204 lines
7.8 KiB
C++
204 lines
7.8 KiB
C++
/*
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* AsyncFileReadAhead.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source version.
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#if defined(NO_INTELLISENSE) && !defined(FDBRPC_ASYNCFILEREADAHEAD_ACTOR_G_H)
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#define FDBRPC_ASYNCFILEREADAHEAD_ACTOR_G_H
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#include "fdbrpc/AsyncFileReadAhead.actor.g.h"
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#elif !defined(FDBRPC_ASYNCFILEREADAHEAD_ACTOR_H)
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#define FDBRPC_ASYNCFILEREADAHEAD_ACTOR_H
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#include "flow/flow.h"
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#include "fdbrpc/IAsyncFile.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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// Read-only file type that wraps another file instance, reads in large blocks, and reads ahead of the actual range requested
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class AsyncFileReadAheadCache : public IAsyncFile, public ReferenceCounted<AsyncFileReadAheadCache> {
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public:
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virtual void addref() { ReferenceCounted<AsyncFileReadAheadCache>::addref(); }
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virtual void delref() { ReferenceCounted<AsyncFileReadAheadCache>::delref(); }
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struct CacheBlock : ReferenceCounted<CacheBlock> {
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CacheBlock(int size = 0) : data(new uint8_t[size]), len(size) {}
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~CacheBlock() { delete [] data; }
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uint8_t *data;
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int len;
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};
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// Read from the underlying file to a CacheBlock
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ACTOR static Future<Reference<CacheBlock>> readBlock(AsyncFileReadAheadCache *f, int length, int64_t offset) {
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wait(f->m_max_concurrent_reads.take());
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state Reference<CacheBlock> block(new CacheBlock(length));
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try {
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int len = wait(f->m_f->read(block->data, length, offset));
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block->len = len;
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} catch(Error &e) {
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f->m_max_concurrent_reads.release(1);
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throw e;
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}
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f->m_max_concurrent_reads.release(1);
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return block;
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}
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ACTOR static Future<int> read_impl(Reference<AsyncFileReadAheadCache> f, void *data, int length, int64_t offset) {
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// Make sure range is valid for the file
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int64_t fileSize = wait(f->size());
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if(offset >= fileSize)
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return 0; // TODO: Should this throw since the input isn't really valid?
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if(length == 0) {
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return 0;
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}
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// If reading past the end then clip length to just read to the end
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if(offset + length > fileSize)
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length = fileSize - offset; // Length is at least 1 since offset < fileSize
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// Calculate block range for the blocks that contain this data
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state int firstBlockNum = offset / f->m_block_size;
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ASSERT(f->m_block_size > 0);
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state int lastBlockNum = (offset + length - 1) / f->m_block_size;
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// Start reads (if needed) of the block range required for this read, plus the read ahead blocks
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// The futures for the read started will be stored in the cache but since things can be evicted from
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// the cache while we're wait()ing we also will keep a local cache of futures for the blocks
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// we need (not the read ahead blocks).
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state std::map<int, Future<Reference<CacheBlock>>> localCache;
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// Start blocks up to the read ahead size beyond the last needed block but don't go past the end of the file
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state int lastBlockNumInFile = ((fileSize + f->m_block_size - 1) / f->m_block_size) - 1;
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ASSERT(lastBlockNum <= lastBlockNumInFile);
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int lastBlockToStart = std::min<int>(lastBlockNum + f->m_read_ahead_blocks, lastBlockNumInFile);
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state int blockNum;
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for(blockNum = firstBlockNum; blockNum <= lastBlockToStart; ++blockNum) {
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Future<Reference<CacheBlock>> fblock;
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// Look in the per-file cache for the block's future
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auto i = f->m_blocks.find(blockNum);
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// If not found, start the read.
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if(i == f->m_blocks.end() || (i->second.isValid() && i->second.isError())) {
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//printf("starting read of %s block %d\n", f->getFilename().c_str(), blockNum);
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fblock = readBlock(f.getPtr(), f->m_block_size, f->m_block_size * blockNum);
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f->m_blocks[blockNum] = fblock;
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}
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else
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fblock = i->second;
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// Only put blocks we actually need into our local cache
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if(blockNum <= lastBlockNum)
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localCache[blockNum] = fblock;
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}
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// Read block(s) and copy data
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state int wpos = 0;
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for(blockNum = firstBlockNum; blockNum <= lastBlockNum; ++blockNum) {
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// Wait for block to be ready
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Reference<CacheBlock> block = wait(localCache[blockNum]);
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// Calculate the block-relative read range. It's a given that the offset / length range touches this block so readStart will never
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// be greater than blocksize (though it could be past the actual end of a short block).
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int64_t blockStart = blockNum * f->m_block_size;
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int64_t readStart = std::max<int64_t>(0, offset - blockStart);
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int64_t readEnd = std::min<int64_t>(f->m_block_size, offset + length - blockStart);
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int rlen = readEnd - readStart;
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memcpy((uint8_t *)data + wpos, block->data + readStart, rlen);
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wpos += rlen;
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}
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ASSERT(wpos == length);
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localCache.clear();
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// If the cache is too large then go through the cache in block number order and remove any entries whose future
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// has a reference count of 1, stopping once the cache is no longer too big. There is no point in removing
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// an entry from the cache if it has a reference count of > 1 because it will continue to exist and use memory
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// anyway so it should be left in the cache so that other readers may benefit from it.
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//printf("cache block limit: %d Cache contents:\n", f->m_cache_block_limit);
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//for(auto &m : f->m_blocks) printf("\tblock %d refcount %d\n", m.first, m.second.getFutureReferenceCount());
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if(f->m_blocks.size() > f->m_cache_block_limit) {
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auto i = f->m_blocks.begin();
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while(i != f->m_blocks.end()) {
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if(i->second.getFutureReferenceCount() == 1) {
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//printf("evicting block %d\n", i->first);
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i = f->m_blocks.erase(i);
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if(f->m_blocks.size() <= f->m_cache_block_limit)
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break;
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}
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else
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++i;
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}
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}
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return wpos;
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}
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virtual Future<int> read( void *data, int length, int64_t offset ) {
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return read_impl(Reference<AsyncFileReadAheadCache>::addRef(this), data, length, offset);
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}
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virtual Future<Void> write( void const *data, int length, int64_t offset ) { throw file_not_writable(); }
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virtual Future<Void> truncate( int64_t size ) { throw file_not_writable(); }
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virtual Future<Void> sync() { return Void(); }
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virtual Future<Void> flush() { return Void(); }
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virtual Future<int64_t> size() { return m_f->size(); }
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virtual Future<Void> readZeroCopy( void** data, int* length, int64_t offset ) {
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TraceEvent(SevError, "ReadZeroCopyNotSupported").detail("FileType", "ReadAheadCache");
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return platform_error();
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}
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virtual void releaseZeroCopy( void* data, int length, int64_t offset ) {}
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virtual int64_t debugFD() { return -1; }
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virtual std::string getFilename() { return m_f->getFilename(); }
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virtual ~AsyncFileReadAheadCache() {
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for(auto &it : m_blocks) {
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it.second.cancel();
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}
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}
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Reference<IAsyncFile> m_f;
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int m_block_size;
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int m_read_ahead_blocks;
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int m_cache_block_limit;
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FlowLock m_max_concurrent_reads;
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// Map block numbers to future
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std::map<int, Future<Reference<CacheBlock>>> m_blocks;
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AsyncFileReadAheadCache(Reference<IAsyncFile> f, int blockSize, int readAheadBlocks, int maxConcurrentReads, int cacheSizeBlocks)
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: m_f(f), m_block_size(blockSize), m_read_ahead_blocks(readAheadBlocks), m_max_concurrent_reads(maxConcurrentReads),
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m_cache_block_limit(std::max<int>(1, cacheSizeBlocks)) {
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}
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};
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#include "flow/unactorcompiler.h"
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#endif
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