633 lines
16 KiB
C++
633 lines
16 KiB
C++
/*
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* ThreadHelper.actor.h
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*
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* This source file is part of the FoundationDB open source project
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*
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* Copyright 2013-2018 Apple Inc. and the FoundationDB project authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// When actually compiled (NO_INTELLISENSE), include the generated
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// version of this file. In intellisense use the source version.
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#if defined(NO_INTELLISENSE) && !defined(FLOW_THREADHELPER_ACTOR_G_H)
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#define FLOW_THREADHELPER_ACTOR_G_H
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#include "ThreadHelper.actor.g.h"
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#elif !defined(FLOW_THREADHELPER_ACTOR_H)
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#define FLOW_THREADHELPER_ACTOR_H
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#include "flow/flow.h"
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// template <class F>
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// void onMainThreadVoid( F f ) {
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// Promise<Void> signal;
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// doOnMainThreadVoid( signal.getFuture(), f );
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// g_network->onMainThread( std::move(signal), TaskDefaultOnMainThread );
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// }
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template <class F>
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void onMainThreadVoid( F f, Error* err, int taskID = TaskDefaultOnMainThread ) {
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Promise<Void> signal;
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doOnMainThreadVoid( signal.getFuture(), f, err );
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g_network->onMainThread( std::move(signal), taskID );
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}
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struct ThreadCallback {
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virtual bool canFire(int notMadeActive) = 0;
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virtual void fire(const Void &unused, int& userParam) = 0;
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virtual void error(const Error&, int& userParam) = 0;
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virtual ThreadCallback* addCallback(ThreadCallback *cb);
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virtual bool contains(ThreadCallback *cb) {
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return false;
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}
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virtual void clearCallback(ThreadCallback *cb) {
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// If this is the only registered callback this will be called with (possibly) arbitrary pointers
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}
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virtual void destroy() {
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UNSTOPPABLE_ASSERT(false);
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}
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virtual bool isMultiCallback() const {
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return false;
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}
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};
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class ThreadMultiCallback : public ThreadCallback, public FastAllocated<ThreadMultiCallback> {
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public:
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ThreadMultiCallback() { }
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virtual ThreadCallback* addCallback(ThreadCallback *callback) {
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UNSTOPPABLE_ASSERT(callbackMap.count(callback) == 0); //May be triggered by a waitForAll on a vector with the same future in it more than once
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callbackMap[callback] = callbacks.size();
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callbacks.push_back(callback);
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return (ThreadCallback*)this;
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}
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virtual bool contains(ThreadCallback *cb) {
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return callbackMap.count(cb) != 0;
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}
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virtual void clearCallback(ThreadCallback *callback) {
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auto it = callbackMap.find(callback);
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if (it == callbackMap.end())
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return;
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UNSTOPPABLE_ASSERT(it->second < callbacks.size() && it->second >= 0);
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if (it->second != callbacks.size() - 1) {
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callbacks[it->second] = callbacks.back();
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callbackMap[callbacks[it->second]] = it->second;
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}
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callbacks.pop_back();
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callbackMap.erase(it);
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}
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virtual bool canFire(int notMadeActive) {
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return true;
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}
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virtual void fire(const Void& value, int& loopDepth) {
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if (callbacks.size() > 10000)
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TraceEvent(SevWarn, "LargeMultiCallback").detail("CallbacksSize", callbacks.size());
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UNSTOPPABLE_ASSERT(loopDepth == 0);
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while (callbacks.size()) {
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auto cb = callbacks.back();
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callbacks.pop_back();
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callbackMap.erase(cb);
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if (cb->canFire(0)) {
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int ld = 0;
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cb->fire(value, ld);
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}
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}
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}
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virtual void error(const Error& err, int& loopDepth) {
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if (callbacks.size() > 10000)
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TraceEvent(SevWarn, "LargeMultiCallback").detail("CallbacksSize", callbacks.size());
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UNSTOPPABLE_ASSERT(loopDepth == 0);
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while (callbacks.size()) {
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auto cb = callbacks.back();
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callbacks.pop_back();
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callbackMap.erase(cb);
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if (cb->canFire(0)) {
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int ld = 0;
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cb->error(err, ld);
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}
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}
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}
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virtual void destroy() {
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UNSTOPPABLE_ASSERT(callbacks.empty());
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delete this;
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}
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virtual bool isMultiCallback() const {
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return true;
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}
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private:
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std::vector<ThreadCallback*> callbacks;
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std::unordered_map<ThreadCallback*, int> callbackMap;
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};
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struct SetCallbackResult {
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enum Result { FIRED, CANNOT_FIRE, CALLBACK_SET };
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};
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class ThreadSingleAssignmentVarBase {
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public:
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enum Status { Unset, NeverSet, Set, ErrorSet }; // order is important
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// volatile long referenceCount;
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ThreadSpinLock mutex;
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Status status;
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Error error;
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ThreadCallback *callback;
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bool isReady() {
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ThreadSpinLockHolder holder(mutex);
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return isReadyUnsafe();
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}
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bool isError() {
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ThreadSpinLockHolder holder(mutex);
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return isErrorUnsafe();
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}
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int getErrorCode() {
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ThreadSpinLockHolder holder(mutex);
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if (!isReadyUnsafe()) return error_code_future_not_set;
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if (!isErrorUnsafe()) return error_code_success;
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return error.code();
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}
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bool canBeSet() {
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ThreadSpinLockHolder holder(mutex);
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return canBeSetUnsafe();
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}
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class BlockCallback : public ThreadCallback {
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public:
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Event ev;
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BlockCallback( ThreadSingleAssignmentVarBase& sav ) { int ignore=0; sav.callOrSetAsCallback(this,ignore,0); ev.block(); }
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virtual bool canFire(int notMadeActive) { return true; }
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virtual void fire(const Void &unused, int& userParam) { ev.set(); }
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virtual void error(const Error&, int& userParam) { ev.set(); }
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};
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void blockUntilReady() {
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if(isReadyUnsafe()) {
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ThreadSpinLockHolder holder(mutex);
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ASSERT(isReadyUnsafe());
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}
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else {
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BlockCallback cb( *this );
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}
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}
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ThreadSingleAssignmentVarBase() : status(Unset), callback(NULL), valueReferenceCount(0) {} //, referenceCount(1) {}
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~ThreadSingleAssignmentVarBase() {
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this->mutex.assertNotEntered();
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if(callback)
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callback->destroy();
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}
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virtual void addref( ) = 0;
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virtual void delref( ) = 0;
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void send(Never) {
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if (TRACE_SAMPLE()) TraceEvent(SevSample, "Promise_sendNever");
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ThreadSpinLockHolder holder(mutex);
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if (!canBeSetUnsafe())
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ASSERT(false); // Promise fulfilled twice
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this->status = NeverSet;
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}
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void sendError(const Error& err) {
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if (TRACE_SAMPLE()) TraceEvent(SevSample, "Promise_sendError").detail("ErrorCode", err.code());
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this->mutex.enter();
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if (!canBeSetUnsafe()) {
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this->mutex.leave();
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ASSERT(false); // Promise fulfilled twice
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}
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error = err;
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status = ErrorSet;
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if (!callback) {
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this->mutex.leave();
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return;
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}
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auto func = callback;
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if (!callback->isMultiCallback())
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callback = NULL;
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if (!func->canFire(0)) {
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this->mutex.leave();
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} else {
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this->mutex.leave();
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//Thread safe because status is now ErrorSet and callback is NULL, meaning than callback cannot change
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int userParam = 0;
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func->error(err, userParam);
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}
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}
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SetCallbackResult::Result callOrSetAsCallback( ThreadCallback* callback, int& userParam1, int notMadeActive ) {
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this->mutex.enter();
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if (isReadyUnsafe()) {
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if (callback->canFire(notMadeActive)) {
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this->mutex.leave();
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//Thread safe because the Future is ready, meaning that status and this->error will not change
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if (status == ErrorSet) {
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auto error = this->error; // Since callback might free this
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callback->error( error, userParam1 );
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} else {
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callback->fire( Void(), userParam1 );
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}
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return SetCallbackResult::FIRED;
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} else {
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this->mutex.leave();
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return SetCallbackResult::CANNOT_FIRE;
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}
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} else {
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if (this->callback)
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this->callback = this->callback->addCallback( callback );
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else
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this->callback = callback;
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this->mutex.leave();
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return SetCallbackResult::CALLBACK_SET;
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}
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}
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// If this function returns false, then this SAV has already been set and the callback has been or will be called.
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// If this function returns true, then the callback has not and will not be called by this SAV (unless it is set later).
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// This doesn't clear callbacks that are nested multiple levels inside of multi-callbacks
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bool clearCallback( ThreadCallback* cb ) {
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this->mutex.enter();
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//If another thread is calling fire in send/sendError, it would be unsafe to clear the callback
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if (isReadyUnsafe()) {
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this->mutex.leave();
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return false;
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}
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// Only clear the callback if it belongs to the caller, because
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// another actor could be waiting on it now!
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if (callback == cb)
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callback = NULL;
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else if (callback != NULL)
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callback->clearCallback( cb );
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this->mutex.leave();
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return true;
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}
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void setCancel( Future<Void> && cf ) {
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cancelFuture = std::move(cf);
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}
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virtual void cancel() {
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// Cancels the action and decrements the reference count by 1
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// The if statement is just an optimization. It's ok if we take the wrong path due to a race
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if(isReadyUnsafe())
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delref();
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else
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onMainThreadVoid( [this](){ this->cancelFuture.cancel(); this->delref(); }, NULL );
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}
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void releaseMemory() {
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ThreadSpinLockHolder holder(mutex);
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if (--valueReferenceCount == 0)
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cleanupUnsafe();
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}
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private:
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Future<Void> cancelFuture;
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int32_t valueReferenceCount;
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protected:
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bool isReadyUnsafe() const { return status >= Set; }
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bool isErrorUnsafe() const { return status == ErrorSet; }
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bool canBeSetUnsafe() const { return status == Unset; }
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void addValueReferenceUnsafe() {
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++valueReferenceCount;
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}
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virtual void cleanupUnsafe() {
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if(status != ErrorSet) {
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error = future_released();
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status = ErrorSet;
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}
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valueReferenceCount = 0;
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this->addref();
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cancel();
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}
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};
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template <class T>
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class ThreadSingleAssignmentVar : public ThreadSingleAssignmentVarBase, /* public FastAllocated<ThreadSingleAssignmentVar<T>>,*/ public ThreadSafeReferenceCounted<ThreadSingleAssignmentVar<T>>
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{
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public:
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virtual ~ThreadSingleAssignmentVar() {}
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T value;
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T get() {
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ThreadSpinLockHolder holder(mutex);
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if( !isReadyUnsafe() )
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throw future_not_set();
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if ( isErrorUnsafe() )
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throw error;
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addValueReferenceUnsafe();
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return value;
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}
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virtual void addref( ) {
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ThreadSafeReferenceCounted<ThreadSingleAssignmentVar<T>>::addref( );
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}
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virtual void delref( ) {
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ThreadSafeReferenceCounted<ThreadSingleAssignmentVar<T>>::delref( );
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}
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void send(const T& value) {
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if (TRACE_SAMPLE()) TraceEvent(SevSample, "Promise_send");
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this->mutex.enter();
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if (!canBeSetUnsafe()) {
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this->mutex.leave();
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ASSERT(false); // Promise fulfilled twice
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}
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this->value = value; //< Danger: polymorphic operation inside lock
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this->status = Set;
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if (!callback) {
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this->mutex.leave();
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return;
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}
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auto func = callback;
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if(!callback->isMultiCallback())
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callback = NULL;
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if (!func->canFire(0)) {
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this->mutex.leave();
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} else {
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this->mutex.leave();
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//Thread safe because status is now Set and callback is NULL, meaning than callback cannot change
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int userParam = 0;
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func->fire(Void(), userParam);
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}
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}
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virtual void cleanupUnsafe() {
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value = T();
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ThreadSingleAssignmentVarBase::cleanupUnsafe();
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}
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};
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template <class T>
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class ThreadFuture
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{
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public:
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T get() { return sav->get(); }
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T getBlocking() {
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sav->blockUntilReady();
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return sav->get();
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}
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void blockUntilReady() {
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sav->blockUntilReady();
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}
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bool isValid() const {
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return sav != 0;
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}
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bool isReady() {
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return sav->isReady();
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}
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bool isError() {
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return sav->isError();
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}
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Error& getError() {
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if( !isError() )
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throw future_not_error();
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return sav->error;
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}
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SetCallbackResult::Result callOrSetAsCallback( ThreadCallback* callback, int& userParam1, int notMadeActive ) {
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return sav->callOrSetAsCallback(callback, userParam1, notMadeActive);
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}
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bool clearCallback(ThreadCallback* cb) {
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return sav->clearCallback(cb);
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}
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void cancel() {
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extractPtr()->cancel();
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}
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ThreadFuture() : sav(0) {}
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explicit ThreadFuture( ThreadSingleAssignmentVar<T> * sav ) : sav(sav) {
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// sav->addref();
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}
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ThreadFuture( const ThreadFuture<T>& rhs ) : sav(rhs.sav) {
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if (sav) sav->addref();
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}
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ThreadFuture(ThreadFuture<T>&& rhs) noexcept(true) : sav(rhs.sav) {
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rhs.sav = 0;
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}
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ThreadFuture( const T& presentValue )
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: sav(new ThreadSingleAssignmentVar<T>())
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{
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sav->send(presentValue);
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}
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ThreadFuture( Never )
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: sav(new ThreadSingleAssignmentVar<T>())
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{
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}
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ThreadFuture( const Error& error )
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: sav(new ThreadSingleAssignmentVar<T>())
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{
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sav->sendError(error);
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}
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~ThreadFuture() {
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if (sav) sav->delref();
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}
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void operator=(const ThreadFuture<T>& rhs) {
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if (rhs.sav) rhs.sav->addref();
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if (sav) sav->delref();
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sav = rhs.sav;
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}
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void operator=(ThreadFuture<T>&& rhs) noexcept(true) {
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if (sav != rhs.sav) {
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if (sav) sav->delref();
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sav = rhs.sav;
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rhs.sav = 0;
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}
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}
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bool operator == (const ThreadFuture& rhs) { return rhs.sav == sav; }
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bool operator != (const ThreadFuture& rhs) { return rhs.sav != sav; }
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ThreadSingleAssignmentVarBase* getPtr() const { return sav; }
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ThreadSingleAssignmentVarBase* extractPtr() { auto *p = sav; sav = NULL; return p; }
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private:
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ThreadSingleAssignmentVar<T>* sav;
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};
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//A callback class used to convert a ThreadFuture into a Future
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template<class T>
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struct CompletionCallback : public ThreadCallback, ReferenceCounted<CompletionCallback<T>> {
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//The thread future being waited on
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ThreadFuture<T> threadFuture;
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//The promise whose future we are triggering when this callback gets called
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Promise<T> promise;
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//Unused
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int userParam;
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//Holds own reference to prevent deletion until callback is fired
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Reference<CompletionCallback<T>> self;
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CompletionCallback(ThreadFuture<T> threadFuture) {
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this->threadFuture = threadFuture;
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}
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bool canFire(int notMadeActive) {
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return true;
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}
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//Trigger the promise
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void fire(const Void& unused, int& userParam) {
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promise.send(threadFuture.get());
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self.clear();
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}
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//Send the error through the promise
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void error(const Error& e, int& userParam) {
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promise.sendError(e);
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self.clear();
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}
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};
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//Converts a ThreadFuture into a Future
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//WARNING: This is not actually thread safe! It can only be safely used from the main thread, on futures which are being set on the main thread
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//FIXME: does not support cancellation
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template<class T>
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Future<T> unsafeThreadFutureToFuture(ThreadFuture<T> threadFuture) {
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Reference<CompletionCallback<T>> callback = Reference<CompletionCallback<T>>(new CompletionCallback<T>(threadFuture));
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callback->self = callback;
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threadFuture.callOrSetAsCallback(callback.getPtr(), callback->userParam, 0);
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return callback->promise.getFuture();
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}
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ACTOR template <class R, class F> Future<Void> doOnMainThread( Future<Void> signal, F f, ThreadSingleAssignmentVar<R> *result ) {
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try {
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Void _ = wait( signal );
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R r = wait( f() );
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result->send(r);
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} catch (Error& e) {
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if(!result->canBeSet()) {
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TraceEvent(SevError, "onMainThreadSetTwice").error(e,true);
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}
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result->sendError(e);
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}
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ThreadFuture<R> destroyResultAfterReturning(result); // Call result->delref(), but only after our return promise is no longer referenced on this thread
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return Void();
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}
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|
ACTOR template <class F> void doOnMainThreadVoid( Future<Void> signal, F f, Error *err ) {
|
|
Void _ = wait( signal );
|
|
if (err && err->code() != invalid_error_code)
|
|
return;
|
|
try {
|
|
f();
|
|
} catch (Error& e) {
|
|
if (err)
|
|
*err = e;
|
|
}
|
|
}
|
|
|
|
template <class F> ThreadFuture< decltype(fake<F>()().getValue()) > onMainThread( F f ) {
|
|
Promise<Void> signal;
|
|
auto returnValue = new ThreadSingleAssignmentVar< decltype(fake<F>()().getValue()) >();
|
|
returnValue->addref(); // For the ThreadFuture we return
|
|
Future<Void> cancelFuture = doOnMainThread<decltype(fake<F>()().getValue()), F>( signal.getFuture(), f, returnValue );
|
|
returnValue->setCancel( std::move(cancelFuture) );
|
|
g_network->onMainThread( std::move(signal), TaskDefaultOnMainThread );
|
|
return ThreadFuture<decltype(fake<F>()().getValue())>( returnValue );
|
|
}
|
|
|
|
template <class V>
|
|
class ThreadSafeAsyncVar : NonCopyable, public ThreadSafeReferenceCounted<ThreadSafeAsyncVar<V>> {
|
|
public:
|
|
struct State {
|
|
State(V value, ThreadFuture<Void> onChange) : value(value), onChange(onChange) {}
|
|
|
|
V value;
|
|
ThreadFuture<Void> onChange;
|
|
};
|
|
|
|
ThreadSafeAsyncVar() : value(), nextChange(new ThreadSingleAssignmentVar<Void>()) {}
|
|
ThreadSafeAsyncVar(V const& v) : value(v), nextChange(new ThreadSingleAssignmentVar<Void>()) {}
|
|
|
|
State get() {
|
|
ThreadSpinLockHolder holder(lock);
|
|
nextChange->addref();
|
|
return State(value, ThreadFuture<Void>(nextChange.getPtr()));
|
|
}
|
|
|
|
void set(V const& v, bool triggerIfSame = false) {
|
|
Reference<ThreadSingleAssignmentVar<Void>> trigger(new ThreadSingleAssignmentVar<Void>());
|
|
|
|
lock.enter();
|
|
bool changed = this->value != v;
|
|
if(changed || triggerIfSame) {
|
|
std::swap(this->nextChange, trigger);
|
|
this->value = v;
|
|
}
|
|
lock.leave();
|
|
|
|
if(changed || triggerIfSame) {
|
|
trigger->send(Void());
|
|
}
|
|
}
|
|
|
|
private:
|
|
V value;
|
|
Reference<ThreadSingleAssignmentVar<Void>> nextChange;
|
|
ThreadSpinLock lock;
|
|
};
|
|
|
|
#endif
|