
static ErrorCodeTable& errorCodeTable();
static Error fromCode(int error_code) { Error e; e.error_code = error_code; return e; } // Doesn't change errorCounts
static Error fromUnvalidatedCode(int error_code); // Converts codes that are outside the legal range (but not necessarily individually unknown error codes) to unknown_error()
Error asInjectedFault() const; // Returns an error with the same code() as this but isInjectedFault() is true
private:
uint16_t error_code;
uint16_t flags;
enum Flags { FLAG_INJECTED_FAULT=1 };
};
#undef ERROR
#define ERROR(name, number, description) inline Error name() { return Error( number ); }; enum { error_code_##name = number };
#include "error_definitions.h"
//actor_cancelled has been renamed
inline Error actor_cancelled() { return Error( error_code_operation_cancelled ); }
enum { error_code_actor_cancelled = error_code_operation_cancelled };
extern Error internal_error_impl( const char* file, int line );
#define internal_error() internal_error_impl( __FILE__, __LINE__ )
extern bool isAssertDisabled( int line );
//#define ASSERT( condition ) ((void)0)
#define ASSERT( condition ) if (!((condition) || isAssertDisabled(__LINE__))) { throw internal_error(); }
#define ASSERT_ABORT( condition ) if (!((condition) || isAssertDisabled(__LINE__))) { internal_error(); abort(); } // For use in destructors, where throwing exceptions is extremely dangerous
#define UNSTOPPABLE_ASSERT( condition ) if (!(condition)) { throw internal_error(); }
#define UNREACHABLE() { throw internal_error(); }
// ASSERT_WE_THINK() is to be used for assertions that we want to validate in testing, but which are judged too
// risky to evaluate at runtime, because the code should work even if they are false and throwing internal_error() would
// result in a bug. Don't use it for assertions that are *expensive*; look at EXPENSIVE_VALIDATION.
#define ASSERT_WE_THINK( condition ) ASSERT( !g_network->isSimulated() || condition )
#define ABORT_ON_ERROR( code_to_run ) \
try { code_to_run; } \
catch(Error &e) { criticalError(FDB_EXIT_ABORT, "AbortOnError", e.what()); } \
catch(...) { criticalError(FDB_EXIT_ABORT, "AbortOnError", "Aborted due to unknown error"); }
#ifdef FDB_CLEAN_BUILD
# define NOT_IN_CLEAN BOOST_STATIC_ASSERT_MSG(0, "This code can not be enabled in a clean build.");
#else
# define NOT_IN_CLEAN
#endif
#define FDB_EXPAND(...) __VA_ARGS__
#define FDB_STRINGIZE(...) BOOST_PP_IIF(BOOST_PP_IS_EMPTY(FDB_EXPAND(__VA_ARGS__)), "", #__VA_ARGS__)
#define ENABLED(...) BOOST_PP_IIF(BOOST_PP_IS_EMPTY(FDB_EXPAND(__VA_ARGS__)), 1, BOOST_PP_ASSERT_MSG(0, FDB_STRINGIZE(__VA_ARGS__)))
#define DISABLED(...) BOOST_PP_IIF(BOOST_PP_NOT(BOOST_PP_IS_EMPTY(FDB_EXPAND(__VA_ARGS__))), 1, BOOST_PP_ASSERT_MSG(0, FDB_STRINGIZE(__VA_ARGS__)))
/* Windows compilers won't allow the syntax of:
#if 0 && ENABLED(x)
So these macros replicate that, you instead do:
#if CENABLED(0, x)
*/
#define CENABLED(x,y) BOOST_PP_IF(x, ENABLED(y), 0)
#define CDISABLED(x,y) BOOST_PP_IF(x, DISABLED(y), 0)
#endif