743 lines
32 KiB
C++
743 lines
32 KiB
C++
/*
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* AsyncFileNonDurable.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated version of this file. In intellisense use the source version.
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#if defined(NO_INTELLISENSE) && !defined(FLOW_ASYNCFILENONDURABLE_ACTOR_G_H)
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#define FLOW_ASYNCFILENONDURABLE_ACTOR_G_H
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#include "fdbrpc/AsyncFileNonDurable.actor.g.h"
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#elif !defined(FLOW_ASYNCFILENONDURABLE_ACTOR_H)
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#define FLOW_ASYNCFILENONDURABLE_ACTOR_H
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#include "flow/flow.h"
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#include "fdbrpc/IAsyncFile.h"
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#include "flow/ActorCollection.h"
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#include "fdbrpc/simulator.h"
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#include "fdbrpc/TraceFileIO.h"
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#include "fdbrpc/RangeMap.h"
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#include "flow/actorcompiler.h" // This must be the last #include.
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#undef max
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#undef min
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ACTOR Future<Void> sendOnProcess( ISimulator::ProcessInfo* process, Promise<Void> promise, TaskPriority taskID );
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ACTOR Future<Void> sendErrorOnProcess( ISimulator::ProcessInfo* process, Promise<Void> promise, Error e, TaskPriority taskID );
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ACTOR template <class T>
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Future<T> sendErrorOnShutdown( Future<T> in ) {
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choose {
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when( wait(success( g_simulator.getCurrentProcess()->shutdownSignal.getFuture() )) ) {
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throw io_error().asInjectedFault();
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}
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when( T rep = wait( in ) ) {
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return rep;
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}
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}
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}
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class AsyncFileDetachable final : public IAsyncFile, public ReferenceCounted<AsyncFileDetachable> {
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private:
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Reference<IAsyncFile> file;
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Future<Void> shutdown;
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public:
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explicit AsyncFileDetachable( Reference<IAsyncFile> file ) : file(file) {
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shutdown = doShutdown(this);
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}
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ACTOR Future<Void> doShutdown( AsyncFileDetachable* self ) {
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wait(success( g_simulator.getCurrentProcess()->shutdownSignal.getFuture() ));
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self->file = Reference<IAsyncFile>();
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return Void();
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}
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ACTOR static Future<Reference<IAsyncFile>> open( Future<Reference<IAsyncFile>> wrappedFile ) {
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choose {
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when( wait(success( g_simulator.getCurrentProcess()->shutdownSignal.getFuture() )) ) {
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throw io_error().asInjectedFault();
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}
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when(Reference<IAsyncFile> f = wait(wrappedFile)) { return makeReference<AsyncFileDetachable>(f); }
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}
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}
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void addref() override { ReferenceCounted<AsyncFileDetachable>::addref(); }
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void delref() override { ReferenceCounted<AsyncFileDetachable>::delref(); }
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Future<int> read(void* data, int length, int64_t offset) override {
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if( !file.getPtr() || g_simulator.getCurrentProcess()->shutdownSignal.getFuture().isReady() )
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return io_error().asInjectedFault();
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return sendErrorOnShutdown( file->read( data, length, offset ) );
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}
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Future<Void> write(void const* data, int length, int64_t offset) override {
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if( !file.getPtr() || g_simulator.getCurrentProcess()->shutdownSignal.getFuture().isReady() )
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return io_error().asInjectedFault();
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return sendErrorOnShutdown( file->write( data, length, offset ) );
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}
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Future<Void> truncate(int64_t size) override {
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if( !file.getPtr() || g_simulator.getCurrentProcess()->shutdownSignal.getFuture().isReady() )
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return io_error().asInjectedFault();
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return sendErrorOnShutdown( file->truncate( size ) );
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}
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Future<Void> sync() override {
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if( !file.getPtr() || g_simulator.getCurrentProcess()->shutdownSignal.getFuture().isReady() )
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return io_error().asInjectedFault();
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return sendErrorOnShutdown( file->sync() );
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}
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Future<int64_t> size() const override {
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if( !file.getPtr() || g_simulator.getCurrentProcess()->shutdownSignal.getFuture().isReady() )
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return io_error().asInjectedFault();
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return sendErrorOnShutdown( file->size() );
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}
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int64_t debugFD() const override {
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if( !file.getPtr() )
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throw io_error().asInjectedFault();
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return file->debugFD();
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}
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std::string getFilename() const override {
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if( !file.getPtr() )
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throw io_error().asInjectedFault();
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return file->getFilename();
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}
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};
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//An async file implementation which wraps another async file and will randomly destroy sectors that it is writing when killed
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//This is used to simulate a power failure which prevents all written data from being persisted to disk
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class AsyncFileNonDurable final : public IAsyncFile, public ReferenceCounted<AsyncFileNonDurable> {
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public:
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UID id;
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std::string filename;
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//An approximation of the size of the file; .size() should be used instead of this variable in most cases
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mutable int64_t approximateSize;
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//The address of the machine that opened the file
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NetworkAddress openedAddress;
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private:
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//The wrapped IAsyncFile
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Reference<IAsyncFile> file;
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//The maximum amount of time a write is delayed before being passed along to the underlying file
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double maxWriteDelay;
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//Modifications which haven't been pushed to file, mapped by the location in the file that is being modified
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RangeMap< uint64_t, Future<Void> > pendingModifications;
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//Will be blocked whenever kill is running
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Promise<Void> killed;
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Promise<Void> killComplete;
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//Used by sync (and kill) to force writes which have not yet been passed along.
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//If true is sent, then writes will be durable. If false, then they may not be durable.
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Promise<bool> startSyncPromise;
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//The performance parameters of the simulated disk
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Reference<DiskParameters> diskParameters;
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//Set to true the first time sync is called on the file
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bool hasBeenSynced;
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//Used to describe what corruption is allowed by the file as well as the type of corruption being used on a particular page
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enum KillMode { NO_CORRUPTION = 0, DROP_ONLY = 1, FULL_CORRUPTION = 2 };
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//Limits what types of corruption are applied to writes from this file
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KillMode killMode;
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ActorCollection reponses; //cannot call getResult on this actor collection, since the actors will be on different processes
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AsyncFileNonDurable(const std::string& filename, Reference<IAsyncFile> file, Reference<DiskParameters> diskParameters, NetworkAddress openedAddress)
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: openedAddress(openedAddress), pendingModifications(uint64_t(-1)), approximateSize(0), reponses(false) {
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//This is only designed to work in simulation
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ASSERT(g_network->isSimulated());
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this->id = deterministicRandom()->randomUniqueID();
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//TraceEvent("AsyncFileNonDurable_Create", id).detail("Filename", filename);
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this->file = file;
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this->filename = filename;
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this->diskParameters = diskParameters;
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maxWriteDelay = 5.0;
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hasBeenSynced = false;
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killMode = (KillMode)deterministicRandom()->randomInt(1, 3);
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//TraceEvent("AsyncFileNonDurable_CreateEnd", id).detail("Filename", filename).backtrace();
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}
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public:
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static std::map<std::string, Future<Void>> filesBeingDeleted;
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//Creates a new AsyncFileNonDurable which wraps the provided IAsyncFile
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ACTOR static Future<Reference<IAsyncFile>> open(std::string filename, std::string actualFilename, Future<Reference<IAsyncFile>> wrappedFile, Reference<DiskParameters> diskParameters) {
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state ISimulator::ProcessInfo* currentProcess = g_simulator.getCurrentProcess();
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state TaskPriority currentTaskID = g_network->getCurrentTask();
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state Future<Void> shutdown = success(currentProcess->shutdownSignal.getFuture());
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//TraceEvent("AsyncFileNonDurableOpenBegin").detail("Filename", filename).detail("Addr", g_simulator.getCurrentProcess()->address);
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wait( g_simulator.onMachine( currentProcess ) );
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try {
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wait(success(wrappedFile) || shutdown);
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if(shutdown.isReady())
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throw io_error().asInjectedFault();
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state Reference<IAsyncFile> file = wrappedFile.get();
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//If we are in the process of deleting a file, we can't let someone else modify it at the same time. We therefore block the creation of new files until deletion is complete
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state std::map<std::string, Future<Void>>::iterator deletedFile = filesBeingDeleted.find(filename);
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if(deletedFile != filesBeingDeleted.end()) {
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//TraceEvent("AsyncFileNonDurableOpenWaitOnDelete1").detail("Filename", filename);
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wait( deletedFile->second || shutdown );
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//TraceEvent("AsyncFileNonDurableOpenWaitOnDelete2").detail("Filename", filename);
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if(shutdown.isReady())
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throw io_error().asInjectedFault();
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}
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state Reference<AsyncFileNonDurable> nonDurableFile( new AsyncFileNonDurable(filename, file, diskParameters, currentProcess->address) );
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//Causes the approximateSize member to be set
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state Future<int64_t> sizeFuture = nonDurableFile->size();
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wait(success(sizeFuture) || shutdown);
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if(shutdown.isReady())
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throw io_error().asInjectedFault();
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//TraceEvent("AsyncFileNonDurableOpenComplete").detail("Filename", filename);
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wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
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return nonDurableFile;
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} catch( Error &e ) {
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state Error err = e;
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std::string currentFilename = ( wrappedFile.isReady() && !wrappedFile.isError() ) ? wrappedFile.get()->getFilename() : actualFilename;
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currentProcess->machine->openFiles.erase( currentFilename );
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//TraceEvent("AsyncFileNonDurableOpenError").error(e, true).detail("Filename", filename).detail("Address", currentProcess->address).detail("Addr", g_simulator.getCurrentProcess()->address);
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wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
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throw err;
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}
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}
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~AsyncFileNonDurable() override {
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//TraceEvent("AsyncFileNonDurable_Destroy", id).detail("Filename", filename);
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}
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void addref() override { ReferenceCounted<AsyncFileNonDurable>::addref(); }
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void delref() override {
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if(delref_no_destroy()) {
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ASSERT(filesBeingDeleted.count(filename) == 0);
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//TraceEvent("AsyncFileNonDurable_StartDelete", id).detail("Filename", filename);
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Future<Void> deleteFuture = deleteFile(this);
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if(!deleteFuture.isReady())
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filesBeingDeleted[filename] = deleteFuture;
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}
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}
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//Passes along reads straight to the underlying file, waiting for any outstanding changes that could affect the results
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Future<int> read(void* data, int length, int64_t offset) override { return read(this, data, length, offset); }
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//Writes data to the file. Writes are delayed a random amount of time before being
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//passed to the underlying file
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Future<Void> write(void const* data, int length, int64_t offset) override {
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//TraceEvent("AsyncFileNonDurable_Write", id).detail("Filename", filename).detail("Offset", offset).detail("Length", length);
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if(length == 0) {
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TraceEvent(SevWarnAlways, "AsyncFileNonDurable_EmptyModification", id).detail("Filename", filename);
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return Void();
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}
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debugFileSet("AsyncFileNonDurableWrite", filename, data, offset, length);
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Promise<Void> writeStarted;
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Promise<Future<Void>> writeEnded;
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writeEnded.send(write(this, writeStarted, writeEnded.getFuture(), data, length, offset));
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return writeStarted.getFuture();
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}
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//Truncates the file. Truncates are delayed a random amount of time before being
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//passed to the underlying file
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Future<Void> truncate(int64_t size) override {
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//TraceEvent("AsyncFileNonDurable_Truncate", id).detail("Filename", filename).detail("Offset", size);
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debugFileTruncate("AsyncFileNonDurableTruncate", filename, size);
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Promise<Void> truncateStarted;
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Promise<Future<Void>> truncateEnded;
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truncateEnded.send(truncate(this, truncateStarted, truncateEnded.getFuture(), size));
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return truncateStarted.getFuture();
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}
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//Fsyncs the file. This allows all delayed modifications to the file to complete before
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//syncing the underlying file
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Future<Void> sync() override {
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//TraceEvent("AsyncFileNonDurable_Sync", id).detail("Filename", filename);
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Future<Void> syncFuture = sync(this, true);
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reponses.add( syncFuture );
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return syncFuture;
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}
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//Passes along size requests to the underlying file, augmenting with any writes past the end of the file
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Future<int64_t> size() const override { return size(this); }
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int64_t debugFD() const override { return file->debugFD(); }
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std::string getFilename() const override { return file->getFilename(); }
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//Forces a non-durable sync (some writes are not made or made incorrectly)
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//This is used when the file should 'die' without first completing its operations
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//(e.g. to simulate power failure)
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Future<Void> kill() {
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TraceEvent("AsyncFileNonDurable_Kill", id).detail("Filename", filename);
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TEST(true); //AsyncFileNonDurable was killed
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return sync(this, false);
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}
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private:
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//Returns a future that is used to ensure the waiter ends up on the main thread
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Future<Void> returnToMainThread() {
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Promise<Void> p;
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Future<Void> f = p.getFuture();
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g_network->onMainThread(std::move(p), g_network->getCurrentTask());
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return f;
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}
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//Gets existing modifications that overlap the specified range. Optionally inserts a new modification into the map
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std::vector<Future<Void>> getModificationsAndInsert(int64_t offset, int64_t length, bool insertModification = false, Future<Void> value = Void()) {
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auto modification = RangeMapRange<uint64_t>(offset, length>=0 ? offset+length : uint64_t(-1));
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auto priorModifications = pendingModifications.intersectingRanges(modification);
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//Aggregate existing modifications in this range
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std::vector<Future<Void>> modificationFutures;
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for(auto itr = priorModifications.begin(); itr != priorModifications.end(); ++itr) {
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if(itr.value().isValid() && (!itr.value().isReady() || itr.value().isError())) {
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modificationFutures.push_back(itr.value());
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}
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}
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//Add the modification if we are doing a write or truncate
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if(insertModification)
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pendingModifications.insert(modification, value);
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return modificationFutures;
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}
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//Checks if the file is killed. If so, then the current sync is completed if running and then an error is thrown
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ACTOR static Future<Void> checkKilled(AsyncFileNonDurable const* self, std::string context) {
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if(self->killed.isSet()) {
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//TraceEvent("AsyncFileNonDurable_KilledInCheck", self->id).detail("In", context).detail("Filename", self->filename);
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wait(self->killComplete.getFuture());
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TraceEvent("AsyncFileNonDurable_KilledFileOperation", self->id).detail("In", context).detail("Filename", self->filename);
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TEST(true); // AsyncFileNonDurable operation killed
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throw io_error().asInjectedFault();
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}
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return Void();
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}
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//Passes along reads straight to the underlying file, waiting for any outstanding changes that could affect the results
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ACTOR Future<int> onRead(AsyncFileNonDurable *self, void *data, int length, int64_t offset) {
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wait(checkKilled(self, "Read"));
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vector<Future<Void>> priorModifications = self->getModificationsAndInsert(offset, length);
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wait(waitForAll(priorModifications));
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state Future<int> readFuture = self->file->read(data, length, offset);
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wait( success( readFuture ) || self->killed.getFuture() );
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// throws if we were killed
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wait(checkKilled(self, "ReadEnd"));
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debugFileCheck("AsyncFileNonDurableRead", self->filename, data, offset, length);
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//if(g_simulator.getCurrentProcess()->rebooting)
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//TraceEvent("AsyncFileNonDurable_ReadEnd", self->id).detail("Filename", self->filename);
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return readFuture.get();
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}
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ACTOR Future<int> read(AsyncFileNonDurable *self, void *data, int length, int64_t offset) {
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state ISimulator::ProcessInfo* currentProcess = g_simulator.getCurrentProcess();
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state TaskPriority currentTaskID = g_network->getCurrentTask();
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wait( g_simulator.onMachine( currentProcess ) );
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try {
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state int rep = wait( self->onRead( self, data, length, offset ) );
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wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
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return rep;
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} catch( Error &e ) {
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state Error err = e;
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wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
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throw err;
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}
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}
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//Delays writes a random amount of time before passing them through to the underlying file.
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//If a kill interrupts the delay, then the output could be the correct write, part of the write,
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//or none of the write. It may also corrupt parts of sectors which have not been written correctly
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ACTOR Future<Void> write(AsyncFileNonDurable *self, Promise<Void> writeStarted, Future<Future<Void>> ownFuture, void const* data, int length, int64_t offset) {
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state ISimulator::ProcessInfo* currentProcess = g_simulator.getCurrentProcess();
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state TaskPriority currentTaskID = g_network->getCurrentTask();
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wait( g_simulator.onMachine( currentProcess ) );
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state double delayDuration = deterministicRandom()->random01() * self->maxWriteDelay;
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state Standalone<StringRef> dataCopy(StringRef((uint8_t*)data, length));
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state Future<bool> startSyncFuture = self->startSyncPromise.getFuture();
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try {
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//TraceEvent("AsyncFileNonDurable_Write", self->id).detail("Delay", delayDuration).detail("Filename", self->filename).detail("WriteLength", length).detail("Offset", offset);
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wait(checkKilled(self, "Write"));
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Future<Void> writeEnded = wait(ownFuture);
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std::vector<Future<Void>> priorModifications = self->getModificationsAndInsert(offset, length, true, writeEnded);
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if(BUGGIFY_WITH_PROB(0.001))
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priorModifications.push_back(delay(deterministicRandom()->random01() * FLOW_KNOBS->MAX_PRIOR_MODIFICATION_DELAY) || self->killed.getFuture());
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else
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priorModifications.push_back(waitUntilDiskReady(self->diskParameters, length) || self->killed.getFuture());
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wait(waitForAll(priorModifications));
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self->approximateSize = std::max(self->approximateSize, length + offset);
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self->reponses.add( sendOnProcess( currentProcess, writeStarted, currentTaskID ) );
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}
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catch(Error &e) {
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self->reponses.add( sendErrorOnProcess( currentProcess, writeStarted, e, currentTaskID ) );
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throw;
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}
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//TraceEvent("AsyncFileNonDurable_WriteDoneWithPreviousMods", self->id).detail("Delay", delayDuration).detail("Filename", self->filename).detail("WriteLength", length).detail("Offset", offset);
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//Wait a random amount of time or until a sync/kill is issued
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state bool saveDurable = true;
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choose {
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when(wait(delay(delayDuration))) { }
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when(bool durable = wait(startSyncFuture)) {
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saveDurable = durable;
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}
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}
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debugFileCheck("AsyncFileNonDurableWriteAfterWait", self->filename, dataCopy.begin(), offset, length);
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//Only page-aligned writes are supported
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|
ASSERT(offset % 4096 == 0 && length % 4096 == 0);
|
|
|
|
//Non-durable writes should introduce errors at the page level and corrupt at the sector level
|
|
//Otherwise, we can perform the entire write at once
|
|
int pageLength = saveDurable ? length : 4096;
|
|
int sectorLength = saveDurable ? length : 512;
|
|
|
|
vector<Future<Void>> writeFutures;
|
|
for(int writeOffset = 0; writeOffset < length; writeOffset += pageLength) {
|
|
//choose a random action to perform on this page write (write correctly, corrupt, or don't write)
|
|
KillMode pageKillMode = (KillMode)deterministicRandom()->randomInt(0, self->killMode + 1);
|
|
|
|
for(int pageOffset = 0; pageOffset < pageLength; pageOffset += sectorLength) {
|
|
//If saving durable, then perform the write correctly. Otherwise, perform the write correcly with a probability of 1/3.
|
|
//If corrupting the write, then this sector will be written correctly with a 1/4 chance
|
|
if(saveDurable || pageKillMode == NO_CORRUPTION || (pageKillMode == FULL_CORRUPTION && deterministicRandom()->random01() < 0.25)) {
|
|
//if (!saveDurable) TraceEvent(SevInfo, "AsyncFileNonDurableWrite", self->id).detail("Filename", self->filename).detail("Offset", offset+writeOffset+pageOffset).detail("Length", sectorLength);
|
|
writeFutures.push_back(self->file->write(dataCopy.begin() + writeOffset + pageOffset, sectorLength, offset + writeOffset + pageOffset));
|
|
}
|
|
|
|
//If the write is not durable, then the write will either be corrupted or not written at all. If corrupted, there is 1/4 chance that a given
|
|
//sector will not be written
|
|
else if(pageKillMode == FULL_CORRUPTION && deterministicRandom()->random01() < 0.66667) {
|
|
//The incorrect part of the write can be the rightmost bytes (side = 0), the leftmost bytes (side = 1), or the entire write (side = 2)
|
|
int side = deterministicRandom()->randomInt(0, 3);
|
|
|
|
//There is a 1/2 chance that a bad write will have garbage written into its bad portion
|
|
//The chance is increased to 1 if the entire write is bad
|
|
bool garbage = side == 2 || deterministicRandom()->random01() < 0.5;
|
|
|
|
int64_t goodStart = 0;
|
|
int64_t goodEnd = sectorLength;
|
|
int64_t badStart = 0;
|
|
int64_t badEnd = sectorLength;
|
|
|
|
if(side == 0) {
|
|
goodEnd = deterministicRandom()->randomInt(0, sectorLength);
|
|
badStart = goodEnd;
|
|
}
|
|
else if(side == 1) {
|
|
badEnd = deterministicRandom()->randomInt(0, sectorLength);
|
|
goodStart = badEnd;
|
|
}
|
|
else
|
|
goodEnd = 0;
|
|
|
|
//Write randomly generated bytes, if required
|
|
if(garbage && badStart != badEnd) {
|
|
uint8_t *badData = const_cast<uint8_t*>(&dataCopy.begin()[badStart + writeOffset + pageOffset]);
|
|
for(int i = 0; i < badEnd - badStart; i += sizeof(uint32_t)) {
|
|
uint32_t val = deterministicRandom()->randomUInt32();
|
|
memcpy(&badData[i], &val, std::min(badEnd - badStart - i, (int64_t)sizeof(uint32_t)));
|
|
}
|
|
|
|
writeFutures.push_back(self->file->write(dataCopy.begin() + writeOffset + pageOffset, sectorLength, offset + writeOffset + pageOffset));
|
|
debugFileSet("AsyncFileNonDurableBadWrite", self->filename, dataCopy.begin() + writeOffset + pageOffset, offset + writeOffset + pageOffset, sectorLength);
|
|
}
|
|
else if(goodStart != goodEnd)
|
|
writeFutures.push_back(self->file->write(dataCopy.begin() + goodStart + writeOffset + pageOffset, goodEnd - goodStart, goodStart + offset + writeOffset + pageOffset));
|
|
|
|
TraceEvent("AsyncFileNonDurable_BadWrite", self->id).detail("Offset", offset + writeOffset + pageOffset).detail("Length", sectorLength).detail("GoodStart", goodStart).detail("GoodEnd", goodEnd).detail("HasGarbage", garbage).detail("Side", side).detail("Filename", self->filename);
|
|
TEST(true); //AsyncFileNonDurable bad write
|
|
}
|
|
else {
|
|
TraceEvent("AsyncFileNonDurable_DroppedWrite", self->id).detail("Offset", offset + writeOffset + pageOffset).detail("Length", sectorLength).detail("Filename", self->filename);
|
|
TEST(true); //AsyncFileNonDurable dropped write
|
|
}
|
|
}
|
|
}
|
|
|
|
wait(waitForAll(writeFutures));
|
|
//TraceEvent("AsyncFileNonDurable_WriteDone", self->id).detail("Delay", delayDuration).detail("Filename", self->filename).detail("WriteLength", length).detail("Offset", offset);
|
|
return Void();
|
|
}
|
|
|
|
//Delays truncates a random amount of time before passing them through to the underlying file.
|
|
//If a kill interrupts the delay, then the truncate may or may not be performed
|
|
ACTOR Future<Void> truncate(AsyncFileNonDurable *self, Promise<Void> truncateStarted, Future<Future<Void>> ownFuture, int64_t size) {
|
|
state ISimulator::ProcessInfo* currentProcess = g_simulator.getCurrentProcess();
|
|
state TaskPriority currentTaskID = g_network->getCurrentTask();
|
|
wait( g_simulator.onMachine( currentProcess ) );
|
|
|
|
state double delayDuration = deterministicRandom()->random01() * self->maxWriteDelay;
|
|
state Future<bool> startSyncFuture = self->startSyncPromise.getFuture();
|
|
|
|
try {
|
|
//TraceEvent("AsyncFileNonDurable_Truncate", self->id).detail("Delay", delayDuration).detail("Filename", self->filename);
|
|
wait(checkKilled(self, "Truncate"));
|
|
|
|
Future<Void> truncateEnded = wait(ownFuture);
|
|
std::vector<Future<Void>> priorModifications = self->getModificationsAndInsert(size, -1, true, truncateEnded);
|
|
|
|
if(BUGGIFY_WITH_PROB(0.001))
|
|
priorModifications.push_back(delay(deterministicRandom()->random01() * FLOW_KNOBS->MAX_PRIOR_MODIFICATION_DELAY) || self->killed.getFuture());
|
|
else
|
|
priorModifications.push_back(waitUntilDiskReady(self->diskParameters, 0) || self->killed.getFuture());
|
|
|
|
wait(waitForAll(priorModifications));
|
|
|
|
self->approximateSize = size;
|
|
|
|
self->reponses.add( sendOnProcess( currentProcess, truncateStarted, currentTaskID ) );
|
|
}
|
|
catch(Error &e) {
|
|
self->reponses.add( sendErrorOnProcess( currentProcess, truncateStarted, e, currentTaskID ) );
|
|
throw;
|
|
}
|
|
|
|
//Wait a random amount of time or until a sync/kill is issued
|
|
state bool saveDurable = true;
|
|
choose {
|
|
when(wait(delay(delayDuration))) { }
|
|
when(bool durable = wait(startSyncFuture)) {
|
|
saveDurable = durable;
|
|
}
|
|
}
|
|
|
|
if(g_network->check_yield(TaskPriority::DefaultYield)) {
|
|
wait(delay(0, TaskPriority::DefaultYield));
|
|
}
|
|
|
|
//If performing a durable truncate, then pass it through to the file. Otherwise, pass it through with a 1/2 chance
|
|
if(saveDurable || self->killMode == NO_CORRUPTION || deterministicRandom()->random01() < 0.5)
|
|
wait(self->file->truncate(size));
|
|
else {
|
|
TraceEvent("AsyncFileNonDurable_DroppedTruncate", self->id).detail("Size", size);
|
|
TEST(true); //AsyncFileNonDurable dropped truncate
|
|
}
|
|
|
|
return Void();
|
|
}
|
|
|
|
//Waits for delayed modifications to the file to complete and then syncs the underlying file
|
|
//If durable is false, then some of the delayed modifications will not be applied or will be
|
|
//applied incorrectly
|
|
ACTOR Future<Void> onSync(AsyncFileNonDurable *self, bool durable) {
|
|
//TraceEvent("AsyncFileNonDurable_ImplSync", self->id).detail("Filename", self->filename).detail("Durable", durable);
|
|
ASSERT(durable || !self->killed.isSet()); // this file is kill()ed only once
|
|
|
|
if(durable) {
|
|
self->hasBeenSynced = true;
|
|
wait(waitUntilDiskReady(self->diskParameters, 0, true) || self->killed.getFuture());
|
|
}
|
|
|
|
wait(checkKilled(self, durable ? "Sync" : "Kill"));
|
|
|
|
if(!durable)
|
|
self->killed.send( Void() );
|
|
|
|
//Get all outstanding modifications
|
|
std::vector<Future<Void>> outstandingModifications;
|
|
std::vector<RangeMapRange<uint64_t>> stillPendingModifications;
|
|
|
|
auto rangeItr = self->pendingModifications.ranges();
|
|
for(auto itr = rangeItr.begin(); itr != rangeItr.end(); ++itr) {
|
|
if(itr.value().isValid() && (!itr->value().isReady() || itr->value().isError())) {
|
|
outstandingModifications.push_back(itr->value());
|
|
|
|
if(!itr.value().isReady())
|
|
stillPendingModifications.push_back(itr->range());
|
|
}
|
|
}
|
|
|
|
Future<Void> allModifications = waitForAll(outstandingModifications);
|
|
//Clear out the pending modifications map of all completed modifications
|
|
self->pendingModifications.insert(RangeMapRange<uint64_t>(0, -1), Void());
|
|
for(auto itr = stillPendingModifications.begin(); itr != stillPendingModifications.end(); ++itr)
|
|
self->pendingModifications.insert(*itr, success(allModifications)); //waitForAll cannot wait on the same future more than once, so wrap the future with success
|
|
|
|
//Signal all modifications to end their delay and reset the startSyncPromise
|
|
Promise<bool> startSyncPromise = self->startSyncPromise;
|
|
self->startSyncPromise = Promise<bool>();
|
|
|
|
//Writes will be durable in a kill with a 10% probability
|
|
state bool writeDurable = durable || deterministicRandom()->random01() < 0.1;
|
|
startSyncPromise.send(writeDurable);
|
|
|
|
//Wait for outstanding writes to complete
|
|
if(durable)
|
|
wait(allModifications);
|
|
else
|
|
wait(success(errorOr(allModifications)));
|
|
|
|
if(!durable) {
|
|
//Sometimes sync the file if writes were made durably. Before a file is first synced, it is stored in a temporary file and then renamed to the correct
|
|
//location once sync is called. By not calling sync, we simulate a failure to fsync the directory storing the file
|
|
if(self->hasBeenSynced && writeDurable && deterministicRandom()->random01() < 0.5) {
|
|
TEST(true); //AsyncFileNonDurable kill was durable and synced
|
|
wait(success(errorOr(self->file->sync())));
|
|
}
|
|
|
|
//Setting this promise could trigger the deletion of the AsyncFileNonDurable; after this none of its members should be used
|
|
//TraceEvent("AsyncFileNonDurable_ImplSyncEnd", self->id).detail("Filename", self->filename).detail("Durable", durable);
|
|
self->killComplete.send(Void());
|
|
}
|
|
//A killed file cannot be allowed to report that it successfully synced
|
|
else {
|
|
wait(checkKilled(self, "SyncEnd"));
|
|
wait(self->file->sync());
|
|
//TraceEvent("AsyncFileNonDurable_ImplSyncEnd", self->id).detail("Filename", self->filename).detail("Durable", durable);
|
|
}
|
|
|
|
return Void();
|
|
}
|
|
|
|
ACTOR Future<Void> sync(AsyncFileNonDurable *self, bool durable) {
|
|
state ISimulator::ProcessInfo* currentProcess = g_simulator.getCurrentProcess();
|
|
state TaskPriority currentTaskID = g_network->getCurrentTask();
|
|
wait( g_simulator.onMachine( currentProcess ) );
|
|
|
|
try {
|
|
wait( self->onSync( self, durable ) );
|
|
wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
|
|
|
|
return Void();
|
|
} catch( Error &e ) {
|
|
state Error err = e;
|
|
wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
|
|
throw err;
|
|
}
|
|
}
|
|
|
|
//Passes along size requests to the underlying file, augmenting with any writes past the end of the file
|
|
ACTOR static Future<int64_t> onSize(AsyncFileNonDurable const* self) {
|
|
//TraceEvent("AsyncFileNonDurable_Size", self->id).detail("Filename", self->filename);
|
|
wait(checkKilled(self, "Size"));
|
|
state Future<int64_t> sizeFuture = self->file->size();
|
|
wait( success( sizeFuture ) || self->killed.getFuture() );
|
|
|
|
wait(checkKilled(self, "SizeEnd"));
|
|
|
|
//Include any modifications which extend past the end of the file
|
|
uint64_t maxModification = self->pendingModifications.lastItem().begin();
|
|
self->approximateSize = std::max<int64_t>(sizeFuture.get(), maxModification);
|
|
return self->approximateSize;
|
|
}
|
|
|
|
ACTOR static Future<int64_t> size(AsyncFileNonDurable const* self) {
|
|
state ISimulator::ProcessInfo* currentProcess = g_simulator.getCurrentProcess();
|
|
state TaskPriority currentTaskID = g_network->getCurrentTask();
|
|
|
|
wait( g_simulator.onMachine( currentProcess ) );
|
|
|
|
try {
|
|
state int64_t rep = wait(onSize(self));
|
|
wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
|
|
|
|
return rep;
|
|
} catch( Error &e ) {
|
|
state Error err = e;
|
|
wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
|
|
throw err;
|
|
}
|
|
}
|
|
|
|
//Finishes all outstanding actors on an AsyncFileNonDurable and then deletes it
|
|
ACTOR Future<Void> deleteFile(AsyncFileNonDurable *self) {
|
|
state ISimulator::ProcessInfo* currentProcess = g_simulator.getCurrentProcess();
|
|
state TaskPriority currentTaskID = g_network->getCurrentTask();
|
|
state std::string filename = self->filename;
|
|
|
|
wait( g_simulator.onMachine( currentProcess ) );
|
|
try {
|
|
//Make sure all writes have gone through.
|
|
Promise<bool> startSyncPromise = self->startSyncPromise;
|
|
self->startSyncPromise = Promise<bool>();
|
|
startSyncPromise.send(true);
|
|
|
|
std::vector<Future<Void>> outstandingModifications;
|
|
|
|
for(auto itr = self->pendingModifications.ranges().begin(); itr != self->pendingModifications.ranges().end(); ++itr)
|
|
if(itr->value().isValid() && !itr->value().isReady())
|
|
outstandingModifications.push_back(itr->value());
|
|
|
|
//Ignore errors here so that all modifications can finish
|
|
wait(waitForAllReady(outstandingModifications));
|
|
|
|
//Make sure we aren't in the process of killing the file
|
|
if(self->killed.isSet())
|
|
wait(self->killComplete.getFuture());
|
|
|
|
//Remove this file from the filesBeingDeleted map so that new files can be created with this filename
|
|
g_simulator.getMachineByNetworkAddress( self->openedAddress )->closingFiles.erase(self->getFilename());
|
|
g_simulator.getMachineByNetworkAddress( self->openedAddress )->deletingFiles.erase(self->getFilename());
|
|
AsyncFileNonDurable::filesBeingDeleted.erase(self->filename);
|
|
//TraceEvent("AsyncFileNonDurable_FinishDelete", self->id).detail("Filename", self->filename);
|
|
|
|
delete self;
|
|
wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
|
|
return Void();
|
|
} catch( Error &e ) {
|
|
state Error err = e;
|
|
wait( g_simulator.onProcess( currentProcess, currentTaskID ) );
|
|
throw err;
|
|
}
|
|
}
|
|
};
|
|
|
|
#include "flow/unactorcompiler.h"
|
|
#endif
|