foundationdb/fdbserver/GrvTransactionRateInfo.acto...

123 lines
5.3 KiB
C++

/*
* GrvTransactionRateInfo.actor.cpp
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "fdbserver/GrvTransactionRateInfo.h"
#include "fdbserver/Knobs.h"
#include "flow/UnitTest.h"
#include "flow/actorcompiler.h" // must be last include
GrvTransactionRateInfo::GrvTransactionRateInfo(double rateWindow, double maxEmptyQueueBudget, double rate)
: rateWindow(rateWindow), maxEmptyQueueBudget(maxEmptyQueueBudget), rate(rate), smoothRate(rateWindow),
smoothReleased(rateWindow) {
smoothRate.setTotal(rate);
}
bool GrvTransactionRateInfo::canStart(int64_t numAlreadyStarted, int64_t count) const {
return numAlreadyStarted + count <=
std::min(limit + budget, SERVER_KNOBS->START_TRANSACTION_MAX_TRANSACTIONS_TO_START);
}
void GrvTransactionRateInfo::endReleaseWindow(int64_t numStarted, bool queueEmpty, double elapsed) {
// Update the budget to accumulate any extra capacity available or remove any excess that was used.
// The actual delta is the portion of the limit we didn't use multiplied by the fraction of the rate window that
// elapsed.
//
// We may have exceeded our limit due to the budget or because of higher priority transactions, in which case
// this delta will be negative. The delta can also be negative in the event that our limit was negative, which
// can happen if we had already started more transactions in our rate window than our rate would have allowed.
//
// This budget has the property that when the budget is required to start transactions (because batches are
// big), the sum limit+budget will increase linearly from 0 to the batch size over time and decrease by the
// batch size upon starting a batch. In other words, this works equivalently to a model where we linearly
// accumulate budget over time in the case that our batches are too big to take advantage of the rate window based
// limits.
//
// Note that "rate window" here indicates a period of rateWindow seconds,
// whereas "release window" is the period between wait statements, with duration indicated by "elapsed."
budget = std::max(0.0, budget + elapsed * (limit - numStarted) / rateWindow);
// If we are emptying out the queue of requests, then we don't need to carry much budget forward
// If we did keep accumulating budget, then our responsiveness to changes in workflow could be compromised
if (queueEmpty) {
budget = std::min(budget, maxEmptyQueueBudget);
}
smoothReleased.addDelta(numStarted);
}
void GrvTransactionRateInfo::disable() {
disabled = true;
// Use smoothRate.setTotal(0) instead of setting rate to 0 so txns will not be throttled immediately.
smoothRate.setTotal(0);
}
void GrvTransactionRateInfo::setRate(double rate) {
ASSERT(rate >= 0 && rate != std::numeric_limits<double>::infinity() && !std::isnan(rate));
this->rate = rate;
if (disabled) {
smoothRate.reset(rate);
disabled = false;
} else {
smoothRate.setTotal(rate);
}
}
void GrvTransactionRateInfo::startReleaseWindow() {
// Determine the number of transactions that this proxy is allowed to release
// Roughly speaking, this is done by computing the number of transactions over some historical window that we
// could have started but didn't, and making that our limit. More precisely, we track a smoothed rate limit and
// release rate, the difference of which is the rate of additional transactions that we could have released
// based on that window. Then we multiply by the window size to get a number of transactions.
//
// Limit can be negative in the event that we are releasing more transactions than we are allowed (due to the
// use of our budget or because of higher priority transactions).
double releaseRate = smoothRate.smoothTotal() - smoothReleased.smoothRate();
limit = rateWindow * releaseRate;
}
static bool isNear(double desired, int64_t actual) {
return std::abs(desired - actual) * 10 < desired;
}
ACTOR static Future<Void> mockClient(GrvTransactionRateInfo* rateInfo, double desiredRate, int64_t* counter) {
loop {
state double elapsed = (0.9 + 0.2 * deterministicRandom()->random01()) / desiredRate;
wait(delay(elapsed));
rateInfo->startReleaseWindow();
int started = rateInfo->canStart(0, 1) ? 1 : 0;
*counter += started;
rateInfo->endReleaseWindow(started, false, elapsed);
}
}
// Rate limit set at 10, but client attempts 20 transactions per second.
// Client should be throttled to only 10 transactions per second.
TEST_CASE("/GrvTransactionRateInfo/Simple") {
state GrvTransactionRateInfo rateInfo(/*rateWindow=*/2.0, /*maxEmptyQueueBudget=*/100, /*rate=*/10);
state int64_t counter;
rateInfo.setRate(10.0);
wait(timeout(mockClient(&rateInfo, 20.0, &counter), 60.0, Void()));
TraceEvent("GrvTransactionRateInfoTest").detail("Counter", counter);
ASSERT(isNear(60.0 * 10.0, counter));
return Void();
}