79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
#pragma once
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#if defined(NO_INTELLISENSE) && !defined(FDBSERVER_EXEC_HELPER_ACTOR_G_H)
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#define FDBSERVER_EXEC_HELPER_ACTOR_G_H
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#include "fdbserver/FDBExecHelper.actor.g.h"
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#elif !defined(FDBSERVER_EXEC_HELPER_ACTOR_H)
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#define FDBSERVER_EXEC_HELPER_ACTOR_H
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#include <string>
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#include <vector>
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#include <map>
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#include "flow/Arena.h"
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#include "flow/flow.h"
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#include "flow/actorcompiler.h"
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#include "fdbclient/FDBTypes.h"
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// execute/snapshot command takes two arguments: <param1> <param2>
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// param1 - represents the command type/name
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// param2 - takes a binary path followed by a set of arguments in the following
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// format <binary-path>:<key1=val1>,<key2=val2>...
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// this class will abstract the format and give functions to get various pieces
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// of information
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class ExecCmdValueString {
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public: // ctor & dtor
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ExecCmdValueString() {}
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explicit ExecCmdValueString(StringRef cmdValueString);
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public: // interfaces
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StringRef getBinaryPath();
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VectorRef<StringRef> getBinaryArgs();
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void setCmdValueString(StringRef cmdValueString);
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StringRef getCmdValueString(void);
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public: // helper functions
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void dbgPrint();
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private: // functions
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void parseCmdValue();
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private: // data
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Standalone<StringRef> cmdValueString;
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Standalone<VectorRef<StringRef>> binaryArgs;
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StringRef binaryPath;
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};
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// FIXME: move this function to a common location
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// spawns a process pointed by `binPath` and the arguments provided at `paramList`,
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// if the process spawned takes more than `maxWaitTime` then it will be killed
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// if isSync is set to true then the process will be synchronously executed
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// if async and in simulator then delay spawning the process to max of maxSimDelayTime
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ACTOR Future<int> spawnProcess(std::string binPath, std::vector<std::string> paramList, double maxWaitTime, bool isSync, double maxSimDelayTime);
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// helper to run all the work related to running the exec command
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ACTOR Future<int> execHelper(ExecCmdValueString* execArg, UID snapUID, std::string folder, std::string role);
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// returns true if the execUID op is in progress
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bool isExecOpInProgress(UID execUID);
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// adds the execUID op to the list of ops in progress
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void setExecOpInProgress(UID execUID);
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// clears the execUID op from the list of ops in progress
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void clearExecOpInProgress(UID execUID);
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// registers a non-stopped TLog instance
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void registerTLog(UID uid);
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// unregisters a stopped TLog instance
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void unregisterTLog(UID uid);
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// checks if there is any non-stopped TLog instance
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bool isTLogInSameNode();
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// set the data version for the specified storage server UID
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void setDataVersion(UID uid, Version version);
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// set the data durable version for the specified storage server UID
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void setDataDurableVersion(UID uid, Version version);
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// print the version info all the storages servers on this node
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void printStorageVersionInfo();
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#include "flow/unactorcompiler.h"
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#endif
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