123 lines
5.3 KiB
C++
123 lines
5.3 KiB
C++
/*
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* GrvTransactionRateInfo.actor.cpp
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "fdbserver/GrvTransactionRateInfo.h"
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#include "fdbserver/Knobs.h"
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#include "flow/UnitTest.h"
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#include "flow/actorcompiler.h" // must be last include
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GrvTransactionRateInfo::GrvTransactionRateInfo(double rateWindow, double maxEmptyQueueBudget, double rate)
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: rateWindow(rateWindow), maxEmptyQueueBudget(maxEmptyQueueBudget), rate(rate), smoothRate(rateWindow),
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smoothReleased(rateWindow) {
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smoothRate.setTotal(rate);
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}
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bool GrvTransactionRateInfo::canStart(int64_t numAlreadyStarted, int64_t count) const {
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return numAlreadyStarted + count <=
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std::min(limit + budget, SERVER_KNOBS->START_TRANSACTION_MAX_TRANSACTIONS_TO_START);
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}
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void GrvTransactionRateInfo::endReleaseWindow(int64_t numStarted, bool queueEmpty, double elapsed) {
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// Update the budget to accumulate any extra capacity available or remove any excess that was used.
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// The actual delta is the portion of the limit we didn't use multiplied by the fraction of the rate window that
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// elapsed.
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//
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// We may have exceeded our limit due to the budget or because of higher priority transactions, in which case
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// this delta will be negative. The delta can also be negative in the event that our limit was negative, which
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// can happen if we had already started more transactions in our rate window than our rate would have allowed.
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//
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// This budget has the property that when the budget is required to start transactions (because batches are
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// big), the sum limit+budget will increase linearly from 0 to the batch size over time and decrease by the
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// batch size upon starting a batch. In other words, this works equivalently to a model where we linearly
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// accumulate budget over time in the case that our batches are too big to take advantage of the rate window based
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// limits.
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//
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// Note that "rate window" here indicates a period of rateWindow seconds,
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// whereas "release window" is the period between wait statements, with duration indicated by "elapsed."
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budget = std::max(0.0, budget + elapsed * (limit - numStarted) / rateWindow);
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// If we are emptying out the queue of requests, then we don't need to carry much budget forward
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// If we did keep accumulating budget, then our responsiveness to changes in workflow could be compromised
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if (queueEmpty) {
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budget = std::min(budget, maxEmptyQueueBudget);
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}
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smoothReleased.addDelta(numStarted);
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}
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void GrvTransactionRateInfo::disable() {
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disabled = true;
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// Use smoothRate.setTotal(0) instead of setting rate to 0 so txns will not be throttled immediately.
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smoothRate.setTotal(0);
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}
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void GrvTransactionRateInfo::setRate(double rate) {
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ASSERT(rate >= 0 && rate != std::numeric_limits<double>::infinity() && !std::isnan(rate));
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this->rate = rate;
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if (disabled) {
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smoothRate.reset(rate);
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disabled = false;
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} else {
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smoothRate.setTotal(rate);
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}
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}
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void GrvTransactionRateInfo::startReleaseWindow() {
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// Determine the number of transactions that this proxy is allowed to release
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// Roughly speaking, this is done by computing the number of transactions over some historical window that we
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// could have started but didn't, and making that our limit. More precisely, we track a smoothed rate limit and
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// release rate, the difference of which is the rate of additional transactions that we could have released
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// based on that window. Then we multiply by the window size to get a number of transactions.
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//
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// Limit can be negative in the event that we are releasing more transactions than we are allowed (due to the
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// use of our budget or because of higher priority transactions).
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double releaseRate = smoothRate.smoothTotal() - smoothReleased.smoothRate();
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limit = rateWindow * releaseRate;
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}
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static bool isNear(double desired, int64_t actual) {
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return std::abs(desired - actual) * 10 < desired;
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}
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ACTOR static Future<Void> mockClient(GrvTransactionRateInfo* rateInfo, double desiredRate, int64_t* counter) {
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loop {
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state double elapsed = (0.9 + 0.2 * deterministicRandom()->random01()) / desiredRate;
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wait(delay(elapsed));
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rateInfo->startReleaseWindow();
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int started = rateInfo->canStart(0, 1) ? 1 : 0;
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*counter += started;
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rateInfo->endReleaseWindow(started, false, elapsed);
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}
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}
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// Rate limit set at 10, but client attempts 20 transactions per second.
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// Client should be throttled to only 10 transactions per second.
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TEST_CASE("/GrvTransactionRateInfo/Simple") {
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state GrvTransactionRateInfo rateInfo(/*rateWindow=*/2.0, /*maxEmptyQueueBudget=*/100, /*rate=*/10);
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state int64_t counter;
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rateInfo.setRate(10.0);
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wait(timeout(mockClient(&rateInfo, 20.0, &counter), 60.0, Void()));
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TraceEvent("GrvTransactionRateInfoTest").detail("Counter", counter);
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ASSERT(isNear(60.0 * 10.0, counter));
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return Void();
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}
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