foundationdb/fdbserver/DataDistribution.actor.cpp

1347 lines
52 KiB
C++

/*
* DataDistribution.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <set>
#include "fdbclient/DatabaseContext.h"
#include "fdbclient/FDBOptions.g.h"
#include "fdbclient/FDBTypes.h"
#include "fdbclient/Knobs.h"
#include "fdbclient/ManagementAPI.actor.h"
#include "fdbclient/RunTransaction.actor.h"
#include "fdbclient/StorageServerInterface.h"
#include "fdbclient/SystemData.h"
#include "fdbrpc/Replication.h"
#include "fdbserver/DataDistribution.actor.h"
#include "fdbserver/DDTeamCollection.h"
#include "fdbserver/FDBExecHelper.actor.h"
#include "fdbserver/IKeyValueStore.h"
#include "fdbserver/Knobs.h"
#include "fdbserver/MoveKeys.actor.h"
#include "fdbserver/QuietDatabase.h"
#include "fdbserver/ServerDBInfo.h"
#include "fdbserver/TLogInterface.h"
#include "fdbserver/WaitFailure.h"
#include "flow/ActorCollection.h"
#include "flow/Arena.h"
#include "flow/BooleanParam.h"
#include "flow/genericactors.actor.h"
#include "flow/serialize.h"
#include "flow/Trace.h"
#include "flow/UnitTest.h"
#include "flow/actorcompiler.h" // This must be the last #include.
// Read keyservers, return unique set of teams
ACTOR Future<Reference<InitialDataDistribution>> getInitialDataDistribution(Database cx,
UID distributorId,
MoveKeysLock moveKeysLock,
std::vector<Optional<Key>> remoteDcIds,
const DDEnabledState* ddEnabledState) {
state Reference<InitialDataDistribution> result = makeReference<InitialDataDistribution>();
state Key beginKey = allKeys.begin;
state bool succeeded;
state Transaction tr(cx);
state std::map<UID, Optional<Key>> server_dc;
state std::map<std::vector<UID>, std::pair<std::vector<UID>, std::vector<UID>>> team_cache;
state std::vector<std::pair<StorageServerInterface, ProcessClass>> tss_servers;
// Get the server list in its own try/catch block since it modifies result. We don't want a subsequent failure
// causing entries to be duplicated
loop {
server_dc.clear();
succeeded = false;
try {
// Read healthyZone value which is later used to determine on/off of failure triggered DD
tr.setOption(FDBTransactionOptions::READ_SYSTEM_KEYS);
tr.setOption(FDBTransactionOptions::READ_LOCK_AWARE);
Optional<Value> val = wait(tr.get(healthyZoneKey));
if (val.present()) {
auto p = decodeHealthyZoneValue(val.get());
if (p.second > tr.getReadVersion().get() || p.first == ignoreSSFailuresZoneString) {
result->initHealthyZoneValue = Optional<Key>(p.first);
} else {
result->initHealthyZoneValue = Optional<Key>();
}
} else {
result->initHealthyZoneValue = Optional<Key>();
}
result->mode = 1;
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
Optional<Value> mode = wait(tr.get(dataDistributionModeKey));
if (mode.present()) {
BinaryReader rd(mode.get(), Unversioned());
rd >> result->mode;
}
if (!result->mode || !ddEnabledState->isDDEnabled()) {
// DD can be disabled persistently (result->mode = 0) or transiently (isDDEnabled() = 0)
TraceEvent(SevDebug, "GetInitialDataDistribution_DisabledDD").log();
return result;
}
state Future<std::vector<ProcessData>> workers = getWorkers(&tr);
state Future<RangeResult> serverList = tr.getRange(serverListKeys, CLIENT_KNOBS->TOO_MANY);
wait(success(workers) && success(serverList));
ASSERT(!serverList.get().more && serverList.get().size() < CLIENT_KNOBS->TOO_MANY);
std::map<Optional<Standalone<StringRef>>, ProcessData> id_data;
for (int i = 0; i < workers.get().size(); i++)
id_data[workers.get()[i].locality.processId()] = workers.get()[i];
succeeded = true;
for (int i = 0; i < serverList.get().size(); i++) {
auto ssi = decodeServerListValue(serverList.get()[i].value);
if (!ssi.isTss()) {
result->allServers.emplace_back(ssi, id_data[ssi.locality.processId()].processClass);
server_dc[ssi.id()] = ssi.locality.dcId();
} else {
tss_servers.emplace_back(ssi, id_data[ssi.locality.processId()].processClass);
}
}
break;
} catch (Error& e) {
wait(tr.onError(e));
ASSERT(!succeeded); // We shouldn't be retrying if we have already started modifying result in this loop
TraceEvent("GetInitialTeamsRetry", distributorId).log();
}
}
// If keyServers is too large to read in a single transaction, then we will have to break this process up into
// multiple transactions. In that case, each iteration should begin where the previous left off
while (beginKey < allKeys.end) {
TEST(beginKey > allKeys.begin); // Multi-transactional getInitialDataDistribution
loop {
succeeded = false;
try {
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
wait(checkMoveKeysLockReadOnly(&tr, moveKeysLock, ddEnabledState));
state RangeResult UIDtoTagMap = wait(tr.getRange(serverTagKeys, CLIENT_KNOBS->TOO_MANY));
ASSERT(!UIDtoTagMap.more && UIDtoTagMap.size() < CLIENT_KNOBS->TOO_MANY);
RangeResult keyServers = wait(krmGetRanges(&tr,
keyServersPrefix,
KeyRangeRef(beginKey, allKeys.end),
SERVER_KNOBS->MOVE_KEYS_KRM_LIMIT,
SERVER_KNOBS->MOVE_KEYS_KRM_LIMIT_BYTES));
succeeded = true;
std::vector<UID> src, dest, last;
// for each range
for (int i = 0; i < keyServers.size() - 1; i++) {
DDShardInfo info(keyServers[i].key);
decodeKeyServersValue(UIDtoTagMap, keyServers[i].value, src, dest);
if (remoteDcIds.size()) {
auto srcIter = team_cache.find(src);
if (srcIter == team_cache.end()) {
for (auto& id : src) {
auto& dc = server_dc[id];
if (std::find(remoteDcIds.begin(), remoteDcIds.end(), dc) != remoteDcIds.end()) {
info.remoteSrc.push_back(id);
} else {
info.primarySrc.push_back(id);
}
}
result->primaryTeams.insert(info.primarySrc);
result->remoteTeams.insert(info.remoteSrc);
team_cache[src] = std::make_pair(info.primarySrc, info.remoteSrc);
} else {
info.primarySrc = srcIter->second.first;
info.remoteSrc = srcIter->second.second;
}
if (dest.size()) {
info.hasDest = true;
auto destIter = team_cache.find(dest);
if (destIter == team_cache.end()) {
for (auto& id : dest) {
auto& dc = server_dc[id];
if (std::find(remoteDcIds.begin(), remoteDcIds.end(), dc) != remoteDcIds.end()) {
info.remoteDest.push_back(id);
} else {
info.primaryDest.push_back(id);
}
}
result->primaryTeams.insert(info.primaryDest);
result->remoteTeams.insert(info.remoteDest);
team_cache[dest] = std::make_pair(info.primaryDest, info.remoteDest);
} else {
info.primaryDest = destIter->second.first;
info.remoteDest = destIter->second.second;
}
}
} else {
info.primarySrc = src;
auto srcIter = team_cache.find(src);
if (srcIter == team_cache.end()) {
result->primaryTeams.insert(src);
team_cache[src] = std::pair<std::vector<UID>, std::vector<UID>>();
}
if (dest.size()) {
info.hasDest = true;
info.primaryDest = dest;
auto destIter = team_cache.find(dest);
if (destIter == team_cache.end()) {
result->primaryTeams.insert(dest);
team_cache[dest] = std::pair<std::vector<UID>, std::vector<UID>>();
}
}
}
result->shards.push_back(info);
}
ASSERT_GT(keyServers.size(), 0);
beginKey = keyServers.end()[-1].key;
break;
} catch (Error& e) {
TraceEvent("GetInitialTeamsKeyServersRetry", distributorId).error(e);
wait(tr.onError(e));
ASSERT(!succeeded); // We shouldn't be retrying if we have already started modifying result in this loop
}
}
tr.reset();
}
// a dummy shard at the end with no keys or servers makes life easier for trackInitialShards()
result->shards.push_back(DDShardInfo(allKeys.end));
// add tss to server list AFTER teams are built
for (auto& it : tss_servers) {
result->allServers.push_back(it);
}
return result;
}
// add server to wiggling queue
void StorageWiggler::addServer(const UID& serverId, const StorageMetadataType& metadata) {
// std::cout << "size: " << pq_handles.size() << " add " << serverId.toString() << " DC: "
// << teamCollection->isPrimary() << std::endl;
ASSERT(!pq_handles.count(serverId));
pq_handles[serverId] = wiggle_pq.emplace(metadata, serverId);
nonEmpty.set(true);
}
void StorageWiggler::removeServer(const UID& serverId) {
// std::cout << "size: " << pq_handles.size() << " remove " << serverId.toString() << " DC: "
// << teamCollection->isPrimary() << std::endl;
if (contains(serverId)) { // server haven't been popped
auto handle = pq_handles.at(serverId);
pq_handles.erase(serverId);
wiggle_pq.erase(handle);
}
nonEmpty.set(!wiggle_pq.empty());
}
void StorageWiggler::updateMetadata(const UID& serverId, const StorageMetadataType& metadata) {
// std::cout << "size: " << pq_handles.size() << " update " << serverId.toString()
// << " DC: " << teamCollection->isPrimary() << std::endl;
auto handle = pq_handles.at(serverId);
if ((*handle).first.createdTime == metadata.createdTime) {
return;
}
wiggle_pq.update(handle, std::make_pair(metadata, serverId));
}
Optional<UID> StorageWiggler::getNextServerId() {
if (!wiggle_pq.empty()) {
auto [metadata, id] = wiggle_pq.top();
wiggle_pq.pop();
pq_handles.erase(id);
return Optional<UID>(id);
}
return Optional<UID>();
}
Future<Void> StorageWiggler::resetStats() {
auto newMetrics = StorageWiggleMetrics();
newMetrics.smoothed_round_duration = metrics.smoothed_round_duration;
newMetrics.smoothed_wiggle_duration = metrics.smoothed_wiggle_duration;
return StorageWiggleMetrics::runSetTransaction(teamCollection->cx, teamCollection->isPrimary(), newMetrics);
}
Future<Void> StorageWiggler::restoreStats() {
auto& metricsRef = metrics;
auto assignFunc = [&metricsRef](Optional<Value> v) {
if (v.present()) {
metricsRef = BinaryReader::fromStringRef<StorageWiggleMetrics>(v.get(), IncludeVersion());
}
return Void();
};
auto readFuture = StorageWiggleMetrics::runGetTransaction(teamCollection->cx, teamCollection->isPrimary());
return map(readFuture, assignFunc);
}
Future<Void> StorageWiggler::startWiggle() {
metrics.last_wiggle_start = StorageMetadataType::currentTime();
if (shouldStartNewRound()) {
metrics.last_round_start = metrics.last_wiggle_start;
}
return StorageWiggleMetrics::runSetTransaction(teamCollection->cx, teamCollection->isPrimary(), metrics);
}
Future<Void> StorageWiggler::finishWiggle() {
metrics.last_wiggle_finish = StorageMetadataType::currentTime();
metrics.finished_wiggle += 1;
auto duration = metrics.last_wiggle_finish - metrics.last_wiggle_start;
metrics.smoothed_wiggle_duration.setTotal((double)duration);
if (shouldFinishRound()) {
metrics.last_round_finish = metrics.last_wiggle_finish;
metrics.finished_round += 1;
duration = metrics.last_round_finish - metrics.last_round_start;
metrics.smoothed_round_duration.setTotal((double)duration);
}
return StorageWiggleMetrics::runSetTransaction(teamCollection->cx, teamCollection->isPrimary(), metrics);
}
ACTOR Future<std::vector<std::pair<StorageServerInterface, ProcessClass>>> getServerListAndProcessClasses(
Transaction* tr) {
state Future<std::vector<ProcessData>> workers = getWorkers(tr);
state Future<RangeResult> serverList = tr->getRange(serverListKeys, CLIENT_KNOBS->TOO_MANY);
wait(success(workers) && success(serverList));
ASSERT(!serverList.get().more && serverList.get().size() < CLIENT_KNOBS->TOO_MANY);
std::map<Optional<Standalone<StringRef>>, ProcessData> id_data;
for (int i = 0; i < workers.get().size(); i++)
id_data[workers.get()[i].locality.processId()] = workers.get()[i];
std::vector<std::pair<StorageServerInterface, ProcessClass>> results;
for (int i = 0; i < serverList.get().size(); i++) {
auto ssi = decodeServerListValue(serverList.get()[i].value);
results.emplace_back(ssi, id_data[ssi.locality.processId()].processClass);
}
return results;
}
ACTOR Future<Void> remoteRecovered(Reference<AsyncVar<ServerDBInfo> const> db) {
TraceEvent("DDTrackerStarting").log();
while (db->get().recoveryState < RecoveryState::ALL_LOGS_RECRUITED) {
TraceEvent("DDTrackerStarting").detail("RecoveryState", (int)db->get().recoveryState);
wait(db->onChange());
}
return Void();
}
ACTOR Future<Void> waitForDataDistributionEnabled(Database cx, const DDEnabledState* ddEnabledState) {
state Transaction tr(cx);
loop {
wait(delay(SERVER_KNOBS->DD_ENABLED_CHECK_DELAY, TaskPriority::DataDistribution));
try {
Optional<Value> mode = wait(tr.get(dataDistributionModeKey));
if (!mode.present() && ddEnabledState->isDDEnabled()) {
TraceEvent("WaitForDDEnabledSucceeded").log();
return Void();
}
if (mode.present()) {
BinaryReader rd(mode.get(), Unversioned());
int m;
rd >> m;
TraceEvent(SevDebug, "WaitForDDEnabled")
.detail("Mode", m)
.detail("IsDDEnabled", ddEnabledState->isDDEnabled());
if (m && ddEnabledState->isDDEnabled()) {
TraceEvent("WaitForDDEnabledSucceeded").log();
return Void();
}
}
tr.reset();
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
ACTOR Future<bool> isDataDistributionEnabled(Database cx, const DDEnabledState* ddEnabledState) {
state Transaction tr(cx);
loop {
try {
Optional<Value> mode = wait(tr.get(dataDistributionModeKey));
if (!mode.present() && ddEnabledState->isDDEnabled())
return true;
if (mode.present()) {
BinaryReader rd(mode.get(), Unversioned());
int m;
rd >> m;
if (m && ddEnabledState->isDDEnabled()) {
TraceEvent(SevDebug, "IsDDEnabledSucceeded")
.detail("Mode", m)
.detail("IsDDEnabled", ddEnabledState->isDDEnabled());
return true;
}
}
// SOMEDAY: Write a wrapper in MoveKeys.actor.h
Optional<Value> readVal = wait(tr.get(moveKeysLockOwnerKey));
UID currentOwner =
readVal.present() ? BinaryReader::fromStringRef<UID>(readVal.get(), Unversioned()) : UID();
if (ddEnabledState->isDDEnabled() && (currentOwner != dataDistributionModeLock)) {
TraceEvent(SevDebug, "IsDDEnabledSucceeded")
.detail("CurrentOwner", currentOwner)
.detail("DDModeLock", dataDistributionModeLock)
.detail("IsDDEnabled", ddEnabledState->isDDEnabled());
return true;
}
TraceEvent(SevDebug, "IsDDEnabledFailed")
.detail("CurrentOwner", currentOwner)
.detail("DDModeLock", dataDistributionModeLock)
.detail("IsDDEnabled", ddEnabledState->isDDEnabled());
return false;
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
// Ensures that the serverKeys key space is properly coalesced
// This method is only used for testing and is not implemented in a manner that is safe for large databases
ACTOR Future<Void> debugCheckCoalescing(Database cx) {
state Transaction tr(cx);
loop {
try {
state RangeResult serverList = wait(tr.getRange(serverListKeys, CLIENT_KNOBS->TOO_MANY));
ASSERT(!serverList.more && serverList.size() < CLIENT_KNOBS->TOO_MANY);
state int i;
for (i = 0; i < serverList.size(); i++) {
state UID id = decodeServerListValue(serverList[i].value).id();
RangeResult ranges = wait(krmGetRanges(&tr, serverKeysPrefixFor(id), allKeys));
ASSERT(ranges.end()[-1].key == allKeys.end);
for (int j = 0; j < ranges.size() - 2; j++)
if (ranges[j].value == ranges[j + 1].value)
TraceEvent(SevError, "UncoalescedValues", id)
.detail("Key1", ranges[j].key)
.detail("Key2", ranges[j + 1].key)
.detail("Value", ranges[j].value);
}
TraceEvent("DoneCheckingCoalescing").log();
return Void();
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
static std::set<int> const& normalDDQueueErrors() {
static std::set<int> s;
if (s.empty()) {
s.insert(error_code_movekeys_conflict);
s.insert(error_code_broken_promise);
}
return s;
}
ACTOR Future<Void> pollMoveKeysLock(Database cx, MoveKeysLock lock, const DDEnabledState* ddEnabledState) {
loop {
wait(delay(SERVER_KNOBS->MOVEKEYS_LOCK_POLLING_DELAY));
state Transaction tr(cx);
loop {
try {
wait(checkMoveKeysLockReadOnly(&tr, lock, ddEnabledState));
break;
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
}
struct DataDistributorData : NonCopyable, ReferenceCounted<DataDistributorData> {
Reference<AsyncVar<ServerDBInfo> const> dbInfo;
UID ddId;
PromiseStream<Future<Void>> addActor;
DDTeamCollection* teamCollection;
Reference<EventCacheHolder> initialDDEventHolder;
Reference<EventCacheHolder> movingDataEventHolder;
Reference<EventCacheHolder> totalDataInFlightEventHolder;
Reference<EventCacheHolder> totalDataInFlightRemoteEventHolder;
DataDistributorData(Reference<AsyncVar<ServerDBInfo> const> const& db, UID id)
: dbInfo(db), ddId(id), teamCollection(nullptr),
initialDDEventHolder(makeReference<EventCacheHolder>("InitialDD")),
movingDataEventHolder(makeReference<EventCacheHolder>("MovingData")),
totalDataInFlightEventHolder(makeReference<EventCacheHolder>("TotalDataInFlight")),
totalDataInFlightRemoteEventHolder(makeReference<EventCacheHolder>("TotalDataInFlightRemote")) {}
};
ACTOR Future<Void> monitorBatchLimitedTime(Reference<AsyncVar<ServerDBInfo> const> db, double* lastLimited) {
loop {
wait(delay(SERVER_KNOBS->METRIC_UPDATE_RATE));
state Reference<GrvProxyInfo> grvProxies(new GrvProxyInfo(db->get().client.grvProxies));
choose {
when(wait(db->onChange())) {}
when(GetHealthMetricsReply reply =
wait(grvProxies->size() ? basicLoadBalance(grvProxies,
&GrvProxyInterface::getHealthMetrics,
GetHealthMetricsRequest(false))
: Never())) {
if (reply.healthMetrics.batchLimited) {
*lastLimited = now();
}
}
}
}
}
// Runs the data distribution algorithm for FDB, including the DD Queue, DD tracker, and DD team collection
ACTOR Future<Void> dataDistribution(Reference<DataDistributorData> self,
PromiseStream<GetMetricsListRequest> getShardMetricsList,
const DDEnabledState* ddEnabledState) {
state double lastLimited = 0;
self->addActor.send(monitorBatchLimitedTime(self->dbInfo, &lastLimited));
state Database cx = openDBOnServer(self->dbInfo, TaskPriority::DataDistributionLaunch, LockAware::True);
cx->locationCacheSize = SERVER_KNOBS->DD_LOCATION_CACHE_SIZE;
// cx->setOption( FDBDatabaseOptions::LOCATION_CACHE_SIZE, StringRef((uint8_t*)
// &SERVER_KNOBS->DD_LOCATION_CACHE_SIZE, 8) ); ASSERT( cx->locationCacheSize ==
// SERVER_KNOBS->DD_LOCATION_CACHE_SIZE
// );
// wait(debugCheckCoalescing(cx));
state std::vector<Optional<Key>> primaryDcId;
state std::vector<Optional<Key>> remoteDcIds;
state DatabaseConfiguration configuration;
state Reference<InitialDataDistribution> initData;
state MoveKeysLock lock;
state Reference<DDTeamCollection> primaryTeamCollection;
state Reference<DDTeamCollection> remoteTeamCollection;
state bool trackerCancelled;
loop {
trackerCancelled = false;
// Stored outside of data distribution tracker to avoid slow tasks
// when tracker is cancelled
state KeyRangeMap<ShardTrackedData> shards;
state Promise<UID> removeFailedServer;
try {
loop {
TraceEvent("DDInitTakingMoveKeysLock", self->ddId).log();
MoveKeysLock lock_ = wait(takeMoveKeysLock(cx, self->ddId));
lock = lock_;
TraceEvent("DDInitTookMoveKeysLock", self->ddId).log();
DatabaseConfiguration configuration_ = wait(getDatabaseConfiguration(cx));
configuration = configuration_;
primaryDcId.clear();
remoteDcIds.clear();
const std::vector<RegionInfo>& regions = configuration.regions;
if (configuration.regions.size() > 0) {
primaryDcId.push_back(regions[0].dcId);
}
if (configuration.regions.size() > 1) {
remoteDcIds.push_back(regions[1].dcId);
}
TraceEvent("DDInitGotConfiguration", self->ddId).detail("Conf", configuration.toString());
state Transaction tr(cx);
loop {
try {
tr.setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
tr.setOption(FDBTransactionOptions::PRIORITY_SYSTEM_IMMEDIATE);
RangeResult replicaKeys = wait(tr.getRange(datacenterReplicasKeys, CLIENT_KNOBS->TOO_MANY));
for (auto& kv : replicaKeys) {
auto dcId = decodeDatacenterReplicasKey(kv.key);
auto replicas = decodeDatacenterReplicasValue(kv.value);
if ((primaryDcId.size() && primaryDcId[0] == dcId) ||
(remoteDcIds.size() && remoteDcIds[0] == dcId && configuration.usableRegions > 1)) {
if (replicas > configuration.storageTeamSize) {
tr.set(kv.key, datacenterReplicasValue(configuration.storageTeamSize));
}
} else {
tr.clear(kv.key);
}
}
wait(tr.commit());
break;
} catch (Error& e) {
wait(tr.onError(e));
}
}
TraceEvent("DDInitUpdatedReplicaKeys", self->ddId).log();
Reference<InitialDataDistribution> initData_ = wait(getInitialDataDistribution(
cx,
self->ddId,
lock,
configuration.usableRegions > 1 ? remoteDcIds : std::vector<Optional<Key>>(),
ddEnabledState));
initData = initData_;
if (initData->shards.size() > 1) {
TraceEvent("DDInitGotInitialDD", self->ddId)
.detail("B", initData->shards.end()[-2].key)
.detail("E", initData->shards.end()[-1].key)
.detail("Src", describe(initData->shards.end()[-2].primarySrc))
.detail("Dest", describe(initData->shards.end()[-2].primaryDest))
.trackLatest(self->initialDDEventHolder->trackingKey);
} else {
TraceEvent("DDInitGotInitialDD", self->ddId)
.detail("B", "")
.detail("E", "")
.detail("Src", "[no items]")
.detail("Dest", "[no items]")
.trackLatest(self->initialDDEventHolder->trackingKey);
}
if (initData->mode && ddEnabledState->isDDEnabled()) {
// mode may be set true by system operator using fdbcli and isDDEnabled() set to true
break;
}
TraceEvent("DataDistributionDisabled", self->ddId).log();
TraceEvent("MovingData", self->ddId)
.detail("InFlight", 0)
.detail("InQueue", 0)
.detail("AverageShardSize", -1)
.detail("UnhealthyRelocations", 0)
.detail("HighestPriority", 0)
.detail("BytesWritten", 0)
.detail("PriorityRecoverMove", 0)
.detail("PriorityRebalanceUnderutilizedTeam", 0)
.detail("PriorityRebalannceOverutilizedTeam", 0)
.detail("PriorityTeamHealthy", 0)
.detail("PriorityTeamContainsUndesiredServer", 0)
.detail("PriorityTeamRedundant", 0)
.detail("PriorityMergeShard", 0)
.detail("PriorityTeamUnhealthy", 0)
.detail("PriorityTeam2Left", 0)
.detail("PriorityTeam1Left", 0)
.detail("PriorityTeam0Left", 0)
.detail("PrioritySplitShard", 0)
.trackLatest(self->movingDataEventHolder->trackingKey);
TraceEvent("TotalDataInFlight", self->ddId)
.detail("Primary", true)
.detail("TotalBytes", 0)
.detail("UnhealthyServers", 0)
.detail("HighestPriority", 0)
.trackLatest(self->totalDataInFlightEventHolder->trackingKey);
TraceEvent("TotalDataInFlight", self->ddId)
.detail("Primary", false)
.detail("TotalBytes", 0)
.detail("UnhealthyServers", 0)
.detail("HighestPriority", configuration.usableRegions > 1 ? 0 : -1)
.trackLatest(self->totalDataInFlightRemoteEventHolder->trackingKey);
wait(waitForDataDistributionEnabled(cx, ddEnabledState));
TraceEvent("DataDistributionEnabled").log();
}
// When/If this assertion fails, Evan owes Ben a pat on the back for his foresight
ASSERT(configuration.storageTeamSize > 0);
state PromiseStream<RelocateShard> output;
state PromiseStream<RelocateShard> input;
state PromiseStream<Promise<int64_t>> getAverageShardBytes;
state PromiseStream<Promise<int>> getUnhealthyRelocationCount;
state PromiseStream<GetMetricsRequest> getShardMetrics;
state Reference<AsyncVar<bool>> processingUnhealthy(new AsyncVar<bool>(false));
state Reference<AsyncVar<bool>> processingWiggle(new AsyncVar<bool>(false));
state Promise<Void> readyToStart;
state Reference<ShardsAffectedByTeamFailure> shardsAffectedByTeamFailure(new ShardsAffectedByTeamFailure);
state int shard = 0;
for (; shard < initData->shards.size() - 1; shard++) {
KeyRangeRef keys = KeyRangeRef(initData->shards[shard].key, initData->shards[shard + 1].key);
shardsAffectedByTeamFailure->defineShard(keys);
std::vector<ShardsAffectedByTeamFailure::Team> teams;
teams.push_back(ShardsAffectedByTeamFailure::Team(initData->shards[shard].primarySrc, true));
if (configuration.usableRegions > 1) {
teams.push_back(ShardsAffectedByTeamFailure::Team(initData->shards[shard].remoteSrc, false));
}
if (g_network->isSimulated()) {
TraceEvent("DDInitShard")
.detail("Keys", keys)
.detail("PrimarySrc", describe(initData->shards[shard].primarySrc))
.detail("RemoteSrc", describe(initData->shards[shard].remoteSrc))
.detail("PrimaryDest", describe(initData->shards[shard].primaryDest))
.detail("RemoteDest", describe(initData->shards[shard].remoteDest));
}
shardsAffectedByTeamFailure->moveShard(keys, teams);
if (initData->shards[shard].hasDest) {
// This shard is already in flight. Ideally we should use dest in ShardsAffectedByTeamFailure and
// generate a dataDistributionRelocator directly in DataDistributionQueue to track it, but it's
// easier to just (with low priority) schedule it for movement.
bool unhealthy = initData->shards[shard].primarySrc.size() != configuration.storageTeamSize;
if (!unhealthy && configuration.usableRegions > 1) {
unhealthy = initData->shards[shard].remoteSrc.size() != configuration.storageTeamSize;
}
output.send(RelocateShard(
keys, unhealthy ? SERVER_KNOBS->PRIORITY_TEAM_UNHEALTHY : SERVER_KNOBS->PRIORITY_RECOVER_MOVE));
}
wait(yield(TaskPriority::DataDistribution));
}
std::vector<TeamCollectionInterface> tcis;
Reference<AsyncVar<bool>> anyZeroHealthyTeams;
std::vector<Reference<AsyncVar<bool>>> zeroHealthyTeams;
tcis.push_back(TeamCollectionInterface());
zeroHealthyTeams.push_back(makeReference<AsyncVar<bool>>(true));
int storageTeamSize = configuration.storageTeamSize;
std::vector<Future<Void>> actors;
if (configuration.usableRegions > 1) {
tcis.push_back(TeamCollectionInterface());
storageTeamSize = 2 * configuration.storageTeamSize;
zeroHealthyTeams.push_back(makeReference<AsyncVar<bool>>(true));
anyZeroHealthyTeams = makeReference<AsyncVar<bool>>(true);
actors.push_back(anyTrue(zeroHealthyTeams, anyZeroHealthyTeams));
} else {
anyZeroHealthyTeams = zeroHealthyTeams[0];
}
actors.push_back(pollMoveKeysLock(cx, lock, ddEnabledState));
actors.push_back(reportErrorsExcept(dataDistributionTracker(initData,
cx,
output,
shardsAffectedByTeamFailure,
getShardMetrics,
getShardMetricsList,
getAverageShardBytes.getFuture(),
readyToStart,
anyZeroHealthyTeams,
self->ddId,
&shards,
&trackerCancelled),
"DDTracker",
self->ddId,
&normalDDQueueErrors()));
actors.push_back(reportErrorsExcept(dataDistributionQueue(cx,
output,
input.getFuture(),
getShardMetrics,
processingUnhealthy,
processingWiggle,
tcis,
shardsAffectedByTeamFailure,
lock,
getAverageShardBytes,
getUnhealthyRelocationCount.getFuture(),
self->ddId,
storageTeamSize,
configuration.storageTeamSize,
&lastLimited,
ddEnabledState),
"DDQueue",
self->ddId,
&normalDDQueueErrors()));
std::vector<DDTeamCollection*> teamCollectionsPtrs;
primaryTeamCollection = makeReference<DDTeamCollection>(
cx,
self->ddId,
lock,
output,
shardsAffectedByTeamFailure,
configuration,
primaryDcId,
configuration.usableRegions > 1 ? remoteDcIds : std::vector<Optional<Key>>(),
readyToStart.getFuture(),
zeroHealthyTeams[0],
IsPrimary::True,
processingUnhealthy,
processingWiggle,
getShardMetrics,
removeFailedServer,
getUnhealthyRelocationCount);
teamCollectionsPtrs.push_back(primaryTeamCollection.getPtr());
auto recruitStorage = IAsyncListener<RequestStream<RecruitStorageRequest>>::create(
self->dbInfo, [](auto const& info) { return info.clusterInterface.recruitStorage; });
if (configuration.usableRegions > 1) {
remoteTeamCollection =
makeReference<DDTeamCollection>(cx,
self->ddId,
lock,
output,
shardsAffectedByTeamFailure,
configuration,
remoteDcIds,
Optional<std::vector<Optional<Key>>>(),
readyToStart.getFuture() && remoteRecovered(self->dbInfo),
zeroHealthyTeams[1],
IsPrimary::False,
processingUnhealthy,
processingWiggle,
getShardMetrics,
removeFailedServer,
getUnhealthyRelocationCount);
teamCollectionsPtrs.push_back(remoteTeamCollection.getPtr());
remoteTeamCollection->teamCollections = teamCollectionsPtrs;
actors.push_back(reportErrorsExcept(
DDTeamCollection::run(remoteTeamCollection, initData, tcis[1], recruitStorage, *ddEnabledState),
"DDTeamCollectionSecondary",
self->ddId,
&normalDDQueueErrors()));
actors.push_back(DDTeamCollection::printSnapshotTeamsInfo(remoteTeamCollection));
}
primaryTeamCollection->teamCollections = teamCollectionsPtrs;
self->teamCollection = primaryTeamCollection.getPtr();
actors.push_back(reportErrorsExcept(
DDTeamCollection::run(primaryTeamCollection, initData, tcis[0], recruitStorage, *ddEnabledState),
"DDTeamCollectionPrimary",
self->ddId,
&normalDDQueueErrors()));
actors.push_back(DDTeamCollection::printSnapshotTeamsInfo(primaryTeamCollection));
actors.push_back(yieldPromiseStream(output.getFuture(), input));
wait(waitForAll(actors));
return Void();
} catch (Error& e) {
trackerCancelled = true;
state Error err = e;
TraceEvent("DataDistributorDestroyTeamCollections").error(e);
state std::vector<UID> teamForDroppedRange;
if (removeFailedServer.getFuture().isReady() && !removeFailedServer.getFuture().isError()) {
// Choose a random healthy team to host the to-be-dropped range.
const UID serverID = removeFailedServer.getFuture().get();
std::vector<UID> pTeam = primaryTeamCollection->getRandomHealthyTeam(serverID);
teamForDroppedRange.insert(teamForDroppedRange.end(), pTeam.begin(), pTeam.end());
if (configuration.usableRegions > 1) {
std::vector<UID> rTeam = remoteTeamCollection->getRandomHealthyTeam(serverID);
teamForDroppedRange.insert(teamForDroppedRange.end(), rTeam.begin(), rTeam.end());
}
}
self->teamCollection = nullptr;
primaryTeamCollection = Reference<DDTeamCollection>();
remoteTeamCollection = Reference<DDTeamCollection>();
if (err.code() == error_code_actor_cancelled) {
// When cancelled, we cannot clear asyncronously because
// this will result in invalid memory access. This should only
// be an issue in simulation.
if (!g_network->isSimulated()) {
TraceEvent(SevWarnAlways, "DataDistributorCancelled");
}
shards.clear();
throw e;
} else {
wait(shards.clearAsync());
}
TraceEvent("DataDistributorTeamCollectionsDestroyed").error(err);
if (removeFailedServer.getFuture().isReady() && !removeFailedServer.getFuture().isError()) {
TraceEvent("RemoveFailedServer", removeFailedServer.getFuture().get()).error(err);
wait(removeKeysFromFailedServer(
cx, removeFailedServer.getFuture().get(), teamForDroppedRange, lock, ddEnabledState));
Optional<UID> tssPairID;
wait(removeStorageServer(cx, removeFailedServer.getFuture().get(), tssPairID, lock, ddEnabledState));
} else {
if (err.code() != error_code_movekeys_conflict) {
throw err;
}
bool ddEnabled = wait(isDataDistributionEnabled(cx, ddEnabledState));
TraceEvent("DataDistributionMoveKeysConflict").error(err).detail("DataDistributionEnabled", ddEnabled);
if (ddEnabled) {
throw err;
}
}
}
}
}
static std::set<int> const& normalDataDistributorErrors() {
static std::set<int> s;
if (s.empty()) {
s.insert(error_code_worker_removed);
s.insert(error_code_broken_promise);
s.insert(error_code_actor_cancelled);
s.insert(error_code_please_reboot);
s.insert(error_code_movekeys_conflict);
}
return s;
}
ACTOR template <class Req>
Future<Void> sendSnapReq(RequestStream<Req> stream, Req req, Error e) {
ErrorOr<REPLY_TYPE(Req)> reply = wait(stream.tryGetReply(req));
if (reply.isError()) {
TraceEvent("SnapDataDistributor_ReqError")
.errorUnsuppressed(reply.getError())
.detail("ConvertedErrorType", e.what())
.detail("Peer", stream.getEndpoint().getPrimaryAddress());
throw e;
}
return Void();
}
ACTOR template <class Req>
Future<ErrorOr<Void>> trySendSnapReq(RequestStream<Req> stream, Req req) {
ErrorOr<REPLY_TYPE(Req)> reply = wait(stream.tryGetReply(req));
if (reply.isError()) {
TraceEvent("SnapDataDistributor_ReqError")
.errorUnsuppressed(reply.getError())
.detail("Peer", stream.getEndpoint().getPrimaryAddress());
return ErrorOr<Void>(reply.getError());
}
return ErrorOr<Void>(Void());
}
ACTOR static Future<Void> waitForMost(std::vector<Future<ErrorOr<Void>>> futures,
int faultTolerance,
Error e,
double waitMultiplierForSlowFutures = 1.0) {
state std::vector<Future<bool>> successFutures;
state double startTime = now();
successFutures.reserve(futures.size());
for (const auto& future : futures) {
successFutures.push_back(fmap([](auto const& result) { return result.present(); }, future));
}
bool success = wait(quorumEqualsTrue(successFutures, successFutures.size() - faultTolerance));
if (!success) {
throw e;
}
wait(delay((now() - startTime) * waitMultiplierForSlowFutures) || waitForAll(successFutures));
return Void();
}
ACTOR Future<Void> ddSnapCreateCore(DistributorSnapRequest snapReq, Reference<AsyncVar<ServerDBInfo> const> db) {
state Database cx = openDBOnServer(db, TaskPriority::DefaultDelay, LockAware::True);
state ReadYourWritesTransaction tr(cx);
loop {
try {
tr.setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
tr.setOption(FDBTransactionOptions::LOCK_AWARE);
TraceEvent("SnapDataDistributor_WriteFlagAttempt")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
tr.set(writeRecoveryKey, writeRecoveryKeyTrue);
wait(tr.commit());
break;
} catch (Error& e) {
TraceEvent("SnapDataDistributor_WriteFlagError").error(e);
wait(tr.onError(e));
}
}
TraceEvent("SnapDataDistributor_SnapReqEnter")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
try {
// disable tlog pop on local tlog nodes
state std::vector<TLogInterface> tlogs = db->get().logSystemConfig.allLocalLogs(false);
std::vector<Future<Void>> disablePops;
disablePops.reserve(tlogs.size());
for (const auto& tlog : tlogs) {
disablePops.push_back(sendSnapReq(
tlog.disablePopRequest, TLogDisablePopRequest{ snapReq.snapUID }, snap_disable_tlog_pop_failed()));
}
wait(waitForAll(disablePops));
TraceEvent("SnapDataDistributor_AfterDisableTLogPop")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
// snap local storage nodes
// TODO: Atomically read configuration and storage worker list in a single transaction
state DatabaseConfiguration configuration = wait(getDatabaseConfiguration(cx));
std::pair<std::vector<WorkerInterface>, int> storageWorkersAndFailures =
wait(transformErrors(getStorageWorkers(cx, db, true /* localOnly */), snap_storage_failed()));
const auto& [storageWorkers, storageFailures] = storageWorkersAndFailures;
auto const storageFaultTolerance =
std::min(static_cast<int>(SERVER_KNOBS->MAX_STORAGE_SNAPSHOT_FAULT_TOLERANCE),
configuration.storageTeamSize - 1) -
storageFailures;
if (storageFaultTolerance < 0) {
TEST(true); // Too many failed storage servers to complete snapshot
throw snap_storage_failed();
}
TraceEvent("SnapDataDistributor_GotStorageWorkers")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
std::vector<Future<ErrorOr<Void>>> storageSnapReqs;
storageSnapReqs.reserve(storageWorkers.size());
for (const auto& worker : storageWorkers) {
storageSnapReqs.push_back(trySendSnapReq(
worker.workerSnapReq, WorkerSnapRequest(snapReq.snapPayload, snapReq.snapUID, "storage"_sr)));
}
wait(waitForMost(storageSnapReqs, storageFaultTolerance, snap_storage_failed()));
TraceEvent("SnapDataDistributor_AfterSnapStorage")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
// snap local tlog nodes
std::vector<Future<Void>> tLogSnapReqs;
tLogSnapReqs.reserve(tlogs.size());
for (const auto& tlog : tlogs) {
tLogSnapReqs.push_back(sendSnapReq(tlog.snapRequest,
TLogSnapRequest{ snapReq.snapPayload, snapReq.snapUID, "tlog"_sr },
snap_tlog_failed()));
}
wait(waitForAll(tLogSnapReqs));
TraceEvent("SnapDataDistributor_AfterTLogStorage")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
// enable tlog pop on local tlog nodes
std::vector<Future<Void>> enablePops;
enablePops.reserve(tlogs.size());
for (const auto& tlog : tlogs) {
enablePops.push_back(sendSnapReq(
tlog.enablePopRequest, TLogEnablePopRequest{ snapReq.snapUID }, snap_enable_tlog_pop_failed()));
}
wait(waitForAll(enablePops));
TraceEvent("SnapDataDistributor_AfterEnableTLogPops")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
// snap the coordinators
std::vector<WorkerInterface> coordWorkers = wait(getCoordWorkers(cx, db));
TraceEvent("SnapDataDistributor_GotCoordWorkers")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
std::vector<Future<ErrorOr<Void>>> coordSnapReqs;
coordSnapReqs.reserve(coordWorkers.size());
for (const auto& worker : coordWorkers) {
coordSnapReqs.push_back(trySendSnapReq(
worker.workerSnapReq, WorkerSnapRequest(snapReq.snapPayload, snapReq.snapUID, "coord"_sr)));
}
auto const coordFaultTolerance = std::min<int>(std::max<int>(0, coordSnapReqs.size() / 2 - 1),
SERVER_KNOBS->MAX_COORDINATOR_SNAPSHOT_FAULT_TOLERANCE);
wait(waitForMost(coordSnapReqs, coordFaultTolerance, snap_coord_failed()));
TraceEvent("SnapDataDistributor_AfterSnapCoords")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
tr.reset();
loop {
try {
tr.setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
tr.setOption(FDBTransactionOptions::LOCK_AWARE);
TraceEvent("SnapDataDistributor_ClearFlagAttempt")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
tr.clear(writeRecoveryKey);
wait(tr.commit());
break;
} catch (Error& e) {
TraceEvent("SnapDataDistributor_ClearFlagError").error(e);
wait(tr.onError(e));
}
}
} catch (Error& err) {
state Error e = err;
TraceEvent("SnapDataDistributor_SnapReqExit")
.errorUnsuppressed(e)
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
if (e.code() == error_code_snap_storage_failed || e.code() == error_code_snap_tlog_failed ||
e.code() == error_code_operation_cancelled || e.code() == error_code_snap_disable_tlog_pop_failed) {
// enable tlog pop on local tlog nodes
std::vector<TLogInterface> tlogs = db->get().logSystemConfig.allLocalLogs(false);
try {
std::vector<Future<Void>> enablePops;
enablePops.reserve(tlogs.size());
for (const auto& tlog : tlogs) {
enablePops.push_back(transformErrors(
throwErrorOr(tlog.enablePopRequest.tryGetReply(TLogEnablePopRequest(snapReq.snapUID))),
snap_enable_tlog_pop_failed()));
}
wait(waitForAll(enablePops));
} catch (Error& error) {
TraceEvent(SevDebug, "IgnoreEnableTLogPopFailure").log();
}
}
throw e;
}
return Void();
}
ACTOR Future<Void> ddSnapCreate(DistributorSnapRequest snapReq,
Reference<AsyncVar<ServerDBInfo> const> db,
DDEnabledState* ddEnabledState) {
state Future<Void> dbInfoChange = db->onChange();
if (!ddEnabledState->setDDEnabled(false, snapReq.snapUID)) {
// disable DD before doing snapCreate, if previous snap req has already disabled DD then this operation fails
// here
TraceEvent("SnapDDSetDDEnabledFailedInMemoryCheck").log();
snapReq.reply.sendError(operation_failed());
return Void();
}
double delayTime = g_network->isSimulated() ? 70.0 : SERVER_KNOBS->SNAP_CREATE_MAX_TIMEOUT;
try {
choose {
when(wait(dbInfoChange)) {
TraceEvent("SnapDDCreateDBInfoChanged")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
snapReq.reply.sendError(snap_with_recovery_unsupported());
}
when(wait(ddSnapCreateCore(snapReq, db))) {
TraceEvent("SnapDDCreateSuccess")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
snapReq.reply.send(Void());
}
when(wait(delay(delayTime))) {
TraceEvent("SnapDDCreateTimedOut")
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
snapReq.reply.sendError(timed_out());
}
}
} catch (Error& e) {
TraceEvent("SnapDDCreateError")
.errorUnsuppressed(e)
.detail("SnapPayload", snapReq.snapPayload)
.detail("SnapUID", snapReq.snapUID);
if (e.code() != error_code_operation_cancelled) {
snapReq.reply.sendError(e);
} else {
// enable DD should always succeed
bool success = ddEnabledState->setDDEnabled(true, snapReq.snapUID);
ASSERT(success);
throw e;
}
}
// enable DD should always succeed
bool success = ddEnabledState->setDDEnabled(true, snapReq.snapUID);
ASSERT(success);
return Void();
}
ACTOR Future<Void> ddExclusionSafetyCheck(DistributorExclusionSafetyCheckRequest req,
Reference<DataDistributorData> self,
Database cx) {
TraceEvent("DDExclusionSafetyCheckBegin", self->ddId).log();
std::vector<StorageServerInterface> ssis = wait(getStorageServers(cx));
DistributorExclusionSafetyCheckReply reply(true);
if (!self->teamCollection) {
TraceEvent("DDExclusionSafetyCheckTeamCollectionInvalid", self->ddId).log();
reply.safe = false;
req.reply.send(reply);
return Void();
}
// If there is only 1 team, unsafe to mark failed: team building can get stuck due to lack of servers left
if (self->teamCollection->teams.size() <= 1) {
TraceEvent("DDExclusionSafetyCheckNotEnoughTeams", self->ddId).log();
reply.safe = false;
req.reply.send(reply);
return Void();
}
std::vector<UID> excludeServerIDs;
// Go through storage server interfaces and translate Address -> server ID (UID)
for (const AddressExclusion& excl : req.exclusions) {
for (const auto& ssi : ssis) {
if (excl.excludes(ssi.address()) ||
(ssi.secondaryAddress().present() && excl.excludes(ssi.secondaryAddress().get()))) {
excludeServerIDs.push_back(ssi.id());
}
}
}
reply.safe = self->teamCollection->exclusionSafetyCheck(excludeServerIDs);
TraceEvent("DDExclusionSafetyCheckFinish", self->ddId).log();
req.reply.send(reply);
return Void();
}
ACTOR Future<Void> waitFailCacheServer(Database* db, StorageServerInterface ssi) {
state Transaction tr(*db);
state Key key = storageCacheServerKey(ssi.id());
wait(waitFailureClient(ssi.waitFailure));
loop {
tr.setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
try {
tr.addReadConflictRange(storageCacheServerKeys);
tr.clear(key);
wait(tr.commit());
break;
} catch (Error& e) {
wait(tr.onError(e));
}
}
return Void();
}
ACTOR Future<Void> cacheServerWatcher(Database* db) {
state Transaction tr(*db);
state ActorCollection actors(false);
state std::set<UID> knownCaches;
loop {
tr.setOption(FDBTransactionOptions::ACCESS_SYSTEM_KEYS);
try {
RangeResult range = wait(tr.getRange(storageCacheServerKeys, CLIENT_KNOBS->TOO_MANY));
ASSERT(!range.more);
std::set<UID> caches;
for (auto& kv : range) {
UID id;
BinaryReader reader{ kv.key.removePrefix(storageCacheServersPrefix), Unversioned() };
reader >> id;
caches.insert(id);
if (knownCaches.find(id) == knownCaches.end()) {
StorageServerInterface ssi;
BinaryReader reader{ kv.value, IncludeVersion() };
reader >> ssi;
actors.add(waitFailCacheServer(db, ssi));
}
}
knownCaches = std::move(caches);
tr.reset();
wait(delay(5.0) || actors.getResult());
ASSERT(!actors.getResult().isReady());
} catch (Error& e) {
wait(tr.onError(e));
}
}
}
static int64_t getMedianShardSize(VectorRef<DDMetricsRef> metricVec) {
std::nth_element(metricVec.begin(),
metricVec.begin() + metricVec.size() / 2,
metricVec.end(),
[](const DDMetricsRef& d1, const DDMetricsRef& d2) { return d1.shardBytes < d2.shardBytes; });
return metricVec[metricVec.size() / 2].shardBytes;
}
ACTOR Future<Void> ddGetMetrics(GetDataDistributorMetricsRequest req,
PromiseStream<GetMetricsListRequest> getShardMetricsList) {
ErrorOr<Standalone<VectorRef<DDMetricsRef>>> result = wait(
errorOr(brokenPromiseToNever(getShardMetricsList.getReply(GetMetricsListRequest(req.keys, req.shardLimit)))));
if (result.isError()) {
req.reply.sendError(result.getError());
} else {
GetDataDistributorMetricsReply rep;
if (!req.midOnly) {
rep.storageMetricsList = result.get();
} else {
auto& metricVec = result.get();
if (metricVec.empty())
rep.midShardSize = 0;
else {
rep.midShardSize = getMedianShardSize(metricVec.contents());
}
}
req.reply.send(rep);
}
return Void();
}
ACTOR Future<Void> dataDistributor(DataDistributorInterface di, Reference<AsyncVar<ServerDBInfo> const> db) {
state Reference<DataDistributorData> self(new DataDistributorData(db, di.id()));
state Future<Void> collection = actorCollection(self->addActor.getFuture());
state PromiseStream<GetMetricsListRequest> getShardMetricsList;
state Database cx = openDBOnServer(db, TaskPriority::DefaultDelay, LockAware::True);
state ActorCollection actors(false);
state DDEnabledState ddEnabledState;
self->addActor.send(actors.getResult());
self->addActor.send(traceRole(Role::DATA_DISTRIBUTOR, di.id()));
try {
TraceEvent("DataDistributorRunning", di.id());
self->addActor.send(waitFailureServer(di.waitFailure.getFuture()));
self->addActor.send(cacheServerWatcher(&cx));
state Future<Void> distributor =
reportErrorsExcept(dataDistribution(self, getShardMetricsList, &ddEnabledState),
"DataDistribution",
di.id(),
&normalDataDistributorErrors());
loop choose {
when(wait(distributor || collection)) {
ASSERT(false);
throw internal_error();
}
when(HaltDataDistributorRequest req = waitNext(di.haltDataDistributor.getFuture())) {
req.reply.send(Void());
TraceEvent("DataDistributorHalted", di.id()).detail("ReqID", req.requesterID);
break;
}
when(GetDataDistributorMetricsRequest req = waitNext(di.dataDistributorMetrics.getFuture())) {
actors.add(ddGetMetrics(req, getShardMetricsList));
}
when(DistributorSnapRequest snapReq = waitNext(di.distributorSnapReq.getFuture())) {
actors.add(ddSnapCreate(snapReq, db, &ddEnabledState));
}
when(DistributorExclusionSafetyCheckRequest exclCheckReq =
waitNext(di.distributorExclCheckReq.getFuture())) {
actors.add(ddExclusionSafetyCheck(exclCheckReq, self, cx));
}
}
} catch (Error& err) {
if (normalDataDistributorErrors().count(err.code()) == 0) {
TraceEvent("DataDistributorError", di.id()).errorUnsuppressed(err);
throw err;
}
TraceEvent("DataDistributorDied", di.id()).errorUnsuppressed(err);
}
return Void();
}
static Future<ErrorOr<Void>> goodTestFuture(double duration) {
return tag(delay(duration), ErrorOr<Void>(Void()));
}
static Future<ErrorOr<Void>> badTestFuture(double duration, Error e) {
return tag(delay(duration), ErrorOr<Void>(e));
}
TEST_CASE("/DataDistribution/WaitForMost") {
state std::vector<Future<ErrorOr<Void>>> futures;
{
futures = { goodTestFuture(1), goodTestFuture(2), goodTestFuture(3) };
wait(waitForMost(futures, 1, operation_failed(), 0.0)); // Don't wait for slowest future
ASSERT(!futures[2].isReady());
}
{
futures = { goodTestFuture(1), goodTestFuture(2), goodTestFuture(3) };
wait(waitForMost(futures, 0, operation_failed(), 0.0)); // Wait for all futures
ASSERT(futures[2].isReady());
}
{
futures = { goodTestFuture(1), goodTestFuture(2), goodTestFuture(3) };
wait(waitForMost(futures, 1, operation_failed(), 1.0)); // Wait for slowest future
ASSERT(futures[2].isReady());
}
{
futures = { goodTestFuture(1), goodTestFuture(2), badTestFuture(1, success()) };
wait(waitForMost(futures, 1, operation_failed(), 1.0)); // Error ignored
}
{
futures = { goodTestFuture(1), goodTestFuture(2), badTestFuture(1, success()) };
try {
wait(waitForMost(futures, 0, operation_failed(), 1.0));
ASSERT(false);
} catch (Error& e) {
ASSERT_EQ(e.code(), error_code_operation_failed);
}
}
return Void();
}