foundationdb/flow/actorcompiler.h

84 lines
2.3 KiB
C++

/*
* actorcompiler.h
*
* This source file is part of the FoundationDB open source project
*
* Copyright 2013-2022 Apple Inc. and the FoundationDB project authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef POST_ACTOR_COMPILER
#ifndef FLOW_DEFINED_WAIT_AND_WAIT_NEXT
#define FLOW_DEFINED_WAIT_AND_WAIT_NEXT
// These should all be re-written by the actor compiler. We don't want to
// accidentally call them from something that's not an actor. `wait` is such a
// common identifier that `wait` calls outside ACTORs might accidentally
// compile.
template <class T>
T wait(const Future<T>&) = delete;
void wait(const Never&) = delete;
template <class T>
T waitNext(const FutureStream<T>&) = delete;
#endif
#endif
#ifndef POST_ACTOR_COMPILER
template <typename T>
class Future;
class Never;
template <typename T>
class FutureStream;
// These are for intellisense to do proper type inferring, etc. They are no included at build time.
#ifndef NO_INTELLISENSE
#define ACTOR
#define DESCR
#define state
#define UNCANCELLABLE
#define choose if (1)
#define when(...) for (__VA_ARGS__;;)
template <class T>
T wait(const Future<T>&);
void wait(const Never&);
template <class T>
T waitNext(const FutureStream<T>&);
#endif
#endif
#define loop while (true)
#ifdef NO_INTELLISENSE
#define THIS this
#define THIS_ADDR uintptr_t(this)
#else
#define THIS nullptr
#define THIS_ADDR uintptr_t(nullptr)
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4355) // 'this' : used in base member initializer list
#endif
// Currently, #ifdef can't be used inside actors, so define no-op versions of these valgrind
// functions if valgrind is not defined
#ifndef VALGRIND
#define VALGRIND_MAKE_MEM_UNDEFINED(x, y)
#define VALGRIND_MAKE_MEM_DEFINED(x, y)
#define VALGRIND_CHECK_MEM_IS_DEFINED(x, y) 0
#endif