307 lines
8.2 KiB
C++
307 lines
8.2 KiB
C++
/*
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* CoroFlow.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "CoroFlow.h"
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#include "flow/ActorCollection.h"
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#include "fdbrpc/libcoroutine/Coro.h"
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#include "flow/TDMetric.actor.h"
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#include "fdbrpc/simulator.h"
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Coro *current_coro = 0, *main_coro = 0;
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Coro* swapCoro( Coro* n ) {
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Coro* t = current_coro;
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current_coro = n;
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return t;
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}
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/*struct IThreadlike {
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public:
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virtual void start() = 0; // Call at most once! Causes run() to be called on the 'thread'.
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virtual ~IThreadlike() {} // Pre: start hasn't been called, or run() has returned
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virtual void unblock() = 0; // Pre: block() has been called by run(). Causes block() to return.
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protected:
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virtual void block() = 0; // Call only from run(). Returns when unblock() is called elsewhere.
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virtual void run() = 0; // To be overridden by client. Returning causes the thread to block until it is destroyed.
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};*/
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struct Coroutine /*: IThreadlike*/ {
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Coroutine() {
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coro = Coro_new();
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if (coro == NULL)
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platform::outOfMemory();
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}
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~Coroutine() {
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Coro_free(coro);
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}
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void start() {
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int result = Coro_startCoro_( swapCoro(coro), coro, this, &entry );
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if (result == ENOMEM)
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platform::outOfMemory();
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}
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void unblock() {
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//Coro_switchTo_( swapCoro(coro), coro );
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blocked.send(Void());
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}
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protected:
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void block() {
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//Coro_switchTo_( swapCoro(main_coro), main_coro );
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blocked = Promise<Void>();
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double before = now();
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CoroThreadPool::waitFor( blocked.getFuture() );
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if (g_network->isSimulated() && g_simulator.getCurrentProcess()->rebooting) TraceEvent("CoroUnblocked").detail("After", now()-before);
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}
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virtual void run() = 0;
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private:
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void wrapRun() {
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run();
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Coro_switchTo_( swapCoro(main_coro), main_coro );
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//block();
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}
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static void entry(void* _this) {
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((Coroutine*)_this)->wrapRun();
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}
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Coro* coro;
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Promise<Void> blocked;
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};
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template <class Threadlike, class Mutex, bool IS_CORO>
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class WorkPool : public IThreadPool, public ReferenceCounted<WorkPool<Threadlike,Mutex,IS_CORO>> {
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struct Worker;
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// Pool can survive the destruction of WorkPool while it waits for workers to terminate
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struct Pool : ReferenceCounted<Pool> {
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Mutex queueLock;
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Deque<PThreadAction> work;
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std::vector<Worker*> idle, workers;
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ActorCollection anyError, allStopped;
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Future<Void> m_holdRefUntilStopped;
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Pool() : anyError(false), allStopped(true) {
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m_holdRefUntilStopped = holdRefUntilStopped(this);
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}
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~Pool() {
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for(int c=0; c<workers.size(); c++)
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delete workers[c];
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}
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ACTOR Future<Void> holdRefUntilStopped( Pool* p ) {
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p->addref();
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Void _ = wait( p->allStopped.getResult() );
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p->delref();
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return Void();
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}
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};
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struct Worker : Threadlike {
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Pool* pool;
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IThreadPoolReceiver* userData;
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bool stop;
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ThreadReturnPromise<Void> stopped;
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ThreadReturnPromise<Void> error;
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Worker( Pool* pool, IThreadPoolReceiver* userData ) : pool(pool), userData(userData), stop(false) {
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}
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virtual void run() {
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try {
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if(!stop)
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userData->init();
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while (!stop) {
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pool->queueLock.enter();
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if (pool->work.empty()) {
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pool->idle.push_back( this );
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pool->queueLock.leave();
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Threadlike::block();
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} else {
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PThreadAction a = pool->work.front();
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pool->work.pop_front();
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pool->queueLock.leave();
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(*a)(userData);
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if(IS_CORO) CoroThreadPool::waitFor(yield());
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}
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}
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TraceEvent("CoroStop");
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delete userData;
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stopped.send(Void());
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return;
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} catch (Error& e) {
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TraceEvent("WorkPoolError").error(e, true);
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error.sendError(e);
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} catch (...) {
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TraceEvent("WorkPoolError");
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error.sendError(unknown_error());
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}
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try {
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delete userData;
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} catch (...) {
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TraceEvent(SevError, "WorkPoolErrorShutdownError");
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}
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stopped.send(Void());
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}
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};
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Reference<Pool> pool;
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Future<Void> m_stopOnError; // must be last, because its cancellation calls stop()!
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Error error;
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ACTOR Future<Void> stopOnError( WorkPool* w ) {
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try {
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Void _ = wait( w->getError() );
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} catch (Error& e) {
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w->error = e;
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}
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w->stop();
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return Void();
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}
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void checkError() {
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if (error.code() != invalid_error_code) {
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ASSERT( error.code() != error_code_success ); // Calling post or addThread after stop is an error
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throw error;
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}
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}
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public:
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WorkPool() : pool( new Pool ) {
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m_stopOnError = stopOnError( this );
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}
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virtual Future<Void> getError() { return pool->anyError.getResult(); }
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virtual void addThread( IThreadPoolReceiver* userData ) {
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checkError();
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auto w = new Worker(pool.getPtr(), userData);
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pool->queueLock.enter();
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pool->workers.push_back( w );
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pool->queueLock.leave();
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pool->anyError.add( w->error.getFuture() );
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pool->allStopped.add( w->stopped.getFuture() );
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startWorker(w);
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}
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ACTOR static void startWorker( Worker* w ) {
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// We want to make sure that coroutines are always started after Net2::run() is called, so the main coroutine is
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// initialized.
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Void _ = wait( delay(0, g_network->getCurrentTask() ));
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w->start();
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}
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virtual void post( PThreadAction action ) {
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checkError();
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pool->queueLock.enter();
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pool->work.push_back(action);
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if (!pool->idle.empty()) {
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Worker* c = pool->idle.back();
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pool->idle.pop_back();
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pool->queueLock.leave();
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c->unblock();
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} else
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pool->queueLock.leave();
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}
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virtual Future<Void> stop() {
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if (error.code() == invalid_error_code) error = success();
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pool->queueLock.enter();
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TraceEvent("WorkPool_Stop").detail("Workers", pool->workers.size()).detail("Idle", pool->idle.size())
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.detail("Work", pool->work.size());
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for(int i=0; i<pool->work.size(); i++)
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pool->work[i]->cancel(); // What if cancel() does something to this?
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pool->work.clear();
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for(int i=0; i<pool->workers.size(); i++)
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pool->workers[i]->stop = true;
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std::vector<Worker*> idle;
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std::swap(idle, pool->idle);
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pool->queueLock.leave();
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for(int i=0; i<idle.size(); i++)
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idle[i]->unblock();
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pool->allStopped.add( Void() );
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return pool->allStopped.getResult();
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}
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virtual bool isCoro() const { return IS_CORO; }
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virtual void addref() { ReferenceCounted<WorkPool>::addref(); }
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virtual void delref() { ReferenceCounted<WorkPool>::delref(); }
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};
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typedef WorkPool<Coroutine, ThreadUnsafeSpinLock, true> CoroPool;
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ACTOR void coroSwitcher( Future<Void> what, int taskID, Coro* coro ) {
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try {
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state double t = now();
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Void _ = wait(what);
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//if (g_network->isSimulated() && g_simulator.getCurrentProcess()->rebooting && now()!=t)
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// TraceEvent("NonzeroWaitDuringReboot").detail("TaskID", taskID).detail("Elapsed", now()-t).backtrace("Flow");
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} catch (Error&) {}
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Void _ = wait( delay(0, taskID) );
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Coro_switchTo_( swapCoro(coro), coro );
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}
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void CoroThreadPool::waitFor( Future<Void> what ) {
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ASSERT (current_coro != main_coro);
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if (what.isReady()) return;
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Coro* c = current_coro;
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double t = now();
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coroSwitcher( what, g_network->getCurrentTask(), current_coro );
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Coro_switchTo_( swapCoro(main_coro), main_coro );
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//if (g_network->isSimulated() && g_simulator.getCurrentProcess()->rebooting && now()!=t)
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// TraceEvent("NonzeroWaitDuringReboot").detail("TaskID", currentTaskID).detail("Elapsed", now()-t).backtrace("Coro");
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ASSERT( what.isReady() );
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}
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// Right After INet2::run
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void CoroThreadPool::init()
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{
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if (!current_coro) {
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current_coro = main_coro = Coro_new();
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if (main_coro == NULL)
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platform::outOfMemory();
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Coro_initializeMainCoro(main_coro);
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//printf("Main thread: %d bytes stack presumed available\n", Coro_bytesLeftOnStack(current_coro));
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}
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}
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Reference<IThreadPool> CoroThreadPool::createThreadPool() {
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return Reference<IThreadPool>( new CoroPool );
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}
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