foundationdb/fdbrpc/simulator.h

351 lines
14 KiB
C++

/*
* simulator.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLOW_SIMULATOR_H
#define FLOW_SIMULATOR_H
#pragma once
#include "flow/flow.h"
#include "FailureMonitor.h"
#include "Locality.h"
#include "IAsyncFile.h"
#include "flow/TDMetric.actor.h"
#include <random>
#include "fdbrpc/ReplicationPolicy.h"
enum ClogMode { ClogDefault, ClogAll, ClogSend, ClogReceive };
class ISimulator : public INetwork {
public:
ISimulator() : killedMachines(0), killableMachines(0), machinesNeededForProgress(3), neededDatacenters(1), killableDatacenters(0), killedDatacenters(0), maxCoordinatorsInDatacenter(0), desiredCoordinators(1), processesPerMachine(0), isStopped(false), lastConnectionFailure(0), connectionFailuresDisableDuration(0), speedUpSimulation(false), allSwapsDisabled(false), backupAgents(WaitForType), drAgents(WaitForType), extraDB(NULL) {}
// Order matters!
enum KillType { None, KillInstantly, InjectFaults, RebootAndDelete, Reboot, RebootProcessAndDelete, RebootProcess };
enum BackupAgentType { NoBackupAgents, WaitForType, BackupToFile, BackupToDB };
// Subclasses may subclass ProcessInfo as well
struct MachineInfo;
struct ProcessInfo : NonCopyable {
const char* name;
const char* coordinationFolder;
const char* dataFolder;
MachineInfo* machine;
NetworkAddress address;
LocalityData locality;
ProcessClass startingClass;
TDMetricCollection tdmetrics;
Reference<IListener> listener;
bool failed;
bool excluded;
bool cleared;
int64_t cpuTicks;
bool rebooting;
std::vector<flowGlobalType> globals;
INetworkConnections *network;
uint64_t fault_injection_r;
double fault_injection_p1, fault_injection_p2;
ProcessInfo(const char* name, LocalityData locality, ProcessClass startingClass, NetworkAddress address,
INetworkConnections *net, const char* dataFolder, const char* coordinationFolder )
: name(name), locality(locality), startingClass(startingClass), address(address), dataFolder(dataFolder),
network(net), coordinationFolder(coordinationFolder), failed(false), excluded(false), cpuTicks(0),
rebooting(false), fault_injection_p1(0), fault_injection_p2(0),
fault_injection_r(0), machine(0), cleared(false) {}
Future<KillType> onShutdown() { return shutdownSignal.getFuture(); }
bool isReliable() const { return !failed && fault_injection_p1 == 0 && fault_injection_p2 == 0; }
bool isAvailable() const { return !isExcluded() && isReliable(); }
bool isExcluded() const { return !excluded; }
bool isCleared() const { return !cleared; }
// Returns true if the class represents an acceptable worker
bool isAvailableClass() const {
switch (startingClass._class) {
case ProcessClass::UnsetClass: return true;
case ProcessClass::StorageClass: return true;
case ProcessClass::TransactionClass: return true;
case ProcessClass::ResolutionClass: return false;
case ProcessClass::ProxyClass: return false;
case ProcessClass::MasterClass: return false;
case ProcessClass::TesterClass: return false;
case ProcessClass::StatelessClass: return false;
case ProcessClass::LogClass: return true;
case ProcessClass::ClusterControllerClass: return false;
default: return false;
}
}
inline flowGlobalType global(int id) { return (globals.size() > id) ? globals[id] : NULL; };
inline void setGlobal(size_t id, flowGlobalType v) { globals.resize(std::max(globals.size(),id+1)); globals[id] = v; };
std::string toString() const {
return format("name: %s address: %d.%d.%d.%d:%d zone: %s datahall: %s class: %s coord: %s data: %s excluded: %d cleared: %d",
name, (address.ip>>24)&0xff, (address.ip>>16)&0xff, (address.ip>>8)&0xff, address.ip&0xff, address.port, (locality.zoneId().present() ? locality.zoneId().get().printable().c_str() : "[unset]"), (locality.dataHallId().present() ? locality.dataHallId().get().printable().c_str() : "[unset]"), startingClass.toString().c_str(), coordinationFolder, dataFolder, excluded, cleared); }
// Members not for external use
Promise<KillType> shutdownSignal;
};
struct MachineInfo {
ProcessInfo* machineProcess;
std::vector<ProcessInfo*> processes;
std::map<std::string, Future<Reference<IAsyncFile>>> openFiles;
std::set<std::string> deletingFiles;
std::set<std::string> closingFiles;
Optional<Standalone<StringRef>> zoneId;
MachineInfo() : machineProcess(0) {}
};
template <class Func>
ProcessInfo* asNewProcess( const char* name, uint32_t ip, uint16_t port, LocalityData locality, ProcessClass startingClass,
Func func, const char* dataFolder, const char* coordinationFolder ) {
ProcessInfo* m = newProcess(name, ip, port, locality, startingClass, dataFolder, coordinationFolder);
// ProcessInfo* m = newProcess(name, ip, port, zoneId, machineId, dcId, startingClass, dataFolder, coordinationFolder);
std::swap(m, currentProcess);
try {
func();
} catch (Error& e) {
TraceEvent(SevError, "NewMachineError").error(e);
killProcess(currentProcess, KillInstantly);
} catch (...) {
TraceEvent(SevError, "NewMachineError").error(unknown_error());
killProcess(currentProcess, KillInstantly);
}
std::swap(m, currentProcess);
return m;
}
ProcessInfo* getProcess( Endpoint const& endpoint ) { return getProcessByAddress(endpoint.address); }
ProcessInfo* getCurrentProcess() { return currentProcess; }
virtual Future<Void> onProcess( ISimulator::ProcessInfo *process, int taskID = -1 ) = 0;
virtual Future<Void> onMachine( ISimulator::ProcessInfo *process, int taskID = -1 ) = 0;
virtual ProcessInfo* newProcess(const char* name, uint32_t ip, uint16_t port, LocalityData locality, ProcessClass startingClass, const char* dataFolder, const char* coordinationFolder) = 0;
virtual void killProcess( ProcessInfo* machine, KillType ) = 0;
virtual void rebootProcess(Optional<Standalone<StringRef>> zoneId, bool allProcesses ) = 0;
virtual void rebootProcess( ProcessInfo* process, KillType kt ) = 0;
virtual void killInterface( NetworkAddress address, KillType ) = 0;
virtual bool killMachine(Optional<Standalone<StringRef>> zoneId, KillType, bool killIsSafe = false, bool forceKill = false, KillType* ktFinal = NULL) = 0;
virtual bool killDataCenter(Optional<Standalone<StringRef>> dcId, KillType kt, KillType* ktFinal = NULL) = 0;
//virtual KillType getMachineKillState( UID zoneID ) = 0;
virtual bool canKillProcesses(std::vector<ProcessInfo*> const& availableProcesses, std::vector<ProcessInfo*> const& deadProcesses, KillType kt, KillType* newKillType) const = 0;
virtual bool isAvailable() const = 0;
virtual void displayWorkers() const;
virtual void addRole(NetworkAddress const& address, std::string const& role) {
roleAddresses[address][role] ++;
TraceEvent("RoleAdd").detail("Address", address).detail("Role", role).detail("Roles", roleAddresses[address].size()).detail("Value", roleAddresses[address][role]);
}
virtual void removeRole(NetworkAddress const& address, std::string const& role) {
auto addressIt = roleAddresses.find(address);
if (addressIt != roleAddresses.end()) {
auto rolesIt = addressIt->second.find(role);
if (rolesIt != addressIt->second.end()) {
if (rolesIt->second > 1) {
rolesIt->second --;
TraceEvent("RoleRemove").detail("Address", address).detail("Role", role).detail("Roles", addressIt->second.size()).detail("Value", rolesIt->second).detail("Result", "Decremented Role");
}
else {
addressIt->second.erase(rolesIt);
if (addressIt->second.size()) {
TraceEvent("RoleRemove").detail("Address", address).detail("Role", role).detail("Roles", addressIt->second.size()).detail("Value", 0).detail("Result", "Removed Role");
}
else {
roleAddresses.erase(addressIt);
TraceEvent("RoleRemove").detail("Address", address).detail("Role", role).detail("Roles", 0).detail("Value", 0).detail("Result", "Removed Address");
}
}
}
else {
TraceEvent(SevWarn,"RoleRemove").detail("Address", address).detail("Role", role).detail("Result", "Role Missing");
}
}
else {
TraceEvent(SevWarn,"RoleRemove").detail("Address", address).detail("Role", role).detail("Result", "Address Missing");
}
}
virtual std::string getRoles(NetworkAddress const& address, bool skipWorkers = true) const {
auto addressIt = roleAddresses.find(address);
std::string roleText;
if (addressIt != roleAddresses.end()) {
for (auto& roleIt : addressIt->second) {
if ((!skipWorkers) || (roleIt.first != "Worker"))
roleText += roleIt.first + ((roleIt.second > 1) ? format("-%d ", roleIt.second) : " ");
}
}
if (roleText.empty())
roleText = "[unset]";
return roleText;
}
virtual void clearAddress(NetworkAddress const& address) {
clearedAddresses[address]++;
TraceEvent("ClearAddress").detail("Address", address).detail("Value", clearedAddresses[address]);
}
virtual bool isCleared(NetworkAddress const& address) const {
return clearedAddresses.find(address) != clearedAddresses.end();
}
virtual void excludeAddress(NetworkAddress const& address) {
excludedAddresses[address]++;
TraceEvent("ExcludeAddress").detail("Address", address).detail("Value", excludedAddresses[address]);
}
virtual void includeAddress(NetworkAddress const& address) {
auto addressIt = excludedAddresses.find(address);
if (addressIt != excludedAddresses.end()) {
if (addressIt->second > 1) {
addressIt->second --;
TraceEvent("IncludeAddress").detail("Address", address).detail("Value", addressIt->second).detail("Result", "Decremented");
}
else {
excludedAddresses.erase(addressIt);
TraceEvent("IncludeAddress").detail("Address", address).detail("Value", 0).detail("Result", "Removed");
}
}
else {
TraceEvent(SevWarn,"IncludeAddress").detail("Address", address).detail("Result", "Missing");
}
}
virtual void includeAllAddresses() {
TraceEvent("IncludeAddressAll").detail("AddressTotal", excludedAddresses.size());
excludedAddresses.clear();
}
virtual bool isExcluded(NetworkAddress const& address) const {
return excludedAddresses.find(address) != excludedAddresses.end();
}
virtual void disableSwapToMachine(Optional<Standalone<StringRef>> zoneId ) {
swapsDisabled.insert(zoneId);
}
virtual void enableSwapToMachine(Optional<Standalone<StringRef>> zoneId ) {
swapsDisabled.erase(zoneId);
allSwapsDisabled = false;
}
virtual bool canSwapToMachine(Optional<Standalone<StringRef>> zoneId ) {
return swapsDisabled.count( zoneId ) == 0 && !allSwapsDisabled && !extraDB;
}
virtual void enableSwapsToAll() {
swapsDisabled.clear();
allSwapsDisabled = false;
}
virtual void disableSwapsToAll() {
swapsDisabled.clear();
allSwapsDisabled = true;
}
virtual void clogInterface( uint32_t ip, double seconds, ClogMode mode = ClogDefault ) = 0;
virtual void clogPair( uint32_t from, uint32_t to, double seconds ) = 0;
virtual std::vector<ProcessInfo*> getAllProcesses() const = 0;
virtual ProcessInfo* getProcessByAddress( NetworkAddress const& address ) = 0;
virtual MachineInfo* getMachineByNetworkAddress(NetworkAddress const& address) = 0;
virtual MachineInfo* getMachineById(Optional<Standalone<StringRef>> const& zoneId) = 0;
virtual void run() {}
virtual void destroyProcess( ProcessInfo *p ) = 0;
virtual void destroyMachine(Optional<Standalone<StringRef>> const& zoneId ) = 0;
// These are here for reasoning about whether it is possible to kill machines (or delete their data)
// and maintain the durability of the database.
int killedMachines;
int killableMachines;
int machinesNeededForProgress;
int desiredCoordinators;
int neededDatacenters;
int killedDatacenters;
int killableDatacenters;
int physicalDatacenters;
int maxCoordinatorsInDatacenter;
int processesPerMachine;
std::set<NetworkAddress> protectedAddresses;
std::map<NetworkAddress, ProcessInfo*> currentlyRebootingProcesses;
class ClusterConnectionString* extraDB;
IRepPolicyRef storagePolicy;
IRepPolicyRef tLogPolicy;
int tLogWriteAntiQuorum;
//Used by workloads that perform reconfigurations
int testerCount;
std::string connectionString;
bool isStopped;
double lastConnectionFailure;
double connectionFailuresDisableDuration;
bool speedUpSimulation;
BackupAgentType backupAgents;
BackupAgentType drAgents;
virtual flowGlobalType global(int id) { return getCurrentProcess()->global(id); };
virtual void setGlobal(size_t id, flowGlobalType v) { getCurrentProcess()->setGlobal(id,v); };
protected:
static thread_local ProcessInfo* currentProcess;
Mutex mutex;
private:
std::set<Optional<Standalone<StringRef>>> swapsDisabled;
std::map<NetworkAddress, int> excludedAddresses;
std::map<NetworkAddress, int> clearedAddresses;
std::map<NetworkAddress, std::map<std::string, int>> roleAddresses;
bool allSwapsDisabled;
};
// Quickly make existing code work that expects g_simulator to be of class type (not a pointer)
extern ISimulator* g_pSimulator;
#define g_simulator (*g_pSimulator)
void startNewSimulator();
//Parameters used to simulate disk performance
struct DiskParameters : ReferenceCounted<DiskParameters> {
double nextOperation;
int64_t iops;
int64_t bandwidth;
DiskParameters(int64_t iops, int64_t bandwidth) : nextOperation(0), iops(iops), bandwidth(bandwidth) { }
};
//Simulates delays for performing operations on disk
extern Future<Void> waitUntilDiskReady(Reference<DiskParameters> parameters, int64_t size, bool sync = false);
class Sim2FileSystem : public IAsyncFileSystem {
public:
virtual Future< Reference<class IAsyncFile> > open( std::string filename, int64_t flags, int64_t mode );
// Opens a file for asynchronous I/O
virtual Future< Void > deleteFile( std::string filename, bool mustBeDurable );
// Deletes the given file. If mustBeDurable, returns only when the file is guaranteed to be deleted even after a power failure.
Sim2FileSystem() {}
virtual ~Sim2FileSystem() {}
static void newFileSystem();
};
#endif